Smite PS4 update 11.78 is now rolling out for players. Today’s update is also rolling out for PC and Xbox One players. According to Smite 11.78 patch notes, the latest update added some minor fixes to the game. Apart from this, Smite version 11.68 also includes stability fixes.
Previously, a big update added Odyssey Reckoning, Necropolis Battle Pass, and Voyager’s Log Event. Recently, a minor hotfix was also released.
Unfortunately, players are experiencing several issues when trying to play the game. Today’s Smite version 11.78 will fix a few of these issues.
Smite 11.78 Patch Notes
Monstercat Battle Pass (700 Gems)
Monstercat Battle Pass Plus (1300 Gems)
Paid Track Items:
- Sullivan King Gilgamesh Skin
- Slushii Hades Skin
- Koven Chang’e Skin
- Crab Rave Khepri Skin
- Khepri Crab Avatar
- Monstercat Loading Frame
- Crab Rave Music Theme
- Koven Loading Screen
- Slushii Recall Skin
- Monstercat Global Emote
- Monolith Ward Skin
- Koven Level Up Skin
- Crab Rave Jump Stamp
- Sullivan King Music Theme
Free Track Items:
- Monstercat Growl Avatar
- Sullivan King Announcer Pack
- Slushii Music Theme
- Monstercat Death Stamp
- Koven Music Theme
- Monstercat Player Title
QUALITY OF LIFE
- General
- Starter Items will now appear when using the search bar in the item store
- In the case of an early surrender, the winning team will now acquire a reduced amount of MMR (Losing team still has no gain or loss of MMR or TP, the player who disconnected still loses full MMR and receives deserter penalty, even if they reconnected)
- Adjusted the default audio volume levels for new players
- Decreased the Volume of the crowd noise in the Arena mode
- MOTD
- Ban count in All out Assault 2.0, Infinite Assault, and Omnipotent Draft has been increased
- Grab Bag 2.0 has been updated to include the complete god roster
- Ranked
- Season 8 brought some big changes to our ranked systems. The removal of variance has allowed a lot of our best players to reach the MMR cap rather quickly. To keep the very top end of the leaderboard competitive, we are going to be re-implementing MMR/Rank resets for only the top players. Players at all other ranks should see no changes. This should lead to a new race to Grandmasters!
- Ranked Resets are returning – and will only apply to Diamond 1 and above players
- In this update all players above D1 in TP or MMR will reset to D1 Rank, with 0 TP and to 2400 MMR
- This reset will occur in this update (8.5) and then again 2 updates from now (8.7)
- If this feels too slow to our top players we will consider doing this type of reset every update (8.8, 8.9, 8.10, etc)
BUG FIXES
UI
- Fixed an issue where a large group of new gods had no in-game ability videos. All gods should now have all ability videos
- Updated Loki and Persephone in-game ability videos to match their new kits
- Fixed an issue where the Danzaburou and Hera fan art cosmetics were using the wrong art
Spectator Mode
- Fixed an issue where certain pieces of foliage or plant life would flicker
General Gameplay
- Adjusted a large list of gods to reduce the chance that they would get in a situation where their basic attacks would de-sync from the characters animation.
- Fixed an issue where the Tutorial was still using Hunter’s Blessing
- Fixed an issue where King Arthur and Yemoja were not properly banned from all infinite cooldown/mana modes
- Fixed a series of issues on the Conquest Map regarding the Base Gates
- Base Gates should now function like player-made walls when interacting with abilities that care about walls. Ricochets should bounce off them, Chernobog can dash into them, and Janus can NOT portal through them.
Gods
- Achilles
- Updated Achilles’ lore text to accurately describe Patroclus as his “lover”
- This change was brought about by the Olympians and a discussion on our LGBT gods. Ancient mythology has many examples of gods displaying their sexualities and SMITE wholeheartedly embraces our LGBT characters and players. Achilles is being updated because his relationship is one of the most clearly documented, and his lore specifically cites his relationship with Patroclus. Many other gods had similar relationships even though their SMITE lore text does not describe it.
- Gilgamesh is also a God to consider in this discussion. When analyzing the wording and themes of his epic, it is a common conclusion that Enkidu and Gilgamesh were romantic partners. The author clearly wanted to portray that their relationship was very special and unlike any other. However, much less is known about ancient Babylonian culture than Greco-Roman culture, and many scholars are still divided on this issue. We are leaving Gilgamesh and Enkidu’s relationship status up to each individual player’s interpretation.
- Nemesis
- Retribution
- This ability will now be canceled if Nemesis is hit by a Disarm – which is considered a hard CC
- Retribution
- Pele
- Fixed an issue where some skins had cloth clipping through other pieces of clothing
- Nox
- Fixed an issue where Madame Darkness skin was using some default VO
- Medusa
- Fixed an issue where the Tormented Soul skin special emote could not be used
- Sylvanus
- Fixed an issue where he could plant more than 3 Verdant Growth plants
- Cabrakan
- Seismic Crush
- Fixed an issue where this ability was using 33% lifesteal although it is single target, and should be 100% lifesteal
- Seismic Crush
- Gilgamesh
- General
- Fixed an issue where his Auto-Leveling abilities was not working
- Drop Kick
- Fixed an issue where this could cause Gilgamesh to clip through certain things like player made walls and phoenix pedestals. (hotfixed)
- Fixed an issue where Dropkick could make a minion immune (hotfixed)
- Fixed an issue where a quest marker might not always appear on Gilgamesh’s mini map
- [PLACEHOLDER]
- Winds of Shamash
- Fixed an issue where this dealt damage to structures
- General
- Chernobog
- Fixed an issue where he could not dash into and hide in certain Towers
Items
- Gilded Arrow
- This item will no longer mark the enemy Titan
- Leader’s Cowl
- Fixed an issue where the 5% Power Aura and the 3% Power Aura were both not affecting the item owner. This will now affect the player who has the Cowl, as well as allied gods nearby.
BALANCE
Game Modes
- Starters in other modes
- Duel and Joust
- Death’s Toll, Death’s Embrace, and Death’s Temper are now Banned
- Arena
- Now allow the buying of all starter items except eye of the jungle and its upgrades – as arena has no jungle
- Other modes
- Now allow the buying of all starter items
- Duel and Joust
Items
- Decreased Movement Speed from 20% to 10% and Attack Speed from 20% to 15% on the passive effect
- Upgraded Shell no longer provides block stacks
- Instead – The buffed gods takes 50% less damage from basic attacks for as long as they have the health shield
- Increased Magical Power from 45 to 70
- Added 200 Mana
- Increased Magical Power from 90 to 100
- Added 10% CDR
- Removed 200 Mana
- Passive now provides a 10% Power buff for 10s duration after Jungle Camps, Structures, and Jungle Bosses
- No longer provides bonus gold on Jungle Camps, Structures, and Jungle Bosses
- Removed Basic Attack Power
- Now Provides 60 Physical Power and 90 Magical Power
- Increased Bonus Damage on the passive from 15% of the target’s current health to 20%
- Increased Attack Speed from 15% to 30%
- Increased the duration of the buff on the passive that allows you to see wards from 10s to 15s
- Increase Health Steal on passive from 25 to 30
- Decreased cooldown from 10s to 8s
- Increased Physical Protection from 10 to 15
- This effect now gives only one nearby ally the bonus gold and XP
- This item now provides 8 GP5
- Increased Health and Mana restored from the passive from 3% to 4% per assist
- Decreased Cost from 2500 to 2400
- Increased Magical Power from 80 to 90
- Increase mana contribution on book of thoth by 1%
- Increased MP5 from 15 to 20
- Added 12% Lifesteal
The new Mail of Renewal has many players itching to try it out, but feeling underwhelmed by the impact of this team based heal. At a small cost of personal tankiness this item will now heal in half the time making it much more impactful during a fight.
- Decreased Health from 300 to 250
- Decreased the time the heal takes to complete from 20s to 10s
- Decreased Cost from 2500 to 2350
Persephone Rework
Persephone’s Rework changed a significant portion of her abilities. As such, she will be unavailable for Ranked Play until 8.6.
- When Persephone dies she travels to the plane of death where she can place 6 Harvest Seeds that will sprout when she respawns. Each time one of her Harvest plants wither she gains a Pomegranate Seed. Extra Pomegranate Seeds are sold at the fountain for 3 gold a seed. Persephone can hold 100 seeds.
- Major Changes:
- Persephone no longer revives in a state where she can deal damage or apply CC. She instead enters this state to plan for her next life.
- Ability : Line
- Affects : Enemies
- Range : 65
- Persephone calls forth a Skeletal Warrior from the underworld. This warrior charges forward, damaging minions and stopping on gods. Enemy gods hit are slowed for 2.5s. Whenever it stops its skull falls, becoming a Harvest Skull.
- Damage : 100/150/200/250/300 (+90% of your Magical Power)
- Slow : 20/22.5/25/27.5/30%
- Cost : 60/65/70/75/80
- Cooldown: 12/11.5/11/10.5/10s
- Major Changes:
- This ability no longer has a ‘topple’ AoE but now has a much larger charge range.
- Persephone can now continue to aim this ability right up until the moment it fires the projectile, improving the control over this ability.
- This ability now slows, helping set up for her Harvest Flowers.
- Ability : Circle
- Affects: Enemies
- Range : 50
- Radius : 12.5
- Persephone summons an explosion at a target location that places 3 Harvest Skulls. She can activate these Harvest plants with her Basic Attacks. When the Skulls are activated she restores health to herself. After 4s the Skulls turn into Harvest Flowers. When activated these Flowers charge forward in the direction hit, biting any target that gets close. Enemies recently bitten take reduced damage from other bites, stacking 3 times. She can have up to 5/5/6/6/7 Harvest Plants out at any time.
- Explosion : 90/140/190/240/290 (+80% of your Magical Power)
- Heal : 22/29/36/43/50 (+10% of your Magical Power)
- Bite : 40/80/120/160/200 (+50% of your Magical Power)
- Reduced Damage : 40/64/78%
- Cost: 60/65/70/75/80
- Cooldown: 14s
- Major Changes
- This ability now deals AoE damage upon cast and places multiple plants at once.
- The plants themselves now only have 2 states, Skulls and Flowers.
- Persephone can directly aim the charge direction of the Flowers, improving how she can utilize these flowers.
- Enemies can see a clear AoE indicator, giving them something clear to avoid.
- Ability: Leap
- Affects: Enemies
- Radius: 20
- Persephone floods the ground with necrotic energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area immediately become Harvest Flowers and activate, charging in the direction Persephone is facing. Enemies caught in this area take damage.
- Explosion: 65/105/145/185/225 (+65% of your Magical Power)
- Range: 45
- Cost: 70
- Cooldown: 15/14.5/14/13.5/13s
- Major Changes
- This ability no longer generates a Pregerminated seed as the Sprout seed is gone.
- This ability now deals damage to compensate Persephone for the loss of the follow up place/explode Persephone players were used to.
- Ability: Line
- Affects: Enemies
- Radius : 55
- Persephone conjures Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled, rooted, and have reduced Attack Speed. Vines then spawn from the Entrapped target, seeking nearby enemy gods. Gods bound are crippled, can no longer move further than 55 units away and are slowed while running away from the center. Entrapping vines are destroyed if hit by 5 Basic Attacks(3 if it trapped a Wall), ending all effects.
- Damage: 175/245/315/385/455 (+75% of your Magical Power)
- Vine Damage: 65/90/115/140/165 (+30% of your Magical Power)
- Attack Speed Reduction : 15%
- Slow: 15/17.5/20/22.5/25%
- Duration: 5s
- Major Changes
- This ability no longer constricts movement the closer you get to the Entrapping Vines, allowing enemies more options to fight inside the effect or while trying to free an ally.
- Players can move up to 55 units away at all times, but will move slower when running away from the center.
Gods
- Decreased Burst Damage from 65/100/135/170/205 to 65/95/125/155/185
- Adjusted Stun Duration from 1.1/1.2/1.3/1.4/1.5s to 1.2s at all ranks
- Decreased the lifetime of the deployable from 21s to 11s (results in only 4 basilisks spawning in total instead of 6)
- Decreased Mana Cost from 55 to 40
- This ability now restores 60/65/70/75/80 flat mana upon successfully eating a minion
- Decreased Cooldown from 14s to 12s
- Increase Spin Damage from 30/60/90/120/150 to 45/75/105/135/165
- Increased Stun from 1s to 1.25s at all ranks
- Chiron is now knockup immune while galloping.
- Increased Base Damage from 25/45/65/85/105 to 30/50/70/90/110
- Increased Base Damage from 70/110/150/190/230 to 80/120/160/200/240
- Decreased Cooldowns from 15s to 15/14.5/14/13.5/13s
- This cooldown also applies to his Ability 01 in Dragon Form
- Decreased Cooldown from 18s to 15s
- This cooldown also applies to his Ability 03 in Dragon Form
- Increased Magical Power Scaling from 75% to 80%
- Increased Health Shield from 50/100/150/200/250 to 70/110/150/190/230
- Increased Health Shield from 15 to 17 * Hera’s Level
- Total shields are: 65 to 550 vs 87 to 570 based on lvl1 rank 1 and lvl 20 rank 5 min and max
- Decreased Cooldown 15s at all ranks to 15/14.5/14/13.5/13s
- Increased healing debuff duration from 3s to 4s.
- Decreased cooldown from 15s to 15/14.5/14/13.5/13.
- Increased the Buff duration from to 4s to 6s on the “(Skilled) Attack Speed” buff effect
- Increased the Buff duration from to 4s to 6s on the “(Skilled) Protections” buff effect
- Increased Stun Duration from 0.8s to 1.0s on all ranks
- Fixed an bug where PS4 players’ audio issues
- Fixed an issue where esports votes not saving
- Silverbranch balance changes
- Added performance and stability improvements.
- Other minor bug fixes.
Download free Smite update 11.78 on PlayStation 4 and Xbox One.