Orcs Must Die 3 update is now available to download on PS4, PS5, Xbox One, and PC. According to the official Orcs Must Die 3 patch notes, the latest update added various tweaks, fixes, and more.
Recently, the game was released with positive reviews.
Unfortunately, since the release, players are experiencing several issues with the game. Today’s OMD 3 patch will address a few of these issues. Check out more details below.
Orcs Must Die 3 Hotfix – Sep 19, 2021
Fixed a display issue within the Spellbook.
Orcs Must Die 3 September Update
Bug Fixes
- Players can now opt-out of posting score to the leaderboard
- Improved friend invite functionality
- Improved games list functionality
- Fixed issue where game would freeze when switching to certain weapons
- Fixed War Scenario navigation issues causing large units to attack barricades
- Archer Guardians now face their target when firing
- Guardians now take the correct amount of damage from flyers
- Fixed Scramble rift point and seed issues after client completed a coop run
- Fixed issue where Scramble leaderboards would occasionally spin endlessly
- Decoys can no longer be placed in War Machine slots
- Improved navmesh pathing issues in all scenarios (walking above or in the ground)
- Gibs no longer visible when in Gore disabled
- Fixed a variety of missing localization and text overrun issues
- Removed resolution option in windowed full screen
Polish/Visual Bugs
- General UI Polish
- Gear upgrade indicator moved to improve readability
- New Endless Map and Scramble indicator “!” now working properly
Balance Changes
- Fixed bug that caused electrocuted status effect to not always go off on death.
- Added visual to indicate electrified status effect trigger more clearly.
- Fire Fiend Overlord flame attack range increased.
Orcs Must Die 3 Patch Notes- August 31, 2021
Xbox and PS4
- Xbox – Added Global Leaderboards
- PS4 – Preorder Skins Enabled
Bug Fixes
- HDR disabled on all platforms.
- Fixed issue where saw blades would get stuck in enemy units and do constant damage over a short period of time.
- Fixed an issue where the client in a co-op game would start seeing the wisps and countdown before the previous wave finished.
- Bug fixed with enemy speed increase effects not being applied in some places. This would include enemies rift rushing when the player dies, and Ogres charging.
- Deep Freeze unique acid upgrade now applies status effect for correct duration.
- Deep Freeze with increased ranged upgrade now shows VFX in narrow hallways.
- Snow Cannon now drops target when out of range.
- Snow Cannon acid upgrade that adds melting status effect for correct duration.
- Fixed Bank of Archers cooldown time between firing shots.
- Arcane dragon’s projectile is no longer stopped by Boom Barrels.
- Acid Geyser now applies status effect for correct amount of time.
- Enemies now take the correct amount of impact damage when falling.
- Removed co-op nodes that have lightning flyers spawning in Warmage on Aqueducts.
- Scramble: Fixed the visible aura for constant physical AOE buffs, which were appearing incorrectly depending on their distance from players.
- Scramble: Controller can now reroll debuffs and exit detail modes.
- Scramble: Losing a scenario no longer adds the scenario score to the Total Score.
- Fixed issue where some traps didn’t work when using Arabic language.
- Hosted games now refresh properly for newly joined players and no longer timeout.
- * Fixed issue where hosted games would be removed from games list if levels were changed
- * Fixed issue where players could resell traps rapidly.
- * Fixed issue where Barricades placed on player spawn points in Endless scenarios 3 and 6 cause player to get stuck.
- * Overlord Bladestaff and normal Bladestaff now share quest tracking
- * Arcane Dragon Trap no longer bounces multiple times for client.
- * Broadsword text now says “in front” instead of “infront”
- * Swinging mace loading screen text “dmamge” fixed.
- * Settings – Horizontal Inversion label missing.
- * Collector Achievement will now register correctly.
* Reported by Community
Polish/Visual Bugs
- Light Orcs now use correct material when gibbed, even at lower graphics settings.
- Scramble help screen or screens added to the help carousel via options menu.
- General UI polish.
- Added death FX to guardians.
- Death VFX polish for low end graphics settings.
- Cragg now uses correct material when gibbed.
- UI – Difficulty UI updated.
- Weapon – Alchemist Satchel VFX update.
- Wisps now only have shields in Rift Lord difficulty.
Balance Changes
- Bank of Archers price increased.
- The Bowling Boulder damage was doubled.
- The Bowling Boulder speed increased.
- Ceiling Laser damage reduced.
- Ceiling Laser fire damage upgrade reduced.
- Ceiling Laser collision area of lasers reduced.
- Guardian Archers damage and range increased.
- Tar Trap level upgrades slow amount reduced.
- Auto-Ballista cooldown and reset delay reduced.
- Arcane Dragon cost reduced.
- Arcane Dragon projectile lifetime increased to accommodate bouncing better.
- Double Barricade cost reduced.
- Confusion Flower fire speed increased.
- Confusion Flower projectile explodes faster.
- Decoy cost reduced.
- Flame Bracer primary damage AoE radius increased.
- Flame Bracer primary mana cost reduced.
- Broadsword secondary damage increased.
- Broadsword unique heal upgrade heal amount increased.
- Crossbow stun AoE radius increased.
- Crossbow stun projectile lifetime increased.
- Stone Staff stoned duration decreased.
- Wind Belt primary and secondary range increased.
- Lava Pots pour duration increased.
- Swinging Mace cooldown reduced.
- Elven Short Swords attack speed upgrade increased.
- Elven Short Swords secondary charge time reduced.
- Tornado in a Box cooldown reduced.
- Mega Flip Trap cooldown reduced.
- Mega Flip Trap unique reduce cooldown upgrade cooldown reduced.
- Mega Flip Trap trigger delay reduced.
- Snow Blower trigger delay, cooldown and freeze duration all reduced.
Orcs Must Die 3 Patch Notes – August 12, 2021
- Chinese Localization has been corrected.
Orcs Must Die 3 Patch Notes (Ver 1.03) – August 11, 2021
Bug Fixes(* = Reported by Community)
- Fixed issue where Saw blades would get stuck in enemy units and do constant damage over a short period of time.
- Arcane dragon’s projectile is no longer stopped by Boom Barrels
- Fixed issue where clients sometimes saw go breaks happen before they are supposed too
- Removed co-op nodes that have lightning flyers spawning in Warmage on Aqueducts
- Deep Freeze with increased ranged upgrade now shows VFX in narrow hallways
- Enemies now take the correct amout of impact damage when falling
- Scramble Constant Physical AOE Buff Aura looks the same from all distances
- Scramble Mode: Controller can now reroll debuffs and exit detail modes
- Scramble: Losing a scenario no longer adds the scenario score to the Total Score
- Snow Canon now drops target when out of range
- “Bank of Archers” now using their cool down.
- Snow Cannon acid upgrade that adds melting status effect for correct duration.
- Acid Geyser now applies status effect for correct amount of time.
- Fixed issue where some traps didn’t work when using Arabic language
- * Fixed issue where players could resell traps rapidly
- * Fixed issue where hosted games would be removed from games list if levels were changed
- * Fixed issue where Barricades Placed On Player Spawn Points In Endless Scenarios 3 and 6 Cause Player To Get Stuck
- * Overlord Bladestaff and normal Bladestaff now share quest tracking
- * Arcane Dragon Trap no longer bounces multiple times for Client
- * Broadsword text uses “infront” instead of “in front”
- * Swinging mace loading screen “dmamge”
- * Settings – Horizontal Inversion label missing
Polish/Visual Bugs
- Low Graphics Light Orc’s use correct material when gibbed
- Scramble help screen or screens added to the help carousel via options menu
- General UI Polish
- Added death FX to guardians
- Death VFX Polish for Low end settings
- Cragg when gibs now uses correct model
- UI – Difficulty UI updated
- Weapon – Alchemist Satchel VFX update
- Wisps now only have shields in Rift Lord difficulty
Balance Changes
- Bank of Archers price increased.
- The Bowling Boulder damage was doubled.
- The Bowling Boulder speed increased.
- Ceiling Laser damage reduced.
- Ceiling Laser fire damage upgrade reduced.
- Ceiling Laser collision area of lasers reduced.
- Guardian Archers damage and range increased.
- Tar Trap level upgrades slow amount reduced.
- Auto-Ballista cooldown and reset delay reduced.
- Arcane Dragon cost reduced.
- Arcane Dragon projectile lifetime increased to accommodate bouncing better.
- Double Barricade cost reduced.
- Confusion Flower fire speed increased.
- Confusion Flower projectile explodes faster.
- Decoy cost reduced.
- Flame Bracer primary damage AoE radius increased.
- Flame Bracer primary mana cost reduced.
- Broadsword secondary damage increased.
- Broadsword unique heal upgrade heal amount increased.
- Crossbow stun AoE radius increased.
- Crossbow stun projectile lifetime increased.
- Stone Staff stoned duration decreased.
- Wind Belt primary and secondary range increased.
- Lava Pots pour duration increased.
- Swinging Mace cooldown reduced.
- Elven Short Swords attack speed upgrade increased.
- Elven Short Swords secondary charge time reduced.
- Tornado in a Box cooldown reduced.
- Mega Flip Trap cooldown reduced.
- Mega Flip Trap unique reduce cooldown upgrade cooldown reduced.
- Mega Flip Trap trigger delay reduced.
- Snow Blower trigger delay, cooldown and freeze duration all reduced
Orcs Must Die 3 Patch Notes (Ver 1.02)
- Added general stability fixes.
- Fixed sporadic crashes on PS4.
- Fixed sporadic crashes on PC.
- Added performance improvements.
- Other minor bug fixes.
More Orcs Must Die 3 patch details are coming.