Mortal Online 2 update 1.0.5.4 is now available to download on PC(Steam). According to the official Mortal Online 2 game patch notes, the latest update brings with it a myriad of fixes and improvements to several aspects of the game.
Since the last patch, players are experiencing problems with the game. Today’s Mortal Online 2 patch 1.0.5.4 will fix a few of these issues.
Check out more details below.
Mortal Online 2 Update Patch Notes – September 1, 2022
Added
- Added Tower shields.
- Added a batch of new point of interest locations to the world.
- Added the ability to toggle criminal actions with a hotkey. (Default key bind is N) A new icon will appear on screen while criminal actions are active.
- Added a new Advanced Management skill book. This should alleviate the issue with not being able to level up the Management passed 70 if your Negotiation skill is leveled up too high.
- Added a new bounty hunter achievement.
- Added many new profession specific titles.
- Added experimental UI scaling option. If you encounter any issues with elements going off screen you may use the UI reset button to fix it.
- Added a new vendor outside of the Descensus dungeon.
Changes
- The extra stamina cost of blocking with a shield has been removed.
- Shields now mitigate more damage when blocking attacks that can not be parried from strong AI.
- Shield weight now contributes to equipped armor weight.
- Updated the icons of existing titles.
- Adjusted the requirements for unlocking various achievements on Steam.
- Updated the upkeep display on houses. It now shows remaining days, hours, and minutes instead of just minutes.
- The Mental Leash debuff will no longer get removed if you take damage.
- Updated the damage types that the Ultumeki hits with.
- Player owned house passwords are now obfuscated by default. There is now a new visibility toggle that will allow you to view the entered password.
- Adjusted character body shapes across the board. Bodies should now represent their status (skinny, stout etc) in a more accurate manner. This change also fixed some bad shapes on armors that happened when you had a character that was both strong and overweight.
- The Necromantic Rituals skill now affects the stats of summoned ritual creatures.
- The core of the UI has been refactored. Notable changes include improved UI Zorder (how elements are sorted on top of each other), improved loading sequences and fade transitions. A slight performance increase might be expected due to less overdraw from onscreen effects.
- Reduced the interactable region of the horizontal compass to reduce the risk of dragging it by mistake.
- Lowered the strength requirement for all Poleswords (only affects weapons crafted post patch).
- Balanced the effect bonuses of currencies and artifacts when raising Ritual Pets.
- Adjusted the stats of the Tupilak, it was previously too strong and has now been weakened.
- The concentration skill now provides a 60% resistance to interruptions while maxed out. (Up from the previous 50%) Note that all characters have a base value of 10% as well.
- Reduced the casting time of spells while mounted from 2x to 1.5x.
- The Styganthrope clade gift has been changed. It was previously as follows:
- You regain 3.33 health every 10 seconds, and the effect of passive regeneration is doubled. But you gain 35% less health when being healed.
- You regain 1 health every 3 seconds, and the effect of passive regeneration is doubled. But you gain 20% less health when being healed.
Fixes
- Tentative fix for the “ghost player” issue where a clone of a player would appear in the wrong location.
- Fixed exploit which lets you pull fish out of the ocean instantly.
- Fixed exploit which lets you level up pets instantly at the stables.
- Fixed exploit that allowed you to bypass the coin on delivery cost of a letter containing an item.
- Fixed exploit that allowed you to transport items safely through the world by keeping the coin on delivery window open.
- Fixed exploit that allowed you to transport items safely with a mount.
- Fixed exploit where you could transport items safely while in spirit form.
- Fixed exploit that allowed you to run at combat speed with your weapon sheathed after right clicking a deed in your inventory.
- Fixed exploit that allowed you to run at combat speed after right clicking a campfire in your inventory.
- Fixed exploit that allowed you to enter the Necromancy dungeon through the oneway exits.
- Fixed music getting muted when reaching the character screen.
- Fixed sometimes getting stuck in mouse mode after closing a message box.
- Fixed an issue where stabling a pet would sometimes result in a ‘ghost’ duplicate pet appearing.
- Fixed a rare crash that could occur while interacting with objects such as crafting tables.
- Fixed magic reflect showing multiple buffs after crossing a nodeline.
- Fixed the Coraxi Birdkeepers not paying you after you sold them items.
- Fixed issue where you could sometimes move too early during the loading screen sequence. You can now move first when the loading screen starts to fade out.
- Fixed being able to sell ritual pets at the broker.
- Fixed safe spot that could be exploited in the Gaul’Kor Spider Queen’s lair.
- Fixed having to turn on criminal actions in order to loot the loot bags of guild mates.
- Fixed various sound effects that got stuck looping.
- Fixed being able to kill the Veredari postmen.
- Fixed 60+ issues with the environment and terrain.
- Fixed issue where decorations would load several seconds later than the house or keep they belonged to. This would sometimes cause players to login to empty houses for a brief moment.
- Game settings are no longer loaded a second time after logging in.
- Fixed issue with the game settings being broken at low resolutions or unusual aspect ratios.
- Fixed issue with logging out to main menu not being a proper level transition, causing the game to freeze until it was loaded. This would also cause the intro movie to freeze.
- Fixed issue where pressing log out in the character selection screen would reload the main menu.
- Fixed player owned houses sometimes costing zero upkeep.
- Fixed Ahk bond not functioning as intended. It should now properly reduce the damage received by the caster and pass it on to the bonded target.
- Fixed pets not giving clade experience to their owners after a kill.
- Fixed Risar glaive having the same slashing and piercing stats as a Heavy glaive.
- Fixed miscellaneous spelling mistakes.
- Fixed pet menus sometimes breaking until you stable your pets.