Rainbow Six Siege update Y8S4.2 details released for PS4, PS5, PC, and Xbox One. According to R6 Y8S4.2 patch notes, the latest update introduces significant balancing changes to operators and weapons, addressing issues and enhancing gameplay dynamics. Apart from this, Rainbow 6 Siege patch Y8S4.2 also includes general stability fixes.
Previously, a big season 7 update added a new defender Azami (Kiba barrier gadget), permanent Team Deathmatch mode, and changes for Goyo, Melusi, Thunderbird, Kali, Valkyrie, and Zero. Recently, a hotfix Y7S1.2 was also released. Unfortunately, players are still experiencing issues with the game. Today’s R6 update Y8S4.2 will fix a few of these issues.
Read more details below.
Rainbow Six Siege Update Y8S4.2 Patch Notes – January 22, 2024
- Balancing Changes Overview:
- Focus on Y8S4.2 Update’s balancing adjustments.
- Detailed insights into operator presence, win delta, and ban rates.
- Operator-Specific Changes:
- Tubarão:
- Zoto Canisters reduced to 3 from 4.
- No impact on Maverick’s D.I.Y. Blowtorch.
- Electrical Insulation effect extended by 1.5 seconds.
- Ace:
- S.E.L.M.A. Aqua Breacher fuse time increased to 4 seconds.
- Aim to provide defenders better chances to prevent breaches.
- Kapkan:
- Loadout changes: Added Bulletproof Camera, Removed Impact Grenades.
- Strategic impact on attackers, reinforcing psychological pressure.
- Maverick:
- Loadout change: Added Smoke Grenades.
- Aim to enhance Maverick’s flexibility and appeal as a secondary breacher.
- Thunderbird:
- Loadout change: Added Deployable Shield.
- Transition to a more supportive role, creating strongholds for defenders.
- Tubarão:
- Weapon Balancing:
- SPAS-15:
- Recoil adjustments for Caveira and Thunderbird.
- Aim to balance automatic shotguns without entering a new “Shotgun meta.”
- G36C:
- Recoil modifications for Ash and Iana.
- Addressing the weapon’s high Kill Death Ratio and accessibility to 1.5x sight.
- SMG-11:
- Base damage reduced to 32hp (from 35).
- Aligning SMG-11’s Time to Kill with other weapons.
- SPAS-15:
BUG FIXES
GAMEPLAY
FIXED – Player spins in place when having connectivity issues.
FIXED – Blur VFX from damage is not properly applied.
FIXED – Player passes through barricades without breaking them when using ballistic shield to break the barricade and switching to a weapon at the same time.
LEVEL DESIGN
FIXED – Breach charges and deployable gadgets can’t be placed on the window located at EXT Stable Yard on the Villa map.
OPERATORS
FIXED – Tubarão’s Zoto Canister speed reduction isn’t applied if Tubarão is eliminated while holding the canister.
FIXED – Flash VFX doesn’t apply when hiding behind Osa’s Talon-8 Clear Shield.
FIXED – Electricity VFX continues to play after moving away from an electrified wall affected by Tubarão’s Zoto Canister and hit with an EMP grenade.
FIXED – Iana’s Gemini Replicator gauge stays red when affected by an electronics interfering device.
FIXED – Azami’s Kiba Barrier occasionally doesn’t stop bullets.
USER EXPERIENCE
FIXED – Tubarão’s unlock cinematic plays when reaching the main menu after viewing it the first time.
FIXED – Greyed out settings in Options tab don’t default to intended states when status is set to private in Ubisoft Connect.
FIXED – Caveira’s Luison Silencer missing skin in the loadout menu when the Mata-Leao legendary uniform is applied.
FIXED – View Menu button doesn’t redirect to the Playlist menu from the News menu.
FIXED – Lair playlist uses the wrong image.
FIXED – Yellow dot from Play Section is not removed after Tutorials tab is viewed.
FIXED – M590A1 shotgun clips through walls with specific skins.
FIXED – Animated tag is missing from item preivew in the shop menu when viewed in full screen.
FIXED – Brightness is lower in the main menu while in offline mode.
FIXED – Compass on drone doesn’t work when viewed in spectator mode.
FIXED – Leave Squad and See Ubisoft Connect Invite buttons do not function properly when leaving a squad.
FIXED – Settings are not retained when using play again option in the home tab after playing a versus AI game.
FIXED – In-game inventory UI does not update when transactions are completed.
FIXED – Osa’s idle animation plays for other operators in the Operators tab.
FIXED – Mute buttons aren’t functional when joining a game in progress or reconnecting.