A major Microsoft Flight Simulator update 1.16.2.0 is now available to download on PC. According to the official Microsoft Flight Simulator patch notes, the latest update added a long list of quality of life improvements and changes.
Previously. a minor update was released with stability fixes. Unfortunately, many players are still experiencing a number of issues while playing the game.
Today’s update will fix a few of these issues. Check out more details below.
What is new in Microsoft Flight Simulator 1.16.2.0 (May 25, 2021)
- Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior.
- Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
- We performed some optimization for the initial full download of the title so the base game is only 83GB instead of +170GB.
NAVIGATION
- New AIRAC cycle 2105 has been implemented
- FAA data has been implemented to our navdata solution
- Departure gates are now saved in flight plan (.PLN) files
- Fixed a crash and other issues when selecting a parking space as arrival and no set departure
- Fixed some Live Air Traffic aircraft using the wrong model
- Fixed an issue where some Live Air Traffic aircraft had broken callsigns
- Increased the density of Live Air Traffic
- Aircraft that are not on the ground but that have an altitude of zero will now appear at a default altitude of 5000m
- Live traffic stability has been improved
- ATC phraseology improvements to FAA standards (wording only)
WEATHER
- Reduced weather data bandwidth
- Improved precision of live snow coverage
- “Visual Effect Only” in assistance now does properly deactivate other weather effects
- “Visual Icing” has been renamed “Icing” in the devmode because it impacts the whole icing system
- “Icing” in DevMode only changes visual effects if “Visual Effect Only” is activated
- Ice constant decay is no longer ignored outside of frost conditions
- Accelerated pitot icing model while making it slower to defrost
- Fixed pitot icing not scaling with the number of instruments
- Fixed overspeed controller vibrations not affected by pitot icing
- Decrease structural icing rate by a factor of 15 for severe icing (6 for moderate)
PLANES
ALL PLANES:
- Added altitude interception for PITCH HOLD mode
- Increased native induced drag amount and improved induced drag precision
- Autopilot no longer flies toward a Waypoint removed from the FlightPlan
- SimConnect injected traffic (VATSIM, IVAO) should now be displayed in HTML/JS instruments that have traffic displays as well as on the VFR Map
- Fixed simvar acceleration not taking impacts into account and returning wrong values on ground
- Writing back corrected acceleration values after impact resolutions so that they are exact when pulled as a simvar
- Flaps, stall, wing and fuselage updates of flight model
- More cleanup of the flaps system. Support multi systems with different number of levels and max angles
- Increased threshold to avoid trim fight against elevator to 50% (corresponds to disconnect threshold)
- Changed elevator AP with trim to avoid fighting against user input when user input is >50% on elevator
- Allow setting the empty CG position out of limits
- Fixed more audio not playing on large aircraft
- Fixed Autothrottle sometimes disabled by AI
TURBOPROP:
- Improved tools to tune prop drag on constant speed & turbo propellers
- Removed fake and completely wrong ITT simulation when prop is feathered or reverse
- Fixed reverse thrust problem with propeller (no support of negative beta & induced wind)
- Added prop lever debug on engines debug page
- Fixed torque increasing with altitude because of N1 / Corrected N1 confusion in FSX turboprop code
- Fixed crash bug when scrolling Daher TBM 9300 Flight Plan pag
- Torque fine adjustment per POH for the Daher TBM 930
- Updated stability and inertia for the Daher TBM 930
- Adjusted sea level max torque on the Daher TBM 930
- Turbine fine tuning: ITT, Torque, Performance, and Fuel Flow on the Daher TBM 930
- Flight model update for handling on the Daher TBM 930
- Ground level max torque and torque limiter setting updated. 100% max with inertial separator; 112% max, limited to 109% without inertial separator on the Daher TBM 930
- Reduced effect of inertial separator from 25% TQ to 12% TQ for the Daher TBM 930
- Tuned stability and inertia on the Beechcraft King Air 350i
- Tweaked Idle RPM from 1030 to 1060RPM for the Beechcraft King Air 350i
- Adjusted max sea level torque on the Beechcraft King Air 350i
- Tuned Beechcraft King Air 350i turboprop engine: ITT, Torque, Fuel Flow and other minor changes
- Added ITT debug to engine debug and added density on fuel flow table for turboprop engines on the Beechcraft King Air 350i
- Fine tuned fuel consumption per the POH at IDLE, 12000ft cruise and 18000ft cruise on the Cessna 208 B Grand Caravan EX
- Fixed ITT, Throttle to Torque Ratio, and Garmin color bands for ITT and TRQ on the Cessna 208 B Grand Caravan EX
- Pass on stability and inertia on the Cessna 208 B Grand Caravan EX
- Fine tuned Fuel Flow per altitude and adjusted sea level max torque on the Cessna 208 B Grand Caravan EX
- Turbine Torque fine tuned per POH on the Cessna 208 B Grand Caravan EX
- Control surfaces & handling improvements on the Cessna 208 B Grand Caravan EX
- Prop lever of the Cessna 208 B Grand Caravan EX can now be set in feathering range
OTHERS:
- Weather radar now displays precipitation instead of cloud coverage
- Fixed contrail behavior on player’s aircraft during windy conditions
- Contrails are now displayed for applicable AI traffic planes
- Reduced rudder authority based on the Cessna 152
- Stability and inertia pass on Cessna 172 Skyhawk and Cessna 152
- Flight model handling update for the Cessna 152
- Fixed Cessna 152’s rear wheels not touching ground
- Pass on engine power & propeller drag. Fine tuned max speed, cruise speed, climb speeds, glide speeds and other minor tweaks on the Cessna 172 Skyhawk
- Flight model tuning of Cessna 172 Skyhawk (handling, induced yaw, roll and stall)
- Fixed water on windows and tail color on LOD5 for the Boeing 787-10 Dreamliner
- EICAS now displays “CLB” instead of “CL” when the thrust levers are set to CL in the A320
- Fixed an issue which prevented copilot from autocompleting the Securing Aircraft page on the Diamond DA40 TDI
- Improved propeller drag and engine drag tuning for the Diamond DA62
- Flight model handling update on the Diamond DA62. Made engine effect more important by adjusting rudder surfaces
- Increased rudder stability slightly and fixed engine stall in air at low speeds on the EXTRA 330LT
- Added a notch more dihedral to increase induced roll a little on the EXTRA 330LT
- Fuel Pressure gauges now display correct levels of pressure on the EXTRA 330LT
- Fine tune on the 103Solo Engine and implementation of engine clutch below 2100 RPM
- Fixed FS Livery on Cessna Citation Longitude disappearing too early on LOD6
- Corrected Pipistrel Virus SW121 flaps animation which would not properly play for negative flaps values
- G3000 : Map zoom level is now kept constant between Regular and Weather map
- G1000 : Airspaces are redrawn uppon change in map orientation
- G3000 : Fix PFD display error when a DirectTo is requested
- Fixed aircraft spawning with glasscockpits turned off randomly
- Fixed FlightPlan displaying passed waypoints when canceling a DirectTo
- Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached
- Fixed G3000 and G3X MFD TopBar displaying True Bearing instead of Magnetic
- Fixed overspeed strip being too low on airspeed tape
- Fixed bug where the flightplan was not displayed properly if the flight was started directly on approach
- Fixed VFRMap not updating approach according to FlightPlan
- Tactile glasscockpits scrollbars are bigger and can be interacted with more easily
- Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached
INPUT
- Fixed resetting position peripheral input position when user exits the pause menu
- Fixed the unresponsive specific axis on Honeycomb Bravo Throttle
- Fixed default mapping for the CH Eclipse Yoke
- Fixed default mapping for the CH Fighter Stick
- Fixed default mapping for the CH Flight Sim Yoke
- Fixed default mapping for the CH Fighter Stick Pro
- Fixed default mapping for the CH Pro Pedals
- Fixed default mapping for the CH Pro Throttle
- Fixed default mapping for the CH Throttle Quadrant
UI
- Community Folder Addons will now show up as Installed in the Content manager
SDK/DEVMODE
GENERAL:
- Coherent GT’s debugger is now included in the SDK
- Speed restrictions and RF center fix information is now available on airport facility procedure data via the JS facility listener
- JS facility listener LOAD_* calls now return bool to indicate whether or not an ICAO can be loaded
- Facilities.getMagVar added when JS facility listener is loaded which allows one to get the mag var for a given LatLongAlt
- Maximum number of JS BingMap views increased from 5 to 9
- Ability to intercept and mask key events has been added to the JS key event listene
- Preventing the game from crashing if too many virtual netbing maps were created
- Fixed the installation of 3DS Max tools
- Fixed the font displayed in the release notes window
DOCUMENTATION:
- Creation of an Xbox X|S dedicated page in the documentation, which gathers the latest info & best practices to port content on Xbox.
- Visual Effects documentation has been added along with a sample. A video tutorial will be added soon.
- Major updates were made to The Project Editor section:
- Updated main page with more information
- New section for Project Asset Types (WIP)
- New section for the various project editor menus: Project, Edit, View
- Updated Marketplace Data page
- Updated Export Window page
- Content Configuration now has a section dedicated to Flights And Missions:
- Initial documentation for Flight Plan Definitions
- Initial documentation for Flight Definitions
- Initial documentation for Event Trigger Definitions
- Initial documentation for Weather Definitions
- A page has been added documenting the new SimObject Stats window.
- A page with samples to illustrate model optimization has been added specifically for the Xbox, although the samples shown are relevant to everyone creating add-ons.
- A page has been added for Submodel Merging in the 3D Models section.
- The Airport Tutorial has been updated to show the Airport Wizard for Creating Or Replacing An Airport
- Page on Aircraft Texture Mapping now has a section describing how to set up Ice
- Page on the Package Tool XML Definitions has been updated with more information.
- Page on the DA62 sample added to the Samples And Tutorials section
- New engines.cfg and flight_model.cfg setting documented
PROJECT EDITOR:
- Renamed package inspector “+” button into “Add asset group”
- In the Marketplace Data Editor, fixed a crash when loading empty thumbnail
- Fixed simvar index being lost when loading a file
- Disabled a false positive error message box that appeared randomly when building aircraft packages
SCENERY EDITOR:
- Fixed a crash when editing runway terraforming profile
- Fixed ‘`’ char being filtered in taxiway sign content text entry.
- Fixed the “add custom asset group” window which wouldn’t close when creating a new non-templated asset group
- Fixed a crash when editing runway terraforming profile
- Fixed the windsocks with wrong orientation
- Fixed infinite loading for light presets with no mesh
- Fixed issues with water polygons
AIRCRAFT EDITOR:
- Fixed a potential crash when converting old .air file.
VISUAL EFFECTS EDITOR:
- The Visual Effects Editor is now available! You can now create your own effects.
FLIGHT MODEL:
- Added elevator_lift_coef, rudder_lift_coef and fuselage_lateral_cx to give aircraft creators better control over plane stability
SIMCONNECT:
- Added new SimVar “GEAR SKIDDING FACTOR”
AUDIO:
- On Wwise Sample Project: Fixed shared IR convolution medias not loaded in remote
- On Wwise Sample Project: Added Built-in Emitter & Listener cone game-parameters
Download free Microsoft Flight Simulator update on PlayStation 4 and Xbox One.