Jurassic World Evolution 2 update 1.13 is available on PS4. According to the official JWE 2 update 1.13 patch notes, the latest update added Late Cretaceous Pack and a long list of bug fixes. Apart from this, Jurassic World Evolution 2 patch 1.13 also includes stability and performance improvements. Read more details here.
Previously, a major patch was released that added Dominion Biosyn Expansion to the game. Recently, a hotfix was also released.
Unfortunately, players are facing various bugs with the game. Today’s Jurassic World Evolution 2 version 1.13 will fix a few of these issues.
JWE 2 update 1.13 patch notes – September 15, 2022
DLC 4 – “Late Cretaceous Pack”**Prehistoric Species**
- 4 x New Species
- Flying Reptile
- Barbaridactylus
- Dinosaurs
- Alamosaurus
- Australovenator
- Marine Reptile
- Styxosaurus
- Flying Reptile
Update 4Â **Features**
Park Teams
- Added the ability to wake up tranquillised dinosaurs using the new “Stimulant Dart” either directly or through task assignment
- Added the ability to manually take control of an aviary or lagoon drone from the aviary or lagoon hatcheries. Manually perform tasks such as:
- Tranquillise
- Stimulate
- Medicate
- Feeder Resupply
- Photos
- Medical and Welfare Scans
Dinosaur Behaviours
- Capture Team helicopters can now be attacked by flying reptiles
- Certain escaped flying reptiles will now attack Capture Teams
- Cearadactylus
- Geosternbergia
- Maaradactylus
- Pteranodon
- Tropeognathus
- Quetzalcoatlus
- Capture Teams now show a condition bar
- Destroyed Capture Teams need to have replacement teams purchased
- Certain escaped flying reptiles will now attack Capture Teams
- Marine reptiles will now attack lagoon walls when uncomfortable and can become injured
Decorations
- Added the ability to change the colour of certain lights within certain Decorations with a new Lighting tab within the Decorations panel
- New subsection containing all the decorations with editable lights in a single place
- Added “Edit Light Colour” mode that allows you to click and paint lights within the level quickly
- The game will swap over to night time setting while in this mode, to aid light colour changes
- Added land-based decorations
- 4 x Jurassic Park Banners (JP)
- 1 x Jurassic Park Light (JP)
- 1 x Spinosaurus Sign (JP)
- 1 x Toilet (JP)
- Added ability to attach decorations to the edges of all lagoons and added the following decorations
- 1 x Lagoon Fountain (All)
- 2 x Lagoon Planters (All)
- 1 x Lagoon Jurassic Park Banner (JP)
- 1 x Lagoon Jurassic Park Pillars (JP)
- 2 x Lagoon Jurassic World Sails (JW)
- Added ability to attach decorations to the bottom of all lagoons and added the following decorations
- 2 x Lagoon Cages (All)
- 4 x Lagoon Lights (All)
- 5 x Lagoon Rocks (All)
- 2 x Lagoon Boats (All)
- 2 x Lagoon Thermal Vents (All)
- 5 x Lagoon Coral (All)
- 1 x Indominus Rex Skeleton (All)
- Added amenity and attraction building decorations
- 3 x Planters
- 1 x Amber Planter
- 2 x Fountains
- 1 x Pole
- 1 x Jurassic Park Pillar
Capture Mode
- Added additional overlay options to the Capture Mode filters
- Added 6 x postcard overlays
- Added 4 x stamp overlays
Quality of Life Updates
- Cameras
- Game camera can now be moved into the water of lagoons
- Lagoons
- Adjusted the clarity/transparency of the lagoon water
- Buildings
- Adjusted the clarity of the lagoon viewing stands glass so you can see more into the lagoon water
- Added the ability to toggle between multiple viewing points on guest buildings
- Added viewing points to the Amphitheatre building
- Added option to hide the UI when in Guest Views
- Park Teams
- When one dinosaur is welfare scanned by a Ranger Team, it will now also scan all dinosaurs in its territory and all dinosaurs in cohabiting/shared territories
- Made it possible to re-open a park tour by assigning a Ranger Team to any building connected to its tour network, instead of just a single building
- Tours
- Allow tours to be connected in either direction
- Players can now choose the travel direction of their tours
- Show the tour travel direction on the track
- Dinosaurs
- Readjusted the scale of the Jurassic Park 3 Pteranodon
- Optimised and reduced the cost of feathered species for the Species Limit on PS4 and Xbox One consoles
- Enable marine reptiles’ status icons to be visible underwater
- Dinosaur Behaviours
- Dinosaurs have an extra chance to gain certain traits in biomes with extreme climates.
- In Alpine and Taiga biomes, dinosaurs are more likely to gain the Hungry trait.
- In Desert biomes, dinosaurs are more likely to gain the Thirsty trait.
- Cohabitation Balance
- Added a Likes relationship between Hadrosaurid and Ceratopsids
- Added a Likes relationship between Ornithomimosaurids and Ceratopsids
- Ceratopsids can now cohabit with other Ceratopsids, with certain exceptions
- Triceratops can’t cohabit with Styracosaurus, Torosaurus or Sinoceratops
- Torosaurus can’t cohabit with Styracosaurus, Pachyrhinosaurus or Sinoceratops
- Styracosaurus can’t cohabit with Sinoceratops
- Sinoceratops can’t cohabit with Pachyrhinosaurus
- Nasutoceratops can’t cohabit with Chasmosaurus or Pentaceratops
- Chasmosaurus can’t cohabit with Pentaceratops
- Territories now decay quicker in cases where the area is not desirable, or overlaps other disliked territories, or the territory is over the size it needs to be.
- When two dinosaurs fight over territory overlap, remove the territory of the loser around where the fight happens
- Marine Reptile territory stats will now decay slightly slower
- Allow dinosaurs that don’t fight their own species to choose a new Alpha or Herd Leader using social interactions rather than combat
- Make flying reptiles regain stamina when eating and drinking
- Dinosaurs have an extra chance to gain certain traits in biomes with extreme climates.
- Sandbox Mode
- Redesigned the Sandbox Settings so it’s more readable
- Custom settings now are saved between sessions
- Added the ability to create negative Traits when Gene Editing
- Added the ability to have infinite Traits when Gene Editing
- Added the ability to have infinite Trait points when Gene Editing
- Added new Cohabitation Sandbox Setting with settings for Normal, All Like or No Dislike
- Added new Instant Construction/Destruction Setting
- Added new Infinite Candidate Refreshes setting
- Prevent the “Dinosaur Combat Frequency” setting from disabling dinosaurs hunting guests
- Challenge Mode
- Blocked deletion of Control Centre in Challenge 06
- Exceeding the Challenge species limit no longer flags the save as requiring a higher spec platform
- Setup per level save images for Chaos Theory Challenge Mode saves
- Chaos Theory Mode
- Return to Isla Nublar – Added fail state to dinosaur scanning stage – all dinosaurs must be kept alive
- Jurassic World Dominion – Changing button prompt during second wrangling objective to use the correct button
- Loading Screens
- Added quotes from Jurassic World Dominion to the loading screen quote pool
- UI
- Made Path Capacity and Overcrowding information visible during path placement
- Made path heatmap information more responsive to changes in the park
- Added the ability to use right mouse click to back out on the full screen management screens
- Change the “Missions” title in Management screens to “Missions & Contracts” in some levels
- Added a “Guest Park Issues” section to the Finances management screen to help guide players to how to improve their parks
- Display star rating targets on “area locked” icons that are locked by star rating
- Map icons for buildings, fences and tracks in locked areas now also appear grayed out to further highlight the difference between locked areas and non-locked areas.
- Added time remaining to next refresh of Scientists in the hiring pool
- Allow the player to refresh Scientists in the hiring pool
- Can be used once per financial period
- Players will need to pay to refresh the pool
- Added the Scientist name to the task list for Rest tasks
- Added option to assign scientists to rest directly from the task allocation screen
- Improved map feedback for blueprint fences
- Now allow hyphen input when renaming assets
- Contracts – Changed all profit and revenue contracts to use per minute values, rather than per month.
- Fixed wrong save image for Sierra Nevada sandbox level
- Long dinosaur names do not get truncated anymore in the egg select panel
- Pylon wires blocking construction will now be highlighted with red
- Accessibility
- Added an accessibility option to allow for setting a custom HUD background opacity
- Terrain
- Now allow terrain editing around destination flares on the landscape
Bug Fixes
- Sandbox Mode
- With Infinite Lifespan turned on, removed visible ageing and stamina effects from occurring
- Washington – Fixed the capture camera not being able to reach the floor
- Jurassic World – Added Monorail to arrival point building limit list;Â prevents you from placing additional functioning arrival points
- Fixed scientist training levels not becoming re-locked when enabling research in sandbox mode
- Hidden any scientist-related information in building tool-tips when scientists are disabled in sandbox mode
- Fixed reloading save on Isla Nublar 1993 resetting the colour grade to “Jurassic Park”
- Challenge Mode
- Jurassic World/Jurassic World Fallen Kingdom – Changed mission giver to be Cabot Finch
- Campaign Mode
- Fixed situation where scientists could have their maximum skill levels increased when being carried over from one campaign level to the next
- UI
- Fixed “Demolish” shortcut not being present when building
- Hidden the Calamity bar when in Gene Editing
- Fixed the Ranger Team Flare taking priority use of the F key and cannot be rebound by the player
- Added Antarctica landmass to the Expedition Map and moved the dig site for the Hanson formation
- Added the Dominion film logo to the Sinoceratops
- Updated Claire Dearing portrait during the Jurassic World Chaos Theory level
- Territory along the edge of aviaries better matches the shape of the aviary domes
- Fixed the Champlain Valley skin variant colour not matching in game colour for Edmontosaurus
- Hidden Difficulty In Save/Load Island Menus for Sandbox levels
- Buildings and Decorations
- Various building art and optimisation improvements
- Fixed the DFW Emergency Shelter costing half the price of all other Emergency Shelters
- Fixed DFW era decorations being place-able on Chaos Theory 3
- Fixed some Jurassic Park buildings having Jurassic World logos on them
- Fixed being unable to demolish enclosure marker decorations with single demolish tool
- Dinosaurs
- Increased the maximum number of transport flares in world at once
- Fixed comatose dinosaurs waking up when shot with tranquillisation dart
- Fixed dinosaurs with comatose caused by Hypothermia being woken up when shot by Capture Teams
- Removed ivy poisoning from triggering outside of specific Chaos Theory levels
- Fixed multiple disease deaths displaying a different disease to one the dinosaur had
- Fixed some dinosaurs getting stuck at the end of locomotion or in social interactions
- Additional fix to keep flying and marine reptiles in their enclosures
- Fixed flying reptiles getting stuck inside aviary hatcheries when you use multi transport only
- Adjusted the less vibrant pattern on the Jurassic World Pteranodon
- Fixed ragdolling dinosaurs interacting with buildings when being winched
- First Person View
- Fixed not being able to begin First Person View mode in shallow water
- After accessing a building from First Person View, fixed the player not being returned to First Person View afterwards if they performed certain actions
- Guests
- Fixed guests not avoiding AI-driven gyrospheres
- Jurassic World Database
- Fixed Tylosaurus having incorrect diet information
- Added JWDB image for comfort gene mod
- Park Teams and Tours
- Fixed helicopters when transporting multiple dinosaurs clipping into each other
- Fixed Jurassic Tour vehicles spawning off to the side of the track and becoming stuck
- Species Viewer
- Fixed Wuerhosaurus and Kentrosaurus Camp Cretaceous variants pose issues in the Species Viewer
- Environments
- Fixed grass flickering unnaturally
- Localisation
- Fixed translations for Korean, French, Italian, Russian, German, and Mexican Spanish according to players’ feedback.
- Fixed mismatches between audio and subtitles
- Various localisation issues fixed across 13 languages
- Misc
- Various stability issues fixed
- Various optimisations
- Various text issues fixed
Dominion Biosyn Expansion Features
Added additional amenity and attraction building decorations
- 1 x Biosyn Lights
- 1 x Biosyn Fountains
- 1 x Biosyn Sculptures
Dominion Biosyn Expansion **Quality of Life Updates **
- Campaign
- Added prompt text to tell the player they need 100% genome for feathered dinosaur species
Dominion Biosyn Expansion Bug Fixes
- UI
- Fixed “Demolish” shortcut not being present when building the Hyperloop
- Fixed Hatchery Upgrades research in Biosyn campaign not granting additional upgrade slot
- Fixed missing Quetzalcoatlus fossil images in expedition map
- Campaign
- Fixed Scorched Earth building area being expanded around the Biosyn HQ
- Decorations
- Rustler defence decorations can now be placed on paths
- Chaos Theory
- Jurassic World Dominion – Removed ‘Swallowed Phone’ from the list of injuries available so that we don’t get the odd instance of a live captured Compsognathus having it
- Challenge/Sandbox Mode
- Reduced number of Therezinosaurus & Dimetrodon fossils as some were left over after getting to 100% genome
- Jurassic World Database
- Fixed Therizinosaurus length discrepancy
- Dinosaurs
- Fixed Therizinosaurus missing fight animations with some opponents
- Fixed some carnivores becoming stuck when group attacking the Giganotosaurus 2022 variant
- Updated the Dimetrodon’s cohabitation list
- Likes:
- Hadrosaurids
- Ornithomimosaurids
- Pachycephalosaurids
- Sauropods
- Dislikes:
- Ankylosaurids
- Ceratopsids
- Stegosaurids
- Likes:
Download free Jurassic World Evolution patch 1.13 for PlayStation 4.