Remnant from the Ashes update 1.25 is now rolling out on PS4 and Xbox One. According to the Remnant update 1.25 patch notes, the latest update added a hotfix for the Swamps of Corsus update that fixes bugs, rebalances Mod power, and added additional changes. Apart from this, Remnant version 1.25 also includes stability and performance improvements.
Recently, a big update was released which added the Swamps of Corsus DLC, a new game mode, and a long list of quality of life improvements. Unfortunately, since the last update, many players are still experiencing several issues with the game. Today’s Remnant version 1.25 will fix a few of these issues.
Read full details below.
Remnant From The Ashes update 1.25 patch notes
[ GENERAL ]
Disappearing Items
Fixed an issue causing disappearing items in MP under certain circumstances
DEVELOPER COMMENT: In the last patch, we prevented this from happening on new characters, however, on current characters that had already triggered this bug, it would still happen. Now, characters that have (or will) skipped tutorial to immediately join a multiplayer game should no longer see this issue again.
[ PLAYER ]
Mod Generation
Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power
DEVELOPER COMMENT: A while ago, we fixed a bug that was causing high level weapons to generate more mod power than low level weapons. However, the bug persisted with damage boosting mods. At the highest levels of gear (and higher levels of Survival), mods were filling almost instantly. We fixed this issue and went through all mods to adjust their buildup values. See “Mods” for more info.
Mod Generation Overlap
Fixed a bug that prevented extra mod power from filling unfilled charges
DEVELOPER COMMENT: For mods with charges, when a player filled a charge, additional mod generation for the next charge was clipped. This means that if you had 25 power remaining to fill a charge, and you generated 100 mod power, you’d only generate 25 to fill that mod and the remaining 75 mod power would disappear. Now, the overlap mod generation will carry into any additional charges that are currently unfilled. This makes mod generation much smoother for mods with charges!
Trait: Spirit
Increased max value from 20% to 25%
DEVELOPER COMMENT: With the change to mod generation, we wanted to boost up the Spirit Trait a small amount to make it even more enticing. We may increase this over time as we monitor buildup!
[ SURVIVAL ]
Enemies
Reduced enemy health gain by 4% per world level increase
Decreased boss health from 150% to 135%
Added small exponential HP scalar per level
DEVELOPER COMMENT: In the last update, we increased the base HP for all enemies by 4% and increased the base HP for all enemies as well. Players were having a harder time at early levels, so instead, we reduced the values and added a small exponential HP scalar per world level up. The scalar is small so that has almost no noticeable effect on enemy HP until about level 10. The values are also much closer to the original DLC release tuning for the first 10 or so levels. As players get into much higher world levels, this change will become more obvious.
Consumables
Fixed Survival Mode Consumables to use proper Survival Mode values
Matchmaking
Fix for normal gametypes appearing in Survival Matchmaking
[ ITEMS ]
Campaign DLC Trinkets
Enabled Campaign DLC-flagged trinkets so they can be used on pickup
Daredevil Charm
Fixed damage multiplier to prevent it from stacking improperly
Band of Castor / Band of Pollux Combo
Fixed a bug that prevented clients from receiving the paired bonus
[ ARMOR ]
Ex-Cultist
Blood Pact Set Bonus: Increased 1-PC from 12.5% to 15%
Blood Pact Set Bonus: Increased 2-PC from 25% to 30%
Blood Pact Set Bonus: Increased 3-PC from 40% to 50%
[ WEAPONS ]
Assault Rifle
Increased magazine capacity from 28 to 32
Increased total capacity from 196 to 224
Chicago Typewriter
Increased base damage from 11 to 12
Reduced reload speed by 6.5%
Ricochet Rifle
Increased first bounce damage from 0.5 to 0.85
Reduced subsequent bounce modifier from 0.85 to 0.75
Butcher’s Flail
Reduced base damage from 68 to 60
[ ENEMIES ]
Barbed Terror
Reduced base HP by approximately 12%
Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state
Shade/Shatter
Fixed a few bug causing Lurkers to stop pathing
Claviger
Fixed bridge not showing up sometimes for clients
[ MODS ]
General
Readjusted the buildup for all mods
Explosive Shot
Reduced Friendly Fire scalar from 0.25 to 0.15
Blink Token
Increased base damage from 140 to 210
Increased Power Requirement from 250 to 275
Reduced Total Charges from 5 to 3
Wildfire Shot
Reduced Power Requirement from 400 to 275
Seeker Beetle
Reduced Power Requirement from 350 to 275
Seed Caller
Reduced Power Requirement from 400 to 275
Beckon
Reduced Power Requirement from 350 to 275
Unstable Quills
Increased Power Requirement from 350 to 550
Iron Sentinel
Reduced Power Requirement from 750 to 550
Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Corrosive Aura
Reduced Power Requirement from 650 to 550
Breath of the Dessert
Reduced Power Requirement from 550 to 420
Increased base damage of projectile from 25 to 30
Hotshot
Increased Power Requirement from 500 to 550
Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage
Hunter’s Mark
Increased Power Requirement from 500 to 550
Rift Walker
Reduced Cooldown from 20s to 15s
Reduced Power Requirement from 1500 to 1100
Stormcaller
Reduced Power Requirement from 1250 to 1100
Increased AOE damage from 10 to 15 per tick
Howler’s Immunity
Increased Power Requirement from 750 to 1100
Swarm
Increased Power Requirement from 750 to 1100
Song of Swords
Increased Power Requirement from 1000 to 1100
Flicker Cloak
Reduced Cooldown from 15s to 10s
Increased Power Requirement from 1000 to 1100
Veil of the Black Tear
Increased Min duration from 5s to 10s
Increased Max duration from 10s to 15s
Reduced Power Requirement from 1250 to 1100
Rattleweed
Increased Power Requirement from 1000 to 1100
Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Mender’s Aura
Reduced Power Requirement from 1500 to 1650
Banish (Repulsor)
Increased the duration of the post-banish debuff from 4s to 8s
Reduced Power Requirement from 400 to 200
Reduced Total Charges from 5 to 3
Spore Shot (Sporebloom)
Increased Power Requirement from 500 to 600
Radioactive Volley (Defiler)
Increased Power Requirement from 250 to 205
Gravity Core (Particle Accelerator)
Reduced Power Requirement from 1500 to 1400
Undying (Ruin)
Reduced Power Requirement from 3000 to 2825
Skewer (Devastator)
Reduced Power Requirement from 1000 to 640
Hive Shot (Hive Cannon)
Reduced Power Requirement from 500 to 380
Vampiric (Pride of the Iskal)
Reduced Power Requirement from 750 to 590
Tentacle Shot (Curse of the Jungle God)
Increased Power Requirement from 400 to 450
Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped
Static Field Shot (Eye of the Storm)
Reduced Power Requirement from 350 to 320
Increased Large Explosion trigger range by 1m
Reduced total charges from 5 to 3
[ OTHER ]
Art (General)
Fixed a handful of art-related bugs
Hardened Carapace (Crafting Material)
- Fixed an issue that prevented players from picking up more than 1 at a time
- Addressed crashing issues.
- Fixed audio related issues.
- Addressed framerate drop issue
- Fixed stuttering and lag issues.
- Performance and stability improvements.
- Other minor under the hood fixes.
Remnant update 1.25 is now available for download on PS4 and Xbox One.