Guerrilla has released a new Horizon Forbidden West update 1.18 (1.018) on PS4 and PS5. According to the official Horizon Forbidden West 1.18 patch notes. the update added a long list of bug fixes and gameplay adjustments. Apart from this, Horizon Forbidden West update 1.18 (1.018.000) will also include several tweaks and bug fixes.
Please note that some patch notes may contain SPOILERS.
Recently, a major update was released that added an “Always Off” option for weapons & ammo and tools & potions in the Custom HUD options, a fix to speak to Porguf during side quest “Breaking Even”, and more.
Unfortunately, since the release, players are facing a number of issues with the game. Horizon Forbidden West version 1.18 will address a few of these issues.
Horizon Forbidden West Patch 1.18 Notes
NEW FEATURES
Introduced “Mark of Pride” Pride Flag Face Paint.
Aloy wearing the “Mark of Pride” Face Paint
FIXES AND IMPROVEMENTS
Main Quests
Fixed an issue in Main Quest “Faro’s Tomb“ where the Hunter Merchant could be missing in Thebes.
Fixed floating weapons in the cinematic following the “Talk to the Tenakth Marshal” mission objective of Main Quest “The Embassy”.
Fixed an issue in Main Quest “The Kulrut” where Hekarro was practicing his pantomime skills and got blocked behind an invisible wall.
Fixed issues related to players not being able to enter or exit The Base.
Fixed an issue where a Kotallo callout could play inside The Base without Kotallo being present.
Side Quests
We now keep Riverhymn’s settlement icon on the map after completing Side Quest “The Roots that Bind“.
Fixed an issue where Porguf would not provide the option to start the Errand Quest “Broken Locks”.
Fixed an issue in Side Quest “The Deluge” where players could ride their ground mount through a lake.
Fixed an issue in Side Quest “Signal Spike” where the player could be unable to progress after the “Search the Canyon for the Source of the Signal” objective.
Fixed an issue in Chainscrape where, before completing Side Quest “The Bristlebacks”, the Herbalist would have an icon above their head but will not be interactable.
World Activities
Fixed an issue in Salvage Contracts “Mine Launchers” where progression could become blocked when the player sets Custom Difficulty Settings for Easy Loot.
Fixed an issue in which after completing all Salvage Contracts in New Game Plus, the player could obtain the Oseram Artificer outfit twice.
Fixed an issue in Rebel Camp “Devil’s Grasp” where the objective “Search the Command Center” could become blocked after restarting from save.
Fixed an issue in Rebel Camp “The Hive” where the objective “Destroy the Weapon Caches” would not update after destroying all the caches.
Fixed an issue in Rebel Camp “Breached Rock” where the Rebel Champion would not have the Bunker Key in its loot if the player left the camp after killing the rebels.
Fixed an issue in Cauldron CHI where a puzzle room had distracting shadow flickering.
Fixed an issue in Machine Strike where the health of a piece with the Sweep Skill could go to 255 instead of dying.
Fixed an issue where players remained stuck at 99.42% completion after completing all Rebel Camps.
We are blasting off
againno more!Fixed an issue in Gauntlet Run “Cliffs of the Cry” where upon completing the race, the player would launch into the sky.Fixed an issue where the player was unable to complete “Relics From Ruins” in New Game+ due to already having the Ancestor’s Return weapon from a previous playthrough.
Fixed an issue in Sunken Cavern “The Shining Wastes” where the player would get stuck if they investigate an Oseram corpse while swimming.
Fixed an inaccessible Supply Cache located in Las Vegas that was placed under the ground.
Fixed an inaccessible Supply Cache located northeast of Rebel Outpost “Stillsands South” that was placed under the ground.
Datapoints
Fixed an issue where Audio Datapoints were getting aborted on specific player actions.
Fixed an issue where Audio Datapoint 37 could not be collected due to Veter being noninteractive.
Machines
Arrows ready? We made the Dreadwing more likely to attack when fighting in a forested area.
Additional VFX for Tremortusk’s “Shatter Swing” and Thunderjaw’s “Laser Blast” attacks.
Fixed an issue near Fall’s Edge where a non-functional and low-resolution Thunderjaw could spawn in.
Fixed an issue where the “Stalker Primary Nerve” was listed as a Loot for the Ravager’s Antenna.
Fixed an issue where setting a Job for the Stalker Primary Nerve put the waypoint in Ravager areas instead of Stalker Areas.
Fixed an issue where Behemoth and Apex Behemoth list “Bellowback Primary Nerve” as loot instead of “Behemoth Primary Nerve.”
Fixed an area in Sheerside Climb where the player is unable to fly away on a flying mount.
Fixed an issue where Apex Shellsnapper Hearts were listed under “Valuables to Sell” despite being used for upgrades.
Fixed an issue where the job system will not direct the player to Apex machine parts.
Weapons
Fixed a camera issue where, when aiming with a Blastsling weapon and rotating the camera, the projectile parable would jitter.
Fixed a camera issue where activating Concentration zoom during a normal zoom would have a jarring snap back.
Fixed an issue where the Hunter Bow could not be upgraded in New Game+.
Fixed an issue for Light Arrows of Level 4 Carja’s Bane which had an incorrect amount of Tear damage.
Fixed an issue where upgrade Level 3 of the Rain of Sparks warrior bow switches perks from “critical hit chance” to “multiple enemy damage”, and then back to “critical hit chance” at Level 4.
Skills
Fixed an issue where the player could not use Melee Combat after fast traveling from a crawl space.
Level 3 of the Toughened Valor Surge has Melee Damage Resistance reduced from 50% to 35%.
Plant Forager now works on Medicinal Waterweed.
UI/UX
Fixed “Pickup Animation” to reset to “On” in Settings when the “Reset” action is pressed.
Fixed an issue where the Job description in the Jobs menu in Quest Log always displays Level 1 regardless of the actual level of the Job.
Fixed an issue where the Custom Marker was not visible in the 3D space if the waypoint was marked on the location of an inactive quest.
Fixed an issue with the subtitles being out-of-sync in the opening title sequence.
Fixed an issue in the Machine Catalogue where unscanned machines can be viewed when they are adjacent to scanned machines.
Performance and Stability
Made improvements to TAA for PS5 Resolution Mode and PS4.
Fixed several instances of Aloy’s armor model jittering when playing in Balanced Mode.
Fixed an issue where geometry appears low resolution when skipping the opening title sequence.
Photo mode
Introduced “Mark of Pride” Pride Flag Face Paint.
Other
Fixed an issue where starting the game via Activity Cards could start a new game in New Game Plus, instead of starting the selected activity.
Fixed an issue where the “Auto Heal” setting does not fully heal Aloy after leaving combat for a short time.
Fixed issues where the player ended up underneath the terrain or got stuck inside geometry.
The following changes were added previously.
FIXES AND IMPROVEMENTS
Main Quests
- Addressed a bug in the main quest ‘To The Brink’ where using Silent Strike on a quest-specific Bristleback would teleport the player to Chainscrape.
- Addressed a bug in the main quest ‘The Dying Lands’ where Varl and Zo would sometimes idle outside of Plainsong and block progression.
- Addressed a bug in the main quest ‘The Dying Lands’ where Aloy’s companions would not lead the way after restarting from a specific save.
- Addressed a bug in the main quest ‘The Broken Sky’ where reloading a certain save could sometimes disable fast travel unintentionally.
- HFW update 1.08 addressed a bug in main quest ‘Cradle of Echoes’ where loading a save created on the previous patch would cause Aloy to be stuck in the Base.
- Addressed a bug in main quest ‘Thebes’ where Aloy’s breathing sounds were playing during a cinematic sequence.
- Addressed a bug in main quest ‘All That Remains’ where restarting from a certain save would cause Aloy to spawn in the Base and unable to leave.
Side Quests
- Addressed a bug in side quest ‘The Bristlebacks’ where Ulvund didn’t get the memo and stuck around in Chainscrape after the quest was completed.
- Addressed a bug in side quest ‘What Was Lost’ where Kotallo would sometimes become unresponsive when reloading from a specific save.
- Addressed a bug in side quest ‘Blood For Blood’ where Kavvoh and Arokkeh could not be interacted with in specific circumstances, blocking progression.
- HFW patch 1.08 addressed a bug in side quest ‘Forbidden Legacy’ where fast traveling during the Slitherfang encounter would cause the machine to not respawn, thus blocking progression.
- Addressed a bug in side quest ‘The Roots that Bind’ where the quest objective “Go to the Drumroot” would not complete after damaging the Widemaws from a large distance.
- Addressed a bug in errand quest ‘Call And Response’ where killing the enemies before receiving the objective to do so could block progression.
World Activities
- Addressed a bug in Gauntlet Run, where passing the finish line in last place would result in a win in specific circumstances.
- Fixed several issues with specific Firegleam and Metal Flower icons not being displayed on the map.
- Addressed a bug where Firegleam icons would not be correctly removed from the map once the related activity was completed.
- Addressed a bug where fast travel would be disabled in specific circumstances when loading a save made while playing Machine Strike.
UI/UX
- HFW update 1.08 addressed a bug where the Machine Strike UI would briefly flicker at the end of a game.
Graphics
- Addressed a bug where Aloy wouldn’t appear wet anymore after being in water.
- Multiple graphics fixes and improvements in cinematics.
- Multiple visual improvements in shadows and clouds.
- Addressed a bug where Photo Mode controls would be frozen when initiating Photo Mode during a swan dive.
Performance and Stability
- Multiple crash fixes.
- Multiple performance and streaming improvements in cinematics.
- Removed multiple unintentional loading screens and black screens.
- Fixed multiple instances of streaming and visual popping.
Other
- Made several improvements to the NPCs’ movement and animations in settlements.
- Made it easier to tag individual components when using motion aiming and scanning machines.
- When picking up potions or tools that don’t fit in your toolbelt anymore they are now moved to the stash.
- Several balancing changes to weapons and enemies.
- Fixed several instances where Aloy could get stuck in geometry.
- Addressed a bug where the ‘All Machine Types Scanned’ trophy could be easily missed during the final main quest ‘Singularity’.
- Fix for the mount call sometimes causing the flying mount to be spawned in undesirable positions and in rare cases be unreachable.
- Several datapoints that are located in areas that the player could not return to are now automatically unlocked upon the player leaving that space.
- Fixed multiple instances of specific music tracks getting stuck and repeating.
Download free for HFW patch update 1.18 (1.018.000) on PlayStation 4 and PlayStations 5.