Changelogs

Humankind Update 1.2.116 and 1.2.139 Patch Notes – Sep 8, 2021

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A new Humankind update 1.2.139 is now available to download on PC (Steam). According to the official Humankind patch notes, the latest update added a long list of quality of life improvements and fixes. Apart from this, today’s Humankind patch 1.2.139 also includes fixes for various humankind modes.

Currently, Humankind servers are down. You can check the Humankind server status here.

Since the release, players are experiencing a number of issues with the game. Today’s Humankind patch 1.2.139 will address a few of these errors.

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Humankind 1.2.139 Patch Notes – Sep 8, 2021

CHANGES AND ADDITIONS

  • Decreased the Combat Strength of the “Man of War” Unit.
  • Added a game option to set the speed of the horizontal/vertical panning on the map with keyboard inputs.
  • Added a loading screen and animated loading picto when opening the browser for the first time.
  • Updated the Chinese (zh-CN) translation for the following Culture names: Babylonians, Egyptians (Era 1), Hittites, Huns, Mughals, Ottomans, Edo Japanese, French.
    “Glaciers” are now “Icebergs”.

IMPORTANTES FIXES

  • Addressed save corruption due to the buyout feature being available, in some particular cases, in Cities blocked by an ongoing battle.
  • Addressed crash at start due to the instantiation of the embedded web browser plugin used by the Encyclopedia.
  • Fixed an issue where the initial War Desire isn’t added in the War Score calculation when the save has been loaded during the war.
  • Fixed an issue where the third Empire (also known as the infamous Magenta empire 3) seems to have vision on other
  • Empires and Independent Peoples when it should not.
  • Fixed several issues where minimum value of Oil and Uranium Resource Deposits is not reached in extreme map situations.

OTHER FIXES

  • Fixed an issue where Early Modern and Contemporary Eras Settler Units have no upkeep.
  • Fixed an issue where the Army Upkeep cost formula for the Air and Missile Units is inconsistent, becoming extremely high.
  • Addressed a bug where some Resource Deposits don’t have a Resource pin.
  • Fixed an issue where the displayed in-game calendar does not take into account the game speed.
  • Fixed an issue where the game starts in English without taking the user’s language into account.
  • Fixed several missing localized content.

Humankind Patch Notes – August 29, 2021

CHANGES AND ADDITIONS

  • Broadened generation conditions of Oil and Uranium deposits to reduce the risk of not enough deposits of either spawning
  • Technology endgame condition is now triggered by having every endgame Technology (instead of having every in the game Technology).
  • The number of Cities contributing to a Shared Project is now displayed on its pin.
  • Improved the legibility of walls used by Fortifications level 0 in Battle view.
  • Improved the legibility of the Outpost panel.
  • Changed the bonus provided by some Cultural Wonders.
  • Improved the way AI Units hold City walls and handle sieges.
  • Improved the way AI handles Shared Projects.
  • Improved the way AI handles Armies upgrading.
  • Improved the way AI handles military objectives.
  • Improved AI performances (faster computing).

IMPORTANT FIXES

  • Addressed a bug where the players will remain stuck on the “New tenet unlocked” mandatory notification if the other players have already selected all available Tenets for that tier.
  • Addressed a bug where the end turn could hang when an AI Empire tries to build a Wonderous Extractor on a Tile which is not connected to the Main Plaza.
  • Addressed a bug where the turn cannot be ended due to a trespassing Stealth Unit.
  • Addressed a bug where the turn cannot be ended due to a Cultural Wonder being finished while being ransacked.
  • Addressed a bug where the turn cannot be ended due to an Idle Army notification.
  • Addressed a bug where a battle cannot be ended due to a deployed Unit that has returned to Reserve.
  • Addressed a bug where, in some cases, a Battle cannot be ended due to Unit movements.
  • Addressed a bug where a stuck situation can be encountered in the Diplomacy screen when trying to end a war (due to a conflict between “Heresy” grievance and “Secularism” civic).
  • Addressed a bug where a stuck situation can be encountered during a Battle with an AI opponent after ending deployment.

ECONOMY FIXES

  • Addressed a bug where Patronage meter isn’t correctly updated when clicking on multiple cities of Independent People.
  • Addressed a bug where AI’s Affinity Action is still active after capturing a City.
  • Addressed a bug where Merchant’s Ability Action “Power Investor” can be used multiple times by reloading the save.
  • Addressed a bug where queuing and building 2 or more Districts in the same turn cost less in Industry.
  • Addressed a bug where Edo Japanese Emblematic District does not display bonus for being next to a Mountain until it is built.
  • Addressed a bug where Edo Japanese Legacy Trait does not appear to be applying correctly.
  • Addressed a bug where a Curiosity is giving too much Science and Influence.
  • Addressed a bug where an incorrect Status is obtained after the follow-up event “Poison Apples? II”.
  • Addressed a bug where the placement mode for the “Resource Exploitation” District is not canceled by ending the turn.
  • Addressed a bug where the player can construct Harbors on Glacier Tiles.

DIPLOMACY FIXES

  • Addressed a bug where breaking an Alliance cancels every Grievance.
  • Addressed a bug where Counter-propose costs do not scale with Empire economies.

AI FIXES

  • Addressed a bug where, in some cases, AI Empires keep offering a Border treaty when the player made a Counter Proposal.
  • Addressed a bug where Expansionist AI Empires keep triggering Trespassing on the Player’s Territory.
  • Addressed a bug where AI Empires keep making demands on Trespassing grievances.
  • Addressed a bug where an AI related error is encountered after advancing to the Medieval Era.
  • Addressed a bug where, in a few cases, AI Empires are unable to cancel task when they don’t have enough Money to execute it.
  • Addressed a bug where, in a few cases, AI Empires don’t correctly evaluate distances with reachable Armies.
  • Addressed a bug where, in a few cases, AI Empires are not able to correctly interpret some Technology-related gains.
  • Addressed a bug where, in a few cases, AI Empires don’t consider all City gains whent they have a lot of Cities.
  • Addressed a bug where, in a few cases, AI Empires don’t correctly interpret gains for other Cities but the Capital.
  • Addressed a bug where, in a few cases, AI Empires don’t check for Emblematic Districts in the Construction Queue.
  • Addressed a bug where, in a few cases, Nomadic AI Armies are assigned to regular Claim missions.

MILITARY FIXES

  • Addressed a bug where Army 3D model can disappear while a camera sequence is played.
  • Addressed a bug where Army 3D model can disappear for all players, after they continue a game that finished by winning the “Space Race”.
  • Addressed a bug where errors occur when moving Units with Multi-Move specialty during Battles.
  • Addressed a bug where an Independent People could ransack a Ruin.
  • Addressed a bug where the “Dug In” status is displayed again despite being removed by shatter/bombard Units.
  • Addressed a bug where Independent People don’t lose Levies over time during Sieges.
  • Addressed a bug where Construction Queue get locked for one turn if a Battle is started nearby but one Army retreats.
  • Addressed a bug where the player does not lose their air or missile Units when overwriting their District.
  • Addressed a bug where false information is displayed in the siege panel during the Industrial and Modern Eras.
  • Addressed a bug where the Naginata Samurai Emblematic Unit models are grouped very close, leading to clipping during animations.
  • Addressed a bug where the instant battle resolution mechanic is not explained through the tutorials.
  • Addressed a bug where the Iron Reserves affinity action cannot be used following an error received when inspecting the ability.

UI FIXES

  • Addressed a bug where an error can appear during a Battle after trying to make a reinforcement spawn on a Tile that has already made one spawn this round and is still occupying the Tile.
  • Addressed a bug where an error can be encountered when collecting a Curiosity.
  • Addressed a bug where the Empire name is not displayed on fresh sessions in the Diplomacy screen, Battle panels or notifications.
  • Addressed a bug where the “Add extractor to queue” button disappears once a City or Outpost is selected and deselected.
  • Addressed a bug where the “Power Investor” effect preview panel can be obscured by the resource pin.
  • Addressed a bug where players are not informed regarding the name and traits of the naval transport Units used by opponents.
  • Addressed a bug where the camera focuses on incorrect Cultural Wonder for the End Game sequences.
  • Addressed a bug where the “Cancel Civic choice” text is scaled down instead of being split, making it difficult to read.
  • Addressed a bug where the Final Era notification displays a small cut-off at the bottom of the card.
  • Addressed a bug where the Hint ‘Preparing for Battle’ has a wrong position on the screen.
  • Addressed a bug where the notification indicator for “New wonders available” is not displayed for the “Show unclaimed Wonders” button.
  • Addressed a bug where the detection area for the Diplomacy mode trade link toggle is larger than the toggle are.
  • Addressed a bug where the Surrender Terms and War Resolution scroll bar does not work.
  • Addressed a bug where the scroll wheel doesn’t work in the Map list in the Map Editor menu.
  • Addressed a bug where Construction queue help layer scroll can only be navigated via mouse scroll.
  • Addressed a bug where Construction queue help layer scroll bar is barely visible and exits the tooltip.
  • Addressed a bug where the saved maps list cannot be scrolled with the mouse scroll when hovering over the saved maps in the list.
  • Addressed a bug where the close help layer button displays the open help layer button tooltip.
  • Addressed a bug where the help layer cannot be closed with the right-click mouse action.
  • Addressed a bug where the “Disband Units” tutorial is overlapped by the game’s UI elements.
  • Addressed a bug where the “Deployment” tutorial is displayed for all Battles if deployment is performed by Automatic Battle.
  • Addressed a bug where the “Battle Rounds” tutorial highlight area is misaligned the first time it is shown.
  • Addressed a bug where scrolling for existing Religions only partially works.
  • Addressed a bug where the player is not able to scroll through the Video Tutorials list with the mouse scroll wheel while hovering over tutorials.
  • Addressed a bug where initial notifications of a new global Pollution state doesn’t pop up as important.
  • Addressed a bug where the notification received when the atmosphere has a specific global Pollution status applied to it doesn’t pop up as important.
  • Addressed a bug where the “All good things must end…” important notification does not remind the player of the Pollution threshold.
  • Addressed a bug where “Select next outpost” option when giving Independent People an Outpost does not work properly.
  • Addressed a bug where dead Population from starvation are not updated in UI or City resource production.
  • Addressed a bug where Territory border lines when an Outpost is next to a different Empire’s City do not render as dashed lines.
  • Addressed a bug where the player is not clearly informed that the Unit upgrade feature is restricted by location.
  • Addressed a bug where the ability to convert to another Empire’s Religion is not available to the player.
  • Addressed a bug where false information is displayed in the placed  placed Marker button description tooltip.
  • Addressed a bug where the marker buttons are flickering on the Empire screen when ending the turn.
  • Addressed a bug where false information is displayed in the “Revolution ends” notification.
  • Addressed a bug where false information present in the placement mode estimated turns duration when placing Districts or Outposts on Ruins.
  • Addressed a bug where the notification for the unavailability of the vsync option is incorrectly displayed.
  • Addressed a bug where too many unlocked Deeds are not correctly displayed and exits the End Game screen.
  • Addressed a bug where the “Christ the Redeemer” Cultural Wonder’s City panel tooltip is too large.
  • Addressed a bug where misleading information is displayed for the button and tooltip of the Hex and FIMS Grid in the Setting panel.
  • Addressed a bug where debug text is displayed in Treaties tab for Vassalage Related Treaties when the player and another Empire are both Vassals from another Empire.
  • Addressed a bug where debug text is displayed when checking the Inspirational personality trait without having the additional content to unlock it.
  • Addressed a bug where debug text is displayed in the event “A Thousand Years Hence”.
  • Addressed a bug where debug text is present in the “Land Unit Spawn Points” tutorial.
  • Addressed a bug where debug text is displayed in the description of the Low Pollution notification.
  • Addressed a bug where debug text is displayed in the Community screen for the tooltip description of empty strength slots.
  • Addressed a bug where debug text is displayed in the “A thousand years hence” Event for the “Ignore” choice.
  • Addressed a bug where text error is present in the “Mutinous!” tutorial.
  • Addressed a bug where text error is present in the “Your First City” tutorial.
  • Fixed several typos.

MULTIPLAYER FIXES

  • Addressed a bug where an error occurred for the host while having the Religion panel open and Trade Road pins displayed during a multiplayer game-play.

PERSONA FIXES

  • Addressed a bug where player made AI Personas save only after exiting and re-entering the game.
  • Addressed a bug where avatar changes are saved without user consent when exiting the Avatar Customization screen (during the First Timer User Experience).

MODDING FIXES

  • Addressed a bug where, in the Map Editor, Territory pass says that one or more Territories are too small or too big but the player can’t identify them.
  • Addressed a bug where, in the Map Editor, a series of exception errors are generated when placing Lake Tiles.
  • Addressed a bug where, in some cases, the Map Editor can only create tiny size maps.
  • Addressed a bug where, in the Map Editor, the player is unable to remove terrain features and spawn points.
  • Addressed a bug where mods cannot be uploaded to the correct (retail) environment.
  • Addressed a bug where mods cannot be downloaded from the correct (retail) environment.
  • Addressed a bug where mods with “.” in mod names are not correctly taken into account.
  • Addressed a bug where the connection with a Steam account is failing during the first attempt.
  • Addressed a bug where an “invalid user profile” error message appears when connecting to mod.io via email.

MISC. FIXES

  • Addressed a bug where a series of exception errors are generated when selecting the Merchant’s “Power Investor” Ability Action after a fresh install.
  • Addressed a bug where a wrong narrator voice line can play when an enemy starts ransacking a player’s building.
  • Addressed a bug where loading a save file for the FTUX session causes the Neolithic cinematic to be played back regardless of the Era.
  • Addressed a bug where the “Rewilder” trophy is not unlocked when completing the requirements.
  • Addressed a bug where the “Falling Out” achievement is not unlocked when completing the requirements.
  • Addressed a bug where the “Life of Luxury” achievement is not unlocked when completing the requirements.
  • Addressed a bug where the “How the Mighty Have Fallen” achievement is not unlocked when completing the requirements.

Download free Humankind update 1.2.116 on PC (Steam).

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