Outer Wilds game update 1.13 is now available to download on PS4. According to the official Outer Wilds 1.13 patch notes, the latest hotfix addressed issues with the B button on Xbox and the game not saving for new players on PC. Apart from this, today’s Outer Wilds patch 1.13 also includes performance improvements.
Previously, a major update was released with quality of life improvements. Recently, a hotfix was also released.
Unfortunately, players are facing several bugs in the game. Today’s Outer Wilds version 1.13 will address a few of these issues.
What is new in today’s Outer Wilds 1.13 Patch Notes? – February 4, 2022
Hotfix Notes
- Scooted some props to prevent players from getting stuck behind them
- Fix for certain music layers not triggering properly in frightening situations
- Fix for a missing geometry visuals in a few hard-to-find locations
- Fix for a rare situation causing a persistent slowdown
Console-Only Changes
- Fix for the B/cancel button becoming permanently unresponsive after actions in the keybind menu
- Other input rebinding fixes
Steam and Epic-Only Changes
- Fix for some cases where the game would not save for new players
Update 1.1.12
Gameplay
- Significant changes to Endless Canyon level design
- Changes to Starlit Cove level design
- Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
- Made it more obvious that party crashers have nowhere to hide
- Significant revisions to several mid-game clues
- Revised several elements of a certain tower puzzle
- Certain locks in Echoes of the Eye now visibly open when released elsewhere
- Updated/fixed several ship logs and their associated pictures
- Made it more difficult to skip dark sequences by surviving certain falls
Tech
- Fix for softlocks when meditating in various situations
- If the input save fails to load, the game will reset to default settings
- Removed a duplicate cosmic event from the map
- Potential fix for stray Brittle Hollow chunks
- Optimized rendering of Echoes of the Eye characters
- CPU optimizations for Echoes of the Eye scripts
- Fix for the player ending up in an unexpected place when falling into the water during a transition
- Fix for a water body not being visible in the Scout’s view under certain circumstances
- Fix for a particular moon locator being oriented backwards
- Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
- Fixing a bug where you could obtain You’ll Never Take Me Alive achievement without the Echoes of the Eye expansion
- Added evidence of a day/night cycle to a certain location
- Fix to a bug where rafts were floating in outer space
- Certain elevators and islands do not disappear anymore when a certain cosmic event happens
- Additional visual effects added for Echoes of the Eye characters
- Fix for a softlock caused by the player being able to drop an item in an end game situation
- Fade effects added for entering certain tunnels in an alternative view mode
- Visual improvements to a few specific windows on the Stranger
- Fix for undesirable behavior when entering vision torches at an unusual angle
- Standing under a particular elevator now kills the player more reliably
- Minor fixes to base game end sequence
- Stars in a certain location now respond to a specific event
- Fix for a certain group of trees in the Stranger not always having collision
Art
- Fixed incorrectly inverted spacetime during a certain late-game story beat
- Added visuals to lend sense of finality to Echoes of the Eye end sequence
- Updates to several slide reels to improve clues
- Updated several murals on the Stranger
- Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon
Localization
- Numerous small fixes
PC Only Changes
- Lowered mouse sensitivity minimum setting
- Input rebinding save resiliency improved
Download free Outer Wilds patch 1.13 on Sony PlayStation 4.