Minecraft version 2.79 for PS4 is now available to download. According to the official Minecraft 2.79 patch notes, the latest update addresses some issues that have occurred since the last major release. Apart from this, today’s Minecraft update 2.79 also includes stability fixes.
Previously, a big Minecraft update 2.38 added experimental frogs, Iron Golem Cracking / Repairing, fixed mobs despawning, and more. Unfortunately, players are still facing performance issues with the game. Today’s Minecraft update 2.79 will fix a few of these issues.
Read more details below.
Minecraft Version 2.79 Bedrock Update
- Fixed a crash that could occur when playing on Realms.
- Items no longer have the possibility of duplicating after switching selecting slots while using them.
- All owned and unowned emotes should now appear within the Emotes section of Dressing Room
- Fixed an issue where the PlayStation Plus requirement prompt was not shown when joining multiplayer games.
- The block component “minecraft:random_ticking” is now supported again
The following changes were added previously.
Player Emotes
Several improvements have come to the emote system in Bedrock Edition!
- Emote usage now appears in chat
- The emote wheel now has four slots with an improved interface
- Quick emoting with new hotkeys
- Easier sorting of emotes
- Creating a new character now automatically applies four default emotes
Check out theNew Emote Features for Bedrock Editionarticle for more details.
Vanilla Parity:
Improvements have been made with vanilla parity to align with Java Edition, especially with horse breeding, mobs, and blocks.
Gameplay
- Fixed an issue where night could not be skipped if one or more players were on the death screen
- Eating and drinking animations are now always centered, regardless of screen aspect ratio
Mobs
- Breeding horses can now produce random variants (MCPE-129071)
- When breeding horses, the baby Horse now has a chance of being better than its parents in speed, jump strength, and health. This change is intended to make Horse breeding a viable way of getting great Horses, if a player starts with good parents and puts in enough time and Golden Carrots
- Horses cannot be pushed over Fences covered by Carpets anymore (MCPE-164717)
- Ghasts’ sound volume will now fade the further they are from the player (MCPE-35222)
- Villagers will now emit anger particles when hit by a player outside of a village
- Fixed a bug where Zombified Piglins would spawn in the Nether in light levels above 11
- Minecarts can now eject mobs into liquid blocks (MCPE-120078)
- Witches will now drink a Fire Resistance Potion when standing on a Campfire
Blocks
- Bells that are connected to multiple blocks no longer drop when one block is broken
- Note Block sound attenuation over a distance is now linear (MCPE-164935)
- Impact sounds of projectiles on Amethyst blocks and clusters are now audible
- Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)
Experimental Features:
The Sniffer and Archaeology are now available for testing that are coming to Minecraft 1.20,now known asTrails & Tales! The sniffer and archeology are two experimental features that you can try out in this release.
As these features are still incomplete, in development, and considered a work in progress, be sure to backup your worlds before enabling experimental features. The features can be enabled by turning on the “Next Major Update” toggle in world settings.
Archaeology
- Added the Brush item
- Added the Decorated Pot block
- Added four Pottery Shards (Arms Up, Skull, Prize, and Archer)
- Added the Suspicious Sand block
- Added Suspicious Sand to the Desert Temple
- Added Suspicious Sand to the Desert Well
Brush
- The Brush is a craftable item you can use to brush things
Pottery Shards and Decorated Pots
- Pottery Shards have pictures on them. They cannot be crafted and must be found in the world. Hint: you will need a Brush! By crafting four of these together you can create a Decorated Pot with a picture on each side.
- You can also use Brick items instead of Pottery Shards in the crafting recipe. The sides that were made from Brick items will not have pictures.
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Shards back! Or hit it with your fist to pick up the pot without breaking it.
Suspicious Sand
- Desert Temples and Desert Wells now contain Suspicious Sand. This fragile block is hard to spot and easy to destroy, so be careful!
- If you manage to find the Suspicious Sand and brush it with your Brush, you will extract objects that were buried long ago.
- We’re giving you an early look at these Archaeology features. We want to spend more time developing them. Please let us know where you think we can improve or expand!
Sniffer
- The Sniffer is the mob vote winner of Minecraft Live 2022 and the first [HS1] extinct mob brought to life and added to the game
- Sniffers cannot be tempted or tamed
- Sniffers are passive friendly mobs
- Sniffer sniffs in the air and occasionally dig for seeds
Torchflower
- The Torchflower seed can be planted on farmland and grows into a flower
- The seed can be used to breed two Sniffers
- The full-grown flower can be harvested and replanted but can also be crafted into a dye
Fixes:
Stability and Performance
- Fixed an issue where simultaneously pressing the “Mine” and “Place” button on any input device while targeting a Structure Block could cause the game to crash (MCPE-155689)
- Fixed a crash on Nintendo Switch when attempting to log in while set to local network mode
- Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above (MCPE-165564)
Gameplay
- The player’s crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)
- Players no longer take rapid damage when touching damaging blocks (MCPE-165347)
- Projectiles shot while swimming/gliding no longer spawn from above the player’s position (MCPE-31896)
- Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player’s position (MCPE-31896)
Mobs
- Fixed a bug where an Allay holding a Lead wasn’t able to be leashed unless the player held a full stack of 64 Leads in hand
- Parrots will no longer shake while on a player riding a Horse that is turning mid-jump
- Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136)
Blocks
- Sounds from all Button types and Lever are now controlled by “Blocks” slider in Audio Settings (MCPE-166420)
- Redstone source can now power a single block from different sides at the same time (MCPE-163651)
- Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay
- End Crystals occupying the same space as a block will no longer cause that block to disappear
- Players are now able to place top Slabs in blocks that are only partially blocked by an entity (MCPE-155016)
- Players can no longer see through partial blocks when sneaking or riding in third person (MCPE-156273)
- Composter now always consumes an item when becoming full (MCPE-162020)
- Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable
- Error messages about building outside the world height limits no longer appear when simply interacting with blocks at the world height limits from certain angles (MCPE-152935)
- Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506)
- Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824)
Items
- Crossbows now shake while charging arrows (MCPE-152952)
- Spawn eggs for Snow Golem, Wither, and Trader Llama now appear correctly in the inventory and hotbar
- Written Books can now be moved in the inventory even when the player has identical Written Books
Touch Controls
- Updated the How to Play screen with information on new touch controls
- Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it
- Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable (MCPE-164589)
- Fixed a bug where stack splitting was automatically initiated on the first slot when opening a small Chest
- Allowed left and right D-pad buttons to keep input when the forward button is pressed (MCPE-155199)
- Added the leave Boat button when the player falls from a height within in the Boat (MCPE-158489)
- Fixed an issue that prevented players from removing equipped armor by tapping on an item or block in the Creative inventory (MCPE-165790)
- Tweaked the keyboard interaction on Android devices for text input fields
User Interface
- Fixed an issue where the “Mine” tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846)
- Navigating right with controller left stick on the Marketplace sidebar now collapses it
- Added a new ‘Marketplace’ icon to the Marketplace screen sidebar
- Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464)
- Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents
- Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container
- When starting a new world in Pocket UI, removed the “Press Open Chat to open chat” message for players with text-to-speech turned off
- Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079)
- Fixed a bug where moving the player or camera with a controller while text-to-speech for UI was turned on would cause the narrator to say “X of Y”
- Fixed a bug where the Edit World screen couldn’t be opened for a world if the corresponding world directory had a space in it (MCPE-166763)
- The loading screen no longer flickers when entering the Nether in immersive VR mode
- The swap item animation now plays when switching hotbar items of the same type with the same durability
Spectator Mode
- Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)
- End Gateways can no longer be used in Spectator Mode (MCPE-165689)
Realms
- Added a Sign In button on the Realms screen if player is not yet signed in
- Fixed the issue that the “Find Friends” button and the “Close Realm” buttons would be autofocused when the “Members” or “Subscription” tab was clicked
- Fixed a bug where players were not able to create another world on Realms if the first Create World on Realms attempt was interrupted
- Fixed a bug where players could see duplicate applied packs with unknown titles the first time they entered the Realms settings screen
- Resetting a Realms World now correctly updates the World settings
- Removed the Close button in the Play on Realm popup dialog when using controllers
- Updated the reset/replace world confirmation text to make it clearer what each function does
- Fixed the world list not updating with a new Realm immediately after accepting an invite
- In Realms Settings->Members, the dropdown ‘…’ menu can now be open/closed with the Enter key and navigated with arrow keys
Technical Updates:
Updated Add-On Template Packs
- Updated Add-On templates for 1.19.70 with new resources, behaviors, and documentation are available to download ataka.ms/MCAddonPacks
General
- Behavior packs with scripts can now be removed from worlds
- Item loot table conditions are no longer ignored in-game when used inside functions (MCPE-164582)
- Carrots now display the proper name in item tooltips when used in can_place_on and can_destroy item components (MCPE-160838)
- In JSON formats 1.19.70 and later, blocks fail to load if the “condition” field in Block Permutations is not a valid Molang string
- Crafting Table component no longer appends “tile.” when defaulting to use block name for crafting table label
Wool Blocks
Wool has been flattened into separate blocks, namely:
- white_wool
- orange_wool
- magenta_wool
- light_blue_wool
- yellow_wool
- lime_wool
- pink_wool
- gray_wool
- light_gray_wool
- cyan_wool
- purple_wool
- blue_wool
- brown_wool
- green_wool
- red_wool
- black_wool
Commands, recipes, loot tables, etc. will still work withwooland an aux value or color state, butwoolwill not be suggested in the command prompt. Instead, the new wool block names will.
Commands
- Fixed a crash with deferred command execution when the executing actor is removed before execution (MCPE-165374)
- Summon command no longer causes some entities to be spawned in at an angle
- Removed support for field “data” in commands /clone, /execute, /fill, /setblock and /testforblock beyond version 1.19.70, eg. /setblock ~ ~ ~ minecraft:wool 1 will only have its equivalent /setblock ~ ~ ~ minecraft:wool [“color”:”orange”] supported
- Here are some additional examples[JW1] [JW2] [JW3] :
- /setblock ~~~ green_wool [] [] is equivalent to the old 0
- /setblock ~~~ wood [“wood_type”: “oak”]
- /setblock ~~~ coral [“dead_bit” : true , “coral_color” : “blue” ]
- /setblock ~~~ coral_fan [“coral_fan_direction” : 1, “coral_color” : “pink”]
- /setblock ~~~ wool [“color”: “blue”]
- /fill ~ ~ ~ ~5 ~5 ~5 gold_block [] replace air
- More information about commands can be found at learn.microsoft.com/minecraft/creator/commands
- Here are some additional examples[JW1] [JW2] [JW3] :
- Volume arguments no longer floor the selector’s position (MCPE-162237)
- Selecting targets by volume will now select all entities whose hitbox collides with the volume box. This is versioned for 1.19.70 and later (MCPE-162237)
- Previous behavior works as expected on versions less than 1.19.70
- Volume arguments for selectors (dx, dy, dz) now support float values (MCPE-163863)
- Replaceitem and loot replace block commands no longer place items in Cauldrons (MCPE-129472)
- Rotation in the teleport command is now relative to the executor of the command instead of the target. Old usage of rotations in commands will stay relative to the target mob for backwards compatibility
Entity Properties
- Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events
Mobs
- Witch potion drinking and ranged attack behaviour is now defined in its .json file
- The game will no longer create a content error when Bee spawn eggs are used on a Mob Spawner
GameTest Framework (Experimental)
- Test
- Added optionalsearchDistanceparameter toassertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, searchDistance?: number, isPresent?: boolean)
- AddedassertEntityInstancePresentInArea(entity: Entity, isPresent?: boolean)to check if an entity instance is present in the test area
- Made thesearchDistanceparameter optional inassertItemEntityPresent
API (Experimental)
- IMPORTANT BREAKING CHANGE: The classes Location andBlockLocationno longer exist in the beta script API. All usages of these classes have been changed to use theVector3interface (that is, { x: 1, y: 2, z: 3} objects)
- Also, note that several changes were made to properties and get/set methods across objects (listed below) to make them more consistent in calling structure
- World Events
- Added evententityDie– It is fired when an entity dies
- ModifiedprojectileHitto be a readOnly property on the Events class
- Player
- Added methodgetSpawnPosition– Gets thespawnPointposition
- Added propertyspawnDimension– Gets thespawnPointdimension
- Added methodsetSpawn(spawnPosition : Vec3, spawnDimension : Dimension)i SetsspawnPointwith apositionanddimension
- Added methodclearSpawn– Sets thespawnPointposition and dimension toundefined
- Renamed functiontelltosendMessage
- World
- Renamed functionsaytosendMessage
- Added method‘getDefaultSpawnPosition’– Gets the spawnPoint position
- Added method‘setDefaultSpawn'(spawnPosition : Vec3)– Sets the spawnPoint position within ‘overworld’ dimension
- BeforeChatEvent
- Added functiongetTargets(): Player[]– Gets chat Player targets
- Added functionsetTargets(players: Player[])– Sets chat Player targets
- Removed propertytargets
- BeforeDataDrivenEntityTriggerEvent
- Added functiongetModifiers(): DefinitionModifier[]– Gets entity definition modifiers
- Added functionsetModifiers(modifiers: DefinitionModifier[])– Sets entity definition modifiers
- Removed property modifiers
- BoolBlockProperty
- Added functiongetValidValues(): boolean[]– Gets all valid boolean values for theBoolBlockProperty
- Removed propertyvalidValues
- ConvertedBlockHitInformationto an interface
- ChatEvent
- Added functiongetTargets(): Player[]– Gets chat Player targets
- Removed propertytargets
- Converted Color to aninterface
- DataDrivenEntityTriggerEvent
- Added functiongetModifiers(): DefinitionModifier[]– Gets Entity definition modifiers
- Removed propertymodifiers
- DefinitionModifier
- Added functiongetComponentGroupsToAdd(): string[]– Gets component groups that will be added with theDefinitionModifier
- Added functionsetComponentGroupsToAdd(newGroups: string[]): void– Sets component groups that will be added with theDefinitionModifier
- Added functiongetComponentGroupsToRemove(): string[]– Gets component groups that will be removed with theDefinitionModifier
- Added functionsetComponentGroupsToRemove(removedGroups: string[]): void– Sets component groups that will be removed with theDefinitionModifier
- Added functiongetTriggers(): Trigger[]– Gets event triggers of theDefinitionModifier
- Added functionsetTriggers(newTriggers: Trigger[]): void– Sets event triggers of theDefinitionModifier
- Removed propertycomponentGroupsToAdd
- Removed propertycomponentGroupsToRemove
- Removed propertytriggers
- DirectionBlockProperty
- Added functiongetValidValues(): Direction[]– Gets all valid direction enum values for theDirectionBlockProperty
- Removed propertyvalidValues
- Entity
- Added functiongetViewDirection(): Vector3– Gets view direction of the Entity
- Added functiongetRotation(): XYRotation– Gets rotation of the Entity
- Added functiongetVelocity(): Vector– Gets velocity of the Entity
- Removed propertyviewDirection
- Removed propertyrotation
- Removed propertyvelocity
- Added functionplayAnimation(animationName: string, options?: PlayAnimationOptions)
- Plays the specified animation for an entityReplaced general setVelocity call with methods to apply impulses to entities:
- Added functionclearVelocity(): void– Sets the current velocity of the Entity to zero
- Added functionapplyImpulse(vector: Vector3): void– Applies impulse vector to the current velocity of the Entity
- Added functionapplyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void– Applies knockback to the Entity in specified direction based on vertical and horizontal strength
- Removed functionsetVelocity
- EntityAgeableComponent
- Added functiongetDropItems(): string[]– Gets items that drop when entity grows
- Added functiongetFeedItems(): EntityDefinitionFeedItem[]– Gets items that can be fed to the entity
- Removed propertydropItems
- Removed propertyfeedItems
- EntityBreathableComponent
- Added functiongetBreatheBlocks(): BlockPermutation[]– Gets blocks entity can breathe in
- Added functiongetNonBreatheBlocks(): BlockPermutation[]– Gets blocks entity can’t breathe in
- Removed propertybreatheBlocks
- Removed propertynonBreatheBlocks
- EntityHealableComponent
- Added functiongetFeedItems(): FeedItem[]– Gets healing items for theEntityHealableComponent
- Removed propertyitems
- ConvertedEntityHitInformationto an interface
- EntityRideableComponent
- Added functiongetFamilyTypes(): string[]– Gets supported rider entity types
- Added functiongetSeats(): Seat[]– Gets rider information for each seat
- Removed propertyfamilyTypes
- Removed propertyseats
- EntityTameableComponent
- Added functiongetTameItems(): string[]– Gets tame items of theEntityTameableComponent
- Removed propertytameItems
- FeedItem
- Added functiongetEffects(): FeedItemEffect[]– Gets effect of the FeedItem
- Removed propertyeffects
- IntBlockProperty
- Added functiongetValidValues(): number[]– Gets all valid integer values for theIntBlockProperty
- Removed propertyvalidValues
- ItemDurabilityComponent
- Added functiongetDamageRange(): NumberRange– Gets the range of numbers that describes the chance of the item losing durability
- Removed propertydamageRange
- ConvertedNumberRangeto an interface
- ProjectileHitEvent
- Added functiongetBlockHit(): BlockHitInformation– Gets block hit information from theProjectileHitEvent
- Added functiongetEntityHit(): EntityHitInformation– Gets entity hit information from theProjectileHitEvent
- Removed propertyblockHit
- Removed propertyentityHit
- StringBlockProperty
- Added functiongetValidValues(): string[]– Gets all valid string values for theStringBlockProperty
- Removed propertyvalidValues
- ItemStack
- ItemStackcan now be constructed using a string identifier
- Removed constructor parameterdata
- Removed propertydata
- Removed functionclearLore– To clear lore, call setLore with an empty array or undefined
- SettingnameTagto an empty string will now clear the name tag
- SettingnameTagto a string longer than 255 characters will now result in an exception
- Settingamountgreater than the maximum stack size will now clamp the value to the maximum stack size
- Settingamountto a value less than 1 will now result in an exception
- Item lore can now be cleared by callingsetLore(undefined)orsetLore([])
- Fixed a bug where calling functionItemStack.getComponentorItemStack.getComponentswould fail on ItemStacks returned fromEntityItemComponent.itemStack
- Added read-only propertygetMaxAmount: number– Returns the maximum stack size for the item
- Added read-only propertyisStackable: bool– Returns whether the item is stackable
- Added functionisStackableWith(itemStack: ItemStack): bool– Returns whether the item can be stacked with the given item
- Added read-only propertytype: ItemType– Returns the type of the item
- Added functionclone(): ItemStack– Returns a copy of the item stack
- Added propertykeepOnDeath: bool– Sets whether the item is kept on death
- Added propertylockMode: ItemLockMode– Sets whether the item can be moved or dropped
- Added functionsetCanPlaceOn(blockIdentifiers?: string[])– Sets which blocks the item can be placed on
- Added functionsetCanDestroy(blockIdentifiers?: string[])– Sets which blocks this item can destroy
- ContainerSlot
- Removed functionclearItem– To clear the item, call setItem with undefined
- Removed functionclearLore– To clear lore, call setLore with an empty array or undefined
General changes to more consistently use methods when working with simple data-only objects vs. properties:
- BeforeExplosionEvent
- Added functiongetImpactedBlocks(): Vector3[]– Gets the blocks locations that are impacted the by the explosion
- Added functionsetImpactedBlocks(blocks: Vector3[]): void– Sets the blocks locations that are impacted the by the explosion
- Removed propertyimpactedBlocks
- BeforeItemUseOnEvent
- Added functiongetBlockLocation(): Vector3– Gets the location of the block being impacted
- Removed propertyblockLocation
- BlockInventoryComponent
- Removed propertylocation
- BlockLavaContainerComponent
- Removed propertylocation
- BlockPistonComponent
- Added functiongetAttachedBlocks(): Vector3[]– Gets the blocks locations that are impacted by the activation of this piston
- Removed propertyattachedBlocks
- Removed propertylocation
- BlockPotionContainerComponent
- Removed propertylocation
- BlockRecordPlayerComponent
- Removed propertylocation
- BlockSignComponent
- Removed propertylocation
- BlockSnowContainerComponent
- Removed propertylocation
- BlockWaterContainerComponent
- Removed propertylocation
- Added functiongetHeadLocation(): Vector3– Gets the head location of the Entity
- Removed propertyheadLocation
- ExplosionEvent
- Added functiongetImpactedBlocks(): Vector3[]– Gets the blocks locations that are impacted the by the explosion
- Removed propertyimpactedBlocks
- ItemStartUseOnEvent
- Added functiongetBlockLocation(): Vector3– Gets the location of the block being impacted
- Added functiongetBuildBlockLocation(): Vector3– Gets the location of the resulting build block
- Removed propertyblockLocation
- Removed propertybuildBlockLocation
- ItemStopUseOnEvent
- Added functiongetBlockLocation(): Vector3– Gets the location of the block being impacted
- Removed propertyblockLocation
- ItemUseOnEvent
- Added functiongetBlockLocation(): Vector3– Gets the location of the block being impacted
- Removed propertyblockLocation
- NavigationResult
- Added functiongetPath(): Vector3[]– Gets the locations of the blocks that comprise the navigation route
- Removed propertypath
- Player
- Added functiongetHeadLocation(): Vector3– Gets the head location of the Player
- Removed propertyheadLocation
- Block
- Added functionisAir– Returns if the block is an air block (i.e. empty space)
- Added functionisLiquid– Returns if the block is a liquid (e.g., a water block and a lava black are liquid, while an air block and a stone block are not)
- Added functionisSolid– Returns if the block is solid (e.g., a cobblestone block and a diamond block are solid, while a ladder block and a fence block are not)
- The following blocks now have an inventory component:
- Barrel
- Beacon
- Blast Furnace
- Brewing Stand
- Dispenser
- Dropper
- Furnace
- Hopper
- Jukebox
- Lectern
- Smoker
Bug Fixes
- The latest update improved the smoothness of player movement.
- The pause menu’s “Invite to Game” button is now always enabled on Realms.
- Ratings count and offer tiles are now visible in the Marketplace.
- Addressed a bug with experience being granted when moving items from the hotbar in the furnace UI screens.
- Addressed a crash that could occur when launching the game on PlayStation while connected with Remote Play.
- Fixed an issue where animation timeline events at 0.0 would sometimes not run in looping animations.
Download free Minecraft patch 2.79 on PlayStation 4 and Xbox One.