Rogue Company Update 2.00 (v2.4) Patch Notes – Official

A new Rogue Company update 2.00 (v2.4) released on PS4, PS5, PC, and Xbox One. According to the official Rogue Company 2.00 patch notes, the latest Rogues Rising update added new changes, fixes, and quality of life improvements. Apart from this, today’s Rogue Company version 2.00 also includes stability fixes.


Previously, a major update that added a new Rogue, new shop features and a new battle pass.

Unfortunately, players are experiencing problems with the game. Today’s Rogue Company version 2.00 will fix a few of these issues.


Rogue Company Patch 2.00 Notes (Rogues Rising Update)

New Battlepass

In our newest update, Rogue Company retaliates to Jackal’s attack on Meltdown by assaulting a newly discovered Jackal outpost. In addition to a brand new skirmish map, we are also improving some elements in our game via some Project Saint initiatives to give players a more complete experience when playing matches of Rogue Company.


Be cautious of pit falls and getting caught in crossfires of our new skirmish map, Vertigo, a Jackal outpost built upon a cliff face. The map’s slightly larger footprint, interconnecting paths and overlapping ziplines create a dynamic and fast-paced style map that plays well with our 4v4 skirmish modes like Skirmish Dodgeball and Skirmish TDM.


This round of Project Saint initiatives are aligned toward polishing and improving some global player experience pieces of our game modes.


In this update, every match will now showcase the top three performers of a match. MVPs are determined by a plethora of general and game mode specific performance metrics. Did you drop a 50 bomb of Downs? Are you the patron(or matron) Saint of revives, leaving no soldier behind? The immovable object holding down the fort on all King of the Hill points? We hope that this celebration of player skill at the end of every match will make players feel like true Rogues. As always, we look forward to your feedback!


Since the introduction of Rogue Company, we have been hard at work building the world and everything within it. We were aware that we lacked the means of delivering our lore to the community, something that was often requested by our players for a good while. We’ve rolled out bits and hints to the world of Rogue Company and it’s characters via bios and maps. Now with our Narrative Event feature, this will be the first way that allows players to engage with our lore by accomplishing objectives to not only receive a cosmetic reward but also unlock lore that reveal more about the world, the characters and potential events. We hope that you enjoy our first narrative event, Juke’s Gambit, as we figure out who really was impacted by Jackal’s attack on Meltdown.


Experience matches in a way you never have before! The music will now help create intensity by changing during different phases and states of the game.


As a core component of all of our game modes, we decided to overhaul and improve our scoreboard to not only function better, but also better reflect the metrics our players should care about on a game-mode-by-game-mode basis. We have a few more improvements, like reworking how Eliminations behave, that will be represent player performance.


Coupled with the feedback from the community, we felt it appropriate to close the toughness spectrum. We will continue to watch how our Rogues perform in this new ecosystem.

  • Toughness will now scale by 3% increments instead of 5% (Min -3% Max 9%).


  • Cash from ability changed from $500 to $0.


Lancer has been performing exceedingly well and has blown past other players’ ability to track her. To address this, we have brought down her Perks and Ability.

  • Epic Quick hands replaced with Epic Bounce Back.
  • Legendary Evade replaced with Legendary Gunsmith.
  • Ability speed changed from 20% to 10%.
  • Ability charge time changed from 45 to 55 seconds.


  • Replaced Smoke Grenade with APS.


  • Replaced Smoke Grenade with Tear Gas Grenade.


  • Replaced Rare Berserker with Rare Stalker.
  • Added Epic Quick Hands.



  • Max Accuracy loss changed from .045 to .055.


  • Headshot damage changed from 28 to 32.


  • Base falloff changed from 10.5m to 12.5m.


  • Headshot damage changed from 38 to 40.
  • Bodyshot damage changed from 27 to 30.
  • Base Falloff 1 range changed from 16m to 20m.
  • Base Falloff 2 range changed from 26m to 30m.
  • Level 3 Falloff 1 changed from 20m to 24m.
  • Level 3 falloff 2 changed from 30m to 34m.


  • Fire rate increased from 2.22 to 2.5.
  • Level 3 fire rate changed from 2.5 to 2.67.


  • Fire rate increased from 6.06 to 6.33.
  • Base Vertical kick min changed from .8 to .75.
  • Base Vertical kick max changed from .85 to .8.


  • Cleaned up some debug text visible for our Major Danger mythic skin.
  • Fixed an issue where players lost an excessive number of ranked points from a loss.
  • Fixed an issue where the Evade perk would kick on permanently if it triggered while in the down state.
  • Fixed some cases where music either overlapped or didn’t play at all.
  • Fixed an issue where the in-game shop was inaccessible if you swapped your primary multiple times in the shop UI.
  • Fixed an issue where the gadget icon would pop up in the HUD after throwing it.
  • Fixed an issue where the Sledgehammer would grow in size.
  • Fixed a collision issue in Wanted where players could get stuck.
  • Fixed an issue where the player’s second gadget slot would not be visible in the HUD after unlocking it.
  • Fixed the Top Bar UI in the players’ HUD where it wasn’t updating round wins for our Wingman game modes.
  • Improved Gl1tch’s Hack to be more consistent.
  • Fixed an issue where players would get the same contract after rerolling.
  • Fixed an issue where downed players could crawl away further than intended while being revived.
  • Fixed some scoreboard issues for Battle Zone.
  • Fixed an unintended spot in Palace.
  • Fixed a boundary issue in Breach.
  • Fixed a collision gap in Skyfell.
  • Fixed an animation issue while using a zipline with the Demolition bomb.


  • A blank screen is visible for spectators while viewing the match’s MVP scene.
  • If a player disconnects at the end of the match but before MVP, their stats may appear blank if they are an MVP.
  • Self-inflicted damage is currently being counted toward your Damage stat for MVP.
  • If you have the Evade perk, the SFX may still play if you are eliminated.
  • Currently, the Profile Stat for MVP is pending a fix.
  • For the Gunsmith perk, there is a chance that your reserve ammo might read as ‘0,’ this is only a visual bug. Reloading your gun will fix this issue.
  • Dodgeball sudden death, when capturing that point, there is a chance where the capture audio fails to play.
  • Bots may prioritize revives over all else.

Download free Rogue Company update 2.00 for PS4 and Xbox One.