A new Nickelodeon All-Star Brawl update 1.11 is now rolling out on PS4, PS5(1.000.010), PC. According to the official Nickelodeon All-Star Brawl patch notes, the latest update added a new DLC character (Jenny “XJ-9” Wakeman) to the game. Apart from this, Nickelodeon All-Star Brawl patch 1.11 also includes a long list of balancing changes.
Advertisement
Since the last patch, players are experiencing problems with the game. Today’s Nickelodeon All-Star Brawl version 1.11 will fix a few of these issues.
Check out more details below.
Advertisement
Nickelodeon All-Star Brawl Patch 1.11 Notes – May 13, 2022
General
Jenny “XJ-9” Wakeman joins the battle as a DLC character!
Fixed a Toph bug that didn’t showed the Charged VFX
Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
Added reset position feature in Training.
Arcade timer is now cumulative instead of resetting every match.
Gallery images now can be cycled while viewing.
Balance
Universal
General
Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
All characters can now special-reverse their mid specials
Outer-limb hurtboxes are no longer grabbable
Stages
Sewers Slam
Camera & blastzone bounds tweaked to values used by legal stages
Aang
Down Light
Launch angle changed (45° → 300°)
Grounded knockback gain increased (75 → 95)
Grounded base stun increased (30 → 31)
Grounded stun gain increased (0 → 7)
Aerial knockback gain increased (37.5 → 65)
Aerial base stun decreased (30 → 24)
Aerial stun gain increased (0 → 6)
Toph
General
Increased run speed (21.4 → 23)
Increased floor acceleration (120 → 145)
Increased floor deceleration (200 → 240)
Mid Special
Reduced stage 2 charge time (35 frames → 30 frames)
Reduced stage 3 charge time (70 frames → 60 frames)
Increased stage 3 knockback gain (120 → 265)
Reduced stage 1 boulder speed to match stage 2 speed
Light Up
Startup reduced by 1 frame (6f → 5f)
Now actionable on frame 21
Light Down
Startup reduced by 2 frames (6f → 4f)
End lag reduced by 4 frames (35f → 31f)
Light Run
Startup reduced by 1 frame (6f → 5f)
Up Air Strong
Knockback gain increased (110 → 120)
Mid Air Strong
Increased damage (14 → 19)
Down special (grounded)
Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
Increased down special’s base knockback (100 → 140)
Added hip hitbox
Increased hitlag (8 → 18)
Ensured consistent 290° launch angle
April O’Neil
Down Strong
Damage reduced (15%/15%/15% → 9%/10%/12%)
Blockstun reduced (20/20/20 → 20/15/14)
Mid Air Strong
Startup increased by 4 frames
Up Air Strong
Reduced base knockback (180 → 100)
Increased knockback scaling (190 → 220)
Down Air Strong
Damage reduced (15%/15%/15% → 9%/10%/12%)
Blockstun reduced (20/20/20 → 20/15/14)
Startup increased by 3 frames
Mid Special
Capped damaged to 30%
Removed super armor
Startup decreased by 3 frames
Helga
Down Tilt
Fixed animation facing wrong direction sometimes
Mid Special
Can now cancel charge by pressing block
Can now charge indefinitely
Nigel
Down Special
Base knockback decreased (220 → 200)
Knockback growth decreased (240 → 300)
Up Aerial
Hitbox ends 1 frame earlier
Total length increased 5 frames (20f → 25f)
Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)
Shredder
Mid Aerial
Hitbox size decreased (3 → 2.7)
Hitbox repositioned to not be offset & match visuals