Satisfactory Update 8 Patch Notes – June 13, 2023

A new Satisfactory update 8 details released for on PC players. According to the official Satisfactory patch notes, the latest update adds a long list of bug fixes and gameplay changes. In addition, Satisfactory patch 8 also adds several new Advanced Game Settings.

Since the last Satisfactory patch, players are experiencing problems with the game. Today’s Satisfactory patch 8 will fix a few of these issues.

Check out more details below.

Satisfactory Patch 8 Notes – June 13, 2023

FACTORY

  • Added the Power Tower and Power Tower Platform

• Unlocked in Tier 4: Expanded Power Infrastructure

  • Added the Priority Power Switch

• Unlocked in MAM: Caterium

ADVANCED GAME SETTINGS

  • Added several Advanced Game Settings that can be enabled when starting a new game or loading a save from the main menu:

• Flight mode: Player can fly
• God mode: Player takes no damage (will still die from leaving the map)
• Give items: Player can add items to their inventory
• No build cost: Buildables cost nothing to build
• No unlock cost: Unlocks cost nothing to unlock
• Unlock alternative recipes instantly: Alternate recipes unlock as soon as all requirements are met (removes need for Hard Drives)
• No power: Buildings don’t consume power
• Set starting tier: The session will start at the selected Tier and players will receive a starting set of items
• Set game phase: Unlocks all phases before
• Unlock all Tiers/MAM/Shop/Phases: Unlocks everything in the selected progression branch
• Respawn settings: Player can set what they keep on them when respawning (everything, only equipped items, nothing)
• Disable arachnid creatures: Disables the spawning of Stingers in the session

EQUIPMENT

  • Added support for using different fuel types in the Jetpack
  • Solid Biofuel
  • Liquid Biofuel
  • Fuel
  • Turbo Fuel
  • Jetpack can now refuel while the player is on a Zipline
  • Parachute changes
  • The Parachute is no longer consumed after usage and the stack size is now 1, making it function the same as other back slot equipment, such as the Jetpack
  •  Added a Sprint Mode to the Parachute, allowing for slow and fast movement
  • Increased the maximum speed and descending speed, allowing for improved gliding
  • Zipline changes
  • The Zipline now automatically connects to the next Power Line while ziplining on Power Towers and ceiling connections
  • This will not work if the angle between the Power Lines exceeds 60 degrees
  • If the Zipline can move along more than one Power Line the direction can be controlled by looking at the desired direction or by holding the directional movement input
  • Reduced maximum Zipline Sprint Speed to 100 km/h (due to the previous maximum speed being too high for the world loading)
  • Increased the Zipline Sprint acceleration to be nearly instant
  • The Zipline can now be toggled on/off by pressing the secondary equipment input (RMB by default), which allows ziplining without needing to hold down the primary equipment input (LMB by default).
  • Weapon balancing
  • Fire rate and damage balancing done to the Homing Rifle ammo
  • Weapon spread and damage balancing done to the Turbo Rifle ammo
  • Minor damage reductions on Iron, Stun, and Explosive Rebar ammo

CREATURES

• Higher health, damage, size, and speed relative to the Alpha Hog
• Basic Hog Charge attack, with increased speed and damage
• New Rock Throw attack, which launches a rock at a distant or unreachable target
• New Plow Charge attack, which continually pushes and deals damage to the target

  • Added Cliff Hog
  • Added Nuclear Hog

• Higher health, damage, size, and speed relative to the Cliff Hog
• Basic Hog Charge attack, with increased speed and damage
• New Rock Throw attack, which launches a rock at a distant or unreachable target
• New Plow Charge attack, which continually pushes and deals damage to the target
• Passive Radiation Damage area of effect

  • Creature health balancing

• Reduce the health of Small Desert and Aquatic Spitters from 30 to 20
• Increased health of Alpha Forest Spitter from 60 to 80

VEHICLES

  • Moved vehicle physics to using Chaos
  • Overhauled all vehicle sounds
  • Improved the manual driving of all vehicles
  • Reworked all vehicle trunks visually simplifying the animation and adding a new sound
  • Added functionality for vehicles to deal damage to creatures by hitting them

• Damage dealt is relative to vehicle speed and size

WORLD

  • Gas Pillars can now be destroyed by explosives such as the Nobelisk
  • Titan Forest

• Major overhaul of the area and foliage
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area

  • Red Jungle

• Major overhaul of the area and foliage
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area

  • Rocky Desert

• Polished foliage assets and placement
• Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
• Improved lighting and atmosphere in the area
• Improved sound in the area

  • Grass Fields

• Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area

  • Northern Forest

• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area

  • Dune Desert

• Updated creature, hazard, and reward placements
• Improved lighting and atmosphere in the area
• Improved sound in the area

  • Abyss Cliffs

• Polished foliage placement and replaced old assets
• Added creature, hazard, and reward placements
• Preliminary sound improvements in the area

  • Eastern Dune Forest

• Polished foliage placement, landscape painting, and the Coin Forest sub biome
• Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
• Preliminary sound improvements in the area

  • Crater Lakes

• Updated creature, hazard, and reward placements
• Preliminary sound improvements in the area

  • Western Beaches

• Updated creature, hazard, and reward placements
• Preliminary sound improvements in the area

  • Spire Coast

• Updated creature, hazard, and reward placements
• Overhauled lighting and atmosphere in the area
• Overhauled sound in the area

  • Bamboo Fields

• Some changes to foliage have been made, but there are more changes we intend to make later to fix any remaining issues
• Improved sound in the area

  • Added the new prototype of the world perimeter, which we will continue working on in the future
  • Overhauled the look and gameplay of several caves

QUALITY OF LIFE

  • Added the ability to lock a hologram in place with ‘H’ by default while in Build Mode, allowing players to inspect the placement before building
  • Added the ability to nudge a locked hologram with the arrow keys by default, allowing players to adjust the placement before building
  • Added a directional indicator to the Blueprint hologram
  • Added a Blueprints Dismantle Mode that can be switched on in the regular Dismantle Mode, allowing an entire Blueprint to be dismantled at once
  • Added Quick Switch functionality to Blueprints, allowing the player to quickly switch between Blueprints in the same sub-category
  • Added Sample functionality to Blueprints (can only be sampled when in Blueprint Dismantle Mode)
  • Added a Dismantle Filter to the Dismantle Mode, allowing the player to select a specific buildable to dismantle and ignore all other buildables
  • Added automatic placement of a Conveyor or Pipe pole when not building a Belt or Pipe from an existing connection point
  • Changed the Quick Switching of Conveyor Belt, Lift, and Pipe Mk.’s to no longer revert back to the first placement step
  • Moved validation check for building Conveyors and Pipes to final placement step
  • Somersloops and Mercer Spheres can no longer be deleted in the inventory
  • Made the automatic power connections when building Power Lines context sensitive, copying the same type of pole the Power Line was initially connected to
  • Added the option to upgrade Splitters (regular, Smart, Programmable) by holding CTRL (default input) while aiming any Splitter variant hologram at any other already build Splitter variant.

BALANCING

  • Changed the Parachute recipe to only produce 1 at a time and increased the cost of a single Parachute
  • Removed the option to purchase Parachutes from the AWESOME Shop
  • Added a new milestone to Tier 4: ‘Expanded Power Infrastructure’

• Moved the Power Storage unlock to Tier 4: Expanded Power Infrastructure
• Added the Power Tower and Power Tower Platform to Tier 4: Expanded Power Infrastructure

  • Renamed the Tier 6 milestone ‘Expanded Power Infrastructure’ to ‘Logistics Mk.4’
  • Moved the location of the Power Poles Mk.3 unlock in the MAM: Caterium research tree

• Reduced the High-Speed Connector cost of the Power Poles Mk.3 research from 100 to 50

  • Added the Priority Power Switch unlock to the MAM: Caterium research tree

UI

  • Updated UI to work with the new UE5 Input System
  • Re-worked the options menus and key binding menu
  • Added a search bar in the options and key binding menu
  • Re-worked the main menu and new game menu
  • Added functionality to change the preferred fuel of equipped Jetpack in inventory window
  • Improved UI memory usage
  • Added UI for selecting Dismantle Modes
  • Added Dark Mode for the A.W.E.S.O.M.E. Shop
  • Added Quick Switch functionality to Blueprints
  • Rewrote descriptions for video and graphical settings to be clearer to understand
  • Updated the credits 😀

PLAYER CHARACTER

  • The player character now respawns with the equipment that was equipped on death still equipped
  • Reworked and improved the player character footstep sounds

SYSTEMS

  • Overhauled the foliage system to be compatible with Unreal Engine 5
  • Some adjustments in the power system, no changes should be noticeable during play
  • Migrated all inputs to the new Enhanced Input System

OPTIMIZATION

  • Optimized the save system to decrease saving time on larger saves by roughly 80-90%
  • Optimized significance manager to be ISPC accelerated
  • Converted to World Partitioning (Work in progress)
  • Deprecated World composition implementation
  • Added streaming scalability for foliage streaming cells

• Foliage cells can now be loaded from different ranges

• Near, Default, Far, Cinematic

  • Optimized Signs

• Signs will now share when same configuration is found
• Emissive only signs are handled in a more performant way

  • Re-implemented conveyor rendering system to work well with Nanite
  • Added TSR

• Added TSR Presets:

• Performance (60% Screen percentage)
• Balanced (75% Screen percentage)
• Quality (90% Screen percentage)
• Insanity (100% Screen percentage)

  • Added Lumen

• Added Lumen Scalability
• Added Lumen Reflections Scalability

  • Improved DirectX12 Stability
  • Improved Vulkan Stability
  • Deprecated/Soft Removed DirectX 11

• Note you can still run on DirectX 11 but without Nanite or Lumen. We cannot promise the same quality as on DirectX 12 or Vulkan.

  • Minor optimizations for the Conveyor tick

BUG FIXES

  • Fixed a potential bug with drone queue processing
  • Fixed shadow flickering
  • Fixed so trains do not have to wait 2 seconds for pathfinding (a cooldown) when loading a save. This fixed a case where a train could take a wrong turn on load if it was close enough to a switch.

KNOWN ISSUES

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot
  • Game can hang on quit
  • Performance loss when running out of VRAM
  • Lights don’t behave correctly in Lumen compared with Signs
  • Factory Animation tick reductions can be slightly too aggressive
  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality.

• r.TSR.ShadingRejection.Flickering 0

Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.
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