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    Jurassic World Evolution 2 Update 1.13 Patch Notes

    Jurassic World Evolution 2 update 1.13 is available on PS4. According to the official JWE 2 update 1.13 patch notes, the latest update added Late Cretaceous Pack and a long list of bug fixes. Apart from this, Jurassic World Evolution 2 patch 1.13 also includes stability and performance improvements. Read more details here.

    Previously, a major patch was released that added Dominion Biosyn Expansion to the game. Recently, a hotfix was also released.

    Unfortunately, players are facing various bugs with the game. Today’s Jurassic World Evolution 2 version 1.13 will fix a few of these issues.

    JWE 2 update 1.13 patch notes – September 15, 2022

    DLC 4 –  “Late Cretaceous Pack”**Prehistoric Species**

    • 4 x New Species
      • Flying Reptile
        • Barbaridactylus 
      • Dinosaurs
        • Alamosaurus
        • Australovenator
      • Marine Reptile
        • Styxosaurus

    Update 4 **Features**
    Park Teams

    • Added the ability to wake up tranquillised dinosaurs using the new “Stimulant Dart” either directly or through task assignment
    • Added the ability to manually take control of an aviary or lagoon drone from the aviary or lagoon hatcheries. Manually perform tasks such as:
      • Tranquillise
      • Stimulate
      • Medicate
      • Feeder Resupply
      • Photos
      • Medical and Welfare Scans

    Dinosaur Behaviours

    • Capture Team helicopters can now be attacked by flying reptiles

      • Certain escaped flying reptiles will now attack Capture Teams
        • Cearadactylus
        • Geosternbergia
        • Maaradactylus
        • Pteranodon
        • Tropeognathus
        • Quetzalcoatlus
      • Capture Teams now show a condition bar
      • Destroyed Capture Teams need to have replacement teams purchased
    • Marine reptiles will now attack lagoon walls when uncomfortable and can become injured

    Decorations

    • Added the ability to change the colour of certain lights within certain Decorations with a new Lighting tab within the Decorations panel
      • New subsection containing all the decorations with editable lights in a single place
      • Added “Edit Light Colour” mode that allows you to click and paint lights within the level quickly
        • The game will swap over to night time setting while in this mode, to aid light colour changes
    • Added land-based decorations
      • 4 x Jurassic Park Banners (JP)
      • 1 x Jurassic Park Light (JP)
      • 1 x Spinosaurus Sign (JP)
      • 1 x Toilet (JP)
    • Added ability to attach decorations to the edges of all lagoons and added the following decorations
      • 1 x Lagoon Fountain (All)
      • 2 x Lagoon Planters (All)
      • 1 x Lagoon Jurassic Park Banner (JP)
      • 1 x Lagoon Jurassic Park Pillars (JP)
      • 2 x Lagoon Jurassic World Sails (JW)
    • Added ability to attach decorations to the bottom of all lagoons and added the following decorations
      • 2 x Lagoon Cages (All)
      • 4 x Lagoon Lights (All)
      • 5 x Lagoon Rocks (All)
      • 2 x Lagoon Boats (All)
      • 2 x Lagoon Thermal Vents (All)
      • 5 x Lagoon Coral (All)
      • 1 x Indominus Rex Skeleton (All)
    • Added amenity and attraction building decorations
      • 3 x Planters
      • 1 x Amber Planter
      • 2 x Fountains
      • 1 x Pole
      • 1 x Jurassic Park Pillar

    Capture Mode

    • Added additional overlay options to the Capture Mode filters
      • Added 6 x postcard overlays
      • Added 4 x stamp overlays

    Quality of Life Updates

     

    • Cameras
      • Game camera can now be moved into the water of lagoons
    • Lagoons
      • Adjusted the clarity/transparency of the lagoon water
    • Buildings
      • Adjusted the clarity of the lagoon viewing stands glass so you can see more into the lagoon water
      • Added the ability to toggle between multiple viewing points on guest buildings
        • Added viewing points to the Amphitheatre building
      • Added option to hide the UI when in Guest Views
    • Park Teams
      • When one dinosaur is welfare scanned by a Ranger Team, it will now also scan all dinosaurs in its territory and all dinosaurs in cohabiting/shared territories
      • Made it possible to re-open a park tour by assigning a Ranger Team to any building connected to its tour network, instead of just a single building
    • Tours
      • Allow tours to be connected in either direction
      • Players can now choose the travel direction of their tours
      • Show the tour travel direction on the track
    • Dinosaurs
      • Readjusted the scale of the Jurassic Park 3 Pteranodon
      • Optimised and reduced the cost of feathered species for the Species Limit on PS4 and Xbox One consoles
      • Enable marine reptiles’ status icons to be visible underwater
    • Dinosaur Behaviours
      • Dinosaurs have an extra chance to gain certain traits in biomes with extreme climates.
        • In Alpine and Taiga biomes, dinosaurs are more likely to gain the Hungry trait.
        • In Desert biomes, dinosaurs are more likely to gain the Thirsty trait.
      • Cohabitation Balance
        • Added a Likes relationship between Hadrosaurid and Ceratopsids
        • Added a Likes relationship between Ornithomimosaurids and Ceratopsids
        • Ceratopsids can now cohabit with other Ceratopsids, with certain exceptions
          • Triceratops can’t cohabit with Styracosaurus, Torosaurus or Sinoceratops
          • Torosaurus can’t cohabit with Styracosaurus, Pachyrhinosaurus or Sinoceratops
          • Styracosaurus can’t cohabit with Sinoceratops
          • Sinoceratops can’t cohabit with Pachyrhinosaurus
          • Nasutoceratops can’t cohabit with Chasmosaurus or Pentaceratops
          • Chasmosaurus can’t cohabit with Pentaceratops
        • Territories now decay quicker in cases where the area is not desirable, or overlaps other disliked territories, or the territory is over the size it needs to be.
      • When two dinosaurs fight over territory overlap, remove the territory of the loser around where the fight happens
      • Marine Reptile territory stats will now decay slightly slower
      • Allow dinosaurs that don’t fight their own species to choose a new Alpha or Herd Leader using social interactions rather than combat
      • Make flying reptiles regain stamina when eating and drinking
    • Sandbox Mode
      • Redesigned the Sandbox Settings so it’s more readable
      • Custom settings now are saved between sessions
      • Added the ability to create negative Traits when Gene Editing
      • Added the ability to have infinite Traits when Gene Editing
      • Added the ability to have infinite Trait points when Gene Editing
      • Added new Cohabitation Sandbox Setting with settings for Normal, All Like or No Dislike
      • Added new Instant Construction/Destruction Setting
      • Added new Infinite Candidate Refreshes setting
      • Prevent the “Dinosaur Combat Frequency” setting from disabling dinosaurs hunting guests
    • Challenge Mode
      • Blocked deletion of Control Centre in Challenge 06
      • Exceeding the Challenge species limit no longer flags the save as requiring a higher spec platform
      • Setup per level save images for Chaos Theory Challenge Mode saves
    • Chaos Theory Mode
      • Return to Isla Nublar – Added fail state to dinosaur scanning stage – all dinosaurs must be kept alive
      • Jurassic World Dominion – Changing button prompt during second wrangling objective to use the correct button
    • Loading Screens
      • Added quotes from Jurassic World Dominion to the loading screen quote pool
    • UI
      • Made Path Capacity and Overcrowding information visible during path placement
      • Made path heatmap information more responsive to changes in the park
      • Added the ability to use right mouse click to back out on the full screen management screens
      • Change the “Missions” title in Management screens to “Missions & Contracts” in some levels
      • Added a “Guest Park Issues” section to the Finances management screen to help guide players to how to improve their parks
      • Display star rating targets on “area locked” icons that are locked by star rating
      • Map icons for buildings, fences and tracks in locked areas now also appear grayed out to further highlight the difference between locked areas and non-locked areas.
      • Added time remaining to next refresh of Scientists in the hiring pool
      • Allow the player to refresh Scientists in the hiring pool
        • Can be used once per financial period
        • Players will need to pay to refresh the pool
      • Added the Scientist name to the task list for Rest tasks
      • Added option to assign scientists to rest directly from the task allocation screen
      • Improved map feedback for blueprint fences
      • Now allow hyphen input when renaming assets
      • Contracts – Changed all profit and revenue contracts to use per minute values, rather than per month.
      • Fixed wrong save image for Sierra Nevada sandbox level
      • Long dinosaur names do not get truncated anymore in the egg select panel
      • Pylon wires blocking construction will now be highlighted with red
    • Accessibility
      • Added an accessibility option to allow for setting a custom HUD background opacity
    • Terrain
      • Now allow terrain editing around destination flares on the landscape

    Bug Fixes

    • Sandbox Mode
      • With Infinite Lifespan turned on, removed visible ageing and stamina effects from occurring
      • Washington – Fixed the capture camera not being able to reach the floor
      • Jurassic World – Added Monorail to arrival point building limit list; prevents you from placing additional functioning arrival points
      • Fixed scientist training levels not becoming re-locked when enabling research in sandbox mode
      • Hidden any scientist-related information in building tool-tips when scientists are disabled in sandbox mode
      • Fixed reloading save on Isla Nublar 1993 resetting the colour grade to “Jurassic Park”
    • Challenge Mode
      • Jurassic World/Jurassic World Fallen Kingdom – Changed mission giver to be Cabot Finch
    • Campaign Mode
      • Fixed situation where scientists could have their maximum skill levels increased when being carried over from one campaign level to the next
    • UI
      • Fixed “Demolish” shortcut not being present when building
      • Hidden the Calamity bar when in Gene Editing
      • Fixed the Ranger Team Flare taking priority use of the F key and cannot be rebound by the player
      • Added Antarctica landmass to the Expedition Map and moved the dig site for the Hanson formation
      • Added the Dominion film logo to the Sinoceratops
      • Updated Claire Dearing portrait during the Jurassic World Chaos Theory level
      • Territory along the edge of aviaries better matches the shape of the aviary domes
      • Fixed the Champlain Valley skin variant colour not matching in game colour for Edmontosaurus
      • Hidden Difficulty In Save/Load Island Menus for Sandbox levels
    • Buildings and Decorations
      • Various building art and optimisation improvements
      • Fixed the DFW Emergency Shelter costing half the price of all other Emergency Shelters
      • Fixed DFW era decorations being place-able on Chaos Theory 3
      • Fixed some Jurassic Park buildings having Jurassic World logos on them
      • Fixed being unable to demolish enclosure marker decorations with single demolish tool
    • Dinosaurs
      • Increased the maximum number of transport flares in world at once
      • Fixed comatose dinosaurs waking up when shot with tranquillisation dart
      • Fixed dinosaurs with comatose caused by Hypothermia being woken up when shot by Capture Teams
      • Removed ivy poisoning from triggering outside of specific Chaos Theory levels
      • Fixed multiple disease deaths displaying a different disease to one the dinosaur had
      • Fixed some dinosaurs getting stuck at the end of locomotion or in social interactions
      • Additional fix to keep flying and marine reptiles in their enclosures
      • Fixed flying reptiles getting stuck inside aviary hatcheries when you use multi transport only
      • Adjusted the less vibrant pattern on the Jurassic World Pteranodon
      • Fixed ragdolling dinosaurs interacting with buildings when being winched
    • First Person View
      • Fixed not being able to begin First Person View mode in shallow water
      • After accessing a building from First Person View, fixed the player not being returned to First Person View afterwards if they performed certain actions
    • Guests
      • Fixed guests not avoiding AI-driven gyrospheres
    • Jurassic World Database
      • Fixed Tylosaurus having incorrect diet information
      • Added JWDB image for comfort gene mod
    • Park Teams and Tours
      • Fixed helicopters when transporting multiple dinosaurs clipping into each other
      • Fixed Jurassic Tour vehicles spawning off to the side of the track and becoming stuck
    • Species Viewer
      • Fixed Wuerhosaurus and Kentrosaurus Camp Cretaceous variants pose issues in the Species Viewer
    • Environments
      • Fixed grass flickering unnaturally
    • Localisation
      • Fixed translations for Korean, French, Italian, Russian, German, and Mexican Spanish according to players’ feedback.
      • Fixed mismatches between audio and subtitles
      • Various localisation issues fixed across 13 languages
    • Misc
      • Various stability issues fixed
      • Various optimisations
      • Various text issues fixed

    Dominion Biosyn Expansion Features
    Added additional amenity and attraction building decorations

    • 1 x Biosyn Lights
    • 1 x Biosyn Fountains
    • 1 x Biosyn Sculptures

    Dominion Biosyn Expansion **Quality of Life Updates **

    • Campaign
      • Added prompt text to tell the player they need 100% genome for feathered dinosaur species

    Dominion Biosyn Expansion Bug Fixes

    • UI
      • Fixed “Demolish” shortcut not being present when building the Hyperloop
      • Fixed Hatchery Upgrades research in Biosyn campaign not granting additional upgrade slot
      • Fixed missing Quetzalcoatlus fossil images in expedition map
    • Campaign
      • Fixed Scorched Earth building area being expanded around the Biosyn HQ
    • Decorations
      • Rustler defence decorations can now be placed on paths
    • Chaos Theory
      • Jurassic World Dominion – Removed ‘Swallowed Phone’ from the list of injuries available so that we don’t get the odd instance of a live captured Compsognathus having it
    • Challenge/Sandbox Mode
      • Reduced number of Therezinosaurus & Dimetrodon fossils as some were left over after getting to 100% genome
    • Jurassic World Database
      • Fixed Therizinosaurus length discrepancy
    • Dinosaurs
      • Fixed Therizinosaurus missing fight animations with some opponents
      • Fixed some carnivores becoming stuck when group attacking the Giganotosaurus 2022 variant
      • Updated the Dimetrodon’s cohabitation list
        • Likes:
          • Hadrosaurids
          • Ornithomimosaurids
          • Pachycephalosaurids
          • Sauropods
        • Dislikes:
          • Ankylosaurids
          • Ceratopsids
          • Stegosaurids

    Download free Jurassic World Evolution patch 1.13 for PlayStation 4.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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