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Predator Hunting Grounds Update 2.28 Patch Notes (New Predator Added)

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Predator Hunting Grounds update 2.28 patch notes released for PS4 players. According to the official Predator 2.28 patch notes, the latest hotfix added a new DLC with a new playable Predator – Exiled to the game. Apart from this, Predator version 2.28 also includes various bug fixes and gameplay changes.

Previously, a major update was a new playable Predator – Cleopatra and early access to the new Predator weapon Skin – Ancient Disc.

Unfortunately, since the last patch, players are experiencing several performance issues. Today’s Predator Hunting Grounds version 2.28 will fix a few of these issues.

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Check out more details below.

Predator Hunting Grounds 2.28 Patch Notes – October 28, 2021

The following maps are temporarily out of rotation

  • Overgrowth (Day)
  • Headquarters (Day)/(Night)

Optional Objectives in Night Maps are currently not spawning in properly and will be addressed in the next hotfix patch

Paid DLC

  • New playable Predator – Exiled
  • Early Access to the new Predator weapon Skin – Hook (War Club)

Free Update

  • Max level has now been increased to level 999
    • Players will now receive a predator trophy every 50 levels post level 100.
      • Players who are already level 150 will already have trophies unlocked retroactively.
  • Night map variants are now available!
    • The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don’t get your biomask knocked off by the Fireteam.
  • Three new obtainable Predator Masks
    • Salamander
    • Mors
    • Foxtrot
  • The Obsidian shader is now available for the Battle Axe and Norse Hammer
  • Ancient Disc is now available at level 27

General

  • Added Audio feedback when picking Veritanium
  • Items on the weapon wheel will now display as a different color when unselectable
  • Improved overall input sensitivity for held inputs
  • Improved UI in mission briefing lobby
  • Grenade icons no longer appear on the mini-map for both Predator and Fireteam
  • Fixed several localization issues on Airstrip
  • Addressed a bug where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator
  • Addressed a bug where the amount of remaining field lockers was not displaying correctly
  • Addressed a bug where your current loadout would incorrectly display your previous loadout setup
  • Addressed a bug where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party
  • Addressed a bug where push to talk, when bound to the mouse buttons, would not function correctly in lobbies
  • Addressed a bug in the mission “Smooth Talk” where an objective could be completed through a wall
  • Addressed a bug where Guerrilla Mercenaries were not being cleaned up properly after being killed

Fireteam

  • General
    • The U.A.V Scanner now has an idle noise when being held in a Fireteam member’s hand
    • Made several improvements to Search Area missions for better player clarity
    • Improved UI to primary objective markers for better player clarity
    • Fireteam gear will now display larger icons on the mini-map
    • Spotting the Smart Disc as the Fireteam will now display the proper icon
    • Added a maximum range to the “Kill” marker that appears when a guerilla NPC goes to pull the alarm
    • Addressed a bug that would reset the “Waiting for Player” countdown when a player would join a lobby and replace a friendly bot
    • Addressed a bug where looking at the countdown timer of an objective,while ADSing, would result in a graphical error
    • Addressed a bug where the Isabelle Steam Exclusive Skin was not displaying properly
    • Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO
    • Addressed a bug where two voices would play when long claiming Dante
    • Addressed a bug where the burning sound would never go away after dying by fire in a Clash match
    • Fixed several Zeus VO issues in Headquarters
    • Fixed issue where Dutch’s hair would sometimes disappear
    • Addressed a bug where the exfil ropes would not appear for client-sided Fireteam members
    • Addressed a bug where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts
    • Fixed several Veritanium spawn locations that the Fireteam was unable to interact with
    • Addressed a bug where the Poncho face paint would not appear properly when obtained from a field locker
    • Addressed a bug where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium
    • Addressed a bug where “Inside the Search Area” displayed when Fireteam members were not inside the search area
  • Fireteam Bots
    • “Classic Hunt Without Fireteam Bots” Game Mode added to custom Private Matches
    • Fireteam Bots will now chase after the Predator if the Predator is the only player in the match
    • Fireteam Bots will now move out of the player’s way when the player is too close
    • Fireteam Bots will now attempt to avoid or move away from activated explosives
    • Fireteam Bots will now use their gear more frequently
    • Fireteam Bots will now teleport to a player if they get too far away
    • Fireteam Bots are now better at reviving downed Fireteam members
    • Addressed a bug where Fireteam Bots would not mud up correctly
    • Addressed a bug where Fireteam Bots remained perpetually on fire under certain conditions
    • Addressed a bug where reinforcing a Fireteam Bot would result in that bot having double the speed
    • Addressed a bug where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present
    • Addressed a bug where Fireteam Bots did not display correctly in the Mission Planning Screen
  • Weapons
    • S-R3D
      • Added SFX for the S-R3D reloading

Predator

  • General
    • The Predator is now able to cancel the boar eating animation
    • Made several improvements to Predator melee combat
    • Adjusted UI location for Predator HP
    • Added a hit indicator for the Predator when damaging Fireteam supplies
    • Added several visual improvements to the Predator stamina bar
    • Improved Mission Planning Screen when a Predator Player is joining a lobby
    • Addressed a bug that prevented the Predator from equipping the City Hunter Rebreather Mask
      • If the issue persists after patching, try deleting your save data to resolve the problem
    • Addressed a bug where the war paint selection menu was available while equipping the City Hunter Rebreather Mask
    • Addressed a bug where mask shaders were not displayed in the same location across all masks
    • Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask
    • Addressed a bug where the Eclipse and Journeyman Mask were applying War Paint incorrectly
    • Addressed a bug where the Mr. Black Mask did not have the Olive Shader
    • Fixed several Predator Skins not showing up correctly when obtained from a field locker
    • Addressed a bug with the Predator hitmarker not displaying correctly when destroying Fireteam gear
  • Weapons
    • Smart Disc
      • Addressed a bug where the Ancient Disc would not properly return control to the Predator Player under certain conditions
    • Handheld Plasma Pistol
      • Added SFX for the Handheld Plasma Pistol reloading
    • Battleaxe
      • Rebalanced several aspects of the Battleaxe
    • Norse Hammer
      • Rebalanced several aspects Norse Hammer
  • Classes
    • Cleopatra
      • Increased run speed
  • Perks
    • Spectral Awareness
      • Text is now properly situated in the Perk box.

Read Predator Hunting Grounds update 2.29 Patch Notes here.

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