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    New World Update 1.2 Patch Notes (Winter Convergence Festival) – December 16, 2021

    New World update 1.2 (Winter Convergence Festival update) is now available to download on PC. According to the official New World patch notes, the latest New World December update includes the Winter Convergence Festival. The new winter event packed with quests, special activities, and more. Apart from this, today’s New World game patch 1.2 also includes a swathe of balance changes, quality of life updates, and an overhaul to New World’s end-game.

    Previously, a major update added a new Void Gauntlet weapon, allowing you to manipulate the powers of the Void to support your allies and debilitate your enemies with this magical DPS/support hybrid.

    Unfortunately, players are still experiencing several issues with the game. Today’s New World patch 1.2 will address a few of these errors.

    New World Patch 1.2 Notes – December 16, 2021

    NEW LIMITED TIME CONTENT

    WINTER CONVERGENCE FESTIVAL

    The holiday of the Winter Convergence has arrived in Aeternum! Marked by the appearance of increased snowfall and Northern Lights in the sky (ala Aurora Borealis) this is a time of duality and dichotomy as the Yeti, the Winter Wanderer, comes to the land. While in the settlements gifts are exchanged to mark the passing of the year, outside the safety of the walls there rages a wintry war between the positive forces of Winter (slumber, perseverance) championed by the Winter Wanderer’s positive side and the negative forces of Winter (death, stagnation) are championed by the Winter Wanderer negative side. The player takes on the cause of the Winter Wanderer to collect Winter Tokens from repeatable events across the island, able to turn them in to a Holiday Shop containing rare and cosmetic items. The Winter Wanderer’s positive aspect grows in power with each Token collected and turned in.

    Icy winds and the Winter Wanderer bring with them new armors, weapons, furnishings, skins, consumables, and a delightful “present gifting” emote; all themed off the wonderful Aeternum holiday of Winter Convergence!

    WINTER VILLAGES

    The Winter Wanderer has set up four villages to facilitate the joy and cheer of Winter Convergence! Visit these villages in Everfall, Monarch’s Bluffs, Weaver’s Fen, and Brightwood to meet the Winter Wanderer and carry out his holiday quests!

    WINTER CONVERGENCE ACTIVITIES
    • The Convergence Spirit -Celebrate the spirit of the season by giving a helping hand in decorating your favorite Settlement.
      • The Convergence Spirit is a special Town Project that allows players to complete special Town Project Quests to upgrade each Settlements Tree of Light for improved daily rewards!
    • Lost Present Recovery –Those dastardly Frigid Folk are spreading their mischief and stealing present across Aeternum.
      • Located throughout the world are Lost Presents to be recovered and turned in for Winter Tokens at the Winter Villages Holiday Huts.
    • Gleamite Collecting –Bright, glittering, gleaming Gleamite meteors of a multitude of color fall from the nights sky during this time of the year; as destructive as they are beautiful.
      • Gleamite Showers are a new random, dynamic event that occurs at night throughout Aeternum. Keep your eyes and ears open as you search for locations where the showers are most prevalent. Exchange the harvested crystals for Winter tokens at the Winter Village Holiday Huts. Happy hunting!

    ICE CAVES

    Ice Caves are appearing all over Aeternum due to the Winter Warrior’s desire for a Forever Winter. They are snowy and icy caves that the yeti uses to make snow fall. The rest of Aeternum will look like these Ice Caves if the onslaught of the Warrior is not stopped. These caves will remain behind after the event as scars on the land, sources of wintry magic that refuse to melt even if the Warrior is defeated.

    NEW CONTENT

    NEW QUESTS

    In addition to the new quest series offered by the Winter Wanderer for the Convergence Festival, there are also several new “side story” territory quests offered in Restless Shore and Mourningdale. This update also introduces a new quest series associated with Housing. After you’ve completed the Main Story Quest “Encroaching Corruption,” seek out Architect Giacomo Altoviti near your starting settlement to begin the quest series. Further quests with Giacomo Altoviti will be unlocked as you level up and progress your Territory Standing.

    NEW JOURNAL CATEGORIES

    New quest categories have been added to the Journal for “Epic Weapons and Armor” quests and for “Skill Progression” quests. This update is accompanied by new map pins for all quest types.

    NEW FEATURES

    EXPERTISE & GYPSUM SYSTEM

    Based on feedback on the High Water Mark system and our desire to have a compelling and diverse end game, we’ve made some major updates to the end game. We’ve added a new resource called Gypsum that can be acquired each day by doing a variety of activities (open world named bosses, expedition bosses, outpost rush, arenas, corrupted breaches, etc.). Each activity rewards a different type of Gypsum that can be crafted into a Gypsum Orb. These Orbs can then be crafted into Gypsum Casts of any weapon, armor or trinket type. Opening a Gypsum Cast will guarantee an expertise bump and gear of that type.

    We’ve also renamed High Water Mark to Expertise and now display the current Expertise level of each slot on your avatar in the inventory, so players can easily track their progress. We also show a level up banner anytime your Expertise level increases.

    Lastly we’ve added 2 new end game POIs were players can challenge themselves with difficult content and try to progress their Expertise with level 66 enemies and elite chests. Both Malevolence in Edengrove and the Imperial Palace/North Dynasty Shrine have been up-leveled to 66.

    TRADE SKILL APTITUDE

    We want to continue rewarding the efforts you make to craft items for yourself, your friends, or to make a buck on the Trading Post, so we have introduced Trade Skill Aptitude!

    • Upon reaching level 200 in a Trade Skill, the Leveling Circle will update to show 3 markers equidistant from each other on the circle.

    Earning Trade Skill XP will begin progressing you again, and when you reach one of these markers, you will be awarded with a container of useful items that are (mostly) trade skill relevant, such as Craft Mods, special ingredients, and even schematics and recipes!

    • Each subsequent marker awards a more spectacular container with more rewards than the one before.
    • Gaining enough XP to go all the way around the circle will increment the Aptitude Counter by 1. This counter will keep counting so you can keep track of how many times you’ve wrapped your progression around the top level.
    • New World December update also introduced a new type of reward with this system: Equipment Patterns.
      • Equipment Patterns are Crafting Artifacts that enable you to craft a guaranteed Gear Score 600 item that has a specific appearance.
      • Patterns require a significant amount of powerful crafting resources to create, but guarantee a GS 600 item.
      • Patterns still roll perks and players have the normal amount of control over their outcome with Craft Mods and Azoth.
      • Equipment Patterns have a small chance to drop from Arcana, Weaponsmithing, Armoring, and Engineering Aptitude Reward Caches.

    PVP BALANCE CHANGES

    Due to an issue in our initial PvP damage formula that caused lower gear to be more beneficial in damage mitigation, we have updated our formula. We look forward to hearing your feedback on this update.

    • PvP damage formula update
      • We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.
      • To adjust for the difference in armor mitigation we increased the damage low level players do to higher level players and reduced the damage the higher level players do to lower level players.
    • Crit damage application
      • Critical damage bonuses from masteries or perks are now applied additively instead of multiplicatively. On average, this will reduce the extra damage they provide by a small percentage.
    • Buffer Windows: A general consistency pass has been done across all weapons to adjust the buffering windows for dodges, abilities and basic attacks. The updated buffer windows starts when the first frame of the attack that would deal damage or on the first casting frame in the case of abilities that do not deal damage.

    END GAME UPDATE

    • We renamed High Water Mark to Expertise and now display Expertise values in the UI.
      • Each slot on the character model in the inventory will now display what the current Expertise level of that slot is.
      • An average Expertise value is also shown above average Gear Score on the inventory character model.
      • Players will get a level up banner whenever they increase their Expertise.
    • We’ve added a new resource called Gypsum that can be acquired each day by doing a variety of activities (open world named bosses, Expedition bosses, Outpost Rush, Arenas, Corrupted Breaches, etc.). Each activity rewards a different type of Gypsum that can be crafted into a Gypsum Orb. These Orbs can then be crafted into Gypsum Casts of any weapon, armor or trinket type. Opening a Gypsum Cast will guarantee an expertise bump and gear of that type.
      • Obsidian Gypsum – defeating level 60+ open world named bosses, typically found in Elite Landmark.
      • Sapphire Gypsum – defeating the final bosses of The Lazarus Instrumentality and Garden of Genesis.
      • Ruby Gypsum – found in Outpost Rush Caches.
      • Emerald Gypsum – found in Trade Skill Aptitude Reward Containers.
      • Citrine Gypsum – found in Arena Caches.
      • Amethyst Gypsum – found in Breach Caches.
      • Topaz Gypsum – found on hostile creatures Level 55+, but only after consuming a special Attunement Potion that can be crafted at a Tier 5 Camp. Craft the potion, drink it, and start defeating Level 55+ hostile creatures anywhere in the world to find them. This potion can only be crafted once per week!
      • Diamond Gypsum – found only during major events in Aeternum. For the Winter Convergence Festival, level 60 players can earn this rare Diamond Gypsum the first 3 Trees of Light they interact with in settlements during the event.
    • Introduced a Kiln station in all end game zones that allows players to craft Gypsum Orbs from the various types of Gypsum.

    Tuned down the general chances of getting an Expertise bump to compensate for the guaranteed bumps that were added with Gypsum. Elite chest odds were reduced a little and open world bosses were reduced a lot. Expedition Bosses remain the same.

    • Adjusted the potential range of an Expertise increase based on the Expertise level. In general, the ranges stay slightly wider for further up the progression range, which translates into less overall “increase moments” required to reach the cap (so on average most people will get there with fewer bumps required).
    • Increased the rewards for Expeditions
      • In addition to gypsum drops, each expedition boss will guarantee a random Expertise bump (note Arena bosses also guarantee a bump).
      • Fixed all chests in Lazarus and Garden of Genesis so they have a chance to provide end game Expertise bumps.
      • Added Timeless Shards to Expeditions (see below for details).
    • Introduced Timeless Shards – a new crafting ingredient that can be used to guarantee specific stats on weapons and armor.
      • A Timeless Shard is a Crafting Artifact that enables the player to craft an item with a specific Attribute Bonus on it while still being able to use a Craft Mod to guarantee a perk.
      • Timeless Shards are guaranteed to drop from Expedition Bosses and have a chance to drop from Elite Chests in Expeditions and Elite points of interest (POIs)
    • Adjusted 2 POIs to become end-game content
      • The Malevolence Elite POI in Edengrove was upleveled to level 66 content and now has 6 Elite chests that can all provide end game Expertise bumps.
      • The Imperial Palace & North Dynasty Shrine Elite POIs in Ebonscale reach were upleveled to level 66 content and how have 8 Elite chests that can all provide end game Expertise bumps
    • Increased the level of end game Corrupted Breaches to 66.

    Made a number of adjustments in the end game difficulty to compensate for some accidental overtuning we did in the November patch. Our goal is to find a middle ground between the end game content being too easy before November and the overtuned HP sponges we had afterwards.

      • Myrkgard Difficulty Adjustments – reduced the difficulty of Corrupted Acolytes, Cooks, Priests, Ogres, and Commanders.
        • Added an Elite Chest to Upper Harrow in Myrkgard, near the named Commander “Archos Imperator”.
      • Ebonscale Reach Adjustments – reduced the difficulty a variety of named AI in the open world, including: Alligators, Boars, Bears, and Withered Grunts.
      • Imperial Palace / North Palace Shrine Difficulty Adjustments – reduced the difficulty of the named Bear, Corrupted Tigers, Dynasty Spearmen, Dynasty Summoners, and Dynasty Warriors.
        • Relocated Daisy the Dancing Bear.
        • Renamed and moved Morgolf.
        • The “Forbidden Ritual” POI has been discontinued and replaced with a Fast Travel option.
        • Several Elite chests were moved into the final boss encounters of Imperial Palace and North Palace Shrine.
      • Scorpius Difficulty Adjustments – reduced the difficulty of the Elite Tendrils and Hellmouths, and the named Corrupted Heavy.
      • Ambusti Superior / Inferior POIs – replaced 2 Large Supply Chests with Elite Chests
        • Additional Corrupted Musketeers were added to both POIs.
      • Deadman’s Cove POI – reduced the difficulty of the named ghost.
      • Brightwood Isle POI – reduced the difficulty of the 2 named ghosts.
      • Periville POI – reduced the difficulty of the named alligator, ghost, and undead hunter.
      • Mangled Heights POI – reduced the difficulty of the named Corrupted elk and Corrupted acolytes.
      • Eridanus POI – reduced the difficulty of dryad shamans.
      • Caminus – moved an existing Elite chest into the boss encounter with Caminus Gate Lord.
      • Svikin’s Stand – reduced the difficulty of the two named acolytes and the named workman.
      • Eternal Pool POI – reduced the difficulty of dryad shamans.
        • Also added a new platform, stairs, and walls so that Viridulon the Rootbound can navigate to players outside of combat area.

    WORLD EXPERIENCE

    QUESTS

    • Improvements added to Main Story Quests:
      • “Destiny Unearthed” has received a solo-able option.
      • “The Nose Knows” has improved level design, and new tasks associated with actually acquiring the “ingredients” for Bear repellant.
      • “Triumphant Return” now requires players to extinguish fires in Fort Alazar before rescuing Rima.
    • Added supplemental Territory Quests:
      • 16 new quests added to Mourningdale.
      • 13 new quests added to Restless Shore.
    • New “Housing” Quests
      • 7 new quests added that are unlocked as players progress in their Territory Standing. These quests allow players to assist an idealistic architect as he undertakes a bold mission to construct new houses out in the wilds of Aeternum. The architect will extol the virtues of Home Ownership and reward players with new furniture and decor.
      • Seek out Giacomo Altovoli in the Settlement in First Light, Everfall, Monarch’s Bluffs, or Windsward to get started (completion of “Encroaching Corruption” required)

    NOTABLE FIXES

    • Added more info to tell players that PvP Faction Mission player kills don’t reset on death.
    • Addressed a bug where killing Corrupted Tendril AI did not progress the “Adiana’s Fountain” quest.
    • Removed many Elite Quest Prereqs for level 40 Weapons & Armor Quests.
    • Added better displays for the Spirit shrine icons on the map like other POIs in the world.
    • Quest marker for “Visions of Invaders” is now shown on the Map.
    • Fixed issues where certain Mourningdale NPCs didn’t have Map markers for quest acceptance and turn-in.
    • Fixed issues with

      players farming Captain Thorpe after clipping through Myrkgard Cathedral.

    • Fixed issues where p

      layers were able to clip through the walls of the attacker War camps.

    COMBAT & AI

    COMBAT

    Due to an issue in our initial PvP damage formula that caused lower gear to be more beneficial in damage mitigation, we have updated our formula. We look forward to hearing your feedback on these changes.

    • PVP damage formula update
      • Adjusted the way armor mitigation was calculated to use enemies’ gear score value instead of your average gear score.
      • To adjust for the difference in armor mitigation we increased damage low level players do to higher level players, and reduced the damage that higher level players due to lower level players.
    • Crit damage application
      • Critical damage bonuses from masteries or perks are now applied additively instead of multiplicatively. On average, this will reduce the extra damage they provide by 3-5%.
    • Buffer Windows

    A general consistency pass has been done across all weapons to adjust the buffering windows for dodges, abilities and basic attacks. The updated buffer windows starts on the first frame of the attack that would deal damage or on the first casting frame in the case of abilities that do not deal damage.

    DODGE

    • Addressed a bug where you could repeatedly dodge while in the exhausted state if you weren’t pressing any directional inputs.
    • Abilities which previously only prevented dodging (such as Ice Shower) have been updated so that they now also prevent jumping.

    NAVIGATION

    • Crouch and prone can no longer be toggled while holding the block button.
    • Addressed a bug where traversing with Auto-Run and Auto-Traverse had a slight movement pause.
    • Fixed an issue with character leg animations when sheathing staff weapons.
    • Addressed a bug where weapons to sometimes not equip properly when players quickly switched between crouch/stand into prone.
    • Addressed a bug where players could clip through outcropping collision by using certain abilities while prone.
    • Addressed a bug where players could desync their unsheathed weapon by repeatedly using prone and dodge commands.

    PERKS

    • Exhilarate (Gem Perk)
      • Updated description to clarify that the damage bonus applies when the gem owner’s health is below the specified percentage rather than their target.
    • Retaliate (Gem Perk)
      • Updated description to clarify that the effect provided by this perk only lasts for a specific number of hits.
      • Added a status effect icon that will appear while the effect is active.
      • Also increased the number of hits player can perform while retaliate is active from 1 to 3.
    • Keen Berserk: Addressed a bug where the perk tooltip was displaying inaccurate HP percentages.
    • Additional perks added:
      • Logging Efficiency – Logging speed increased by 5% – 25%
      • Mining Efficiency – Mining speed increased by 5% – 25%
      • Skinning Efficiency – Skinning speed increased by 5% – 25%
      • Harvesting Efficiency – Harvesting speed increased by 5% – 25%
      • Plagued Crits – Critical strikes against targets below 50% health inflict Disease for 6s, reducing the healing effectiveness of the target by 10% – 25%.
      • Plagued Strikes – Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% – 25%.
      • Thwarting Counter – Deal 5% – 15% additional damage against targets with active Grit. (Melee weapons only)
      • Thwarting Strikes – Deal 3% – 12% additional damage while you have active Grit.
      • Trenchant Strikes – Fully charged heavy attacks deal 3% – 15% additional damage. (Melee weapons only)
      • Trenchant Crits – Fully charged heavy attacks deal 5% – 20% additional Crit damage.
      • Trenchant Rend – Fully charged heavy attacks apply rend for 7s, reducing target’s absorption by 4% – 15%. (12s cooldown)
      • Trenchant Recovery – Fully charged heavy attacks heals the player for 10% – 30% of the damage dealt.
      • Physical Aversion – You take 2% – 4% less damage from ranged physical light and heavy attacks.
      • Elemental Aversion – You take 2% – 4% less damage from ranged elemental light and heavy attacks.

    OUTPOST RUSH

    • Initial spawn areas now have barriers preventing enemies from entering.
    • Fixed a crash that could occur when exiting Outpost Rush.

    MISCELLANEOUS

    • Using a consumable will now cancel aiming.
    • Weapon mastery descriptions: Adjusted some naming conventions and fixed multiple grammatical errors in our descriptions.
    • Addressed a bug where players could drop below 0 mana.

    WEAPONS

    RAPIER
    • Tondo: Fixed a typo in the description.
    • Fleche: Updated how this ability interacts with gravity to prevent it from being used to traverse up steep inclines.
    • Heavy Attack: Slightly reduced recovery time.
    • Swiftness: Addressed a bug where the haste granted by this passive ability was applying at a shortened duration with each use.
    FIRE STAFF
    • Burnout: Updated how this ability interacts with gravity to prevent it from being used to traverse up steep inclines.
    • Meteor Shower: Fixed an issue that allowed this skill to deal damage to targets through Fort Gates and War Camp gates.
    • Watch It Burn: Fixed an issue that prevented this passive ability from functioning.
    WAR HAMMER
    • Charge: Updated how this ability interacts with gravity to prevent it from being used to traverse up steep inclines.
    • Path of Destiny: Reduced hit stun from 1s to .33s.
    BOW
    • Rain of Arrows:
      • Fixed an issue that allowed this skill to deal damage to targets through Fort Gates and War Camp gates.
      • The bleeding effect from Rain of Arrows can no longer be stacked by multiple players using the ability on the same target. This change was made to keep the ability consistent with other AoE skills that can be stacked on top of each other.
    • Penetrating Shot:
      • Blood Soaked Arrow: Fixed an issue that caused this upgrade to increased damage with each hit instead of after each hit.
    • Surprise Attack: Updated description of this passive ability to specify that its effect is per target.

    Improved all Aim Down Sights transitions between abilities and primary shot. This also addresses an issue that prevented Penetrating Shot and Poison Shot from being canceled after exiting the shots.

    • Mark upgrade: Addressed a bug where the damage increase would not cap, it will now cap at 30% damage increase against enemy with debuff.
    HATCHET
    • Aimed Throw: Increased recovery before being able to cancel out from the first .1s of the attack to the first .45s of the attack
    • Heavy Attack: Reduced recovery time by .15 seconds.
    MUSKET
    • Addressed a bug where the musket would reload slower when stamina was depleted.
    • Addressed a bug where the player’s back warped unnaturally while sheathing the musket in the prone position.
    • Addressed a bug where the shoot animation could be skipped, which unintentionally increased the Musket’s rate of fire.
    • Fixed an issue that caused Musket charged shots to not be expended while firing from the crouched position.
    LIFE STAFF
    • Splash of Light:
      • Purify: Updated description to specify that the target must be healed for debuffs to be removed.
    • Beacon: Addressed a bug where the healing buff would persist on the caster after leaving the circle.
    ICE GAUNTLET
    • Ice Pylon:
      • Pylon Dodge: Updated tooltip to better describe the functionality.
    • Ultimate Chill
      • Updated Ultimate Chill’s status bar debuff tooltip to be consistent with the Weapon Mastery tooltip.
      • Fixed an issue that caused Ultimate Chill status effect icon to appear to stack.
    • Blocking Stamina: Fixed an issue that allowed this passive ability to give stamina when the player was out of mana.
    • Heavy Freeze: Updated the description to more accurately describe the cooldown.
    • Ice Tomb: Increased Ice Tomb health from 50% to 75% of casters health.
    • Entombed Burst: Reduced mana cost from 20 mana to 10 mana.
    SWORD AND SHIELD
    • Heavy Attack: Reduced recovery time by .15s.
    GREAT AXE

    Enduring Strike: The Grit windows for attacks empowered by this passive ability have had a consistency pass to make sure that they only last until the end of the strike windows.

    • Blood Lust: Updated description to clarify the correct effective range of 15m.
    • Light attacks and non fully charged heavy attack: Reduced homing range detection from 4.5 meters to 3.5 meters.
    • Base Crit Damage: Reduced from 40% to 30%.
    • Bloodlust: Haste bonus reduced from 30% to 20%.
    • Reap: Damage on initial pull reduced from 110% weapon damage to 70% weapon damage.
    VOID GAUNTLET
    • Putrefying Scream Perk:
      • Reduced the max percentage it could scale up to from 50% to 30%.
    • Voidcaller:
      • Addressed a bug where Voidcaller passive could trigger with regular basic attacks.
      • Addressed a bug where the Voidcaller cooldown would reset when swapping weapons.
    • Glimpse of the Void: Addressed a bug where the Glimpse of the Void cooldown would reset when swapping weapons.
    • Orb of Decay:
      • Detonating Orb: Addressed a bug where Detonating Orb could trigger backstabs.
    SPEAR
    • Increased hit-shape size and attack homing on all thrust attacks.
    • Skewer: Increased lunge distance by 50%.
    • Perforate: Increased rotation speed during the ability.
    • Strong Conditioning:
      • Addressed a bug where the Strong Conditioning buff could be canceled by using a Honing Stone.
      • Strong Conditioning no longer shows a text pop-up when triggered.

    AI

    GENERAL AI

    • Abominations
      • Fixed an issue with bite and swipe attacks on larger, scaled Abominations that made them miss.
    • Ancient Guardian Mage
      • Addressed a bug where the Mage’s Rolling Spell to sometimes hit behind the mage.
    • Ancient Guardian Reaver
      • Fixed an issue that could cause the Reaver to die at the end of his retreating state.
    • Big Cats
      • Addressed a bug where cat-type AI to not respect level disparity for perception.
    • Brutes
      • Removed the “Gravity Vortex” ability from the Outpost Rush Corrupted Ogre.
      • Fixed an issue preventing Outpost Rush Corrupted Ogres from being staggered.
      • Fixed an issue preventing Invasion Brutes from being staggered.
    • Dynasty Musketeer
      • Addressed a bug where the Musketeer to sometimes choose retreat positions that required them to run long distances to a position that is nearby.
    • Entropy
      • Fixed an issue preventing Entropy from being gathered.
    • Heavy
      • Addressed a bug where Heavy AI characters to not properly play their stagger animation.
    • Spring Stag
      • The Spring Stag has cleaned up its diet and will no longer drop motes while it moves.

    EXPEDITION AI

    • General Expedition AI
      • Fixed a rare issue that allowed Boss enemies to prematurely use their group wipe ability to kill all players.
    • Amrine Excavation
      • Simon Grey
        • Fixed a rare issue allowing Simon’s Consume ability to deal damage to himself.
    • The Depths
      • Addressed a bug where AI to get stuck in the retreating state in The Depths.
      • Archdeacon Azamela
        • Fixed an issue that rarely allowed the Archdeacon to see and target players outside of his room.
      • Captain Thorpe
        • Darkness Calls fire ring will now apply a single tick of damage and burn when players run into it.
        • Fire Charge will now more rapidly apply 3 stacks of Burn.
        • Burn is now capped at 3 stacks (down from 5).
    • Dynasty Shipyard
      • Isabella’s Tigers
        • Addressed a bug where Isabella’s cannons to not properly deal damage on impact.
        • Addressed a bug where Isabella’s wave beam attack to hit players twice.
        • Increased the aggro radius for Isabella’s Musketeers so that they always target a player.
      • Empress Taiying
        • The Empress will now dash to players who are far away.
        • Fixed several issues that allowed the Empress to accidentally kill players who were in Death’s Door.
        • Fixed an issue allowing the Empress’s Corruption Wave to hit a player twice if they were standing between two waves of corruption.
    • Lazarus Instrumentality
      • Demos
        • Fixed an issue that could cause Demos’ lunging spear attack to miss players in melee range.
      • Cilla
        • Addressed a bug where Cilla’s Arcane Wave attack to hit players twice.
        • Addressed a bug where Cilla’s Arcane Snares to execute players who were in Death’s Door.
        • Addressed a bug where Cilla’s Arcane Bomb spell to continue casting after she is dead.
          • Note: There is still another issue that allows this to happen and we’re continuing to look into solutions.

    AI AFFIXES

    • Adjusted Slicer
      • Decreased spawn rate from 1 slicer every 5 seconds to 1 slicer every 10 seconds.
      • Increased duration from 10 seconds to 20 seconds
      • Fixed issue where standing on top of the slicer would not continue to apply damage

    ECONOMY, PROGRESSION, & LOOT

    TRADE SKILL APTITUDE

    We want to continue rewarding the efforts you make to craft items for yourself, your friends, or to make some coin on the Trading Post, so we have introduced Trade Skill Aptitude.

    • Upon reaching level 200 in a Trade Skill, the leveling circle in the UI will update to show 3 markers equidistant from each other on the circle.

    Earning Trade Skill XP will begin progressing you again, and when you reach one of these markers, you will be awarded with a container of useful items that are (mostly) trade skill relevant, such as Craft Mods, special ingredients, and even schematics and recipes!

    • Each subsequent marker awards a more spectacular container with more rewards than the one before.
    • Gaining enough XP to go all the way around the circle will increment the Aptitude Counter by 1. This counter will keep counting so you can keep track of how many times you’ve wrapped your progression around the top level.
    • We have also introduced a new type of reward with this system: Equipment Patterns.
      • Equipment Patterns are Crafting Artifacts that enable you to craft a guaranteed Gear Score 600 item that has a specific appearance.
      • Patterns require a significant amount of powerful crafting resources to create, but guarantee a GS 600 item.
      • Patterns still roll perks and players have the normal amount of control over their outcome with Craft Mods and Azoth.
      • Equipment Patterns have a small chance to drop from Arcana, Weaponsmithing, Armoring, and Engineering Aptitude Reward Caches.

    REFINING

    • Added refining recipes that let you refine 250 of a T5 raw ore, wood, fiber, or rawhide into 1 legendary material. For instance, you can now convert 250 Orichalcum Ore into 1 Tolvium.
    • Orichalcum Ingots can now be crafted with Platinum as well as Starmetal.

    LOOT

    • There are a number of Knights in the game that have valuable named items for level 20-25 players. Seek them out and take their treasures from them!
    • The Gash Named Ring previously had the incorrect gem slotted into it (a weapon gem), it now correctly has an armor gem in it.
    • Added Tier 5 Amulet, Ring, and Earring drops that randomly roll all stats and gear score to all Level 60+ content. Previously, there were only named trinkets dropping at this tier, so this should accelerate Trinket Expertise, as well.
    • Faction shields no longer have a damage perk on them (Enchanted). Round shields now have Refreshing Ward, Kite Shields have Keenly Fortified, and Tower Shields now have Hated.
    • The “Moonless Night” void gauntlet was renamed to “Wine Dark Night”
    • The Primordial weapon set was previously missing a Tower Shield and Ice gauntlet. These have been added and drop from the same activities as other Primordial weapons.
    • Boots of Channeled Energy previously had an incorrect perk (Siphoning). This perk is only available on weapons and has been swapped out for Afflicted.
    • The Unhallowed Soul of Myrkgard Named AI erroneously did not have any have any drops. It now drops 3 named items, a spear, a life staff, and an amulet.
    • More feminine armor appearances have been added to the game as world drops.

    CRAFTING

    • We removed corrupted shards and lodestone as required ingredients to craft Arena Keys, and added 5 runestone. We did this to make Arena keys not compete for the same resources as Expedition keys.

    FISHING

    • Madtom Fish now breaks down into Madtom Toxins which can be used in alchemy (with a chance of fish oil on breakdown).

    A number of fishing armor items are now eligible to be bought and sold on the trading post. These are all items that a player could potentially not get during fishing quests as the reward boxes sometimes roll 1 piece out of 2 or 3 at random. This update ensures that all players have access to all pieces of armor to complete every set, if they wish.

    NOTABLE BUG FIXES

    • The token and coin cost of the Tier 2 Faction Health and Mana Potions for Syndicate now match the other factions: 50 & 30 tokens respectively instead of 100.
    • War previously did not drop a War Void Gauntlet. A Void Gauntlet has been added in as a possible reward.
    • Fixed an issue that was causing Void Gauntlets to not naturally roll their ability-specific bonuses when dropped and crafted.
    • Fixed an issue that was causing chests in Lazarus Instrumentality and Garden of Genesis to not respect the Gear Score value of the Expedition.
    • Fixed an issue that was causing the Outpost Rush end-of-game overview to display 0 for all assists.
    • Fixed a display issue with Outpost Rush compass icons that could cause them to disappear, which should also address some other compass-related issues.
    • Addressed a bug where Trading Post purchase taxes to go to the settlement at which an item was listed for sale instead of the settlement where it was purchased.
    • Fixed an issue that was causing the Nothingness Void Gauntlet to require Eternal Ice instead of an Empty Heart to be crafted.

    Fixed an issue preventing forms of tallow from being used as a crafting mod when crafting items. (The relevant perks are: Accuracy, Mortal Refreshment, and Refreshing Toast).

    UX, UI, & SOCIAL

    UPDATED LOADING SCREEN SYSTEM

    • Adjusted system so that it loads in different screens depending on where the player is loading into.
    • Added tips to the loading screens, which will be a mix of general tips and tips specific to your destination.

    UPDATED SOCIAL AND NAVBAR UI

    • Updated the art and layout of the menu for improved readability.
    • Updated notification numbers to be more noticeable.
    • Added room for social panel and made it more readable.

    NOTABLE FIXES

    • Improved logic of Azoth cap warning so that it only occurs at certain thresholds, to avoid notification spam.
    • Fixed a number of issues with the compass that should make it more reliable when switching game modes.
    • Fixed the icons for town project crafting. They now show the town project blue icon not the standard yellow quest icon.
    • We now only show the message stating that you can not damage other players when not PvP flagged once. These messages got annoying doing PvE content with other faction members.

    Added audio to a bunch of UI actions to help provide feedback the action was successful – repairing gear, entering housing sub menus, changing sub menus in the company section, expanding/collapsing lists in crafting stations, from filter boxes, and when changing chat feeds.

    • Fixed an issue that was causing pings within some Expeditions to display underground.
    • Added ambient audio to various crafting and refining stations.
    • Added better support for multi-monitor setups.
    • Fixed a rare issue that caused the game to incorrectly salvaged a random item of the type your cursor was over when rapidly salvaging items.
    • Fixed an issue that sometimes caused players to stop receiving banner notification for friend, group, and company invites.
    • Gave players more descriptive options when reporting abusive chat. Now players can choose between abusive text or voice chat.

    WINTER CONVERGENCE

    • Each day, the first three interactions with the Tree of Light in settlements will grant presents that will also grant a lockbox with a gift of appreciation for participating in the festivities!
    • Daily interactions with the Tree of Light have the rare chance to drop event weapon and armor patterns as rewards.
      • As with any openable container, luck does not apply here.

    New World DECEMBER END GAME UPDATE

    • Introduced a new type of Gypsum. Diamond Gypsum can only be found during certain events in Aeternum. During the Winter Convergence Festival, level 60 players will earn this Gypsum when interacting with their first 3 Trees of Light each day.
      • Our goal is to give players even more options to progress their Expertise, as well as improve the rewards of the Winter and future events
    • Reduced the cost of crafting a Gypsum Orb from 100 coin to 2.5, and Gypsum Cast from 475 coin to 5. We decided there was no need to add another coin expense for our level 60 players, but kept a minimal amount so end game territory owners can earn a little more tax income.
    • Reduced cooldown on Topaz Gypsum Attunement Potion from weekly down to daily, which means players will now be able to earn enough Topaz Gypsum to craft an orb each day. We also reduced the crafting ingredients to make it less difficult to craft and increased the drop rate of Topaz Gypsum when the potion is in effect.
    • Reduced Gypsum earn cooldown timers from 22hrs to 18hrs just to give a little more leeway to people’s play schedules.
    • Adjusted the way Expertise bumps work so there is a minimum, as well as a maximum. The minimum is set to 2, and maximum starts at 5 and ramps down to 2. Our goal is to average around 35 bumps required to get from min to max Expertise.

    Gypsum is now rewarded for completing an event, rather than given in the reward cache from the event. A few activities such as Outpost Rush, Corrupted Breaches, Arenas, and Aptitude granted Gypsum in the reward cache in the PTR. This leads to hoarding and uncertainty if using a cache is past the cooldown timer. This change should resolve both of those concerns.

    COMBAT

    PERKS

    • New Perks
      • Logging Efficiency – Logging speed increased by 5% – 25%
      • Mining Efficiency – Mining speed increased by 5% – 25%
      • Skinning Efficiency – Skinning speed increased by 5% – 25%
      • Harvesting Efficiency – Harvesting speed increased by 5% – 25%
      • Plagued Crits – Critical strikes against target below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 10% – 25%. (Can’t trigger more than once per attack)
      • Plagued Strikes – Melee weapon heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10% – 25%. (Can’t trigger more than once per attack)
      • Thwarting Counter – Melee Weapons Deal 5% – 15% additional damage against targets with active grit.
      • Trenchant Recovery – Fully charged heavy attacks heals the player for 10% – 30% of the damage dealt. (Can’t trigger more than once per attack).
    • Perk Bug Fixes:
      • Fix for Rogue perk to no longer increase crit damage on standard crits. It will now apply to backstabs only.

    OUTPOST RUSH

    • Addressed a bug where grouped players would incorrectly earn assist credit for kills they didn’t contribute to.

    WEAPONS

    BOW
    • Fixed inconsistent camera behaviors when exiting Poison Shot and Penetrating Shot with hotkey.
    • Fixed inconsistencies with Bow ADS & AOE abilities canceling into other Bow abilities.
    ICE GAUNTLET
    • Fixed an issue with Healing Tomb perk not healing when exiting early with RMB.
    SPEAR
    • Fixed an issue that caused players to enter a locked state if Spear Javelin was activated when entering Prone.

    NAVIGATION

    • Fixed an issue that was blocking player from canceling attacks to enter navigation until animations completed.

    UX, UI, & SOCIAL

    • We now provide information on the maximum number of unique items a player can hold in their inventory

    GENERAL BUG FIXES AND UPDATES

    • Fixed a bug causing the player to occasionally get moved on top of lost presents they are looting.
    • Adjusted the logic on Lost Presents to improve the gathering experience.
    • Decreased the level 65 Winter Warrior Yeti from Elite Boss to the Elite difficulty tag.
    • Adjusted stats on the Winter Warrior to be less punishing to solo players.
    • Resolved an issue where players could interact with the gift pile in settlements without limit for reputation.
    • Addressed a bug where killing Corrupted Tendril AI did not progress the “Adiana’s Fountain” quest.
    • Fixes for multiple unobtainable presents in First Light, Windsward, and Everfall territories.
    • Fixed issue where the “Insuring the Investment” quest did not progress with “Defense Against the Withered” journal entry.
    • Resolved an issue where players could spawn into the Winter Tree after Invasion ends in the Settlements.
    • Fixed issue where Hapless Howe was buried in snow in Windsward.
    • Addressed a bug where Winter Convergence was referenced as “Winterfest” in log-in screen.
    • Addressed a bug where “A Fine Meal” refers to Recovery Foods as Health Recovery and could cause confusion in the Campfire menu.
    • Addressed a bug where the Mangled Heights POI was missing a majority of its collision.
    • Addressed a bug where players could clip through the walls of the War Camps.

    Addressed a bug where players were blocked from the solo option of Destiny Unearthed if they reset Destiny Unearthed after completing Forging the Heartgem.

    • Updated visuals/layout of the POI Bullrush Wash.
    • Addressed and issue where Gleamite spawners had a chance to spawn immediately
    • Addressed a bug where upgrading The Tree of Light could push a territory above the level cap.
    • Addressed a bug where Upgrading the Tree of Light increased the towns upkeep.
    • Addressed a bug where encounters would show the abandoning UI notification if a grace period was not set properly.
    • Addressed a bug where Territory Quest markers were not displaying the right type of marker.
    • Addressed a bug where equipped camp skins were not persisting after re-login and may have prevented players from being able to place camp sites.
    • Addressed a bug where particular camp skins could be placed in tight pathways and block AI which would destroy itself.
    • Updated Winter Convergence Quest level listings.
    • Updated task text on “Old Stone Remembers” to indicate weapon use.
    • Addressed a bug where Cutlass Keys’ spawned the wrong number of lost presents.
    • Addressed a bug where players were able to leave the Outpost rush starting zone early.
    • Addressed a bug where the recommended level for the “Into the Breaches” quest is significantly lower than the level of the encountered AIs.
    • Addressed a bug where after accepting “Grasping at Shadows” the player needed to leave the POI before being able to complete the first objective.
    • Addressed a bug where audio could be interfered with if multiple Gleamite chunks are in the same area.
    • Addressed a bug where applying certain Camp Skins could block the player from placing the camp.
    • Addressed a bug where players could obtain more tuning orbs when resetting the quest “Destiny Unearthed” from the journal.
    • Addressed a bug where the journal listed a blank third objective during a Winter Warrior quest.
    • Addressed a bug where the quest marker for “Visions of Invaders” is not shown on the Map.
    • Addressed a bug where Boss AI could sometimes prematurely use their victory wipe behavior in Expeditions.
    • Addressed a bug where House Ownership UI persisted on Housing Lost during a rollback.
    • Addressed a bug where Thorpe referred to his previous rank when fighting him in the Depths.
    • Updated level pre-reqs for Mourningdale supplemental quests for a smoother transition.
    • Addressed a bug where players are able to enter a state where they are unaffected by gravity and can clip through collision after petting an animal and attempting to recall to inn.
    • Addressed a bug where some Artifact Ice Gauntlets to display their names incorrectly.
    • Unhallowed Soul Of Myrkgard previously did not drop any named items. It has been given a Spear, Amulet, and Life Staff to drop.
    • Addressed a bug where some players to get stuck in a blurry screen after exiting a crafting station.

    Fixed a bug that was causing all trading post taxes to being paid to the settlement at which a contract is listed. Now, trading post listing taxes are paid to the settlement at which a contract is listed, and sales taxes are paid to the settlement at which a contract is fulfilled.

    • Fixed Lifestyle buffs not being reflected in Crafting UI.
    • Fixed faction bonuses not decreasing trading tax in Everfall.
    • Fixed a bug that was causing harvesting speed territory standing bonuses to improve yield instead of speed.
    • Fixed a bug causing Marks of Fortune to appear incorrectly in the Bundles tab of the in-game store.
    • Fixed a bug causing chests to get into a looted state when players did not finish gathering them.

    Removed corrupted shards and lodestone as necessary components for crafting Arena Keys and added 5 runestone to their recipe. We did this to make Arena Keys not fight for the same resources as Expedition Keys.

    Download free New World game update 1.2 for PC.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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