Minecraft Update 2.52 Patch Notes (Minecraft PS4 2.52)

Mojang has released a new Minecraft update 2.52 for PS4, PC and Xbox One players. According to the official Minecraft 2.52 patch notes, the latest update added allay duplication, locate biome command capabilities, and a swath of new improvements. Apart from this, today’s Minecraft version 2.52 also includes stability improvements.

Previously, a big update added various bug fixes and tweaks. Recently, a hotfix was also released. Unfortunately, since the last major update, players are still facing issues with the game.

Today’s Minecraft version 2.52 will fix a few of these issues. Read more details below.

Minecraft 2.52 Patch Notes (Bedrock)

Vanilla Parity:

General

  • Getting killed by a renamed weapon now produces a death message with the item name
  • Getting killed by a mob with a renamed weapon now produces a death message with the item name.
  • The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors.
  • Mobs no longer spawn within the bounds of an Ancient City.
  • Sweet Berries can now be planted on Farmland.
  • Changed bubble column strength to match Java Edition.
  • Scaffolds now burn at a more correct rate, 1/4 of an item.
  • Wither Skeletons can now spawn inside of Wither Roses.
  • Decreased the amount of hunger used while swimming to match Java Edition.

Mobs

  • Ravagers can now be hurt by Evoker Fangs
  • Increased Ravager collision box size to match Java Edition (MCPE-142171MCPE-45531)
  • Increased Ravager speed to match Java Edition (MCPE-48145)
  • Librarian Villagers can now offer Enchanted Books with Curse of Vanishing and Curse of Binding (MCPE-84906)

Blocks

  • Players now sink in Soul Sand and Mud blocks (MCPE-154973)
  • Players swimming above Mud will not have their screen covered (MCPE-153737)
  • Projectiles landing on Mud will not repeatedly shake (MCPE-153744)
  • Amphibious mobs no longer have trouble pathfinding around Mud Blocks (MCPE-153961)

Spectator Mode (Experimental)

  • Spectators no longer drop XP orbs when killed (MCPE-160245)
  • Spectators no longer reset their player level when killed
  • Water fog is no longer removed for players in Spectator Mode (MCPE-161105)
  • Spectator players no longer play sounds when entering/exiting bubble columns (MCPE-161536)
  • Shulker bullets no longer follow Spectators (MCPE-162069)
  • Spectators are now invisible to normal players
  • If a player is in Spectator Mode and other non-spectating players are present on the server, the spectating player won’t affect mob despawning anymore
  • If there are only spectating players on the server, mob despawning is now put on hold 

Fixes:

Performance/Stability

  • Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
  • Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal (MCPE-132561)
  • Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value (MCPE-157983)
  • Fixed a potential crash source in explosions
  • Fixed a crash that could occur when leaving a split screen session
  • Fixed an issue with Marketplace bundle prices not showing as free after purchasing
  • Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content (MCPE-54531)
  • Fixed an issue where Wither effect damage would be reduced by armor (MCPE-159407)

Gameplay

  • Keyboard players can now sprint when moving diagonally (MCPE-144702)
  • Grove biome is now classified as “cold” and Villagers spawned there will be the snow variant (MCPE-147834)
  • Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column (MCPE-158858)
  • Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement (MCPE-152443)

Mobs

  • Baby Villagers will again accept flowers from Iron Golems
  • Guardians are no longer able to float in the air (MCPE-33641)
  • Enabled tamed mobs that follow the player to follow the player through End Portals
  • Fixed an issue where Drowned could change held items when attacking (MCPE-40288)
  • Fixed a bug where mobs with a long hit range could hit players through walls (MCPE-55790)
  • Fixed a bug which caused Boats to disappear when pushed through a portal (MCPE-161563)
  • When a mob is a passenger in a Boat, neither the Boat nor the mob are allowed to change dimension (MCPE-154919)
  • NPCs can now have no name, hiding the nametag above their head

Blocks

  • Falling blocks no longer break when landing on double Slabs (MCPE-159921)
  • Huge Fungus stems no longer replace partial blocks when growing from Nylium (MCPE-65661)
  • Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks (MCPE-76949)
  • Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations (MCPE-81981)
  • Fixed several issues related to Sticky Pistons being used near world build limits (MCPE-96088)
  • Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer (MCPE-61609)
  • Fixed Beacon block suddenly disappearing when seen from a distance
  • The book of an Enchanting Table now properly faces a nearby player (MCPE-29924)
  • Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs

Items

  • Reverted the change that caused Arrows and Tridents to stop moving (MCPE-162085)

Graphical

  • Fixed an issue with screen position on Android devices (MCPE-159703)

User Interface

  • Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch (MCPE-129704)
  • Fixed a bug where usernames could be above max size (MCPE-152884)
  • To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
  • Ensured proper text-to-speech support for the revamped death screen
  • Fixed a bug where achievements would be disabled for some world templates
  • Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
  • Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
  • Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
  • Fixed an issue where players couldn’t drag/drop or select items from the equipment page
  • Changed the color of the text descriptions for the ‘Darkness Effect Strength’ and ‘Notification Duration’ accessibility options to a lighter shade to make them more readable (MCPE-162047)
  • Fixed a bug where death messages were sometimes too long to fit on screen (MCPE-156550)
  • Fixed the crafting screen search string not saving correctly
  • Fixed an issue with the durability bar missing on inventory screens on Xbox (MCPE-162063)
  • Fixed a bug where the sign in button on Create New World didn’t work on some platforms
  • The copy coordinates gamepad tooltip now uses the correct icon depending on the platform (MCPE-162654)

Realms

  • Shortened text when uploading worlds and add-ons so it fits in the dialog
  • Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading (REALMS-10655)
  • Unlocalized text no longer appears when connecting to a Realm with an outdated client

Mobile Touch Controls

  • Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
  • Fixed an issue where the stack splitting progress bar was not aligned on touch mode
  • Adjusted layout of the touch toolbar and status effect icons based on user feedback
  • Fixed a bug that prevented scrolling through the Village trade list on mobile devices
  • When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
  • In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
  • Added support for dragging and dropping with touch gestures in the inventory
  • Double tapping ‘descend’ now toggles off flight in Joystick touch control modes
  • Updated the positioning of status effects for Pocket UI
  • The inventory button for touch devices is now reset to its default appearance after closing the inventory
  • Fixed an issue where players couldn’t swap unstackable items with touch controls
  • Improved the images for the three control schemes in the touch settings menu

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.40 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks

Custom Block Geometry

  • We have released custom block geometry in this version of Minecraft. This means that anyone can make a custom block with their own custom geometry and textures WITHOUT turning on the Holiday Creator Features experimental toggle in settings
  • For more information and a list of documentation and tutorials, visit the Custom Block Geometry article on minecraft.net

General

  • Fixed a crash that could occur when using the hasItem selector and specifying a negative value for the item’s data (MCPE-152314)
  • Implemented the has_propertyint_propertybool_propertyfloat_property, and enum_property actor behavior filters
  • Added flag is_hidden_in_commandsin menu_category to control whether or not a block can be used in commands
  • Release BlockGeometryComponent out of experimental in JSON formats 1.19.40 and higher
  • Release BlockMaterialInstancesComponent out of experimental in JSON formats 1.19.40 and higher
  • Renamed minecraft:block_light_filtercomponent to minecraft:light_dampening
  • Renamed experiment GameTest Frameworkto Beta APIs
  • The now-renamed Beta APIsexperiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
  • Fixed a bug where EntityHurtEventwould not fire on player death
  • Entity
    • Updated targetproperty to be read-only
    • Fixed an issue where UI forms would not mark their cancelled field correctly
  • Converted EntityQueryScoreOptions to an interface
  • Converted EntityRaycastOptions to an interface
  • Converted ExplosionOptions to an interface
  • Converted MusicOptions to an interface
  • Converted SoundOptions to an interface
  • Removed built-in GameTest Behavior Packs

Commands

  • Implemented the “/execute facing” and “/execute facing entity” commands
  • Implemented the “/execute align” command
  • Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
  • Added the ‘replace block’ overload to the /loot command
  • Implemented the “/execute rotated ” and “/execute rotated as” commands
  • Added the ability to set a custom block with a specific custom block property using the /setblockcommand
  • Copying a bubble column with the /clone command no longer results in invisible water (MCPE-153903)
  • Added new overload to the /summon command that adds rotation arguments
    • New overload is /summon [ spawnPos : x y z] [yRot: float] [xRot: float] [spawnEvent: string] [nametag: string]
  • Previous overload ‘/summon [ spawnPos : x y z] [spawnEvent: string] [nametag: string]’
  • Temporarily disabled the rotation for the /summon command while a bug is worked on
  • Fixed a rotation issue when a Command Block executes ‘execute facing’ and ‘execute rotated’ (MCPE-162256)
  • Implemented the ‘/execute in’ command
  • Implemented the ‘/execute anchored <eyes|feet>’ command

Data-Driven Blocks

  • minecraft:direction is no longer exposed as a data-driven blockProperty. Blocks throw a content error when the “minecraft” namespace is used

Data-Driven Items

  • Added support for recipes to use item tags directly instead of item names
    • Added new item tags
    • Converted several recipes from code into their own recipe files
    • Minecraft 1.19.4 added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatibility):
      • barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
    • Custom Items, tags, and block tags now work correctly with the minecraft:digger component (MCPE-155786)

Actors

  • Implemented new is_baby actor filter that returns true when the subject entity is a baby
  • Fixed “bool_property” filters that didn’t specify a “value”

AI Goals

  • Minecraft 1.19.40 fixed an issue with Iron Golems that prevented mobs with the minecraft:take_flower AI behavior to use the goal
  • Exposed new data parameters for the minecraft:play AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend

Entity Documentation

  • Removed experimental markers for The Wild Update entity behaviors and components
  • Added documentation for minecraft:heartbeat
  • Fixed and updated documentation for entity events

API

  • Events
    • Removed event tick- called each tick
  • System
    • Added system.run() – to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
  • Block
    • Renamed property idto typeId
  • BlockComponent
    • Renamed property idto typeId
  • Entity
    • Renamed property idto typeId
    • Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads
  • EntityComponent
    • Renamed property idto typeId
  • ItemComponent
    • Renamed property idto typeId
  • ItemStack
    • Renamed property idto typeId

GameTest Framework (Experimental)

There has been a major breaking change to experimental JavaScript APIs:

All script modules have been renamed to follow a new convention.

  • mojang-gametest-> @minecraft/server-gametest 
  • mojang-minecraft-> @minecraft/server
  • mojang-minecraft-ui-> @minecraft/server-ui
  • mojang-minecraft-server-admin-> @minecraft/server-admin
  • mojang-net-> @minecraft/server-net

For example, rather than using:

import * as mc from “mojang-minecraft”;

Use:

import * as mc from “@minecraft/server”;

Use of script eval() and Function() must be explicitly enabled in  manifest.json

To do this, set script_eval in capabilities array.

“capabilities”: [  “script_eval”]

  • Root path for imports has changed; scripts/ prefix are no longer allowed.
  • For imports, use import “./source.js” or import “source.js”
  • Deprecated use of import “scripts/source.js”

New Features:

Allay Duplication

  • When an Allay hears a Jukebox playing, it will do a dance animation
  • If the Jukebox stops playing, or if the allay gets too far away from the Jukebox, it will stop dancing
  • If the Allay is given an Amethyst Shard while dancing, it will play a small amethyst sound, make a heart, and duplicate into another Allay
  • After duplication, both Allays will have a 5-minute cooldown before being able to duplicate again

Changes:

  • Expanded the ‘/locate’ command into locate structure and locate biome
  • The Trader Llama now has its own spawn egg
  • Added the player’s cause of death to the death screen
  • Music is now included in the game files on iOS, so players no longer need to be download the music pack from the Marketplace
  • Added Bluetooth mouse and keyboard support on iOS

Fixes:

Performance / Stability

  • Fixed a crash that could occur when Boats are unloaded from the world
  • Fixed a crash that could occur when a Wither is loaded into the world
  • Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
  • Fixed a crash that could occur when a Fishing Rod was cast through dimension-changing portals
  • Fixed a crash that could occur when players died while affected with Withering
  • The game no longer crashes when entering the Coin Starter Bundle screen
  • Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled

Gameplay

  • Players are no longer pushed by Doors as they close.
  • Items now stack properly in the offhand when inventory is full.
  • Equipping items in armor slots through inventory screen now produces sounds.
  • Players can now hear each other equipping items in armor slots
  • Fixed a bug where players could take fall damage when walking around on Scaffolding at certain heights (even when not actually falling).
  • Fixed a bug that reset the player’s vertical camera angle upon entering a Boat.
  • Advanced Pick Block now copies the items inside when used on a Boat with Chest.
  • Resistance effect is no longer one level weaker than it should be.
  • Haste I will now properly increase the player’s mining speed.
  • Conduit Power I now grants the effect of Haste I instead of Haste II
  • Fixed an issue with extra health from Health Boost not persisting after exiting the world.
  • Container entities like Boat with Chest can now be opened on mobile devices without crouching if all the seats are occupied
  • The player no longer endlessly jumps after entering a Boat while holding down the jump button.
  • Fixed a bug causing player hitboxes to not reset if they die while swimming.
  • Fixed an issue where new users given Operator permissions by default were not able to use operator commands
  • Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
  • Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content

World Generation

  • Fixed a bug where upgrading old worlds could result in water columns below y=0
  • Mangrove Swamps are now denser to more closely match Java Edition.
    • There is still work to be done to increase the density of Mangrove trees in water
  • Grass blocks in Mangrove Swamps now have Dirt blocks underneath them.
  • Clay patches now correctly generate in Mangrove Swamps
  • Campground structures now generate correctly in Ancient Cities.
  • Updated Ancient City structures to match Java Edition
  • Sculk Vein feature can now generate within the same height-span as the Sculk Patch feature.

Mobs

  • Fixed issues with mobs disappearing after going through Nether portals..
  • Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world.
  • Villagers now spawn as Swamp Villagers in Mangrove Swamp.
  • Villagers will now flee from Zoglins.
  • Parrots are once again poisoned by Cookies.
  • The Trader Llama now has the correct name displayed when opening its inventory.
  • Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader.
  • The Wandering Trader will now flee from Zoglins
  • The Wandering Trader will now drink Milk to clear its Invisibility effect.
  • Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
  • Breaking a Boat with Chest or Minecart with Chest will now anger nearby Piglins.
  • Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
  • Fixed a bug where Slimes would no longer spawn in flat worlds made before 1.18.
  • Fixed a bug where failed Slime spawn attempts would reduce the spawning rates of other mobs.
  • Wither now breaks Obsidian when attacked by players.
  • Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
  • Entities entering Nether portals exit in same relative position and rotation to the portal.
  • Edited health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3, matching Java Edition
  • Shulker projectile now adds effect “Levitation” instead of “Levitation II” on hit

Frog

  • Tadpoles now grow up into Temperate Frog in Meadow, and into Cold Frog in Deep Dark
  • Frogs no longer lay Frogspawn on shallow, flowing water.

Allay

  • Allays can now follow players through Nether portals.
  • Taking a stackable item from an Allay now correctly adds this item to existing stacks.
  • Taking a stackable item from an Allay no longer cause item duplication
  • Allay pickup range is changed from 64 to 32 blocks to match Java Edition.
  • Allay now retains information about the vibration it is reacting to through save and load
  • Items held by Allays now glow in darkness.

Warden

  • Warden can now path through lava.
  • Warden can now pass through water.
  • Warden is no longer pushable while emerging or digging
  • If the Warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound.
  • Warden now always chases a nuisance after it roars at it
  • Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
  • There are no longer graphical artifacts from the Warden’s emerge or dig particle effects.
  • Warden’s hurt animation no longer differs between Bedrock Edition and Java Edition.
  • Wardens can now spawn on more types of non-full blocks, such as upper Slabs, Redstone Dust, Snow layers, Buttons, and Tripwires.
    • Known limitations: The current solution doesn’t allow spawning on some types of blocks such as Leaves and lower Slabs
  • Warden now retains information about the vibration it is reacting to through save and load
  • Warden’s Sonic Boom attack now bypasses enchantment damage reduction such as Protection.

Blocks

  • Nether Sprouts and Fungi can now be placed on Mud and Muddy Mangrove Roots
  • Froglight walk sound volume is now more similar as other blocks walk sound volume.
  • Mob Spawners now drop XP only when destroyed by a Pickaxe
  • Fixed a visual issue where Barrier Blocks would show a red texture/overlay when being viewed from the inside.
  • Renamed “Flowered Azalea Leaves” to “Flowering Azalea Leaves”
  • Lapis Lazuli Block is now named Block of Lapis Lazuli.
  • Cut Copper Slab and its variants can now be placed on the top half of a block on the first attempt.
  • Campfires can now provide full-faced bottom support to other blocks
  • Lecterns can now provide full-faced bottom support to other blocks
  • Weeping Vines can now be placed underneath all blocks which can provide full-faced bottom support.
  • Fixed an issue where Carved Pumpkins launched from Dispensers weren’t equipping to nearby mobs
  • Bell now rings when hit by any type of projectile
  • Hit sound is now played when Amethyst block is hit by projectiles.
  • Amethyst Clusters are no longer destroyed if attached to a Sculk Sensor
  • Structure Blocks can no longer be waterlogged.

Download free Minecraft update 2.52 on PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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