RimWorld PS4 Notes 1.23 Patch Details

A new RimWorld update 1.23 is available on PS4 and Xbox One. According to the official RimWorld patch notes, the latest update brings a long list of bug fixes and gameplay changes. Apart from this, RimWorld patch 1.23 also includes stability improvements.

The game was recently released on PS4 and Xbox One. Unfortunately, since the last patch, players are facing a number of issues with the game. Today’s RimWorld patch 1.23 will fix a few of these issues. Read more details below.

RimWorld Console Patch 1.23 Notes

Features / additions

  • Added: Learning Helper – in-game intelligent encyclopaedia

  • Added: Inbox – improved system for alerts and messages with notification system

  • Added: Stack size and labels overlay

  • Added: Guilty colonist manager

  • Added: Additional details panels

    • Bill details and items

    • Caravan meeting

  • Added: Shield belts information panel

  • Added: New version popup, a new screen to show patch notes in game when a new patch is released

Features/Improvements

UI

  • Added: Animal name labels with toggle

  • Added: Caravan stats on Trade screen

  • Added: Extra width for pawn labels with wide symbols

  • Added: Ground scanner information text

  • Added: Header in DLC prompt

  • Added: Highlight for passion icon in pawn management stats menu

  • Added: Missing punctuation in the title “Opinion of his” in the Relationship tab

  • Added: Added note about rare materials in Bill details screen

  • Added: Error message for draggable objects when placed incorrectly by the player

  • Added: Psy settings info boxes showing further details

  • Added: Icon to distinguish trader from other NPCs

  • Added: Title to “More Information” option in trade screen

  • Added:  Mass added to trade screen

  • Added: Display diet details in Caravan menu

  • Improved: Reward preferences to Quest screen

  • Improved: Values that summarise as ‘0’ in the Relationship tab were all visualised in white – even if other positive (green)/negative (red) stats are included – now colours reflect status.

  • Improved: Changed sequence of opinions in Relationship tab help make it clearer

  • Improved: Alert tab is now populated faster and updated before it is shown

  • Improved: Error notification when trying to place blueprint incorrectly

  • Improved: Build screen is now hidden when accessing Architect or Quest menus

  • Improved: Detailed descriptions filter prompt is now hidden if no filters are available

  • Improved: Grow zones and Stockpile information displaying has been optimised

  • Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect

  • Improved: L1 modifier button is now hidden when input is not possible

  • Improved: Hide R1 alerts button is now hidden when input is not possible

  • Improved: Increase the width of the Psy management and information panel

  • Improved: Items with multiple variations now show in the correct colour in Caravan details menu

  • Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details

  • Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game

  • Improved: Show nutrition value when making Caravans

  • Improved: Item list now correctly updates after sorting in Caravan inventory screen

  • Improved: Room stats now update when cursor is not being moved

  • Improved: Updated saving error prompt with more contextual information

  • Improved: Replaced icon for the roping animal action with a clearer icon.

  • Improved: Title for removing monument marker dialog updated

  • Improved: Beauty overview numbers in the background no longer cover other numbers.

  • Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat

Gameplay

  • Added: Functionality to execute and spare guilty colonists

  • Improved: Greatly improved performance when scanning for corpses to haul

  • Improved: Made fermenting slower on high game speed

  • Improved: Made mood and thoughts expiration update correctly

  • Improved: Made it possible to assign “none” as animal master

  • Improved: Made quest timer live update

  • Improved: Room stats update in a dynamic way

  • Improved: Optimised placing floor over water to improve performance

  • Improved: Recovery rate for psypower heat now adjusts for game speed

Audio

  • Large sound effect overhaul

    • Added: draft / undraft sound from View All Colonists menu

    • Added: sound effects for Caravan, Work and Assign menus

    • Added: sound effects for Trade menu

    • Added: sound effects for Work menu details toggle

    • Added: sound effects for menu sounds

    • Added: sound effects for Pawn Management menu

    • Added: sound effects for deselection, remove for loading screen

    • Added: sound effects for Schedule menu

    • Added: sound effects for toggle tile info action

    • Added: sound effects for inventory screen

    • Added: sound effects for fix pin button view

    • Added: sound effects when closing interaction menu

    • Added: sound effects for stockpile menu

    • Added: sound effects in Research Screen

  • Improved: Schedule screen toggle tools sound

  • Improved: Trade screen audio sound effects

  • Improved: Work menu toggle sound sound effects

  • Improved: Speed toggle sounds, including new audio for x2 and x3

  • Improved: Warning sound effect plays every time the player selects an invalid “Starting site”

  • Improved: Move audio call on toggle pawn list to base class for better performance

  • Improved: Move sound function calls to another place  for better performance

  • Improved: Removed the double sound from dialog systems, now just one plays

Tutorial

  • Added: “Pick me up” label to weapons during tutorial

  • Added: Tutorial fail prompt if pawn is downed before Raid event

  • Improved: Set default storyteller and difficulty for tutorial

Fixes

UI

  • Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length

  • Fixed: Assign food tab filter logic updated to work as expected

  • Fixed: Selected pawn showing “null” north button when having no gizmo options

  • Fixed: Now close architect menu on focus change

  • Fixed: Correctly provide the “interact” option when hovering over a drafted pawn that is carrying drug items

  • Fixed: No longer showing placeholder text on empty alert screen

  • Fixed: Entropy limiter icon now changes according to the setting

  • Fixed: Factions menu details opens correctly on PlayStation

  • Fixed: Filter control text updates correctly on tab change

  • Fixed: Animal icon now scales correctly when animals screen updates

  • Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen

  • Fixed: Colony name overlaying tile information box in World Map

  • Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)

  • Fixed: Filters showing when invalid for current menu

  • Fixed: Categories shown in the Food tab of the Assign menu

  • Fixed: Input binding fix for Research screen and Architect menu, when paused

  • Fixed: The “None” Overlay Option was incorrectly labelled “Overlay Name”

  • Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open

  • Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly

  • Fixed: Inventory now updates after forced food consuming

  • Fixed: A “switching prisoners” button prompt issue now fixed for dead prisoners – when the colony has 3 or more than 3 prisoners

  • Removed: Change Tab button from History menu, now we only have one section in that menu

  • Removed: “The quest description goes here” text when accessing the Alerts tab before it is populated

  • Removed: “Select starting site” button when on multiple camps selected

Gameplay

  • Fixed: Map size no longer resets when returning from character selection

  • Fixed: Moving bills in the Bills screen will have correct scroll behaviour now

  • Fixed: The ‘toggle allowed’ function only toggles the selected category in Stockpile Zone storage settings

  • Fixed: Now displaying correct filters for stockpiles

  • Fixed: Quest rewards no longer show up outside of Quest screen

  • Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions

  • Fixed: Electrical cables look torn when the camera is zoomed out

  • Removed: Message on tile deselect action

Localisation

  • Fixed: Formatting issues in Japanese

  • Fixed: ‘Scheduled’ and ‘Frequency’ text does not overlap in the Polish localisation

  • Fixed: Rewards Preference text is now translated

  • Fixed: Russian control misalignment

  • Fixed: Translate “days” in Caravan selection in World Map

Additional fixes

  • Fixed: Infinite loading screen and notification initialisation

  • Fixed: “You’re Still Here?” Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died

  • Fixed: Open market instead of web browser

  • Fixed: Stabilize version of new DLC handling system

  • Fixed: When starting caravan travel days info is correctly updated in all languages

Download free RimWorld update 1.23 on PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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