Hyper Scape Update 1.21 Patch Notes (PS4 & Xbox One)
Hyper Scape update 1.20 (v2.0) is now available for download on PS4, Xbox One, and PC. According to Hyper Scape 1.20 patch notes, the new update added a new ranking system, a new weapon, an auto sprint option, an instant Melee Controller option, and more. Apart from this, Hyper Scape version 1.20 also includes gameplay optimizations.
Previously, a big update added several balancing around Hexfire and Mammoth. Unfortunately, players are still facing problems. Today’s Hyper Scape patch 1.20 will fix all these issues.
Check out more details below.
NEW WEAPON – ATRAX
The Atrax is a full-auto rifle which shoots sticky explosive projectiles.
The chemical projectiles from the Atrax will detonate instantly when hitting a Contender, but when hitting an environment surface, they will instead stick to it and detonate shortly after.
Any enemy target caught within the Area of Effect of the explosion will suffer damage and a short slowdown effect.
The Atrax is an efficient and versatile weapon, but it has a very limited magazine clip size, so watch your ammo count closely!
NEW “LIMITED TIME” HACK – PLATFORM
The Platform Hack will make its debut in Hyper Scape a little later in the Season 2, as we introduce new Limited-Time Modes.
It will allow to deploy a small platform near you, to cross large streets of build temporary vantage points. Platform Hack has the shortest cooldown of all Hyper Scape hacks with a minimum cooldown time of 3s at full fusion! You’ll be able to create platforms easily but be careful as it is quite fragile, and any damage will destroy it.
MAGNET HACK
The Magnet Hack is finally back! With the release of Season 2 we’ve fixed the sound issues related to the Magnet, which allows us to reactivate it now. It returns in the same state as it was in early Season 1.
INFINITE SLIDE EVENT
The Infinite Slide is a new Game Event where the duration of all sliding movements become almost infinite, allowing you to slide for very long distance. While sliding feel free to shoot all around you 360-style! Challenge your squadmates to a slide-off!
PLAYER RANKING SYSTEM
Season 2 introduces the first version of our new Player Ranking system which aims to bring a competitive edge to the community by allowing players to compare their Seasonal progress amongst each other. NOTE: This system does not affect matchmaking.
There are 6 Ranks in Season 2:
At the end of each Crown Rush Squad match you play you will receive a Medal (Bronze, Silver etc.) based on 3 stats:
You will start the Season Unranked until you have gathered at least 10 Medals, then the system will kick in and your initial Rank will be calculated and appear, based on:
Your Rank will be displayed on your nameplate in game.
After your initial placement, you can continue to improve your Rank throughout the season by getting better Medals or improving your average kills & placements. Whenever you earn a better Medal than one currently in your Top 10, the one with the lowest Match Score will be replaced by the new one.
For now, only Crown Rush Squad matches will count towards Player Ranking. Limited-time game modes do not affect a player’s Rank as they feature game modifications that have a significant effect on the performance values that affect Match Score.
The details of your Ranking can be seen after every match during the End of Match screen, and your Player Profile has also been upgraded with additional stats to support this system.
DAILY GIFT
Every day, you can now collect a Free Daily Gift within the Shop! Simply head to the Marketplace Portal located left in the Playscape HUB and select the Daily Gift tile in the Shop tab.
The Daily Gift will grant you various rewards that can range from Battle Points to level up your Battle Pass, to unique cosmetic rewards. As you collect Daily Gifts, there is also a progression towards a Special Gift which guarantees the drop of a special cosmetic reward. Each time you collect 6 Daily Gifts you will be awarded 1 Special Gift.
A new Gift is available at 1pm ET / 5pm UTC every day!
SQUAD PROFILES & PROFILE ACCESS
The Player Profile has been expanded to your current Squad as well. You can now access the Profiles & Stats at any time directly from the Social Menu, where you were already able to manage your Squad options.
CHALLENGE RECAP & MENU ACCESS
The Challenge system has received several new features to expose it better and make managing challenges easier, even during a match.
CONTENDER HOLOGRAMS
Up to Season 2 the large Holograms of Neo Arcadia had been only displaying Ultimate Grace. Now each game’s Match Leader will have their own Holograms, names & stats displayed during the match! (The Match Leader is the Contender with the highest elimination count at any given time.)
Also, in the Hyper Scape HUB the hosting Contender’s Hologram will now be displayed.
AUTO-SPRINT SETTING
Fulfilling one of our most frequently community quality-of-life requests, a new setting has been added to the Gameplay options to activate the Auto-Sprint function. Once activated you will always be sprinting when moving forward with no additional button presses necessary. Save your fingers!
This setting is Off by default.
INSTANT MELEE CONTROLLER LAYOUT
For Controller players, we’ve added a new control layout preset introducing Instant Melee action; it starts from the same configuration as the default layout with the addition of the direct melee button on Right Stick Click (R3).
Note the following changes as well:
Starting with Season 2, the format in which the Game Modes are available to play will change to offer a choice between a more competitive& ranked mode, and a more arcade one.
The Crown Rush Squad tile is going to be the Ranked mode (when you play in that mode you will earn ranking score). This mode will be present for the whole season.
The second game mode tile will offer a more Arcade-oriented playlist that will rotate each week. Those arcade modes will not be ranked (they will not earn you ranking score) and will offer a less competitive experience.
All the bullet weapons now have Damage Falloff (note: sniper rifle received this change in our last patch). The impact differs from weapon to weapon but overall, the intention stays the same: The goal is to avoid abusive long ranges attacks, not to make Damage Falloff a major parameter of the combat loop.
For multiple weapons also, the ADS has received a boost in term of Aim-assist both on PC & Consoles to reinforce its value vs. Hip-Fire.
DRAGONFLY
HARPY
HEXFIRE
RIPPER
RIOT 1
PROTOCOL V
MAMMOTH MARK I
KOMODO
MINE
REVEAL
COOLDOWN ACCELERATOR
SUPPLY CRATE
CROWN BEARER READABILITY IMPROVEMENTS
A series of feedback improvements have been made to the Crown to help Contenders chase the Crown Bearer and fight its Defenders teammates.
Crown Bearer
Crown Defenders
FACTION WAR IMPROVEMENTS
Faction War has received a series of feedback improvements to unclutter it in term of UI and make Revives easier.
AMMO
Developer Comment: This change is more of a design cleanup and should not affect strongly the game experience.
DEFAULT VOICE CHANNEL
Developer Comment: This change is being done to reduce disruptive mic interactions for players who prefer to rely on the ping system to coordinate with random squadmates.
RED SKULL INDICATOR
Developer Comment: This is another frequent community QoL request we are very happy to bring to the game with this patch!
LOCKER ITEMS SORTING
VARIOUS SETTINGS
WEAPONS
HACKS
AUDIO
ONLINE
UI
Download free Hyper Scape update 1.20 on PS4, PC, and Xbox One.