Changelogs

Skul The Hero Slayer Update 1.06 (v1.4) Patch Notes – Official

Skul The Hero Slayer update 1.06 (1.4) is now available to download on PS4 and PC players. According to the official Skul 1.06 patch notes, the latest update added a long list of bug fixes and gameplay adjustments. Apart from this, Skul update 1.06 also includes stability fixes.

Advertisement

Previously, a big update was released with character balancing, gameplay changes, and a long list of bug fixes. Unfortunately, many players are still experiencing a number of issues while playing the game.

Today’s Skul version 1.06 will address a few of these issues. Check out more details below.

Advertisement

Note: A new hotfix is now available to download. Read the Skul update 1.4.1 patch notes here.

What is new in Skul Update 1.06 (1.4) Patch Notes?

Bug Fixes

  • Fixed bug where the inscription ‘Piercing Wind’ would have ‘Rear Blast’ not properly work
  • Fixed bug where ‘Gunpowder Sword’ would not work properly when dash attack deals a critical hit
  • Fixed bug where Mage and Warrior would not appear in Chapter 4
  • Fixed bug where Priest would not deal with some of the attacks
  • Fixed bug where Magical Slime would occasionally duplicate an item in the inventory
  • Fixed bug where Prisoner would not show Legendary awaken animation
  • Fixed bug where Dark Paladin’s enhanced normal attack would have a smaller range than the VFX
  • Fixed bug where Dark Paladin’s ‘Dark Rush’ would have a smaller attack range than the VFX
  • Fixed bug where Dark Avenger would not form a magic field when using Dark Cross
  • Fixed bug where dark orb traps would deal much higher damage to enemies than usual

Changes

System

  • Polished the animation when attacking enemies get stiffened
  • Reduced and polished each skull’s hit VFX

Maps

  • Reduced HP of the energy source in each chapter’s Mystical Ruin map
  • Added SFX when interacting with Magical Silme
  • Added SFX when interacting with Halfling Girl

Skulls

Skul

<Skul>

Swap Skill

  • Increased damage of swap skill

Skills

[Skull Throw]

  • Adjusted the amount of skill to 1 in the air
  • Reduced the range of the projectile
Skeleton-Sword

<Overall>

Passive

  • Increased chance of enemy bleeding when attacked
  • Increased bleeding duration
  • Increased bleeding damage

Swap Skill

  • Reduced bleeding duration
  • Increased bleeding damage
  • Increased damage of swap skill when Royal Guard or Royal Guard Captain

Skills

[Rusty Piercer]

  • Changed damage type: Physical → Magical
  • Increased cooldown time: 10s → 12s
  • Increased skill damage

[Triple Pierce]

  • Changed damage type: Physical → Magical
  • Reduced cooldown time: 6s → 5s
  • Increased skill damage of Skeleton-Sword and Skeleton Guard
  • Reduced skill damage when Royal Guard or Royal Guard Captain

[Sawblade Slash]

  • Reduced cooldown time: 12s → 8s
  • Reduced skill damage

[Tetanus]

  • Reduced cooldown time: 25s → 20s
  • Increased Poison duration
  • Increased Poison damage of Guard, and Royal Guard
  • Increased Royal Guard Captain’s buff damage duration: 10s → 15s
Skeleton-Shield

<Overall>

Swap Skill

  • Increased Guardian and Guardian Commander swap skill damage

Skills

[Shield Smash]

  • Reduced cooldown time: 13s → 10s
  • Reduced skill damage

[Shield Bash]

  • Reduced skill damage

[ ]

  • Increased cooldown time: 11s → 13s
  • Increased skill damage
  • Changed the number of hits by projectile for the Guardian Commander from multiple hits → 1 hit

[Shield Rush]

  • Reduced cooldown time: 30s → 25s
  • Changed Guardian Commander’s damage type: Magic → Physical
  • Increased Guardian Commander’s skill damage

[Shield Rush]

  • Reduced cooldown time: 30s → 25s
  • Changed Guardian Commander’s damage type: Magic → Physical
  • Increased Guardian Commander’s skill damage

<Guardian Commander>

Passive

  • Increase damage dealt to enemies in front when blocking damage while concentrating

Skeleton-Spear

<Overall>

Swap Skill

  • Increased damage of swap skill

Skills

[Charge!]

  • Reduced cooldown time: 8s → 7s
  • Increased skill damage for Skeleton-Spear

[Ready to Charge!]

  • Reduced skill damage
Werewolf

<Overall>

Normal Attack

  • Reduced jump attack damage for Elder Werewolf, Alpha Werewolf and Eternal Werewolf

Swap Skill

  • Increased damage of swap skill

Skills

[Rip Apart]

  • Increased skill damage
  • Increased bleeding damage for Elder Werewolf, Alpha Werewolf and Eternal Werewolf

[Beast Leap]

  • Increased cooldown time: 7s → 12s
  • Increased skill damage
  • Increased bleeding damage for Elder Werewolf, Alpha Werewolf and Eternal Werewolf

[Predation]

  • Increased skill damage
  • In case of the Elder Werewolf, Alpha Werewolf and Eternal Werewolf, the stats increase for each enemy killed by the Scratch attack: 1% → 4%

[Hunt]

  • Increased cooldown time: 6s → 9s
  • Reduced skill damage
Petty Thief

<Overall>

Passive

  • Reduced amount of gold that falls from enemies: 3 Gold → 2 Gold
  • Reduced amount of gold that falls when using the Wanderer or Outlaw’s Normal Attack: 20% → 15%

Swap Skill

  • Increased damage of swap skill

Skills

[Rip Pocket]

  • Increased skill damage
  • Changed the number of hits: 2 hits → 1 hit
  • Increased amount of gold that falls from enemies

[Throw Gold]

  • Reduced skill damage
  • Fixed issue where the attack range was wider than the actual effect for the Wanderer
  • Increased explosion range for Outlaw

[Backstab]

  • Increased skill damage
  • Changed the number of hits: 2 hits → 1 hit
  • Increased amount of gold that falls from enemies

<Petty Thief>

Swap Skill

  • Increased damage of swap skill

Skills

[Back Roll]

  • Increased cooldown time: 7s → 10s
  • Increased skill damage

<Thief>

Swap Skill

  • Increased damage of swap skill
  • Reduced the amount of Gold obtained from enemies: 5 Gold → 3 Gold

Skills

[Back Roll]

  • Changed damage type: Physical → Magical
  • Increased cooldown time: 7s → 10s
  • Increased skill damage
  • Increased bleeding damage

<Wanderer>

Swap Skill

  • Increased damage of swap skill
  • Reduced the amount of Gold obtained from enemies: 5 Gold → 3 Gold

Skills

[Back Roll]

  • Increased cooldown time: 7s → 10s
  • Increased skill damage

<Outlaw>

Swap Skill

  • Reduced damage of swap skill
  • Changed the number of hits made by the attack involving swinging a dagger after movement: 2 hits → 1 hits
  • Reduced debuff duration debuff: 5s → 3s

Skills

[Back Roll]

  • Reduced skill damage
  • Reduced Smoke Screen duration

Download free Skul patch 1.06 (1.4) on PS4 and PC

Advertisement
Share