Minecraft 2.42 Patch Notes for PS4 (Minecraft Version 2.42)

    Minecraft PS4 update 2.42 is now available to download. According to the official Minecraft 2.42 patch notes, the latest update resolves code redeeming issues. Apart from this, today’s Minecraft version 2.42 also includes stability improvements.

    Previously, a big update added various bug fixes and tweaks. Recently, a hotfix was also released. Unfortunately, players are still facing issues with the game.

    Today’s Minecraft patch 2.42 will fix a few of these issues. Read more details below.

    Minecraft Update 2.42 Patch Notes (Bedrock)

    New Features:

    Deep Dark

    • In the depths of the Overworld, you will find one of the scariest biomes in all of Minecraft. Buried undergound, especially at the bottom of mountainous regions, this area is filled with sculk blocks, ancient structures, loot chests, and one, single, solitary mob. To navigate the deep dark, you need to sneak, use Silk Touch, and above all else – don’t wake the warden!


    • The only mob that spawns in the deep dark is none other than the warden. The warden will only make an appearance if its slumber is disturbed, which means that brave explorers must sneak around very quietly. Quick movements risk setting off a sculk sensor that trigger a sculk shrieker. If you have the misfortune of hearing it pierce through the silent shroud of the deep dark, it’s time to get out. Even though the warden can’t see, this doesn’t slow it down but works to its advantage. The warden can sniff out any intruders and uses vibrations to detect their exact location.

    Sculk Blocks

    • There are five different types of sculk blocks to be found in the deep dark. If you want to mine them, you will need to stay stealthy and use Silk Touch. The sculk block is a great decorative block thanks to its atmospheric glow. The sculk sensor is a redstone block that detects vibrations, so walk carefully or use a wool block to muffle your steps. The sculk catalyst spreads sculk around it and sculk veins generate around patches of sculk that spawn from the sculk catalyst. Finally, the sculk shrieker is possibly the most dangerous block of all since it will summon the warden if you’re not careful!

    Recovery Compass and Echo Shards

    • The recovery compass is the solution for finding the way back to the last location you died. Loot chests in ancient cities to discover echo shards and craft one for yourself!

    Mangrove Swamp Biome

    • Towering trees, wide roots, small saplings, and muddy terrain make up the new mangrove swamps. Found in areas with high temperatures and high humidity, this new swamp also introduces mangrove trees and mud blocks, bringing a wide range of new materials to craft builds inspired by the beauty of the Overworld!

    Mangrove Trees/Wood

    • Mangrove trees introduce a brand-new type of wood block to build with, the logs can be crafted into planks, stairs, buttons, slabs, fences, doors, signs, and pressure plates. You can also craft with the mangrove tree’s leaves, roots, and small saplings called propagules!

    Mud Blocks

    • Mud can be found all over mangrove swamps and crafted with wheat into packed mud! Use it to craft a variety of mud brick blocks including stairs, slabs, and walls. This block is also renewable by using a water bottle on dirt, so there is no risk of running out of mud. Placing Mud above a block that has pointed dripstone underneath will eventually turn the mud block into clay!

    Frogs and Tadpoles

    • Frogs feed on small slimes, breathe on land and in water, and lay eggs called frogspawn. The eggs will hatch and turn into tadpoles, making this the first mob that isn’t bred from a smaller version of itself! There are three different types to discover – temperate frogs, warm frogs, and cold frogs – so getting your hands on all three means that you will need to travel through the Overworld!

    Froglight Blocks

    • These luminous blocks come in three different variants depending on which frog type produces it. If you want to light up your base with ochre, verdant, or pearlescent froglights, you will need to figure out a way to feed a frog a very small magma cube!


    • The winner of the Minecraft Live 2021 Mob Vote is flying into Minecraft! Instantly recognizable by its luminous blue sheen, you won’t lose this mob once you find it. Hand it an item and it will pick up matching items it finds in the world. It loves music and will drop items if it hears a note block playing nearby. The allay spawns in pillager outposts and woodland mansions and is waiting for you to set it free!

    Boat in Chest

    • The Wild Update makes it possible for you to craft a boat with a chest on it, which is convenient since there are plenty of new blocks to bring back from your new adventures!

    Goat Horn

    • Dropped by goats that ram into hard blocks and can be used to make a variety of sounds! Can you find all eight variants?

    New Music

    • Added new music by Lena Raine and Samuel Åberg
    • Music Disc 5
      • Unlike other discs, it can only be obtained by finding and crafting nine disc fragments together
      • These disc fragments can be found rarely in ancient city chests
    • Mobile players: To hear the new music, you will need to download the updated Minecraft Original Music Pack, available FREE from Marketplace

    Updated Mobile Touch Controls

    • Updated the visual style of the touch control joystick
    • Players can now continuously jump while holding down the jump button (MCPE-117045)

    New Achievements

    • It Spreads – Kill a mob next to a catalyst
    • Birthday Song – Have an Allay drop a cake at a note block
    • With Our Powers Combined! – Have all 3 froglights in your inventory
    • Sneak 100 – Sneaking next to a Sculk Sensor without triggering it

    Vanilla Parity:


    • Fixed an issue causing baby Llamas to fire llama spit from above their head (MCPE-144948)
    • Mirrored the Spider’s left legs (MCPE-152927)


    • Updated Boat item icon textures to make them consistent with Java Edition (MCPE-153353)


    • Fences and Walls no longer connect to Bells and Brewing Stands (MCPE-152757)
    • Fixed a bug where the Brewing Stand’s arms textures did not touch the base (MCPE-152932)
    • Moved the Brewing Stand’s base UVs and updated the base texture
    • Fixed the Brewing Stand’s arms rotation
    • Created a better transition between the End Portal Frame side texture and the End Stone (MCPE-152930)
    • Removed unused pixels in the End Rod texture (MCPE-152929)
    • Updated the Mycelium’s side texture to match other dirt-based textures (MCPE-152928)
    • Fixed Light Blocks being destroyable from within while underwater (MCPE-148393)

    Wandering Trader

    • The Wandering Trader no longer opens or closes doors (MCPE-113452)
    • The Wandering Trader now randomly moves around (MCPE-45756)
    • The Wandering Trader now matches Java Edition’s drinking sounds (MCPE-47057)
    • The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility
    • The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)


    • Shulkers are now fire immune (MCPE-33236)
    • Shulkers now remain in upright position in vehicles (MCPE-115269)
    • Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis

    Spectator Mode (Experimental):

    Our initial implementation of Spectator Mode will not include every feature available in the Java Edition (such as “mob view”, speed control, etc.), we have chosen to focus on the parts of spectator mode that we hope will be most useful. We would like to hear about bugs you have found with the features that are included currently, and you may now report these at if they have not been reported already. Any additional parity breaks, feature requests, or suggestions for what to add next should be made through

    What’s Currently in Scope

    Enabling and Disabling

    Players can switch to and from Spectator using the Settings Menu and the ‘/gamemode spectator’ command, if cheats are enabled. Player inventory, health, held items etc are unchanged when switching into spectator mode and then out again


    • Spectators are always flying and cannot become grounded
      • (For this version we will not attempt movement parity with Java edition, but may do more in this area later)

    World Interactions

    • Spectators pass through solid blocks and entities without any collisions
    • Spectators can see out of solid objects
    • Spectators are not affected by any in-game blocks, mobs, items, portals, or effects and cannot take damage
    • Portals currently affect spectators, but this is a bug we intend to fix in the future
    • Spectators cannot use items or interact with blocks or mobs (for example, they cannot attack, feed, mount, or trade with mobs)
    • Spectators cannot open their inventory or interact with block UIs like chests (This is not in parity with Java yet)
      • Currently spectators that die drop their inventory, this is a known issue that we want to address

    User Interface

    • Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger or armor

    Visibility and Rendering

    • Spectators cannot be seen by mobs or other players except other spectators
    • Spectators appear as a transparent floating head (to those who can see them). The body, arms, legs, armor and held items are not rendered.
      • Currently the transparency does not work correctly for all skin selection types, this is a known issue
    • When playing in first person, spectators do not see their arm or held item


    • Spectators generate chunks as normal (This is not in parity with Java yet)
    • Spectators don’t cause mobs to spawn

    Spectator Bug Fixes:

    • Custom input mapping for Spectator Mode added
    • Spectators are now unable to attack
    • Spectators are now unable to build
    • Spectators are now unable to drop items
    • Spectators are now unable to use items
    • Spectators are now unable to open inventory
    • Spectators are now unable to interact with the world through input
    • Spectators are now unable to interact with chests or other container UI
    • Spectators no longer fly slowly when entering Spectator Mode from ground
    • Players enter noclip and flying when enabling Spectator Mode
    • Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
    • Double-jump no longer breaks Spectator Mode


    Performance / Stability

    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur during splitscreen play
    • Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
    • Fixed several crashes that could occur on some Marketplace worlds
    • Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted Armor (MCPE-153593)
    • Fixed a crash that could occur when players died while affected by Wither
    • Fixed a crash which could occur when trading with a Villager that last traded with a disconnected player
    • Fixed a crash that would occasionally occur in Villages on iOS
    • Cleaned up leftover biome/block/light memory when leaving a world
    • Fixed an issue that caused Marketplace downloads to get stuck in queue (MCPE-54531)
    • Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (MCPE-156209)


    • Fixed an issue that caused the player to take fall damage after getting into a Bed while falling (MCPE-153122)
    • Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
    • The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on ‘Classic’ touch controls (MCPE-151149)

    World Generation

    • Several improvements to level chunk blending


    • Mobs do not get stuck into open Trapdoors anymore (MCPE-154106)
    • Fixed an issue causing the Parrot’s head to always face the player while riding the player. We couldn’t handle the constant staring (MCPE-152510)
    • Villagers will no longer begin sleeping while riding something near a Bed
    • Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
    • Trader Llamas can now breed after being fed Hay Bales
    • Trader Llamas will no longer be persistent after being unleashed from the Wandering Trader (MCPE-102302)


    • Fixed a bug where End Crystal beams would point far above their target blocks
    • Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)
    • Slabs can once again be placed continuously (MCPE-151887)
    • Torches can no longer be placed on Bells


    • Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)
    • Fixed a bug where an undamaged tool, such as Pickaxe, when name-changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
    • The recipes for Minecart with Chest/Hopper/TNT are now shapeless
    • Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox (MCPE-135346)
    • Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125)
    • Each Minecart variant (Chest/Hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as Chest and Minecart)


    • Fixed an issue that caused Leads to render on top of Glass (MCPE-145764)
    • Fixed a bug causing the fire animation to flicker when the player is standing in a Lava Cauldron while in Creative mode (MCPE-148999)
    • Fixed an issue that could cause severe visual glitches when using emotes more than once (MCPE-155049)
    • Fixed graphical corruption issues on Android devices (MCPE-155509)

    User Interface

    • Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
    • Shift-clicking items will once again combine items of same type into a stack (MCPE-153992)
    • Added settings to change duration of notifications
    • The “Submit Feedback” button is now described as a link by Text-To-Speech
    • Added appropriate messaging when there is no internet connection on Xbox devices
    • Fixed enchantment option on Pocket UI Profile not being displayed
    • Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
    • Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
    • Featured Servers message text is no longer centered
    • “Controller lost connection” prompt will now be shown after the world generation screen if a controller was disconnected while on that screen

    Experimental Features:

    Reminder: We are still tweaking world generation and features may change. Please remember to make regular backup copies of your favourite worlds!

    Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

    • The latest update added new world/cave generation when upgrading saved chunks below “Y=0” using the Caves & Cliffs experimental toggle
      • Chunks previously upgraded with Bedrock underneath will not see this change
    • The latest update added a new mountain biome: Stony Peaks!
      • This is a variant of lofty/snow-capped peaks that uses stone and gravel instead of snow and ice, and is used to avoid temperature clashes such as a snow-capped peak sticking up from a jungle
    • Fixed vegetation in Mountain Meadows
    • Dripstone Clusters can now only be found in the Dripstone biome
    • Dripstone features now only generate in Dripstone biome
    • Mountain biomes now have correct feature places to match the Java Edition side-snapshot
    • Infested Stone can be found under new mountains
    • Tweaked ore distribution to match the Java Edition side-snapshot
    • Clouds are now at Y level 192
    • Tweaked biome placement, river size, and terrain shapes for a better overworld experience
    • Tweaked mob spawning in mountain and cave biomes to match the Java Edition side-snapshot
    • Trees in swamps can now generate slightly deeper when in water
    • Deepslate now generates at lower depths
    • Dripstone features now generate at Deepslate depths
    • The placement logic of Small Dripstone feature has been refactored so frequency is similar but exact positions will differ
    • Copper Ore now generates up to y=96 instead of y=64
    • Flat worlds with the Caves & Cliffs experimental toggle enabled will properly upgrade to use the new dimension heights
    • Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
    • New flat worlds using the Caves & Cliffs experimental toggle will generate starting at “y=-64”
    • Maps now correctly show the colors of blocks below a Y level of zero
    • Vines now generate in Lush Caves instead of generating above the surface
    • Vines can now grow down below zero height
    • Villages now generate in the style of the biome they are located in


    • New achievements screens are now available on Windows 10 ARM-based PCs


    Performance / Stability

    • Addressed a crash that could occur when using Character Creator
    • Addressed a softlock that could occur when on the Realms world slots screen and the internet connection was lost


    • Addressed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world
    • World settings are now carried over on to Realms when replacing worlds


    • Addressed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal
    • Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs
    • Players can no longer eat food at full hunger in Survival mode
    • Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals
    • Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle
    • Vanilla Parity: Players are now able to activate Elytra gliding while moving upward


    • Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them
    • Bees now spawn properly in the world
    • Mobs no longer casually stroll into open flames
    • Villagers can no longer spam doors open and closed
    • Cartographers now more consistently give new maps on all platforms
    • Improved mob pathing around partial blocks
    • Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects
    • Addressed an issue with mob rendering that caused Vindicator Axes to be visible even when they’re not attacking on older Resource Packs
    • More mobs will now spawn underground in the Overworld
    • Addressed failure to render Leads when attached to mobs out of view
    • Iron Golems now spawn only on solid blocks


    • Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox
    • Beehives now generate in the world facing South
    • Trapdoors now rotate correctly when loaded from a Structure Block
    • Powder Snow no longer disappears when looking at it from a distance
    • Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
    • Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior

    User Interface

    • Riding an animal now displays the correct button prompt when playing with non-touch controls
    • Using Dye on Signs that contain formatted color text will now overwrite the formatted color text
    • Addressed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
    • Altered the message that is displayed when players change skins in-game
    • Addressed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface
    • Addressed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled
    • Addressed an issue where an obscure game rule was The latest update added to Settings
    • The sign in text on the main menu no longer overlaps the Marketplace button
    • The latest update added space between tab title and the word ‘Tab’ for text-to-speech on Settings screen
    • The latest update added a “More Info” button to the sign in error screen


    • All changes to settings made on new worlds before creation are now transferred to the world after creation

    Character Creator

    • In Character Creator, tweaked color tint for the default Steve skin to match default Steve
    • Back appearance pieces will no longer cover the left and right arrows in the profile screen
    • Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
    • Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile
    • Skins that are equipped from Marketplace while in-game now apply to the player’s character


    • Education Edition items are no longer shown as an option when using @e[type=]
    • Command Blocks with ‘Needs Redstone’ and a non-zero ‘Delay in Ticks’ will now execute only if they remain powered for the delay duration
    • Addressed alignment of the sidebar display from the ‘/scoreboard’ command when text length changes
    • Addressed the ability to summon experience orbs via the ‘/summon’ command

    Technical Updates:

    Updated Add-On Template Packs

    • Updated Add-On templates for 1.17.40 are available for download with new resources, behaviors, and documentation
      • Resource Pack Template
      • Behavior Pack Template


    • Addressed display only entity destruction in chunk discard scenarios
    • Addressed a bug that caused animations to be restarted when changing render controllers

    Data-Driven Blocks

    • Updated documentation for the Block Rotation component
    • Updated documentation for ‘BlockExplosionResistance’
    • The latest update added required toggles to documentation and to content error for block components


    • The latest update added a content error for using a material but not providing the required number of textures to the render controller


    • Addressed ‘item_remaining_use_duration’having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
    • Add new compile errors for expressions like ’text’ + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
    • Molang expressions that contain capital letters are properly evaluated now
    • ‘query.get_equipped_item_name’ will now recognize Sea Lanterns
    • The latest update added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)

    GameTest Framework (Experimental)

    • Renamed method ‘succeedWhenBlockTypePresent’ to ‘succeedWhenBlockPresent’
    • Addressed a bug where property id would return “Unknown” for custom entities.
    • Identifier strings returned from property id now include the item’s namespace
    • Updated the GameTest Framework interface and The latest update added a new SimulatedPlayer capability:
      • Added ‘SimulatedPlayer’class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details
        • The latest update added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
        • The latest update added function
          removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
      • mojang-gametest.Test type
        • Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
      • mojang-minecraft components
        • Component ‘inventory’now works with Player inventories


    • Removed method ‘thenWaitWithDelay’
    • The latest update added method ‘thenWaitAfter(delayTicks: number, callback: () => undefined)’- After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution


    • Addressed a bug where the location property would return an incorrect height for players
    • The latest update added property ’id’


    • The new patch updated method ’getLocation’ with property ’location’
    • The new patch updated method getPermutation with property ’permutation’
    • The new patch updated method ’getType’ with property ’type’
    • The new patch updated methods ’isWaterlogged’ and ’setWaterlogged’ with property ‘isWaterlogged’
    • The new patch updated method ’getBlockData’ with property ’permutation’
    • The new patch updated method ’isEmpty’ with property ’isEmpty’
    • Removed property ’canBeWaterlogged’


    • The new patch updated method ’getName’ with property ’id’
    • The new patch updated method ’canBeWaterlogged’ with property ’canBeWaterlogged’


    • The new patch updated method ’getType’ with property ’type’

    Download free Minecraft version 2.42 on PlayStation 4 and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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