Humankind Update Patch Notes – January 19, 2023

Humankind update 1.0.21.3727 is now rolling out on PC (Steam). According to the official Humankind patch notes, the latest update adds new scenario, tweaks and fixes.

Since the last patch, players are facing a number of problems with the game. Today’s Humankind patch will fix a few of these issues.

Read more details below.

Humankind Patch 1.0.21.3727 Notes – January 19, 2023

NEW SCENARIO

  • Terra Incognita. Be the first to reach and explore Antartica without destroying it! Playable with 6 different cultures.

MAJOR CHANGES AND ADDITIONS

  • Added the ability to give cities, money and influence to another Empire through the diplomacy screen.
  • Changed the city creation flow between Neolithic and Ancient Era: the first city creation and the 1st outpost creation are not mandatory anymore.
  • Official support for M1 & M2 Processors on Mac. Thank you all for your feedbacks!
  • [TWR] Added a new Agreement, Cultural Entente: Territories under the other signing Empire’s cultural influence will yield a bonus of Food and Industry for their City, and Signing Empires will not generate any new “Oppressing my People” grievances between each other.

OTHER CHANGES AND ADDITIONS

  • Added quality of life improvements to the modding tool: clean useless elements, preview the size of the mod, clean override elements and associated feedbacks.
  • Nerfing the “Cultural Blitz” affinity ability for it to give a lower amount of influence.
  • Added the possibility to disband units outside of your borders. Population is lost then.
  • Added the name of previous cultures in the Empire screen.
  • Added feedbacks to see the previous cultures of opponents in the tooltip of their current culture on the Diplomacy screen.
  • Re-organized the main menu and the pause menu items.
  • Re-organized the top-left HUD to show Pollution and (TWR) International Sway.
  • Improved feedbacks on Uncovered assets: when concealed units are uncovered, they now appear with a border.
  • Added feedback on unlock conditions for persona items.
  • Moved the Calendar type to the new game settings, so that all players have the same one.
  • End conditions settings are now saved from game to game.
  • The “/kick playerName” command has been added to kick players that have conceding defeat but stay in the End Screen during a Multiplayer game (for the host only).
  • (Cultures of Latin America) Improved the description of the Caralan Emblematic Unit’s Plant Lore ability.
  • An infinite symbol has been added on Independent People’s lifespan when they are under Client State

CRITICAL FIXES

  • Addressed a bug wher AI was often creating too many Prowlers, resulting in a high number of Ambushes during the game.
  • Added a coping mechanism when a turn is stuck, allowing the game to forcibly stop blocking systems and go to the next turn.

TURN STUCK FIXES

  • Addressed a bug where the game got stuck in a pending turn after an Empire used the Air Strike in specific conditions.
  • Addressed a bug where the game got stuck in a pending turn after an Empire did a Agreement proposal in specific conditions.
  • Addressed a bug where the game got stuck on a pending turn after an Agent got eliminated in specific conditions.
  • Addressed a bug where the game got stuck on a pending turn after an ally got attacked by bears while the player has an army close by.
  • Addressed a bug where the game got stuck on a pending turn after an ally got attacked while the player has an army close by.
  • Addressed a bug in Multiplayer game where the game could softlocks when an enemy army prevents Outpost to transform into a city.
  • Addressed a bug where the game rarely got stuck on a pending turn in early game.

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

  • Addressed a bug where battle spoils were only obtained when instant-resolving.
  • Addressed a bug where the notification “lost treaty with independent people” was using the incorrect icon.
  • Addressed a bug where the trespassing grievance was generated when killing an Envoy in an other Empire’s Territory.
  • Addressed a bug where capturing an Independent People’s city with rented armies made that unit’s panel show incorrect information.
  • Addressed a bug where the war score cost of taking back a vassal when it tried to get freedom was not “zero”.
  • Addressed a bug where the camera would incorrectly focus on the closest outpost when trying to use “Give Outpost” to an Independent people’s army.
  • Addressed a bug where it was impossible to settle in some small territories because all tiles contained a resource deposit.
  • Addressed a bug where the competitive deed “Smorgasbord” couldn’t be unlocked.
  • Addressed a bug where the competitive deeds “A cultured land” couldn’t be unlocked.
  • Addressed a bug where a notification displaying a collected curiosity was not showing the gained resources.
  • Addressed a bug where rarely AI kept making demands on changing the player’s state religion.
  • Addressed a bug where eliminated Empire’s patronage was staying in the calculations of Independent People’s UI.
  • Addressed a bug where Independent People treaties showed inconsistent benefits.
  • Addressed a bug where the player profile was lost every time the game was started on Steam Deck in specific conditions.

OTHER FIXES

  • Addressed a bug where sometime the multiplayer lobby interface was incorrectly displayed after changing Avatars.
  • Addressed a bug where Armies were unable to move after trying to add them to a battle that had just been resolved.
  • Addressed a bug where War Support was displayed with decimals on the “Close to a War Victory” notification.
  • Addressed a bug where patronage gain was displayed when an Envoy was in an Independent People’s territory while Established Contact hasn’t been signed yet.
  • Addressed a bug where while at war, grievances were generated on the liege’s side when assimilating an Independent People in which a Vassal has invested.
  • Addressed a bug where while at war, grievances were generated on the liege’s side when ransacking an Embassy that has signed treaty with the Vassal.
  • Addressed a bug where placeholder text was displayed in the Independent People’s outpost Ideology tooltips.
  • Addressed a bug where construction progress for Shared Projects from the “Monumental Contractors” agreement were not updating correctly.
  • Addressed a bug where while at war, grievances were generated on the liege’s side when claiming a territory near the border of its vassal
  • Addressed a bug where patronage production was sometime displayed with decimals.
  • Addressed a bug where the “Monarchy Power” civic could be unlocked before the Industrial Era.
  • Addressed a bug where the value received from “Science Collaboration” Treaty with Independent Peoples was displayed incorrectly in the science breakdown.
  • Addressed a bug where destination was incorrect for Army and District Detection trace on the Intelligence View.
  • Addressed a bug where “The Empty Hills” Narrative event has the same result for both provided choices.
  • Addressed a bug where resources were not displayed properly in the “All Cities and Outposts” Menu on the Cities tab.
  • Addressed a bug where Emblematic Units did not appear in the technology tree if their technology was researched in the previous era.
  • Addressed a bug where treaties’ cooldown was showing “0 turns left” instead of simply disapperearing.

TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)

  • Addressed a bug where wrong text was displayed in the other Empire’s reaction after a leverage action.
  • Addressed a bug where the watch city action was not cancelled if another Agent action is started.
  • Addressed a bug where cropped text was displayed on Doctrine’s unlock button.
  • Addressed a bug where track army would not work on decoys.
  • Addressed a bug where “Placate” had a wrong description of cost and effect.
  • Addressed a bug where Agents being built were displayed in the Intelligence view.
  • Addressed a bug where both signed Treaties and Agreements waere feedbacked as Agreements on War Support malus.
  • Addressed a bug where an incorrect cost was displayed for Leverage Actions when the Embassy has been destroyed
  • Addressed a bug where Demilitarized Zone’s notification focus on the icorrect territory.
  • Addressed a bug where while at war, grievances were generated on the liege’s side when attacking its’ vassal’s envoys.
  • Addressed a bug where Independant People names were showing as a debug text.

CULTURES OF LATIN AMERICA FIX

  • Addressed a bug where the Nazca Lines preview tooltip was not showing the total gain.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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