People Playground Update 1.27 Patch Notes- August 12, 2023

People Playground update 1.27 is rolling out on PC (Steam). According to the official People Playground patch notes, the latest update renamed the “Blood vessel wire” to “Liquid conduit” and adds various other fixes.

Previously, a major update added a Liquid canister, Painkiller syringe as well as bug fixes, and gameplay improvements. Since the last patch, players have faced several problems with the game. Today’s People Playground patch 1.27 will fix a few of these issues.

Check out more details below.

People Playground Patch 1.27 Notes – August 12, 2023

Added

  • New map: Reactor A5
  • Decoupler
  • Office Chair
  • Office Desk
  • Office Computer
  • Office Monitor
  • Naval Mine
  • Chain
  • “Mute” context menu option to the Lagbox, Metronome, Missile Launcher, and Timed Gate
  • Blunt impact can now emit blood particles
  • Blunt impact have a chance to cut the skin open
  • Sound effects for bullet cracks and whizzes.
  • Grid and angle snap size settings with optional keybinds
  • Bus window can shatter

Changed

  • Casing ejection particles no longer scale with the weapon
  • Closed suspicious mod rejection loophole
  • Made tempered glass shatter quicker
  • Increased default physics iterations to 32
  • Increased maximum physics iteration count to 256
  • Increased minimum physics iteration count to 8
  • Made it easier to select objects inside other objects by prioritising the smallest object under the cursor
  • Improved fragmentation explosion crushing behaviour
  • Organisms can now fully restore their blood levels on their own
  • Missile Launcher missile will now explode when shot with a sufficiently large round
  • Increased headshot fatality rate
  • Slightly increased bullet knockback force
  • Made sentry turret AI more consistent
  • Doubled the lethality of the landmine
  • Changed water surface explosion SFX

Fixed

  • Mods occasionally failing to upload
  • Rewrote significant parts of the control scheme system, fixing a few inconsistencies, bugs, and “what the hell” moments
  • Humans could live having all their blood replaced with a tasty beverage
  • Zombies healing wounds
  • Cardiopulmonary bypass machine collision serialisation working incorrectly
  • Attachments detaching when weapon is activated using activator electrode
  • Incorrect servo description
  • Immobility field – sentry turret interaction weirdness
  • Heartrate monitor showing 70 bpm when it shouldn’t
  • Broken plate debris not showing up when flipped
  • EscapeRichText loophole

Renu
Renu
Renu specializes in Japanese games, from cult-classic JRPGs to niche indie titles. A lifelong fan of Japan’s gaming culture, she combines deep industry knowledge with a passion for storytelling. Follow her for updates on Final Fantasy, Monster Hunter, and hidden gems.
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