Changelogs

Humankind Patch Notes (Vitruvian Update) – April 21, 2022

Humankind update 1.0.11 is now rolling out on PC (Steam). According to the official Humankind patch notes, the latest Vitruvian update added the Davinchi event and a long list of fixes.

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Since the last patch, players are facing a number of problems with the game. Today’s Humankind patch will fix a few of these issues.

Check out more details below.

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Humankind April 21 Update Patch Notes

Important changes and additions
  • Improved historical religions discoverability
    • Reworked the Religion panel, to make the choice of historical religions more visible.
    • Improved the way the AI chooses historical religions, so that it does not stick to its first choice anymore.
  • Balanced Affinitites
    • Increased the payouts for Merchant affinities, to give substantially more Money per Trade Route and per Era.
    • Increased the payouts for Aesthete affinities, to give substantially more Influence per adjacent Territory and per Era.
    • Limited the “Collective Minds” action (Scientist affinities) to be applied only one City at a time, with a cooldown.
    • Limited the “Land Raiser” action (Builder affinities) to be applied only one City at a time, with a cooldown.
    • Improved the way game speed settings are taken into account for the “Power Investor” Merchant’s active ability.
  • Added control over notifications, so that only relevant ones are displayed.
    • Added game options to show or hide themes of notifications.
    • Added a “show/hide” button directly on notifications.
Other changes and additions
  • Improved the way the AI manages cities, to avoid Stability penalties and a deficit of Influence, which should make it more competitive mid/late game, prevents it from spamming Common Quarters and Garrisons, and should avoid waves of “zombie AIs rebels” attacks.
  • Improved the way the AI manages its economy, with refinements on resource needs and an Industry and Money focus, which makes it more competitive mid/late game.
  • Improved the way the AI handles affinities actions for Scientists, Builders and Expansionists affinities: AI armies will tend to annex Territories more often.
  • Improved AI culture choices mid/late game: the AI performs a better analysis of its current situation when changing Eras, and how it takes culture bonuses into account.
  • Improved the way the AI manages settlers: AI empires will tend to produce more Settlers and give them smarter colonisation missions.
  • Added the possibility to build Trebuchets until the end of Industrial Era.
  • Increased the maximum number of opponents on tiny maps to 4.
  • Added information about pollution malus when clearing a Forest.
  • Merged veterancy Combat Strength bonuses in the attack preview UI.
  • The “placement details” tooltip is now anchored on the bottom-left of the screen to avoid overlapping with the cursor.
  • Added feedback to highlight tiles where the Clear Ruins can be built.
Fixes of issues spotted by the community (thanks!)
  • [CMTY] Addressed a bug where Germans Legacy Trait “Iron Ordnance” Combat Strength bonus was not applied properly.
  • [CMTY] Addressed a bug where the Lighthouse of Alexandria Combat Strength bonus was applied to all unit types.
  • [CMTY] Fixed an AI odd behavior when placing a unit on the tile the AI wanted to turn into a City.
  • [CMTY] Addressed a bug where Cultural Wonders in separated Territories were no longer exploiting adjacent tiles.
  • [CMTY] Addressed a bug where the game could be stuck at the end turn on rare occasions.
  • [CMTY] Fixed several issues where the International Trading Civic was not functioning as intended.
  • [CMTY] Addressed a bug where Japanese Reisen emblematic air Unit had an invalid Upkeep cost.
  • [CMTY] Addressed a bug where the Stormborn Legacy Trait Combat Strength bonus of the Norsemen was applied to land Units once Naval Transport was unlocked.
  • [CMTY] Addressed a bug where sea curiosity pins were visible only after researching Trade Expeditions in some occasions.
  • [CMTY] Addressed a bug where the “placement details” tooltip could displayed inconsistent information for tiles adjacent to Mountains, depending on the position of the cursor.
  • [CMTY] Addressed a bug where inconsistent information was present in the Noble Javelineers range description tooltip.
  • [CMTY] Addressed a bug where Armies could not move through a passable terrain tile in rare occasions.
  • [CMTY] Addressed a bug where upgrade path for the Dragoon Unit in Contemporary Era was inconsistent.
  • [CMTY] Addressed a bug where outpost and ruin 3D models were not displayed when placed on the tile of a partially completed and ransacked Outpost.
  • [CMTY] Addressed a bug where the player could not exit the religion mode using the Escape key or right-click if the mode was accessed using Alt+5.
  • [CMTY] Addressed a bug where the Machu Picchu Cultural Wonder Food effect was stronger than intended.
  • [CMTY] Addressed a bug where false information could be displayed in the “Pay” Grievance demand included in the surrender terms in some occasions.
  • [CMTY] Addressed a bug where the City’s Population counter could reach a negative -1 value on rare occasions.
  • [CMTY] Addressed a bug where the empire referenced by the description of the “The Propaganda Machine” narrative event was incorrect.
  • [CMTY] Addressed a bug where debug text was displayed in the description of the “Left out” narrative event.
  • [CMTY] Addressed a bug where debug text was displayed in the description of the “Based on a true story III” narrative event.
  • [CMTY] Addressed a bug where the effects of the first choice in the “Lost Souls I” narrative event was not taking effect if your Units were engaged in a battle.
  • [CMTY] Addressed a bug where the effects of the “Lost Souls II” narrative event was not applied in a specific situation.
  • [CMTY] Addressed a bug where Independent People’s siege of an AI never got resolved in very rare occasions.
  • [CMTY] Addressed a bug where “Crusader” persona strength was applied on Units in the Neolithic Era.
  • [CMTY] Addressed a bug where emblematic Units could not be constructed if their technology was researched in the previous Era, in some occasions.
  • [CMTY] Addressed a bug where the player would not receive the Independent People defender Armies when assimilating them in a specific situation.
  • [CMTY] Addressed a bug where the pathfind algorithm would lead ships to be lost at sea without taking into account “Coastal ship” or “Navigator” attributes in some occasions.
  • [CMTY] Addressed a bug where the “Be Virtuous As Water” Tenet was applying a malus effect instead of bonus in some occasions.
  • [CMTY] Addressed a bug where misleading information was present in the tooltip for the “Lumber Yard” infrastructures in some occasions.
  • [CMTY] Addressed a bug where false information was displayed in the siege battle preview in specific situations.
Other fixes
  • Addressed a bug in multiplayer where attempting to load a save file caused the session load to fail in rare occasions.
  • Addressed a bug in multiplayer where sessions were redirected to the main menu after ending the first turn in some occasions.
  • Addressed a bug in multiplayer where the host was unable to change the AI Persona from the Lobby Competitor Settings panel.
  • Addressed a bug in multiplayer where placeholder empires were displayed in the loading screen when the session has less than 10 empires.
  • Addressed a bug in multiplayer where instabilities could occur for the host when ending a turn in some occasions.
  • Addressed a bug in multiplayer where instabilities could occur for the host after they selected a Biplane squadron.
  • Addressed a bug where the session would not end when the Era limit reached end conditions were met.
  • Addressed a bug where Army Upkeep was not properly lowered for Armies with more Units.
  • Addressed a bug where the player received War Support when declaring any type of war on an empire that has the materials procurement first Civic choice active.
  • Addressed a bug where the “Hamlet” District would not replace other Districts previously build on a tile.
  • Addressed a bug where the “Lord of the Flies” achievement was not unlocked when the prerequisites were met.
  • Addressed a bug where a stuck situation could be encountered when launching 2 simultaneous nuclear strikes over 2 ongoing battles.
  • Addressed a bug where the UI of the player which accepts a demand that leads to their elimination would disappear.
  • Addressed a bug where the player was unable to perform an “instant resolution” in some battles.
  • Addressed a bug where the Natural Wonders narrator lines were triggered only after pressing the locate button from the Natural Wonder discovered notification.
  • Addressed a bug where a graphical corruption could be present when accessing the profile screen when booting the game.
  • Addressed a bug where no audio feedbacks were present in several places (empire statistic panels, liberate action, etc.)
  • Addressed a bug where the sound effect that triggers when reaching the end-game screen after resigning was not affected by any volume option.
  • Addressed a bug where AI attitude changes made by signing an open borders Treaty required multiple turns to register.
  • Addressed a bug where an upgraded Unit’s Upkeep was not displayed inside the tooltip that appears when hovering the cursor over the Unit’s “Upgrade” button.
  • Addressed a bug where the mute button help layer had a missing information line.
  • Addressed a bug where videos of technologies discoveries were sometimes hiding subtitles.
  • Addressed a bug where misleading information was displayed in the affinity panel for the “Land Raiser” and “Collective Minds” abilities.
  • Addressed a bug where the player was not informed in the City FIMS output tooltip about the “Land Raiser” and the “Collective Mind” abilities status.
  • Addressed a bug where the placement details tooltip could overlap the placement cursor.
  • Addressed a bug where the heads-up markers placed by the AI empires on the player’s Territory were not clear enough on what the player should do for them.
  • Addressed a bug where confusing information was present in the violent Independent People “Indifferent” status description tooltip.
  • Addressed a bug where interacting with a tile pin while attempting to place a marker was opening the pin’s associated UI.
  • Addressed a bug where the description of the “A meeting of minds” achievement was misleading.
  • Addressed a bug where the game options screen had a scrolling speed inconsistent with other menu screens.
  • Addressed a bug where the Japanese Culture’s Legacy Trait description was containing an inconsistent period symbol.
  • Addressed a bug where debug text was displayed in the tooltips of the squadron actions whenever the squadron was placed in the area of an ongoing battle.
  • Addressed a bug where a text error was displayed in the tooltip of the Encyclopedia entry from the Mouse & Keyboard settings.
  • Addressed a bug where players could remain stuck on the “G2G Share Tools” screen if the “Upload” button was pressed right after pressing the “Edit” button.
  • Addressed a bug where an incorrect avatar icon was displayed for the Horatio Avatar (unforgivable!)
  • Addressed a bug where trait column mislabeled in the AI Persona would display in the Profile screen tabs.
  • Addressed a bug where multiple hairstyles presets presented missing textures when the player changed the avatar’s gender.
  • Addressed a bug where Nayakuralu Nagamma’s avatar preset could get facial features of other avatar presets.
  • Addressed a bug where Nayakuralu Nagamma’s avatar was displaying inconsistent skin color between different body parts.
  • Addressed a bug where Nayakuralu Nagamma’s name was not fully displayed in avatar customization.
  • Addressed a bug where La Catrina’s avatar was no longer available in some occasions.
  • Addressed a bug where instabilities could occur upon toggling the UI visibility after choosing end game or concede defeat options.
  • Addressed a bug where instabilities could occur when attempting to buy resources via trade.
  • Addressed a bug where instabilities could occur attempting to use the “Air Strike” squadron action on a target.
  • Addressed a bug where instabilities could occur when attempting to move a Unit on the tile of an opponent Unit during manual combat.
  • Addressed a bug where instabilities could occur when when booting up the title while having a specific hair style on the avatar.
  • Addressed a bug where instabilities could occur when after loading a save file and an AI declared war on the player in rare occasions.
  • Addressed a bug where instabilities could occur when hovering over the Influence counter in the society screen or in the resource banner.
  • Addressed a bug where instabilities could occur when accessing the society mode in the Ancient Era.
  • Addressed a bug where instabilities could occur when destroying a resource extractor via artillery strike.
  • Addressed a bug where instabilities could occur when attempting to produce the Aksumite’s emblematic District Great Obelisk.
  • Addressed a bug where instabilities could occur when the “Iron Reserves” Militarist affinity ability was used right after opening a screen using its hotkey.
Cultures of Africa Pack Fixes
  • Addressed a bug where the “Bandari” Swahili emblematic District did not replace the Harbor District.
  • Addressed a bug where narrator lines were not triggered when discovering “Cultures of Africa” Natural Wonders.
Mac
  • [Mac] Added an option in the Game Resolution settings to filter Mac native resolutions.
  • [Mac] Addressed a bug where terrain was incorrectly rendered and army panel were displaying graphical corruption in some occasions.
  • [Mac] Addressed a bug where several panels displayed font graphical corruption in some occasions.
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