OpenTTD Update 12.1 Patch Notes – Nov 9, 2021

OpenTTD update 12.1 released on PC (Steam). According to the official OpenTTD patch notes, the latest update brings various tweaks and fixes.

Since the last patch, players are facing a number of problems with the game. Today’s OpenTTD patch 12.1 will fix a few of these issues.

Check out more details below.

OpenTTD Patch Notes – November 9, 2021

Feature: Button to toggle showing advanced signal types (#9617)
Change: Don’t show screenshot GUI in screenshots (#9674)
Change: Suppress panning in intro game, while user is interacting with the GUI (#9645)
Change: Draw rotor in cursor when dragging helicopters in depots (#9612)
Fix: Invalid memory access when loading a currency NewGRF (#9675)
Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673)
Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672)
Fix: Every 16th client never reconnects after server restart (#9666)
Fix #9643: Screenshots were always written as BMP files (#9644)
Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633)
Fix #9626: Incorrect loading of script saved data (#9629)
Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627)
Fix #9595: Always use plural forms of cargo for subsidy strings (#9619)
Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618)
Fix: Don’t use ‘server address’ string in server list when displaying an invite code (#9615)

Download free Animal Shelter update 12.1 for PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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