Patch Notes

Hyper Scape Update 1.20 Patch Notes (v2.0)


Hyper Scape update 1.20 (v2.0) is now available for download on PS4, Xbox One, and PC. According to Hyper Scape 1.20 patch notes, the new update added a new ranking system, a new weapon, an auto sprint option, an instant Melee Controller option, and more. Apart from this, Hyper Scape version 1.20 also includes gameplay optimizations.

Previously, a big update added several balancing around Hexfire and Mammoth. Unfortunately, players are still facing problems. Today’s Hyper Scape patch 1.20 will fix all these issues.

Check out more details below.


Hyper Scape 1.20 Patch Notes (v2.0)


The Atrax is a full-auto rifle which shoots sticky explosive projectiles.

The chemical projectiles from the Atrax will detonate instantly when hitting a Contender, but when hitting an environment surface, they will instead stick to it and detonate shortly after.

Any enemy target caught within the Area of Effect of the explosion will suffer damage and a short slowdown effect.

The Atrax is an efficient and versatile weapon, but it has a very limited magazine clip size, so watch your ammo count closely!

  • Damage Across Fusion: 20/22/24/26/29
  • Clip size Across Fusion: 5/5/5/5/5
  • Rate of Fire: 170 RPM
  • Explosion AoE: 4.5R
  • Slowdown Effect: Movement -20% (0.75s)


The Platform Hack will make its debut in Hyper Scape a little later in the Season 2, as we introduce new Limited-Time Modes.

It will allow to deploy a small platform near you, to cross large streets of build temporary vantage points. Platform Hack has the shortest cooldown of all Hyper Scape hacks with a minimum cooldown time of 3s at full fusion! You’ll be able to create platforms easily but be careful as it is quite fragile, and any damage will destroy it.

  • Cooldown Across Fusion: 8/7/6/5/3s
  • Hit Points: 1
  • Effect Duration: 8s
  • Max Active Platforms: 2


The Magnet Hack is finally back! With the release of Season 2 we’ve fixed the sound issues related to the Magnet, which allows us to reactivate it now. It returns in the same state as it was in early Season 1.

  • Cooldown Across Fusion: 14/13/12/11/9s
  • Hit Points: 10
  • Max Active Magnet: 1


The Infinite Slide is a new Game Event where the duration of all sliding movements become almost infinite, allowing you to slide for very long distance. While sliding feel free to shoot all around you 360-style! Challenge your squadmates to a slide-off!

  • Effect: Slide now continues after reaching the cruise speed, if uninterrupted.
  • Event Duration: 50s


Season 2 introduces the first version of our new Player Ranking system which aims to bring a competitive edge to the community by allowing players to compare their Seasonal progress amongst each other. NOTE: This system does not affect matchmaking.

There are 6 Ranks in Season 2:

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Champion

At the end of each Crown Rush Squad match you play you will receive a Medal (Bronze, Silver etc.) based on 3 stats:

  • Final Match placement
  • Total Kills
  • Total Damage

You will start the Season Unranked until you have gathered at least 10 Medals, then the system will kick in and your initial Rank will be calculated and appear, based on:

  • Your Top 10 Match Medals in Crown Rush Squad for the season
  • Your Average Kills in the season
  • Your Average Match Placement in the season

Your Rank will be displayed on your nameplate in game.

After your initial placement, you can continue to improve your Rank throughout the season by getting better Medals or improving your average kills & placements. Whenever you earn a better Medal than one currently in your Top 10, the one with the lowest Match Score will be replaced by the new one.

For now, only Crown Rush Squad matches will count towards Player Ranking. Limited-time game modes do not affect a player’s Rank as they feature game modifications that have a significant effect on the performance values that affect Match Score.

The details of your Ranking can be seen after every match during the End of Match screen, and your Player Profile has also been upgraded with additional stats to support this system.


Every day, you can now collect a Free Daily Gift within the Shop! Simply head to the Marketplace Portal located left in the Playscape HUB and select the Daily Gift tile in the Shop tab.

The Daily Gift will grant you various rewards that can range from Battle Points to level up your Battle Pass, to unique cosmetic rewards. As you collect Daily Gifts, there is also a progression towards a Special Gift which guarantees the drop of a special cosmetic reward. Each time you collect 6 Daily Gifts you will be awarded 1 Special Gift.

A new Gift is available at 1pm ET / 5pm UTC every day!


The Player Profile has been expanded to your current Squad as well. You can now access the Profiles & Stats at any time directly from the Social Menu, where you were already able to manage your Squad options.

  • Squad Profiles have been added in addition to your own Profile.
  • Profiles can now be accessed at any time from the Social Menu, not just in the Playscape HUB.
  • The following Player Ranking stats have been added in the Profiles:
    • Best Match Score
    • Current Season Score
    • Average Damage per Match
    • Average Eliminations per Match
    • Average Placement


The Challenge system has received several new features to expose it better and make managing challenges easier, even during a match.

  • There is now a Challenges Recap on the HUD in both the Hyper Scape HUB and the Lobby.
  • It is now possible to access the full Challenges Menu anytime during the match, from the Map (the map of the Hyper Scape HUB has been added to support this behavior).
  • You can Pin challenges from the Challenges Menu to control which Challenges you want to see in the HUD.


Up to Season 2 the large Holograms of Neo Arcadia had been only displaying Ultimate Grace. Now each game’s Match Leader will have their own Holograms, names & stats displayed during the match! (The Match Leader is the Contender with the highest elimination count at any given time.)

Also, in the Hyper Scape HUB the hosting Contender’s Hologram will now be displayed.


Fulfilling one of our most frequently community quality-of-life requests, a new setting has been added to the Gameplay options to activate the Auto-Sprint function. Once activated you will always be sprinting when moving forward with no additional button presses necessary. Save your fingers!

This setting is Off by default.


For Controller players, we’ve added a new control layout preset introducing Instant Melee action; it starts from the same configuration as the default layout with the addition of the direct melee button on Right Stick Click (R3).

Note the following changes as well:

  • Emote 3 is not accessible in that control scheme.
  • DPAD UP is used for the Ping.

Starting with Season 2, the format in which the Game Modes are available to play will change to offer a choice between a more competitive& ranked mode, and a more arcade one.

The Crown Rush Squad tile is going to be the Ranked mode (when you play in that mode you will earn ranking score). This mode will be present for the whole season.

The second game mode tile will offer a more Arcade-oriented playlist that will rotate each week. Those arcade modes will not be ranked (they will not earn you ranking score) and will offer a less competitive experience.

  • The Season will start with Faction War as the arcade mode, and then change each week during the Season.
  • Limited time modes will no longer appear as a third tile and are effectively replaced by the arcade mode rotation.
  • While this means a permanent Solo mode will no longer be always available, it will be part of the rotation in the arcade playlist.

All the bullet weapons now have Damage Falloff (note: sniper rifle received this change in our last patch). The impact differs from weapon to weapon but overall, the intention stays the same: The goal is to avoid abusive long ranges attacks, not to make Damage Falloff a major parameter of the combat loop.


For multiple weapons also, the ADS has received a boost in term of Aim-assist both on PC & Consoles to reinforce its value vs. Hip-Fire.


  • Strongly Reduced Recoil.
  • Removed the FOV kick when firing with the weapon.
  • Damage Falloff: 150m+
  • Increased ADS Aim-assist.
  • Reduced Hip-fire Aim-assist.
  • Increased Bullet Spread in Hip-fire.


  • Damage Falloff: 40m+
  • Increased ADS Aim-assist.
  • Slightly reduced Hip-fire Aim-assist.


  • Damage Falloff: 100m+
  • Increased ADS Aim-assist.
  • Strongly reduced Hip-fire Aim-assist.


  • Damage Falloff: 100m+
  • Increased ADS Aim-assist.
  • Reduced Hip-fire Aim-assist.


  • Removed the FOV kick when firing with the weapon.
  • Damage Falloff: 100m+
  • Increased ADS Aim-assist.
  • Reduced Hip-fire Aim-assist.


  • Increased damage across Fusion to 60/64/68/72/80 (previously 50/55/62/70/80)
  • Damage Falloff: 200m+ (previously 150m+)


  • Damage Falloff: 40m+


  • Min Range for Full Damage: 12m (previously 15m)


  • Activation Timer: 0.75s (previously 1s)
  • Projectile Acceleration: 7 (previously 6)


  • Effect Duration: 8s (previously 6s)


  • Effect: Global effect that strongly decreases the cooldown of all hacks for the duration
  • Event Duration: 45s (previously 50s)


  • Crates spawned by this Event are now permanent on the map until destroyed.


A series of feedback improvements have been made to the Crown to help Contenders chase the Crown Bearer and fight its Defenders teammates.


Crown Bearer

  • Improved contrast & readability of the Crown icon and timer over the bearer.
  • Improved readability of the off-screen Crown indicator.
  • Enemy Crown bearers still have a Gold outline however friendly Crown bearers now have a White outline (so it is clear they are not an enemy).

Crown Defenders

  • Teammates of the enemy Crown bearer are now revealed to all via a Gold Reveal Indicator over their heads.


Faction War has received a series of feedback improvements to unclutter it in term of UI and make Revives easier.

  • Unified the revive icons of faction mates & teammates.
  • Removed the “Ready for Restore” text from faction mates.
  • Added Range Indicator Numbers to faction mate Revive Icons.
  • Faction mate Revive Icons scale by distance.
  • Echoes no longer incorrectly see “Call for Revive” Icons for faction mates (they will still see squadmates’ though).


  • All Ammo Pouches now hold a normalized amount of ammo. Generally, all weapons pouches hold 5x reloads worth of ammo (at full Fusion clip sizes), with a few exceptions like Skybreaker.
  • The amount of ammo gained from ammo boxes pickups has been updated to give exactly 20% of each weapon’s pouch. This means it takes exactly 5 pickups to fill every weapon’s pouch.

Developer Comment: This change is more of a design cleanup and should not affect strongly the game experience.


  • The default voice channel was changed to “Party Only (Private)”. This will be effective for all newly created accounts (i.e. existing accounts will keep their current setting).

Developer Comment: This change is being done to reduce disruptive mic interactions for players who prefer to rely on the ping system to coordinate with random squadmates.


  • The Red Skull that appeared in the center of the screen when eliminating an opponent has been lowered away from the reticle.

Developer Comment: This is another frequent community QoL request we are very happy to bring to the game with this patch!


  • You can now choose how the items are sorted in your locker.
  • The following filters have been added to the default filtering:
    • Date Acquired – Most Recent First
    • Date Acquired – Oldest First
    • Alphabetical Ascending
    • Alphabetical Descending


  • You can now decide to display the distance on squadmate markers with the choice of three settings:
    • Always
    • On Screen Edge Only
    • Never
  • On keyboard, you can now remap the “Endorsement” button (i.e. congratulate a squadmate after eliminating an enemy).


  • addressed a bug where full-auto weapons were sometimes able to shoot 2 bullets at once.
  • addressed a bug where the Ripper’s muzzle flash VFX was not in-sync with the weapon’s Rate of Fire.


  • addressed a bug where using the Wall hack under your feet after hitting a ceiling would spawn an invisible Wall.


  • addressed a bug where the audio went partially missing after getting pulled by the Magnet hack.
  • In Faction War, removed a specific bark that was repeated more than once during a short amount of time.
  • In Faction War, addressed a bug where you could hear other faction mates and not only your squadmates.
  • addressed a bug where pinging a Restore Point with a squadmate currently using it wouldn’t play a bark.
  • addressed a bug where Ultimate Grace barks were sometimes not playing during the deployment phase.
  • addressed a bug where Ultimate Grace barks were sometimes not playing when entering a Lobby.


  • In Faction War, addressed a bug where some players were not transitioning to the victory screen after the last enemy Faction got eliminated.
  • On consoles, addressed a bug where players would lose voice chat functionality when entering then exiting the Ubisoft Club application.


  • On PC, addressed a bug where rebinding the Ping button to something else than Middle Mouse Button would still show that same input on the Map.

Download free Hyper Scape update 1.20 on PS4, PC, and Xbox One.