Patch Notes

Naraka Bladepoint Patch Notes (New Update Today) – OFFICIAL


A new Naraka Bladepoint update is now available on PC and PS5. According to the official Naraka patch notes, the latest update resolves issues related to client and server crashes, lag, and more. Apart from this, today’s Naraka Bladepoint patch also includes various network improvements.

Currently, Naraka servers are down. You can check the Naraka Bladepoint server status here.

Since the release, players are experiencing a number of issues with the game. Today’s Naraka Bladepoint patch will address a few of these errors.


Naraka Bladepoint Patch Notes – October 14, 2021

New Mode: Bloodsport
An all-new mode, ‘Bloodsport’, is now open!
16 players must face off against each other in locations across Morus Isle. Engage in 1v1 battles to rise up the ranks until a champion emerges! Details for this mode are as follows.
1. Bloodsport is available to all players, all day.
2. Players must choose their hero and weapons for the round before it begins, and cannot change their decision until the Bloodsport finals.
3. The final rounds are decided in a best-of-three. Prior to these three rounds, players must choose their heroes and weapons (can choose the same heroes as in previous rounds).
4. If both players are still alive at the end of the round’s time limit, the victor will be determined according to the following, in turn:
(1) The player dealt higherdamage.
(2) The player with higherremaining health and armor at round end (if both heroes dealt the same amount of damage).
(3) If players’ remaining health and armor are also equal, the one who first caused damage shall be the victor.
(4) If neither dealt any damage and were of equal health and armor, one will be determined the victor at random.
5. In Bloodsport:
(1) Skills are permitted but ultimates cannot be used.
(2) All heroes’ melee and ranged resistances are boosted.
(3) Health, armor and skill cooldowns are reset after each round.

I. Tianhai
1. Shortened the duration that Vajra in [Titan’s Call] is staggered when an enemy escapes his clutches.

II. Matari
1. Reduced the moving distance covered by her [Silent Flutter: Rapid Flash] skill.

III. Kurumi
1. Kurumi’s ultimate [Sacred Circle] is no longer affected by Flamebringers or [Fire Arrows] Souljades. Only heroes’ skills and some in-game mechanics can alter its circle and its effects.Kurumi’s circle now can only be altered by allies.If it is altered through in-game mechanics, its effects are neutral and apply to all parties.
2. Increased the damage of [Sacred Circle: Fire] from 75 to 100.
3. Shortened [Sacred Circle’s] duration after it has been affected by fire or poison elements.

IV. YotoHime
1. The ‘Piercing Vision’ granted by her ultimate [Ominous Blade] and its variants now also makes enemies with Stealth visible.
2. [Spirit Slash: Vortex] now has golden Focus effects, knocks back enemies hit and can be used while under attack.

V. Tarka Ji
1. Increased the distance Tarka knocks nearby enemies back with his ultimate [Blackout] and its variants.

VI. Valda Cui
1. Gave Valda Cui brief invulnerability (similar to that gained when dodging) just before she launches Tide Traps with [Haze: Teleport]. This will not be interrupted by weapon attacks.
2. Made some adjustments to her ultimate, [Nether Nightmare]: shortened both its startup frame and recovery frame, while also increasing the waves’ travel speed as necessary. Increased the damage inflicted by her water spears from 200 to 300 when they hit, and from 350 to 450 when they explode.
3. Increased wave travel speed of [Nether Nightmare: Smite] (as with her original ultimate form, [Nether Nightmare]).

I. Melee Weapons
1. Optimized the timeframe ofa red flash of light triggered byCounterstrikes.

II. Longsword
1. Increased the damage dealt by horizontal strikes’ third attacks (from 329% to 392%) and vertical strikes’ third attacks (from 297% to 330%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 121%*2 to 90%*2) and vertical strikes (from 189%+19% to 153%+15%) respectively.
3. Changed Counterstrike Combo damage from 318%*2 to 128%+508%.
4. Increased the speed from a running horizontal strike into a dodge, slightly shortening the attack’s stagger duration.
5. Slightly reduced the range of running vertical strikes.
6. Slightly reduced the range of charged vertical and horizontal sword energy strikes.
7. Slightly increased the range of Counterstrike Combos.

III. Dagger
1. Increased the damage dealt by horizontal strikes’ third attacks (from 301% to 367%) and vertical strikes’ third attacks (from 261% to 381%) respectively.
2. Increased Counterstrike Combo damage from 299%*2 to 132%+528%.
3. Players now can dodge the Uppercut Slash after the [Soulbreak] that follows a [Dagger Dash].
4. Slightly shortened Daggers’ charge time.
5. You can now follow airborne vertical strikes and [Dragon Crush] with [Dagger Dashes].
6. Optimized the feel of some [Dagger Dash] moves.
7. Slightly increased the range of Counterstrike Combos.

IV. Greatsword
1. Reduced the damage dealt by airborne horizontal strikes (from 336% to 298%) and airborne vertical strikes (from 233%+23% to 194%+19%) respectively.
2. Increased crouching vertical strike damage from 209% to 240%.
3. Reduced the damage of running vertical strikes, from 357% to 315%.
4. Crouching horizontal strikes now can hit downed enemies.

V. Katana
1. Increased the damage dealt by horizontal strikes’ third attacks (from 302% to 384%) and vertical strikes’ third attacks (from 252% to 298%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 128%*2 to 85%*2) and airborne vertical strikes (from 250%+19% to 148%+15%) respectively.
3. Increased the damage dealt by attacks following a [Blink Strike]. Follow-up horizontal strike damage has been changed from 247% to 283%, and vertical strikes’ damage from 238% to 258%.
4. Slightly reduced the range of running horizontal strikes.
5. Slightly increased the range of running vertical strikes.


VI. Spear
1. Increased the damage dealt by horizontal strikes’ third attack, from 329% to 369%.
2. Changed the damage dealt by airborne horizontal strikes (from 235% to 201%) and aiebornevertical strikes (from145%+15% to 154%+15%) respectively.
3. Slightly increased the startup frame duration and range of slidehorizontal strikes.

I. Longsword Souljades
1. Increased the damage dealt by [Blue Moon]. [Blue Moon] horizontal strikes’ third attack damage has changed from 199%*2 to 218%*2, and its vertical strikes’ third attack damage from 185%*2 to 199%*2.

II. Spear Souljades
1. Increased the damage dealt by [Dual Ring’s] horizontal strikes’ third attack, from 189%*2 to 221%*2.

III. Katana Souljades
1. Increased the damage dealt by [Stamina Strike’s] vertical strikes’ third attack, from 135%*2 to 159%*2.

In-Game Adjustments
I. New Custom Match Functions
1. Lobby hosts can now set spawn location when in The Herald’s Trial and The Bloodbath Custom Matches.
2. Players now can invite friends into the Custom Matches.
3. Adjusted the weapon order in the ban settings, now the order is based on the weapon types.

II. New Reputation Score Rewards
1.When Reputation Score reaches 9,000, players’ settlement experience in all modes will be increased by 10%.

III. Combat
1. Lengthened the invulnerability period when rolling up after having been knocked down.

IV. Shadow Poison Mechanism
1. The first three times the Shadow Corruption spreads in The Herald’s Trial and Quick Match modes now also carry shadow poison effects.

V. Controllers
1. Optimized camera sensitivity when using a controller: expanded the sensitivity range that can be selected in controller settings, allowing for greater sensitivity.

Store Updates
I. Added new Pack: Temulch – [Unmatchable Champion].
Pack includes:
1. Collaborative Lu Xiaojunoutfits [Unmatchable Champion].
2. Hairstyle [Luxiaojun: Unmatched].
3. Gesture [Luxiaojun: Unstoppable Force].
You may unlock either the set or single pieces with Gold.

II. New Display Gesture
1. Added new party gesture: Temulch Exclusive [Luxiaojun: Champion].

Bug Fixing
1. Fixedthe timing issue that would occur when countering attacks with Tarka Ji’s [Inner Fire].
2. Fixed the issue where having the Souljade [Greatsword Sap] equipped would sometimes result in Greatsword Counterstrike Combos dealing multiple instances of damage.
3. Fixed athe issue where the map couldn’t be dragged or zoomed out while mousing over a Stash, Rift Dealer, Morus’ Blessing, Soul Altar or Ballista icon.

Naraka Bladepoint Patch Notes

  • Adjusted the effects and potency of some Talents.
  • Soulshards are no longer required for Talents and glyphs, they instead cost Tae.
  • Score earned for the Survival and Kills Leaderboards and Hall of Fame will be gained at a slower rate as you near the division score for that mode.
  • Added item tips, making it easier to see item descriptions and effects.
  • Improved upon the switching between chat channels, as well as the chat interface itself. We’ve also added a level restriction and message cooldown to public chat.
  • Added an avatar frame that changes as you level up.
  • Added damage source to the Killer window, enabling you to see the damage you took during the past 20 seconds.
  • Added more hero voice lines.
  • Improved a range of features for referees: improved upon controls for the Ref Spectate camera, added a feature enabling referees to draw upon the map; Ref Spectate hotkeys can now be remapped; added real-time statistics; referees may now see health bars, ultimate CDs, and party markers; referees may now see through obstacles; referees may now see markers where engagements occur; added identification numbers, and they can now be jumped to; added more map features; and Ref Spectate is now supported for The Bloodbath.
  • Battling in different areas will now trigger different BGM.
  • The game may now be displayed properly on ultrawide monitors.
  • Improved upon the matchmaking algorithm: making it match players of a more similar level together.
  • Improved upon the hero Expertise menu, adding the first story arc for each hero. Their remaining stories will be made available with the full launch.
  • Added a find Party menu to Home, in which you may find suitable party members.
  • Added a wheel function for gestures and chat bubbles, which you can use in-game for greater convenience.
  • Added gestures for the various heroes’ display movements.
  • Added a palette when customizing your character’s face and hair color.

Download free Naraka Bladepoint update for Sony PlayStation 5 and PC.