A new SCUM update 0.9 is rolling out on PC(Steam). According to the official SCUM patch notes, the latest update adds quality-of-life changes and fixes.
Previously, a major SCUM update 0.8 added new changes including loot, hunting, cooking rework and more. Unfortunately, players are still experiencing issues with the game. Today’s SCUM update 0.9 will fix a few of these issues. Read more details below.
Read the official patch notes below.
SCUM Patch Notes – August 3, 2023
- Fixed a bug where the “pull grenade pin” action could not be cancelled.
- Fixed not being able to add attachments to weapons on the ground.
- Fixed a bug where firing a weapon through a scope only gave you sniping skill XP instead of sniping and rifles skill XP.
- Fixed a bug when using a night vision scope, not turning it off, would transfer the night vision to another scope.
- Fixed a bug where the smoking animations would still play even when your hands are tied.
- Fixed a bug where the Lucky Stars cigarettes would have the wrong materials applied to them while you were smoking them.
- Fixed a bug where items would malfunction after being taken in hands while the bow is nocked with an arrow.
- Fixed an issue with a prisoner floating above the vehicle hood when walking on it.
- Fixed a bug where the sentry’s flamethrower was visible only the first time it fired.
- Fixed an issue where the double twig door frame recipe showed an incorrect amount of rope for crafting.
- Fixed an issue where the flamethrower flames were going through the landscape.
- Fixed an issue where the age slider would not apply after plastic surgery.
- Fixed a bug where removing a left light door armor from Laika would give you a front right light door armor item.
- Fixed a bug where after the second respawn, the first body would get deleted with the items equipped on that body.
- Fixed an issue where sentries sometimes didn’t use some weapons.
- Fixed a bug where the boost of energy buff would stay after you ate activated charcoal and were still digesting any food items.
- Fixed an exploit where you would get experience points for melee weapons and brawling on dead bodies.
- Small zapper no longer requires batteries to work.
- Puppets spawned underground will now have reduced hearing ranges.
- Added visual representation for prisoner burns.
- Reduced battery drain from WW and Laika headlights.
- No experience can be gained if you water a fully watered plant.
- Disabled sentry’s flamethrower when sentry is destroyed.
- Reduced inventory size of a single antibiotic pill.
- Removed throwing skill.
- Removed M82 and related items from the trader.
- Animal skin quiver can’t be crafted with human skin anymore.
- Disabled fire damage in outposts.
- Sentry flamethrowers now damage vehicles.
- Rebalanced XP gain for most skills.
- You can craft improvised burn gel with empty bottles.
- You can now use both the electrical repair kit and the electrician tools to craft battery charges.
- Modified usage of electrical repair kit/electrician tools for battery charger crafting.
- Lowered the fame point unlock price on all items by 15%.
- Nerfed the decay rate on weapons and their attachments by 20%.
- Reduced the amount of water the “depleted uranium” container will absorb (which increased its weight).
- Removed skill gains for ranged weapons when shooting base elements.
- Nerfed bayonet attack damage.
- You will now be able to use watering cans and water buckets in recipes requiring water.
- Reduced the inventory size of weapon ghillies.
- Buffed the immune system suppression rate, making dealing with infectious a bit less tedious.