Humankind December 15 Update Patch Notes

Humankind update 1.0.20.3629 is now rolling out on PC (Steam). According to the official Humankind patch notes, the latest update added video tutorials for War Support, Third Party reinforcement, Embassies, The Congress of Humankind and Agents. Additionally, the Humankind game patch also includes new SteamDeck default control scheme.

Since the last patch, players are facing a number of problems with the game. Today’s Humankind patch will fix a few of these issues.

Read more details below.

Humankind Patch Notes – December 15, 2022

CHANGES AND ADDITIONS

  • Added M1 and M2 Mac beta compatibility. Please help us by reporting any issues when playing on Macs with M1 or M2 processors!
  • Balanced cultures for the Together We Rule Expansion pack (see full list below).
  • Added video tutorials for War Support, Third Party reinforcement, Embassies, The Congress of Humankind and Agents.
  • New SteamDeck default control scheme.
  • Removed the culture card from the loading screen to look nicer.
  • Improved feedbacks and information on the vanilla game: Patronage gains, Independent People’s lifespan, Era Stars.
  • Improved feedbacks and information on Together We Rule: Doctrines, International Sway, Decoys, Expelling military forces, Unavailable agreements in embassies, Official Audience, Demilitarized territories.

CRITICAL FIXES

  • Fixed several rare issues preventing the turns to pass.
  • Fixed an issue were Battles were getting stuck after doing two airstrikes.

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

  • Fixed an issue where “Establish Contact” was no longer functional after attacking and losing influence on Minor Empires
  • Fixed an issue were Units were able to attack Units in the fog of war.
  • Fixed an issue where the achievement “omnist” couldn’t be unlocked
  • Fixed an issue where the Event “Revenge of the Pharaohs​” was not triggered in the correct order
  • Fixed an issue where the effect on the geopolitical ideology axis of the “independent peoples” civic was not correct.
  • Fixed an issue where placeholder text was displayed in the 3rd party reinforcement notification when the battle has ended.
  • Fixed an issue where the tooltip for “Republic Evolution” was missing information on how to unlock it.
  • Fixed an issue where whispers were visible to everyone in the multiplayer lobby.
  • Fixed an issue where Tactical Superiority bonus (Praetorian Guards) was wrongly applied when the unit is defending.
  • Fixed an issue where false information was displayed in the tooltip when using a bomber to target an army that is too far away.
  • Fixed an issue where sometimes armies path were blocked by other armies hiding in the fog of war.
  • Fixed an issue where English’s Emblematic District “Stronghold” did not get benefit from the enacted choice “Public Security” from the “Fundamental values” Civic.
  • Fixed an issue where too many error messages were displayed on map size settings’ tooltip when there were too many Empires in the lobby.
  • Fixed an issue where the Neolithic food bonus received after a battle was split between all the armies that were in the battle zone
  • Fixed an issue where the portraits of Nikatine and JumboPixel personas were not the right ones

TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)

  • Fixed an issue where Diplomat era stars are not considered for all-era-stars end-game condition.
  • Fixed an issue where, if a DMZ was applied on an outpost, the units on that territory would not get the trespassing status.
  • Fixed an issue where hired mercenaries in a DMZ did not generate leverage if they were hired once the DMZ was already in place.
  • Fixed the error message when an embassy agreement not being available was sometimes unclear.
  • Fixed the price from Embassy Destroyed Demand.
  • Fixed an issue where some “Together We Rule” Tutorials could not be reset.
  • Fixed the fact that Units could still fly to disrupted Airport.
  • Fixed instabilities occuring when using the DMZ on territories under the effects of “Cultural Affinity”.

OTHER FIXES

  • Fixed an issue where Aggressive AI was appearing on Hamlet difficulty
  • Fixed the localization of some effects given by Doctrines.
  • Fixed an issue where Individualism intermediate Doctrine Effect was not applied correctly.
  • Fixed an incorrect text displayed when declaring war against an Empire that has Vassals.
  • Fixed the “Client State” treaty’s description with independent people to make it more clear.
  • Fixed the fact that attacking a district outside a siege was not damaging it.
  • Fixed the “International Trading” Civic unlock condition, that could make it available earlier than expected.
  • Fixed the trade of Resources that can not be bought after being trade with a Merchant Affiny Empire.
  • Fixed an issue where Manufactory’s ressource requirement were sometime incorrectly calculated.
  • Fixed a visual issue with Control Zone in battles.
  • Fixed how the Ferocious army status is displayed as an unknown source of +1 strength.
  • Fixed an issue where, when trying to embark on a coastal waters tile hidden in Terra Incognita, an anchor icon was displays instead of Tech requirement message.
  • Fixed how the Hero Combat Strength bonus against treatorous empires was labelled “Unknown”.
  • Fixed an issue where “merge” or “attach” was possible when a City was occupied.
  • Fixed an issue where OS reserved words in saves were allowed, leading to saves corruption.
  • Fixed an issue where the “Rent Army” button disappeared from the rented army’s panel after attacking the minor faction from which the army was rented.
  • Fixed an issue where treaties with independent people were not cancelled when you attacked them.
  • Fixed an issue where relocating an outpost causes the spawn point to not work anymore.
  • Fixed an issue where placeholder text was displeyd in the hired Rebels’ tooltip.
  • Fixed an issue where applied mods were not preserved after closing the game and starting it again.
  • Fixed an issue where the shown percentage of patronage share did not correspond to the real one.
  • Fixed some informations displayed in the Suppression unit specialty description tooltip.
  • Fixed an issue where ambushing bonus was displayed as Unknown on combat strength breakdown.
  • Fixed an issue on Independent people’s lifespan that was sometime displayed with decimals.
  • Fixed an issue where war support was displayed with decimals on “Close to a War Victory” Notification.
  • Fixed an issue where stealth units executing the Under One Banner action were not revealed.
  • Fixed an issue where Independent people did not build Harbors.
  • Fixed an issue where already built Aerodromes didn’t have a spawn point after the city was captured.

LIST OF BALANCING ITEMS

  • Sumerian EQ:
    • Removing “+3 Influence when an Intel is collected”
    • Adding “+5 Leverage against all known empires when the Eduba is built”
  • Han Chinese EQ:
    • Removing “+3 Industry”
    • Tweaking “+12 Science when an Intel is collected” (previous value = +3)
    • Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required
  • Bulgarian EQ:
    • Removing “-3 Influence”
    • Adding “+6 Influence when an Intel is collected”
    • Tweaking “+1 Stability per Territory following state religion” (previous value = +3)
  • Swiss EQ:
    • Removing “+3 money”
    • Adding “+1 money per Era Level”
    • Tweaking “+2 Farmer/Worker/Trader/Researcher Slot per corresponding adjacent quarter” (previous value = +1)
  • Swiss EU:
    • Tweaking the base CS of the Unit : 44CS (previous value = 43CS)
    • Tweaking the price of the Unit (T3 -> T2) : 970 (previous value = 1945)
  • Singaporean LT:
    • Tweaking “-50% on Absorb City cost” (previous value = -25%)
  • Singaporean EQ:
    • Adding “+4 Influence per adjacent Common Quarter”
    • Adding “Count as Market Quarter”
    • Removing “-10 Stability”
    • Tweaking the placement prerequisite: “Over any District that is Regular District” (previous value = Farmer Quarter)
  • Embassy :
    • Tweaking (reducing) the construction cost formula
    • Tweaking Stability Bonus: “+5 Stability per Era” (previous value: “+20 Stability”)
    • Tweaking Influence Synergy: “+3 Influence per Era per adjacent District” (previous value: “+10 Influence per adjacent District”)

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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