R6 Siege update 1.83 is now rolling out for players on PS4, PC and Xbox One. According to the official R6 Siege update 1.83 patch notes, the latest Operation Void Edge update added new operators Iana and Oryx, new features, and more. Apart from this, R6 update 1.83 also includes performance and stability improvements. The update size is around 60-69GB on PC, 39-43GB on PS4 and Xbox One.
Previously, a big Operation Shifting Tides update was released with two new operators (Kali and Wamai), theme park map rework as well as a long list of bug fixes and gameplay changes.
Unfortunately, since the last update, players are still experiencing several issues when trying to play the game online. Today’s R6 Siege version 1.83 is expected to fix a few of these issues.
Don’t be fooled by first impressions; the Gemini Replicator is anything but familiar or predictable. There are countless ways to use it to your advantage, and you’ll find out soon enough.
In short, the Gemini is a remotely-controlled holographic copy of Iana. When she deploys it, she can scout ahead with little to no consequences. It can move and produces sound like she would, but it obviously cannot shoot, melee or use secondary gadgets. The Replicator has a time limit, or it can be exited at any time. There is always a cooldown between two uses, which is longer if it’s destroyed.
The Replicator is all about fooling Iana’s opponents, as well as collecting information. During its deployment, she can find her opponents and cause confusion to her heart’s content. If the Gemini is spotted and destroyed by a Defender, it can help Iana deduce the threat’s location, but it will buy her opponents a few precious seconds to reposition.
Oryx is one of the few Operators that doesn’t need fancy gadgets to hold his own. His body is all the power and utility he needs.
The Remah Dash is his signature move, and it has more than one application. Its speed allows him to roam efficiently and cover short distances with unprecedented swiftness. It can also be used to knock down opponents, which gives him a unique way to deal with an Operator like Montagne.
If you’re up for a gamble, Oryx can also dash through breakable walls, creating a wide opening. Be careful of the cost, though, as he loses health every time the Remah Dash is used for breaching.
The map reworks keep coming, and with Operation Void Edge, Oregon gets its turn. With this one, big changes come in small packages, so you’ll have no trouble recognizing the map while you adapt to the balancing.
With an updated look, most areas are more open and structured, but there are also new points of access and rotation. Big Tower now also connects directly to Kitchen on the first floor thanks to the Kitchen Corridor, and a new area in the basement called Freezer leads to the first floor with the Freezer Stairs.
Other access point changes include the removal of the door between Kitchen and Bathroom Corridor (now called Security Corridor), as well as the one leading into Dining Hall from the outside, which is replaced by a connection between Dining Hall and Small Tower. Attic has also changed, opening into Dorm Main Hall with a doorway, but losing its ladder down to Meeting Hall.
All of this serves to make rotations easier and safer for both Attackers and Defenders. Stay alert though, as many more breakable walls have been introduced all over the map.
There are a few more things to take note of when learning the ins and outs of this new iteration, but most notably: the Tower bomb site has been replaced with the new Meeting Hall and Kitchen alternative.
One of the more impactful changes to note this season is how we approached the behavior of barricade debris. Previously, when partially breaking barricades, there would be a piece of debris that could get stuck in the remainder of the barricade and since this is done client-side, it could put a player at a significant advantage toward their opponent, due to a line of sight being blocked for one player but not for the other.
To avoid this situation and the frustration that comes with it, partially breaking a barricade with a weapon or a melee hit will now create much smaller debris. Additionally, when completely destroying a barricade, the behavior of the debris is improved to minimize occlusion caused by stacked debris on the top of a window sill and the base of a door frame.
Attackers drone spawn is not random anymore. When playing on attack, your drone will now always spawn on the same side of the building as the one you first chose your operator to spawn from. We expect this change to simplify orientation for new players and to give more control on droning to veterans and organized teams. You can still change your operator spawn point afterwards, based on the intel you gathered during the prep phase.
On the menu side of things, the Play Section is getting revamped. The new, reorganized look is meant to makes things easier for you when choosing a Playlist to queue, and the new Playlist Guides will help you understand what every one of them entails.
To improve the R6 Siege onboarding experience, we’re re-assigning Recruit on a mission to lead and guide our new players. In Y5S1, recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts. This will help ease the learning process and make recruit an ideal pick for new players familiarizing themselves with Siege.
Removed M45 secondary weapon and replaced with Super Shorty
Warden’s Smart Glasses will now run on a charge system and can be activated long as there is more than 20% left of his charge left. Activation lasts 10 seconds and needs 10 seconds for a full recharge.
Lesion was in need of some balancing, and with Operation Void Edge he gets just that. He will no longer be able to see his GU Mines through obstructions of any kind, or from a certain distance. Most importantly, though, when an opposing Operator steps on a GU, there will no longer be any initial damage, giving them time to take it out before it becomes a problem. However, we have increased each tick’s damage from 4 to 6. Finally, downed operators will not take any damage anymore from Gu Mines, triggering them to no effect.
Twitch is also getting some changes. Her Shock Drone will now start with three shots, but it will have a cooldown system similar to Echo’s Yokai drone. Its firing power has also been reduced to 1 point of damage. All this serves to turn Twitch’s focus to Defenders’ utility, while keeping her drone relevant over the duration of the round.
We have reworked explosions and made changes some important changes to how explosion and the new shrapnel damage will work in Siege. This will make it clearer to players when they are damaged due to shrapnel damage from explosives. Damage taken by a player from an explosion is now determined by Shrapnel damage. The new Shrapnel damage will govern who is hit, and how much damage is taken given the player’s environment. It will apply reduced damage based on the number of objects it passes through from the origin of the explosion. Shrapnel damage should be more transparent in providing feedback to players on how they took damage or died. For a more detailed look at how explosions in Siege work, check out our Dev Blog.
We’ve improved how explosives interact in corners where there is both a hard and soft wall.
We’ve improved how explosives interact in situations where an indestructible object like a beam can block destruction damage on nearby soft walls.
Attackers will now have the option to stay in drone observation tools even when Prep Phase ends by selecting the “Drone after Prep” option in the Options Menu.
Attacker drone spawn is now no longer random. Attacker drones will now always spawn on the same side of the building as your first selected spawn point. This change will give attackers more agency and coordination during prep phase, as well as help simplify orientation for new. You can still re-select your spawn point afterwards based on intel you gathered during the prep phase.
The Terrorist Hunt playlist will be renamed to Training Grounds to better reflect what our community uses the playlist for. Terrorist Hunt Classic will be renamed to Elimination to more accurately depict the game mode players can expect when entering those games.
Players will receive notifications when a player they have reported has had an action taken against them.
To consolidate and reduce the overall game size, we have made some more improvements with restructuring how game data is stored. This means the season patch will be larger than normal.
With the start of Y5S1, we’re reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don’t log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.
To better focus our team’s resources on creating a newer and better R6 Siege experience, we’ll be removing support for Night Maps from Custom game modes.
We’ve updated more Operator bios! Go check out their new bios in-game!
With the release of Y5S1, OBS is now compatible with Vulkan. This includes capture-mode.
Situations and Tutorials can now be found in the new Learning Area section.
The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the R6 Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well.
After the last buff to her Scorpion EVo3, we saw players primarily picking only the Scorpion and an overly large increase in her win-delta and pick-rate. We also observed Ela’s K/D and K/R ratios jump much higher than what we would like to see from a healthy balance change. While we still want to keep her Scorpion fun to play, our primary focus is to keep her balanced.
These changes are aimed at scaling back some of the changes made in Y4S4.3 and tweaking her EVo3 to be at a more appropriate power level closer to what we had in mind
R6 Siege update 1.83 is now available for download on PS4, PC and Xbox One.