A new SCUM update 1.2 (1.2.0.0.103720) is available to download on PC(Steam). According to the official SCUM patch notes, the latest update v103720 overhauls the inventory system with new UI, stacking, filters, and backend optimizations. Armed NPCs receive improved AI and guaranteed weapon drops, while puppets gain new behaviors and a rare loot variant. Squad emblems expand customization, new vehicles and weapons arrive, and Playsafe ID security launches experimentally. Today’s SCUM patch 1.2 also includes a long list bug fixes and gameplay changes
SCUM 1.2 Patch Notes – December 22, 2025
Inventory Rework
Summary of Key Improvements
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New UI with improved layout and customization.
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Extensive backend overhaul for faster processing and reduced network load.
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Major QoL additions including stacking, sorting, filtering, and direct container interactions.

Patch Notes
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Hands slot moved to the top for quicker interactions.
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Items can be joined/split directly inside chests; overflow creates ground stacks.
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Crafting materials with usages can now be combined and stacked.
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Search function added to container inventories (except clothing).
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Players can extract exact quantities from boxes (e.g., bobby pins, ammo) into stacks.
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Small items (e.g., pens, bobby pins) are now stackable.
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Nails and ammo can be returned to their original boxes.
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Picked-up items auto-join existing stacks.
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Logs can be carried directly from inventory.
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Automatic item rotation to fit available space.
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Filters added to vicinity and container inventories.
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Attachments can be equipped from chests directly onto weapons.
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Chest item manipulation now mirrors personal inventory behavior.
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Vehicle inventory behaves like standard inventory; expansion kits work directly in UI.
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Backend optimization reduces network load; possible increased server CPU usage.
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Future auto-sort function planned.
NPC Improvements
Armed NPCs
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Spawn difficulty now scales with POI difficulty.
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Guaranteed weapon and ammo drops (100%).
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New tactical behaviors: retreating, flanking, breaking line of sight, friendly-fire avoidance.
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Expanded idle animations for more lifelike behavior.
Puppets
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Leg damage now slows puppets, causing limping.
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New rare loot puppet added; flees on sight and drops valuable rewards including a backpack.
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Loot puppet settings adjustable via spawner presets.
Squad Emblem Features
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Wall-mounted squad emblems added.
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T-banners for base perimeter display.
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Signpost emblem placement to mark territory.
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Clothing patches added to select apparel for emblem customization.
New Vehicles
Sidecar Bike
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Seats up to three players.
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Sidecar supports a mounted machine gun.
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Allows installation of three small and one medium expansion kit plus a spare tire.
Dinghy
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Fast watercraft that can be deflated, carried, and re-inflated near water.
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All boats now use scroll-wheel throttle control.
New Items

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Tommy Gun: .45 caliber SMG with 50-round drum magazine.
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Survival Knife: Includes blade, compass, and flint-and-steel for ignition.
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New Female Clothing: Expanded selection of hats, tops, skirts, and more.

Experimental Playsafe ID Integration
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Introduces additional identity-verification security on selected official servers.
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New server setting available for private servers:
scum.PlaySafeIdProtection=False — restricts access to verified, non-banned players.

Bug Fixes
- Fixed an issue with BB paint sometimes being applied on the wrong side.
- Fixed various issues regarding idle NPCs animations.
- Fixed the issue where incorrect weight values are displayed for the Improvised Oven and Brick Oven BB elements.
- Fixed the issue where clothes decay from the game was not displayed properly in the main menu.
- Fixed an exploit where you could paint indefinitely with a single Color Can using a Paint Sprayer.
- Fixed an issue where applied BB element patterns were not being visible to other prisoners.
- Fixed an issue where the weapon would float after attempting to unmount it from a vehicle and running away during the action.
- Fixed an issue where you could repair the RIS Armor Military Front item without the Car Repair Kit.
- Fixed an issue where higher Engineering skill levels required more materials to build BB elements.
- Fixed an issue where rain was falling through the BB tent.
- Fixed various level design and LOD issues.
- Fixed an issue where Deluxe T-shirts wouldn’t take any damage when hit or stabbed.
- Fixed an issue where Cargo drops would spawn in the flag area.
- Fixed an issue where two Wooden Logs were required to build Twig Wall Bars at Medium Engineering level.
- Fixed an SFX issue when drinking from the well.
- Fixed an issue where BB gas lamps would clip into other elements.
- Fixed an issue where players would sometimes not be able to sit on a double sofa.
- Fixed an issue with the Mosin-Nagant bayonet piercing animation.
- Fixed an issue where nocked arrows would sometimes remain on the bow when quickly switching holstered weapons.
- Fixed an issue where the wrong animation would play when putting the bow in the holster.
- Fixed an issue where opening your inventory while sprinting with certain weapons would slow the player down.
- Fixed an issue with the MAC-10 magazine not loading properly and where it was losing ammo.
- Fixed an issue where pushing bikes would result in a character T-posing.
- Fixed an issue where BB stair icons were mirrored.
- Fixed an issue where players were not able to construct bases far away from existing buildings, even though BB restriction was turned off.
- Fixed an issue where one of the C2 sector respawn points would ignore the setting to spawn players on the ground.
- Fixed various shader and texture issues.
- Fixed an issue where Sofa recipes required bundles of planks instead of singular planks.
- Fixed multiple badly placed character respawn points.
- Fixed a JSON syntax error for the Example_Interact.json quest.
- Fixed an issue with applying custom zone settings to invalid coordinates.
- Fixed an issue where rain would penetrate through the BB Triangle Roof.
- Fixed an issue where AK15 and AK47 magazine loading animations would have incorrect hand positioning at the start and at the end.
- Fixed an issue where opening and closing the Tab menu while searching a container would incorrectly show the “No items found!” text.
- Fixed an issue where sometimes players would be unable to move when pressing Tab while searching a container.
- Fixed an issue with the improper placement of the BB oven.
- Fixed an exploit where players could reach the second floor of someone’s base using two vehicles.
- Fixed an issue where players would experience symptoms of Common Cold and Influenza while in the incubation stage.
- Fixed an issue where items would sometimes disappear when taken in hands from chests.
- Fixed an issue where you got animal guts when chopping an Armed NPC.
- Fixed the incorrect C2 keycard description.
- Fixed an issue where the SCAR-L bolt would not work correctly when firing.
- Fixed an issue where players got stuck in a looping force unlock animation if the tool broke.
- Fixed an issue where the M1887 would reload 2 bullets instead of 1.
- Fixed an issue where the Compound bow would get stuck in ADS when taken in hands.
- Fixed an issue with collisions for advanced window fortifications.
- Fixed an issue where chat would not close when placing a BB blueprint and when the Tab menu closes.
- Fixed a server crash related to crafting blueprints.
- Fixed various weapon paint issues.
- Fixed an issue where players couldn’t enter ADS on the plane passenger seat.
- Fixed an issue where some BB elements would float in the air when the floor element they sat on would get destroyed.
- Fixed an issue where you could not use Red Ghoul Can as an ingredient for the Can Water Collector.
- Fixed an issue where the unopened starter parachutes would be obtainable.
- Fixed an issue with Armed NPC spawns in Abandoned and Normal bunkers.
- Fixed an issue with light from the flashlight being visible when inside of the inventory.
- Fixed an issue where players were unable to reopen the Tab menu if the last open tab was Squad in Sandbox mode.
- Fixed an issue where small vehicle storage was too far from the Sidecar’s trailer when attached.
- Fixed an issue where squad panels were not updating properly in Sandbox mode.
- Fixed an issue where you could not craft Rafts after relogging.
- Fixed an issue where the female character toes would clip through the ground.
- Fixed an issue where players could climb on vending machines and clip through the ceiling in the Abandoned Bunker leisure room.
- Fixed an issue where taking fall damage could be exploited with the mouse wheel.
- Fixed an issue where upgraded watchtower barbed wire would clip and deal damage through walls.
- Fixed an issue where Blueprints would remain after destroying the wall they are attached to.
- Fixed an issue where Puppet’s right-hand fingers are stiff or missing while limping.
- Fixed an issue where the Military Knife would disappear after starting a fire.
- Fixed an issue where players wouldn’t get wet when being fully naked in the rain.
- Fixed “radio/music player switching”, turning off the music player.
- Fixed an issue where survival tips for leaving the engine turned on would show up for vehicles without engines and for passengers.
- Fixed an issue where destroying the BB Twig Roof in some configurations would destroy adjacent walls.
- Fixed an issue where the rug placeable would fall through foundations if it couldn’t be placed.
- Fixed an issue where the mouse cursor wouldn’t appear at the same spot where it was when you closed the inventory UI.
- Fixed an issue where admin permissions were not applied in AdminUsers.ini if you used the dash sign as a separator.
- Fixed an issue where players could click the Escape key to shift from the server browser to the main menu while a server continuation message is showing.
- Fixed an issue where pressing the Escape key would not exit the server browser after cancelling the character prompt.
- Fixed an issue where the game would crash when inflating the Dinghy.

- Adjusted the crafting recipe for the Outback Boots Twitch Drop, making it craftable using the Cowboy Boots.
- Changed and updated the Codex pictures.
- Eating is no longer possible while wearing the K6-3 helmet.
- Changed placement type for base building Gas Lamps.
- Maximum vehicle push velocities have been adjusted. Pushing vehicles in reverse is now limited to walking speed.
- Adjusted the sell prices for the Cruiser and the Sidecar Bike Vehicles.
- Improvised Wooden Shovel can now be used as a blunt tool in crafting recipes.
- Added option to separate the EMP settings for players, sentries and turrets in the custom zone settings so that it can be turned on/off independently.
- Abandoned bunkers will now spawn NPCs armed only with melee weapons and bows/crossbows.
- Cargo drop encounters will no longer respawn killed characters.
- The NPC spawn types were adjusted to make civilian zones easier and military zones harder.
- Improvised Well paint application has been adjusted.
- Naming for Rager Rear Lights items has been adjusted.
- Empty Isopropyl Alcohol bottles can now be filled with any liquid.
- Implemented handling radiation when stacking and splitting stackable items with different values.
- Bows will now take damage with each fired arrow.
- Advanced compass can now be bought (and sold to) at the armory trader.
- Removed brawling and throwing damage from the general custom zone setting section.
- Added weapon loot packs to the Loot Zombie pool.
- Vehicle HUD will update less frequently for bicycles to reduce flicker.
- Melee weapon holsters can’t be equipped on the Hazmat suit anymore.
- Added missing weapon attachment destruction warning popup when crafting through the context menu.
- Chests can now be snapped to shelves when dragging.
Previously, a major SCUM update 0.9 added new changes including loot, hunting, cooking rework and more. Unfortunately, players are still experiencing issues with the game. Today’s SCUM update 1.2 will fix a few of these issues.
