For Honor 1.15 Update is now available on PS4 and Xbox One. The latest For Honor update 1.15 has added two new heroes – Shaman and Aramusha. The new patch also added a new map, new game mode, and other new features.
In addition, there are multiple bug fixes and gameplay improvements. An issue where leaving a duel by accepting a group invite now properly triggers a forfeit is now fixed. Check out full changelog below.
For Honor 1.15 Update Patch Notes
New Heroes
Shaman
The Shaman fights like a wildcat on the battlefield. She uses a dagger and hatchet to stab and slash relentlessly, overwhelming their opponents. When she smells blood, she will pounce on her prey and remorselessly deliver the deathblow.
Difficulty: Medium
Fighting style details:
- Predatory combatant
- Fast attacker
Special Capabilities:
- Fast attacks let her strike at will
- Short range stabs inflict Bleed
- Becomes more deadly when the opponent is Bleeding
Aramusha
The Aramusha uses his blades for offense and defense. He can move very carefully or dodge very quickly on the battlefield. He capitalizes on the mistakes of his opponents to unleash a never-ending flow of fast attacks in every direction.
Difficulty: Hard
Fighting style details:
- Counter Attacker
- Fast attacker
Special Capabilities:
- Infinite chains
- Very good special block move
- Very good dodges
New Maps
The Gauntlet
A pair of massive stone skulls stand as welcome or warning to those who seek to enter the Viking Fortress. Perched high on a hill, the Fortress is protected by a defensive gauntlet, built by seasoned warriors to stop attackers from reaching their most valued haven.
- Few have ever made it in the Viking citadel, and none have made it out.
- Available in all gamemodes except Tribute.
Market Town
Out of tranquil marshland rises a Samurai village, a densely populated maze of twisting alleys and unusual architecture. Here the people live in stilt houses above the water, and the landscape has necessitated a push skyward, creating multi-tiered neighborhoods at varying elevations.
- Navigating the village is a significant challenge for visitors and invaders alike, but a system of ziplines is sure to expedite travel.
- Available in all gamemodes except Dominion.
New Gamemode
Tribute
Two teams of four players fight for the favor of the gods. Each team must gather or steal offerings and bring them back to their shrines to unlock powerful blessings. The first team with three offerings (or the team with the most offerings at the end of the timer) wins.
Tribute is playable in Tower Ruin, Canyon, Shipyard, Cathedral, Cinder Mill, Forest, Viking Village and Market Town.
Improvements since Public Test
When the timer reaches 0:00 (during any phase of the match) the phase will not resolve until the latest interaction with a Shrine is completed or interrupted. The match carries on or finishes according to the result of that interaction.
Drop conditions when carrying an Offering have been refined, they should now be consistent throughout:
- On PTS, moves and feats that controlled other players would not make the offering drop. They now do.
- Being in revenge gives you the same immunity super armor gives you pertaining offering drop conditions
- Renown gain has been rebalanced, players should unlock their 4thfeat towards the end of the match if all teammates contributed equally to the game. It was too fast on the Public Test.
- The damage boost from the āVindicatorās Blessingā has been reduced to 20% (from 25%) and it does not affect feats anymore.
- The shield from the Guardianās Blessing now has accurate regen rules, it will fill back up to 25 health (same amount as Public Test) 9 seconds after the last attack received (blocked or successful). This timer resets every time the character is attacked. The shield can still regen while in combat.
- Respawn rules have been improved to greatly reduce the chance of players respawning in front of an opponent.
New Features
New patching system
- In order to significatively reduce the size of all future content updates, the team had to repackage parts of the game data in a more efficient manner. This is why this content update is bigger than our past season content updates. That one time increase only applies to players who currently have version 1.14.1 (our last patch).
Loading times
- The optimization included in the new patching system is reducing the map loading times by more than 10% in most cases.
Anti-Run system
- Players were quickly locking and unlocking when fleeing from enemies, allowing them to run forever without activating the debuff for dishonorable play. Though players could still reach them, it was too easy to simply dodge one attack every time they locked on and time-out the match. So we are slightly increasing the dishonor gauge incrementation to stop the bar from stagnating and allow the runner to receive the debuff as intended. This change has no effect in normal play.
Level 3 Bots
- Level 3 bots should appear more often during matches based on the skill level of the players in the match.
Fighters
Out of Stamina State
- Light Attacks are uninterrupted while the opponent is Out of Stamina.
Roll
- Roll stamina cost increased to 50 (from 40).
- Roll no longer has defense.
Navigation
- Navigation speed tweaks prevent characters from gaining speed while switching between locked and unlocked modes.
Critical HP Regen Removed
- Critical Health regeneration has been removed in all game modes.
Sprint Attacks
- Sprint Attacks can acquire target dynamically if they started without one.
Dodge
- Dodge and roll can now be used to avoid the effects of Traps and Bombs. Dodging these at the right time will allow the player to avoid all damages.
Guardbreak
- For Honor update 1.15 resolved an issue causing Guardbreak not to connect when both heroes are fighting on certain stairs in āThe Forgeā and āThe Sentinelā maps. This was previously planned to release with 1.14.1 but it could not make it in time, so it is released with 1.15.0.
Lawbringer
- Top Heavy opener range increased to 4.7m (from 4.5m).
- Top Heavy chain range increased to 3.75m (from 3.5m).
- Top Heavy chain finisher increased to 4.75m (from 4.5m).
Developer comments:Weāre updating the attack range of Lawbringerās Top Heavy attacks in order to improve range perception. In some cases, it was hard to read if the attack hit or missed.
- For Honor 1.15 addressed an issue where the Lawbringer could not performs his parry into āMake Awayā if his opponent was Out of Stamina, instead of was performing the āLight Riposteā. It is now fixed.
Raider
- Addressed an issue where when the Raider performed the grab in his Light Attack chain against Minions, he was knocked back (bumped) and he did not finish his animation. It is now fixed.
- For Honor version 1.15 addressed an issue that caused the parry to sometimes not play the animation.
Berserker
- Addressed an issue where execution “Punch Drunk” is now properly interrupted by external attacks. This allows a not-yet-executed opponent to be revived by their teammate.
- Addressed an issue where the Berserker was sometimes bumped back when killing Minions. Minions can still bump other Minions but this prevents a Berserker from being bumped by the very Minions he is killing.
- For HonorĀ 1.15 addressed an issue where Fixed the weapons of the female Berserker flying out of her hands when recovering from hits, blocks, and stance changes.
Kensei
- Addressed an issue where The Kensei can no longer activate Revenge during an Out Of Lock Roll.
- Addressed an issue where The Kensei can no longer perform āSprint Attacksā when Out of Stamina while āIron Lungsā feat is active.
Shugoki
- For Honor update 1.15 addressed an issue where the Shugoki āZone Attackā can no longer hit a locked opponent behind him.
Nobushi
- āBlissful RestāĀ feat was replaced with āSecond Windā on the Nobushi.
Shinobi
- Guardbreak input buffer has been increased from Forward Dodge to make it more reliable.
Highlander
- Fixed an issue that sometimes cause the parry to not play the animation.
- Addressed an issue where the Highlander can no longer āCaber Tossā an enemy out of Shugoki’s āDemon Embraceā.
Gladiator
- Addressed an issue where Heavy opener block recoveries increased to 900ms (from 800ms).
- For Honor patch 1.15 addressed an issue where Delayed cancel of the āZone Attackā by 200ms and reduced the trajectory angle.
Feats Rework
Removed the Uninterruptible flag on all feats except the following:
- āSecond Windā
- āStalwart Bannerā
- āChampion’s Auraā
- āJuggernautā
- āSmoke Bombā now denies interactions, including Capture Zones.
āDeadlyā (Warlord, Gladiator, Valkyrie, Aramusha)
- Passive feats now have a clearer cooldown feedback
- Feat becomes active for 3 seconds when hitting an enemy
- Cooldown raised to 5 seconds
āFlesh Woundā (Warlord, Shaman)
- Passive feats now have a clearer cooldown feedback
- Feat becomes active for 3 seconds when getting hit
- Cooldown raised to 5 seconds
āThick Skinā (Peacekeeper)
- Passive feats now have a clearer cooldown feedback
- Feat becomes active for 3 seconds when getting hit
- Cooldown raised to 5 seconds
āBloodlustā (Valkyrie)
- Bloodlust was activating on minion kills, now only activates on player kill
- Passive feats now have a clearer cooldown feedback
āSlip Throughā (Oroshi, Shinobi)
- Passive feats now have a clearer cooldown feedback
āRighteous Deflectionā (Lawbringer)
- Passive feats now have a clearer cooldown feedback
āWinner’s Advantageā (Highlander)
- Passive feats now have a clearer cooldown feedback
Maps
Duel:
Sanctuary Bridge
- Moved a Duel location from Cliffside Path to Drawbridge Exterior.
Shipyard
- Moved a Duel location from the Narrow Bridges to Main Gate Exterior.
- Moved a Duel location from beneath the Ship to the Interior Storehouse.
Brawl:
Tower Ruin
- The location for Brawl has been changed. Players now fight in a Close-Quarters Brawl setup in the Fountain Courtyard. Railings have been added along the Fountain edges.
Shipyard
- The location for Brawl has been changed. Players now fight in a Close-Quarters Brawl setup in the Saw Mill.
Gear
All Pre-Season 4 heroes are receiving
5 new Weapon visuals
- 2 Epic
- 3 Legendary
2 new Armor variation visuals:
- 1 Heroic
- 1 Epic
The Shaman & Aramusha each have
30 Weapon visuals
- 6 Basic
- 4 Advanced
- 7 Heroic
- 6 Epic
- 7 Legendary
12 Armor visuals and variations
- 3 Basic
- 3 Advanced
- 4 Heroic
- 2 Epic
Please Note: The Aramusha and Shaman will not have unique Legendary Armor visual at the start of the season. They will still loot Legendary Armor, and unique Legendary visuals will be included in the next patch and will be seamlessly replaced in your inventory.
New Gear Statistics
New combinations of statistics are available for all existing gear items:
- Extreme bundle – One very powerful stats bonus, two big stats penalties – Only for Heroic, Epic and Legendary Gear
- Simple bundle – One small stats bonus – For gear of all rarities
Please note: This season we do not introduce a new rarity of gear.
Balancing
- For Honor version 1.15 reduced the effect of the stat āStamina Cost Reductionā slightly. This stat was too powerful at high levels, especially with the Extreme bundle.
Customization
Equipping 4 Executions is now possible
- Each Hero can now equip up to 4 executions instead of 2. Please note that you must still acquire that many executions before you can assign them, the default is still 2 executions.
Cloth Embossing
- It is now possible to āEmbossā cloth parts on armors. You can now find this option in the Heroes Barrack for all cloth armors.
Hero Customization is available while Matchmaking
- Players can now access the Hero Menu and customize their Heroes while waiting for a match. Please note that this is not available after the session is started.
Duel Tournament
Tournament Rewards
- New exclusive Tournament rewards were added for Season 4. Season 3 rewards are not available anymore.
- Tournament rewards now prioritize the last played Hero in that Tournament. For example, if you played the Orochi during all qualifier matches and played the Warlord during the finals; you will get a Warlord reward. If you already have acquired all the rewards for the last hero played, the reward system will be giving you a reward for a random Hero.
Faction War Presentation Update
Terminology
Terminology around the Faction War has been updated to be clearer:
- War Assets are nowTroops
- Rounds are nowCampaigns
- Turns are referred to asBattle Preparation
- Territory updates areBattles
- Tactical view is nowWar Map
Showing the state of the War
- Now the Faction War is seen from your Faction point of view.
- Instead of showing proportional bars of Troops placed by each Faction, we nowshow the amount of Troops your Faction Leads or Trails byon a specific territory.
- The 3 territories with thesmallest Lead or Trail are emphasised.
- By selecting a territory, you can see thetotal amount of Troops deployed by each Factionon that territory. This value updates every minute or so (not in real-time).
- By selecting a territory, you can also seehow many Troops you personally have placedon that territory during Battle Preparation.
- The crossed swords icon that represents a territory being lost is replaced by new arrows, which point from the winning Factionās territories to the territory being conquered.
Territory Information
- Each territory has aunique name.
- The game now display theicon of each playable maplocated on that territory.
Feedback
- 3D Models of Troopsnow appear on Territories where the player has deployed them manually.
- The War Mapās appearance was changed to make it easier to understand.
- Addedaudio feedback to messageswhen Troops are deployed between matches
- For Honor update 1.15 added a breakdown of theoverall amount of territories your Faction is currently Winning or Losingto give a better overview of the battles.
Faction War Map Updates
- 9 new Faction War territories have been added to the map, 3 per faction.
- Moved existing maps to different Faction War territories so the new maps are placed on, or close to, the front.
Faction War Rule Changes
The Faction War schedule has changed:
- Each Battle Preparation is now 11 hours long instead of 6h. It is now feasible to participate in every Battle Preparation without sacrificing your sleep.
- Each Campaign is now 31 battles instead of 57 (to keep the length of the Campaign the same as before).
- Each Season is still 5 Campaigns
Faction War territories start each Campaign with Troops deployed to them.
- Territories closer to Citadels receive the most troops. Territories on the front receive none.
Territories Troops carry-over
For every territory, 50% of the winning factionās Troops advantage (winning faction Troops over the runner-up factionās Troops) are now carried over from Battle to Battle.
- For example, if you won a territory by having 5000 Troops and your runner-up has 3000 Troops, you will retain a base amount of 2000 Troops, which will then be divided by the 50% modifier. The winning faction will start the next Battle with 1000 Troops.
PC Improvements
Multiple Executions
- Added Execution 3 & 4 in the Keyboard mapping screen as separated line for visibility.
Screen Space Reflections
- Improved the quality of water reflections.
Adaptive V-Sync
- The āDouble Bufferingā V-Sync option has been changed to be Adaptive.
Bug Fixes
General:
- Addressed an issue where duels will now properly forfeit when the opponent leaves.
- Addressed an issue where leaving a duel by accepting a group invite now properly triggers a forfeit. Please note that quitter penalty will apply.
- For Honor 1.15 addressed an issue where revenge duration stat was not affecting the Revenge Shield duration. This is now fixed.
- Fixed a conflict between interacting with the Ballista and reviving a teammate.
- Addressed an issue where Death Camera now automatically switches to another teammate when the one we are spectating dies.
- Addressed an issue where Moving from 3rd person to 1st person camera while using Ballista to resolve the issue that caused some large Ornament to block the view of the player.
- For Honor 1.15 fixed bug that caused the killer information interface to sometimes not show in Duel and Brawl.
- Fixed the speed rotation on all samurai bow feat so it would correctly aim at the target even if the opponent dodges early.
- Fixed an issued that caused an interaction prompt to appear when doing an attack next to an interactive object.
- Addressed false detection of target while in the Ballista, the reticle would show that you were aiming at a target while he is behind a wall.
- For Honor update 1.15 addressed an issue where When a player is in a Super Armor state, they will no longer flash went hit with a tick of bleed or fire.
Bots
Centurion
- Addressed an issue where Fixed issue where the Centurion bot could become stuck if heroes like the Conqueror blocked some of his attacks.
- The Valkyrie bot had her āRageā feat replaced with the āFire Flaskā feat.
- The Nobushi bot had her āHealā feat replaced with the āFocusā feat.
Custom Match
- Addressed an issue where āLast Laughā & āAuto reviveā were not working with the Full Renown Boost in Elimination & Skirmish
Maps:
- Addressed an issue that could cause player to get stuck in a collision on the balcony area, Brawl area, of the Tower map.
- For Honor 1.15 addressed multiple issues affecting collisions with Demon Embrace. The move could cause enemies to get through walls on the drop at the end. On the grab, characters could go though each other under certain circumstances.
- Fixed a collision issue in the Overwatch map where a player could be stuck on the stairs near Capture Zone C.
- Addressed an issue where an area in Sanctuary Bridge has been modified to remove the possibility of the player ending floating when pushed off specific ledges.
Duel Tournament
- Fixed issue where waiting in the barracks during post-game presentation (before the progress bar reaches the end) prevents the player from joining the next match.
- Addressed an issue where Matches are now properly ended if your opponent is kicked due to low Frame Rate.
- For Honor 1.15 addressed an issue where Getting kicked from Low Frame Rate or High Packet Loss is now tied to anti-cheat and considered an abandon
- Addressed an issue where Fixed issue where players could remain stuck in the celebration banners during various parts of the flow until their next match started.
- Addressed an issue where the announcer will now be more chatty at the end of a tournament match.
- For Honor 1.15 Addressed an issue where placeholder icon showing up for Tournament Rewards.
Customization
- Addressed an issue where Added the missing Tier Reward ornament for the Highlander and the Gladiator.
- Addressed an issue where Added a missing Paint Pattern āBrush Stroke 5ā for the āImpressionist Battleā Outfit for the Gladiator.
- For Honor version 1.15 addressed an issue where Reframed all the Gladiator Outfits thumbnails so the shield is not off frame anymore.
- Addressed an issue where Female Raider outfits thumbnails have been updated to take into consideration the cloth piece dye.
- Addressed an issue where Fixed many issues related to outfits not applying the materials, tattoos and symbols the player selected.
UI:
- Addressed an issue where The visual hint that occurs when an opponent goes Out of Stamina has been reintroduced.
- Addressed an issue that could cause group members to remain stuck on an inactive World Map during matchmaking.
- For Honor update 1.15 Addressed an issue that caused Legendary gear thumbnails to use placeholder images.
- Addressed an issue where Map Overview screens now support colorblind mode.
- Fixed back button legend in matchmaking parameters menu page.
- Fixed overlapping Round information in faceoff that was showing too soon.
PS4 Specific
- For Honor version 1.15 fixed the User interface for control layouts.
PC Bug Fixes
- Fixed an issue that caused the Tobii SDK to open too many remote connections when checking for new Tobii devices
- Addressed an issue where Display mode can now be changed after playing a match.
- Addressed an issue where Fixed a visual overflow issue in the GPU memory usage indicator.
- For Honor update 1.15 has addressed an issue where Icons in Event Playlist were sometimes not reacting correctly to mouse clicks.
- Addressed an issue where Mute player click area does function on “Defenders” side now.
- Addressed an issue where Mute player click area does not move with team selection.
- For Honor 1.15 addressed an issue where when Gamepad Layout is changed, Limbo Mode options are not functional (except for quick chat, menu, and scoreboard).
- Addressed an issue where āShow Killer Infoā button does not work if the player changes Gamepad Layout to anything other than Default after dying.
- For Honor version 1.15 addressed an issue where refuse revive action does not work if the player changes Gamepad Layout to anything other than Default after dying.
- Addressed an issue where User unable to switch display mode after returning from a match.
- Addressed an issue where In the Emblem Editor, the player can select the game modes on the world map when trying to select a symbol.
- For Honor version 1.15 addressed an issue where “Create an Emblem” screen is blank when accessed the second time through the player widget icon.
- Addressed an issue where āLeft CTRLā is displayed as the assigned key for Quick Chat/Call for Help.
- For Honor version 1.15 addressed an issue where Starting in windowed mode, causes the game to launch in a tiny window in the top-left corner.
- Addressed an issue where Game gets stuck on the Uplay overlay after using “alt+tab” on the store page.
- For Honor version 1.15 addressed an issue where Having data files from older or different builds in the For Honor installation folder could cause matchmaking to not be able to find any matches.
Check your game update and download latestĀ For Honor update 1.15 for PS4 and Xbox One.