Changelogs

People Playground Update 1.24 Patch Notes (Official)

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People Playground update 1.24 is now available to download on PC (Steam). According to the official People Playground patch notes, the latest update added a Liquid canister, Painkiller syringe as well as bug fixes, and gameplay improvements.

Since the last patch, players are facing a number of problems with the game. Today’s People Playground patch 1.24 will fix a few of these issues.

Check out more details below.

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People Playground Patch 1.24 Notes – May 21, 2022

Added

  • Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy.
  • Painkiller syringe
  • Humans will pass out when they experience too much g-force
  • Boat motor reverses on red signal
  • For modders: support for transparent liquids
  • For modders: Liquid.GetDisplayName()
  • For modders: BloodContainer.ForceCalculateComputedColor

Changed

  • Completely rewrote body shader (this may make humans from older contraptions look weird)
    • Blunt damage causes bruising (new look)
    • Bullets make bullet holes
    • Stabbing makes stab wounds
    • Touching hot objects & friction causes burn wounds
    • You can switch back to the legacy shaders in the general settings menu
    • Important for modders: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound.
  • Bullet impacts on bodies of water are more intense
  • Stopping time has a shorter transition
  • Androids are more durable
  • Minor rendering optimisations
  • Other minor optimisations
  • Changed bullet hardness & damage distance calculations
  • Limbs don’t drain their liquid as fast when bone is exposed
  • Humans don’t panic as easily when shot
  • Humans wince more when shot
  • Humans and gorses regenerate blood slowly, if they’re alive
  • Bullets have 50% more impact force
  • Tritium glows when seen in transparent containers
  • Made punctured lungs more dangerous
  • Increased g-force resilience
  • Decreased human drown time
  • Boiling bodies of water have no buoyancy
  • Changing weather settings like rain, snow, and fog will now happen smoothly instead of abruptly.
  • G-force damage no longer occurs when the organism was frozen
  • Improved distant large explosion sound
  • Changed AK-47 sfx
  • Changed AR sfx
  • Changed Submachine gun sfx
  • Changed Shotgun sfx
  • Changed Sniper sfx
  • Swapped old Rifle sfx for sniper SFX
  • Improved Gorse collision
  • Increased explosion shrapnel lethality
  • Made Ultra Strength Serum more potent
  • Decreased bleeding particles intensity
  • Minor tweaks to entity body temperature maths
  • Increased body bullet impact sound volume
  • Gave liquids nicer names
  • Made human pain animation a little less rigid
  • Organisms rot slower
  • Increased minimum impact damage threshold for limbs
  • Heat capacity is now calculated using object mass in addition to size & material properties
  • Lowered object to air heat dissipation

Fixed

  • Android circuit layer transparency
  • Improved limb liquid circulation
  • Fireworks detail view radius visible for too long
  • Concrete debris suddenly disappearing
  • Made rescaled living entities a little more stable.
  • Boat motor saving issues
  • Slider disintegration issues
  • Unnecessary memory usage
  • Electrocution issues
  • Workshop upload dialog box being weirdly sized
  • Fluorescent bulb glow overlay appearing in front of everything
  • Issues 🙁
  • Detectors emitting signals even when broken
  • Human flesh layer not covering all bones

Removed

  • Removed coagulation concentration calculation
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