Changelogs

Ostriv Patch Notes (Alpha 4 Update 6) – Sep 28, 2021

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Ostriv Alpha 4 update 6 is now available to download on PC (Steam). According to the official Ostriv patch notes, the latest update added a lots of small performance optimizations and bug fixes.

Previously, a major update was released with various tweaks and fixes.

Unfortunately, players are still facing a number of issues with the game. Today’s Ostriv Alpha 4 patch 6 will fix a few of these issues.

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Ostriv Patch Notes

Added/changed:
  • Lots of small performance optimizations
  • New building: smeltery (for iron production)
  • If a trading dock is blocked, trade boats will not arrive in it
  • Can’t build a trading dock now if trading route is obstructed by a dam
  • Improved the look of paths created by traffic (might take an in-game year for new paths to establish in older saves)
  • Slightly optimized construction
  • Improved later game performance
  • Workers will now be more selective on where to put resources from emptied buildings
  • Added trade wagon sound
  • Constructed building now shows the actual combined list of builders in properties
  • Added seasonal hiring options for construction workers
  • New building: big hay barrack (stores 7 times as a regular one)
  • Can import more alcohol now
  • Added help text for stable
  • Trading wagons will wait a bit longer for workers
  • Slightly reduced charcoal pile productivity
  • People will now better distribute shopping responsibilities in family
  • Increased cowshed and sheep farm storage capacity to 7000
  • Slightly reduced yield of non-plowed fields
  • Now keeping selection on source building when relocating animals
  • Added a notification when a child is born
  • Can now destroy resources loaded into the lime kiln
  • Can now import iron ore
  • Added two more levels of earlier autosaves
  • Random messengers will now visit more often, especially as the town grows
  • Now showing a year of planting for every crop icon in a field
  • The current crop is always shown first in crop rotation sequence now
  • Added bug reporting instructions to the main screen
  • Slightly improved hire options UI
  • Other minor UI changes
Fixed:
  • Imported sheep were wrongfully sheared after delivery
  • Clicking on builder’s workplace didn’t select the building correctly
  • Fulling mill created navigation problems if demolished
  • Potentially fixed some rare cases of multiple buildings on top of each other
  • Constructed buildings didn’t have any snow on them
  • Could extract unlimited taxes from tavern owners
  • Doors could float in the air after demolishing buildings
  • Cart relocation sometimes didn’t work properly for cart sheds
  • Tents would stay forever if all carts are in a shed
  • Deactivated fallow field didn’t restore nutrients
  • A newborn cow or sheep could be mistakenly taken for slaughter while moving herd to pasture
  • Potentially fixed severe glitches on older AMD video cards (need confirmation)
  • Adults applied to school while working
  • Could build a fishing dock with entrance on the water
  • Charcoal pile didn’t have proper visual charcoal amount
  • Fishing boats traveled too far in some cases
  • Taverners could stuck in endless buying cycle
  • It was possible to create unwanted reserves by using “Move resources” feature
  • A worker could stuck in a clay pit if it’s being demolished
  • Could not demolish a cowshed in some cases
  • Random crashes long after demolishing a mining camp
  • Crash related to tavern
  • Some fulling mills had distorted resources models while constructed

Download free Ostriv update 5 on PC (Steam).

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