Outriders Patch Notes (All Updates) - [Official]
Outriders update is now rolling out on PS4, PS5, Xbox Series X, Xbox One, and PC. The game developer Square Enix also released the official Outriders patch notes for players. According to the official changelog, the latest Outriders update added various quality of life changes, tweaks, changes, and more.
Recently, the game was released with positive reviews. Unfortunately, since the release, players are experiencing several issues with the game.
Implemented Item Locking Functionality.
Improved the Quick Mark Functionality to now also include Legendary, Apocalypse Epic and Apocalypse Legendary rarities.
Changed the behaviour of the camera when sprinting to make the sprint behaviour between “Toggle” and “Hold to Sprint” consistent. The camera will no longer turn when players are sprinting.
Apocalypse Tier Grind Reduced
Apocalypse Tier Leveling
Starting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.
Crafting Costs Reduced. Resource Gains Increased.
Resources & Anomaly Extract
The amount of Anomaly Extract gained has generally been improved and the amount of Anomaly Extract gained in Tarya Gratar’s Troves has been increased by 500%.
A full run-through of Tarya Gratar (including Troves) should now net out at around double the amount of Anomaly Extract earned per run when compared to before this patch.
Boss-rushing the final Arbiter will net slightly more Anomaly Extract than before, but this will not be the most efficient route for Anomaly Extract farming.
Crafting and Upgrading
Starting at Item Level 50, the Anomaly Extract costs required to upgrade gear has been reduced by 5%.
Between the two above changes (Increased Gains and reduced Costs), players should be able to support upgrading two full sets of gear per Apocalypse Tier level. This should enable a greater amount of experimentations and limit the need to hoard resources in order to be able to upgrade the currently equipped set.
Apocalypse Gear Drop Rates
Starting at Apocalypse Tier 11, the “Increased chance for Apocalypse variant gear” has been increased for each Apocalypse Tier.
Expeditions Rewards Improved
Expeditions
Expedition Rewards have been increased in order to make Expeditions feel more viable alongside Tarya Gratar. The “Loot Gained per X Time Investment” should now feel quite similar between Expeditions and Tarya Gratar.
Players should now receive a greater amount of Epic and Legendary Items and comparatively fewer Rare items in Expeditions.
Anomaly Extract farming should now also feel much more viable to do in Expeditions.
Bug Fixes
Fixed a bug that allowed players to miss a Pax point if they transitioned out of the Fisherman fight too quickly.
Fixed a bug that prevented characters transferring to Worldslayer from obtaining their first Ascension point.
Fixed a bug that could prevent co-op players from leveling up even if they had acquired all required experience but the party had been wiped out during combat.
Fixed a bug that cause player’s health to be improperly calculated if they levelled up immediately after dying. The correct value would be display if they died again.
Bug Fixes Skills and Nodes
Fixed a bug that was causing the “Twisted Rounds”, “Volcanic Rounds” and “Blighted Rounds” skills to be blocked when firing any one-shot weapon.
Fixed a bug that prevented the mods “Minefield” and “Legendary Minefield” from triggering more than once per enemy.
Devastator:
Fixed a bug that prevented the Devastators Pax nodes “Finishing Touch” and “Earthen Shell” from properly working after the player transitioned from a no-weapons-area.
Technomancer:
Fixed a bug that prevented Technomancers from activating the “Pain Launcher” skill if they were too close to covers or walls.
Fixed a bug that prevented Technomancers from cycling between camera sides when using the Tools of Destruction Minigun.
Fixed a bug that caused the stats screen of Technomancers to display abnormal results while the Tool of Destruction skill was active.
Trickster:
Fixed a bug that prevented the Tricksters “Hunt the Prey” skill from triggering if enemies were using cover.
Fixed a bug that caused Tricksters to lock up if they used “Hunt the Prey” on an enemy who died at the same time.
Fixed a bug that could cause Tricksters to get stuck in geometry on certain levels when using “Hunt the Prey”.
Fixed a bug that could cause the Tricksters “Twisted Round” skill to remain active indefinitely if player was staggered during the reload animation.
Fixed a bug that was causing the “Venator’s Knife” skill to deal inconsistent damage when used in combination with certain mods.
Fixed a bug that was caused the “Time Rift” mod “Weightlessness” to show in incorrect duration of 5 seconds in it’s tooltip. The correct value is 3 seconds, which is now correctly displayed.
Bug Fixes Gear
Fixed a bug that prevented the Technomancer’s Grim Inventor set bonus from triggering consistently in combination with the Pain Launcher skill if there was only one rocket remaining in the RPG.
Fixed a bug that was causing Status Power provided by items to be multiplied instead of decreased as players increased their Apocalypse Tiers. This could unintentionally lead to increases as high as 700% Status power at Apocalypse Tier 40.
Fixed a bug that prevented the Mycologist’s Set from behaving properly in the Transmog menus.
Fixed a bug that allowed the game to drop a Headgear item called “Wraith’s Mask” for which there is no Transmog design.
Bug Fixes Mods
Fixed a bug that caused the “Shock and Awe” mod to trigger more often than intended.
Fixed a bug that caused the “Relativity Theorem” mod to inconsistently refresh and in some cases even extend cooldowns.
Fixed a bug that caused the “Untamed Power” mod to skip the cooldown for the Trickster’s Hunt the Prey skill.
Fixed a bug that prevented the Pyromancer mod “Ember Shield” from triggering more than one stack if the player had the skill node “Master of the Resistance” active.
Fixed a bug that prevented the Trickster’s “And Another One” armor mod to not function for killing shots.
Fixed a bug that prevented the Devastator’s “Reflect Bullets” mod “Equator” from working in relation to Melee Enemies.
Fixed a bug that prevented the “Concussive Force” mod from increasing the damage dealt by the Devastator’s “Chip Off The Old Block” mod effect.
Fixed a bug that caused the “Self-Medication” mod to fully restore players’ health every time it triggered.
Implemented changes to the “Death Ray” mod’s VFX so that the mod effect is not overly bright in certain areas.
Bug Fixes Enemies
Fixed a bug that could cause enemies from being properly affected by or not animating and despawning properly when hit with either the Devastators Impale and Earthquake, Pyromancer’s Feed the Flames and Overheat or a Technomancers Cold Snap or Cryo Turret skill while the enemy was affected by the Phoenix Aura effect.
Fixed a bug that caused Skirmisher Warlords to appear on the Trial of Tarya Gratar’s score screen multiple times.
Fixed a bug that could cause the Arbiter to be locked in a melee attack loop if the player targeted them with the “Hunt the Prey” skill at a certain moment.
Fixed a bug that allowed players to interrupt Adherent enemy abilities with regular weapon shots.
Fixed a bug that allowed players to enter cover when affected by the Executioner’s Chain Lock ability.
Improved the consistency of the Shadowbeast’s Melee attack in relation to the claw’s VFX.
Fixed a bug that was causing co-op players to be momentarily held back if hit by a Forest Strix projectile.
Fixed a bug that allowed Vanquisher enemies to rotate while executing the “Suppressive Fire” skill.
Fixed a bug that caused Snow Behemoths to become idle if their “Rock Plower” skill was avoided by Devastators using the Gravity Leap skill.
Fixed a bug that could cause enemies to be stuck in an animation loop by players using the “Concentration Blast” mod or Pyromancers using the Overheat skill.
Fixed a bug that prevented the Crawler in the “Cliffside Path” arena from moving away from its spawn location.
Fixed multiple bugs that prevented Melee enemies from reaching players in certain locations.
Multiple Improvements to make the VFX of enemy abilities more consistently timed with their effects.
Bug Fixes General
Fixed a bug that reset Auto Loot filter settings after returning to gameplay from the lobby.
Fixed a bug that caused Worldslayer and Apocalypse gear to appear in Tiago’s rotation for players who had not upgraded to Worldslayer.
Fixed a bug that caused client players to see an incorrect number of retries remaining for the Trial of Tarya Gratar when exiting to lobby and using “Continue”.
Fixed a bug that was causing the Armour worn by other players to jitter and jump in Multiplayer.
Resolved Clipping Issues.
Resolved issues related to camera movements during cutscenes.
Implemented multiple improvements and resolutions for issues related to light and shadow.
Improvements to certain areas where FPS drops were observed.
Multiple bug fixes related to audio and SFX not playing or not ending properly.
Multiple improvements to geometry, collision and placement of enemies or items.
Multiple bug fixes related to quest progression blockers.
Various other minor bug fixes.
Crash Fixes
A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final Arbiter in the Trial of Tarya Gratar.
Rather than punish players and reduce overall farming opportunities, we would like to realign your options to give you more choice, rather than less.
We are adding an extra guaranteed Apocalypse Legendary RNG drop in the following Trove areas:
Cliffside Path
Daughter’s Sanctuary
The Arboretum
This guaranteed drop will correspond to the targeted loot option for the respective trove.
Troves will now also drop their intended targeted loot more often.
We are reducing the final Arbiter’s Apocalypse Legendary drop rate, but the “Choice of Legendary“ reward that appears after defeating the final Arbiter remains unaffected.
We are reducing the Helmet Drop Rate for the Final Arbiter, so that he will now be more likely to drop gear that isn’t a helmet than before.
These changes will make the Trove areas of the game more attractive while also helping ensure an overall run-through of the Trial becomes more rewarding than before.
Compared to before, where the amount of Apocalypse Legendaries obtained from a full run through of the Trial was a minimum of 6, in the new system a complete run through all rooms in the Trial will net a player a guaranteed minimum of 9 Apocalypse Legendaries + RNG chances for others.
The most efficient way of farming legendaries should therefore shift to something much more fun and variable, rather than players feeling like they need to repeat the same fight ad infinitum if they want to be as efficient as possible.
A code-based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save-games are handled while in the Trial of Tarya Gratar. This is not feasible.
The current exploit is only in place because we purposefully designed the Retries system within the Trial to be player friendly. We did not want players who need to take a break from playing or whose internet connection momentarily fails to be punished with lost retries or be sent back to the start of the Trial.
Torrential Downpour
Helmet: Skill Life Leech attribute has been changed to Status Power
Upper Armour: Skill Life Leech attribute has been changed to Status Power
Lower Armour: Cooldown Reduction attribute has been changed to Status Power
Grim Inventor
Helmet: Skill Life Leech attribute has been changed to Status Power
Upper Armour: Skill Life Leech attribute has been changed to Status Power
Lower Armour: Cooldown Reduction attribute has been changed to Status Power
Plague Sower
All Pieces: Close Range Damage attribute has been changed to Long Range Damage.
These changes to Technomancer Armour Sets will better allow these sets to synergize with the Pax tree introduced in Outriders Worldslayer. Particularly the “Depleted Core” node in the Technomancer’s Pax Tree will benefit greatly from the change towards making these gear pieces better reliant on Status Power.
These changes were intended to be part of the Outriders Worldslayer launch build. They are now being implemented as previously intended. They are not a reaction to any of the balance we have observed since launch.
A full balancing pass is intended for a later patch.
Fixed a bug that could cause Ereshkigal to stop fighting during her boss battle.
Fixed a couple of bugs that could cause the Arbiter to be instantly killed by their Tribute/Umbral Clone if the player was using certain armour or mods in combination with Venator’s Knife and the Shieldbeast Set.
Fixed a bug that could cause the game to crash when exiting.
Bug fixes to improve technical performance.
Headline Changes:
Expedition Timers have been removed
Four New Expeditions Added
Transmog System Added
Tiago’s Store has been Reworked
Legendary Loot Drops and Farming Information and Changes
Changes to Legendary Sets
Changes to Mods + Bug Fixes
Changes to Class Trees + Bug Fixes
Changes to Skills + Bug Fixes
The Stadia version can now also crossplay with all other platforms.
General Changes:
The video that plays when launching Outriders can now be skipped on all platforms apart from PlayStation 4 and Xbox One.
The Eye of the Storm now includes a pick-and-choose Legendary item reward.
Added a Quick Mark functionality to Vendors.
Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
Reduced the volume of background audio of certain menu and loading screens.
Added a minimum damage limit for the Brood Mother’s “Perforate” ability. This will ensure the ability does not have too large of a disparity in its min/max damage output.
Changed the Heir to the Desert configuration so that it now plays like an Assault Rifle (as intended and described) rather than a Submachine Gun.
Bug Fixes General:
Fixed a progress blocker in the “Mentor” main quest which would prevent a cutscene from triggering.
Fixed a bug that would cause Alpha Perforo’s to break out of CC (such as the Frozen or Ash status effects) if they were staggered.
Fixed a bug that prevented the “Heart of the Wild” Expedition from progressing if a Venomous Perforo was the last enemy to die during one of the battles.
Fixed a bug in the “Chem Plant” Expedition that could cause the the player’s primary weapon to use the mods of their secondary weapon if they changed weapons while activating the lever.
Fixed a bug that caused the end of Expeditions summary screen to not display true values for the “Damage Blocked” stat.
Fixed a bug that could cause the FOV to reset itself under certain conditions on PC.
Resolved issues related to ingame invites not being received under certain conditions.
Various other bug and crash fixes.
Bug Fixes to Mods:
Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
Fixed a bug that could cause the Pyromancer’s armor mod “Phoenix Force” to not increase Anomaly Power after consuming a status condition.
Fixed a bug that allowed Borrowed Time to stack it’s bonus infinitely if the “Armor of Eons” and “Short Term Loan” mods were combined and spammed.
Bug Fixes to Skills:
Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.
Bug Fixes to Class Nodes:
Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.
– Adds support for crossplay with the Windows Store
– Fixes a bug that caused the Scrap Grenade and Grand Opening Mods to trigger on every shot.
Fixed an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
Fixed an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions
Fixed an issue that would force matchmaking privacy setting to default to “Open”. The privacy setting should now remain “Closed” when set. This should help further reduce AFK matchmaking.
Added an AFK status for players on friends lists
Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
Further improved the visibility of the Brood Mothers Surge AOE skill limits.
Changed the behaviour of the Devastator’s Impale, so that the game will detect impaled enemies as dead even before they disappear.
The Devastator’s “Reflect Bullets” skill will now protect from Sciathan projectile attacks.
Fixed a bug that could cause the Pyromancer’s Phoenix Nesling passive to restore 100% rather than 50% of Health while in Multiplayer.
Fixed a bug that could cause players to be teleported back into cover if they used Thermal Bomb shortly before exiting cover.
Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster’s Borrowed Time skill.
Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
Fixed a bug that could cause the Technomancer’s Plague Sower set bonus to not proc consistently.
Fixed a bug that could cause certain mods like “Grand Opening” to not proc if the player was on their last magazine.
Fixed a bug that could cause certain ammo related mods to retain their effects, even after having been replaced, thereby leading to inconsistent gameplay. This issue would previously resolve itself when returning to the lobby. Affected mods included Brain Eater, Clip of Amalthea, Perpetuum Mobile, Vampiric Mag, Toxic Lead, Reforging Bullets.
Fixed a bug that allowed the mod “Unstoppable Force” to be stacked with itself.
Fixed a bug that could cause shards invested in sidearms/second primary weapons to cause inconsistent behaviour on the primary weapon.
Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
Crash fixes
Other minor bug Fixes
· Further improved the visibility of the Brood Mothers Surge AOE skill limits.
· Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster’s Borrowed Time skill.
· Resolved an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions.
· Resolved an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
· Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
· Resolved an issue that would force matchmaking privacy setting to default to “Open”. The privacy setting should now remain “Closed” when set. This should help further reduce AFK matchmaking.
· Added an AFK status for players on friends lists.
· Changed the behaviour of the Devastator’s Impale, so that the game will detect impaled enemies as dead even before they disappear.
· The Devastator’s “Reflect Bullets” skill will now protect from Sciathan projectile attacks.
· Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
· Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
· Fixed a bug that could cause the Technomancer’s Plague Sower set bonus to not proc consistently.
· Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
· Fixed a bug that could cause certain mods like “Grand Opening” to not proc if the player was on their last magazine.
· Crash Fixes
· Other minor bug Fixes
Crash Fixes
Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms
The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.
Fixed an issue that could cause the Pyromancer’s Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill
Improved the targeting of the Trickster’s Venator’s Knife so that it should now more consistently target a player’s intended enemy.
Fixed an issue that could cause the Trickster’s Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activation
Fixed the Technomancer’s Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
Note: The set bonus should apply to all frozen targets, no matter how they’ve been frozen.
Resolved an issue with the Devastator’s Statue Set and changed its description to match its behaviour
The New Description is:
While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
The Old Description was:
Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates
The old functionality meant that the Statue set bonus could end after 8 seconds. Reworking this set means that the bonus can now be maintained for longer.
Fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.
Fixed an issue whereby players who are level 50 could appear as level 1 while in a party. Note that this issue may still be visible when in lobby.
Fixed some out of sync subtitles
Feed the Flames
The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%)
Volcanic Rounds
The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%)
The “Reload Boost” and “Lava Shots” Mods have had their perks swapped.
Reload Boost will now increase Anomaly Power (Previously: Firepower)
Lava Shots will now increase Firepower (Previously: Anomaly Power)
Ash Blast
Ash blast has had it’s base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds
The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds
Borrowed Time
Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds
Slow Trap
The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds
Time Rift
The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds
Increased the DOT damage of the “A Little Bit of Pain” mod by 71% (from base 0.35 AP to 0.6 AP)
Condensed the DOT duration of the “A Little Bit Of Pain” mod to 6 seconds (Previously: 10)
Increased the Armour and Resistance debuff provided by the “Time Crack” mod to 35% (Previously: 25%)
Increased the Weapon Cleave damage provided by the “Pain Transfer” mod to 20% Weapon Damage (Previously: 10% Weapon Damage)
Pain Launcher
Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds
Scrapnel
Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds
Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP)
Cryo Turret
The Hail Shot mod has had its SPF set to 1.5 (Previously: 1)
SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.
Boulderdash
Using the Skill will now provide significant (65%) damage reduction during it’s animation
Players can now press trigger again to use an AOE attack during the run animation
Endless Mass
Enemies affected by Endless Mass can now be damaged and killed during the animation
Changed the “Wide Horizons” mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill “Absorbing Skin” used by Alpha Perforos and Brood Mothers
Reflect Bullets
Ending the Skill early will now refund a part of the cooldown (up to 90%)
Universal Buffs
Personal Space will have its damage bonus increased from 15% to 25%
Critstack will have it’s Anomaly Power boost increased by 21% (from base 5.79 to 7)
Stand Tall will have its base Firepower bonus increased by 20% and its base Anomaly Power by 16%. (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power)
Perseverance Shield will have it’s base shield value increased by 40% (From base 25 to 35)
Note: This patch will also fix a bug whereby Perseverance Shield could trigger and grant shield after death
Blazing Aegis will have the armor increase it grants increased by 21% (from base 46.35 to 56)
Plate Dodger will have its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds.
Anomaly Enhancement will have its co-efficiency increased from 30% Anomaly Power to 40%.
Bone Shrapnel will have its damage increased by 5% (from base 56.7 to 59.85)
Improved and faster Xbox Sign in Process
Improved Matchmaking to reduce the chance of matching with an AFK player
Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
Improved the visibility of Brood Mothers’ “Surge” AOE Attack (Blue flames)
Fixed a bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
Resolved an issue with the Technomancers Borealis Set and changed its description to match its new behaviour
The New Description is:
Increase damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
The Old Description was:
Increase Weapon Damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating
Fixed a bug whereby Bleed status from the armor mod ‘Bloody Crush’ would not be inflicted on enemies hit with the ‘Gravity Leap’ skill
Fixed a bug whereby the Devastator’s “Blood Donation” class node wouldn’t work if the player didn’t have other active “skill life leech” nodes or mods.
Clarified the description for the Ravenous Locust Mod
Fixed a bug whereby dismantling an item might not have displayed the mod preview
Fixed an issue that would cause the “In Sync” accolade to not properly unlock for Client players
Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
Other bug and crash Fixes
[REBALANCE] Changed the Pyromancers Healthy Lifesyle Mod and changed it’s description to match it’s new behaviour.
This change should improve survivabilty while channeling this skill
The New Description is:
F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
The Old Description was
F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.
As mentioned in the patch notes, there is an additional underlying issue with this set that was only recently discovered. We are already re-investigating this matter in order to ensure that the set will be made fully operational again asap.
Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
[CONSOLES] Added extra options and settings for controller customization including Deadzones, Look Sensitivity, Acceleration and Legacy layouts
[XBOX] Improved Sign-in Times
[EPIC STORE VERSION] Fixed an issue that was preventing the pre-order Hell’s Ranger gear from unlocking as intended
Made improvements to multiplayer connectivity
Fixed an issue that was causing old inventory items to be marked as new.
Fixed a bug that prevented players from running if they were stunned while using the Trickster’s Cyclone skill.
Fixed a bug that caused the Alpha Lurker enemies to be able to one-hit kill players under certain circumstances.
Fixed a bug that caused the Scrap Grenade projectile to be blocked by dead enemies.
Fixed a bug that caused Feed the Flames’ Ash effect to not trigger properly in multiplayer.
Fixed a bug that caused Weapon mod ‘Ravenous Locust’ to not deal damage if used together with the ‘Weightlessness’ mod.
Mitigated an issue whereby players could get stuck in an animation after using Gravity Jump in multiplayer.
Crash Fixes.
Your most experienced character has been granted:
Today’s changes focus primarily on buffing underused skills and improving player survivability via Armour rebalancing. This is only an initial first pass, based on the mass player data that we’re seeing in our analytics. If something has not been mentioned here, do not fret. Work is already underway for upcoming balance passes, which will look at other topics of focus, including legendary drop distribution.
We are also aware that Timed Expeditions remain a point of contention regarding balancing and that they are fundamental problem for many players as their timed nature can drive a too heavily DPS focused meta.
Addressing the root cause of this issue is something that will take a longer time. This is not something we will be able to address as part of the immediately upcoming patches, but we are working on this issue and are continuing to look into what is feasible in the long term.
Fixed the bug that was causing the inventories of certain players to be wiped. While today’s patch is intended to prevent the issue from continuing to occur. The restoration process is run via our server database and does not require a patch to be implemented. We will have news of this very soon.
IMPORTANT:
PC & Console Platforms:
PC Specific:
More Outriders patch details are coming.
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