Skul The Hero Slayer update 1.22 (1.7.5) details released for PS4 and PC players. According to the official Skul 1.22 patch notes, the latest update adds a long list of bug fixes and quality-of-life improvements. Apart from this, Skul update 1.22 also includes stability fixes.
Previously, a big update was released with character balancing, gameplay changes, and a long list of bug fixes. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s Skul version 1.22 will address a few of these issues.
Check out more details below.
Skul 1.7.5 Patch Notes – May 11, 2023
Skull
Carleon Recruit
<Common>
- Increased damage of Focused Complete Attacks against Normal Attacks
- Reduced the normal attack’s forward dash distance after fully concentrating
Stone Monkey
<Common>
- Increase in the amount of energy gained from normal attacks on enemies
Ghoul
<Common>
- Increase the chance of enemies dropping flesh upon normal attack
Gene
<Common>
- During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack
- Increased the damage of the third attack of combo attacks during normal attacks
Davy Jones
- Reduced the delay after firing cannons on the ground
- Reduced knockback distance when firing cannons from the ground
Champion
- Increased damage of [Quickstep]
- Increased damage of [One-Inch Punch]
- Increased damage of [Combo]
- Increased damage of [Dirty Smash]
- Decreased stage of rage cooldown: 60 seconds → 45 seconds
Grim Reaper
- Increased Chance to Spawn Souls from Enemy Kills
- Increased Normal Attack Damage
- Increased [Harvest] damage per stage
- Increased [Sentence] damage per stage
- Increased [Guillotine] Damage per stage
- Increased [Fissure of the Netherworld] Damage per stage
Item
Veteran Warrior’s Gloves
- An electric field that casts continuous physical damage is created at the location of the detonation.
Champion’s Belt
Changes in Item Effects
- Previously
º Increase physical damage by 12% per enemy nearby (120% increase maximum).
If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)
- New effect
º Increase physical damage by 25% per enemy nearby (100% increase maximum).
Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.
Naias’s Heart
- Increased damage dealt after the end of Freeze duration
Mysterious Apparatus
- Increased damage of the wave of force
Rapid Sword of the Subconscious
- Increased damage of slash attacks caused by item effects
Acceleration Sword
- Reduced minimum cooldown of the Acceleration Sword
Mana Gauntlets
- Effect duration changed: 3 seconds → 5 seconds
- Upon maximum effect, damage dealt by normal attacks increase
Warrior’s Steel Mace
- Increased damage dealt by stunning enemies
Bone of Swiftness
- Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)
Mana Eater
- Increased damage of stabbing attacks using Mana Eater
Sylphid Wings
- Increased damage of blades of wind
Mane of the Beast
- Increased the additional damage dealt on enemies with a mark
Multidimensional Prism
- Changed effect cooldown: 30 seconds → 10 seconds
- Changed the number of dropped Manatech components upon the prism explosion: 6 → 3
- Decreased damage of laser and explosion
Priestess’s Veil
Changes in item effects
- Previously
º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)
- New effect
º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)
Luxurious Tea Cup
- Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds
- Changed cooldown of item effect: 1 second → 3 seconds
Manatech Booster
- Changed duration of attack speed increase effect: 3 seconds → 5 seconds
- Changed attack speed of normal attacks and skills performed in midair: 5% → 10%
Fighter’s Belt
- Changed physical damage increase rate per nearby enemy: 9% → 15%
Bone of Madness
- Changed duration of area of bones: 10 seconds → 15 seconds
- Changed cooldown of area of bones: 10 seconds → 5 seconds
- Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%
Contaminated Core
- Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds
Frost Giant’s Leather
- Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds
- Changed duration of frost giant’s protection: 10 seconds → 5 seconds
- Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP
- Changed duration of barrier: 40 seconds → 20 seconds
Magic Bead of Darkness
Changes in item effect
- Previously
º Swapping for the 3rd time stuns nearby enemies
- New effect
º Swapping for the 3rd time deals magic damage and stuns nearby enemies
Inscription
Brawl
Changes in inscription effects
- Previously
º Effect of 2:
Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds)
º Effect of 4:
Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)
- New effect
º Effect of 2:
Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target.
º Effect of 4:
Every 5th shockwave is amplified
Execute
Changes in inscription effects
- Previously
º Effect of 2:
Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60%
º Effect of 4:
All attacks made against marked enemies turn into Critical hits
- New effect
º Effect of 2:
Enemies with less than 60% HP receive a mark.
Damage to marked enemies is increased by 15%
º Effect of 4:
If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits
Rapidity
Changes in inscription effects
- Previously
º Effect of 2:
30% increase in attack speed
º Effect of 4:
Damage dealt to enemies by normal attacks is amplified by 30%
- New effect
º Effect of 2:
Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage)
º Effect of 4:
If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks
Relic
Changes in inscription effects
- Previously
º Effect of 2:
Gain 10% of lost HP upon changing maps
º Effect of 4:
Upon gaining HP, damage based on the higher physical or magic attack is dealt.
This effect can be applied once per second on the same target
- New effect
º Effect of 2:
Additional 3 HP is gained upon obtaining a healing orb
º Effect of 4:
Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target
Heritage
- Changed required quantity per inscription effect: (2/4) → (1/3)
Changes in inscription effects
- Previously
º Effect of 2:
Essence cooldown speed increases by 65%
º Effect of 4:
Successful Quintessence attacks increase damage by 40%
- New effect
º Effect of 1:
Essence cooldown speed increases by 45%
º Effect of 3:
Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)
Revenge
- Changed duration of revenge with 2 effects: 1 second → 2 seconds
- Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%
- Changed cooldown of 2 effects: 8 seconds → 3 seconds
4 Changed effects
- Previously
º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds
- New effect
º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)
Manatech
- Changed required quantity per inscription effect: (2/4) → (1/3)
- Reduced force of Manatech components bursting
- Changed amount of Manatech components generated per inscription effect
º 2 effects: 1 Manatec component → 2 Manatech components
º 4 effects: 1 Manatech component → 5 Manatech components - Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds
Mutant
- Changed required quantity per inscription effect: (2/4) → (1/3)
Changed 4 effects
- Previously
º Damage dealt to enemies through an alternating skill is amplified by 35%
- New effect
º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)
Heirloom
- Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds
Etc.
- Color adjustment of the damage font
- Changed colors of partial ‘poison’ related effects
º Poison gas attack from the Quintessence ‘Sphinx’
º The poisonous Chests in the Event Map ‘Dangerous Chests’
Bug Fixes
- Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack
Download free Skul patch 1.22 on PS4 and PC