Helldivers 2 Update 1.002.001 Patch Notes for PS5 & PC

Helldivers 2 update 1.002.001 is rolling out on PS5 and PC. According to the official Helldivers 2 version 1.002.001 patch notes, the Omens of Tyranny update introduces the formidable Illuminate faction, urban colony missions, and the new FRV vehicle. Helldivers, gear up for the toughest battle yet! Apart from this, Helldivers 2 patch 1.002.001 also enhances weapons, armor rebalances, and critical bug fixes improve gameplay.

Previously, a minor Helldivers 2 version 1.000.200 added new environmental hazards and weapon adjustments. Unfortunately, since the release, players are experiencing several issues. The upcoming Helldivers 2 update 1.002.001 will address the remaining issues and bugs.

Helldivers 2 update 1.002.001 Patch Notes – December 13, 2024

New Content

Illuminate Faction

  • A technologically advanced enemy returns after nearly a century, threatening democracy.
  • Their mysterious invasions include colony takeovers and citizen conversions.
  • Armed with powerful technology resembling dark magic, they bring a new level of difficulty to the Galactic War.

Colony Missions

  • Fight in urban colonies with tight spaces, dark alleys, and branching paths.
  • Engage enemies in close quarters and liberate cities from oppressive forces.

Fast Recon Vehicle (FRV)

  • A high-speed vehicle optimized for urban combat.
  • Use the FRV to outmaneuver Illuminate forces and traverse colony streets.

Gameplay Changes

Weapons

  • Primary Weapons:
    • SG-225SP Breaker Spray & Pray: Ergonomics improved (25 → 50).
  • Sidearms:
    • PLAS-15 Loyalist: Starting magazines increased (2 → 3), spare max (4 → 5).
    • SG-22 Bushwhacker: Reload time reduced (3 sec → 2.5 sec).
  • Throwables:
    • G4 Gas Grenade: Demolition strength boosted (10 → 30).
    • G-10 Incendiary Grenade: Increased fire duration.
  • Support Weapons:
    • RL-77 Airburst Rocket Launcher: New “Cluster” projectile mode added for timed detonations.
    • LAS-98 Laser Cannon: Heat buildup reduced by 20%, spare mags increased (1 → 2).

Armor & Boosters

  • Fire Resistance:
    • Helldiver armor now includes a fire-retardant coating.
  • Boosters:
    • Flexible Reinforcement Budget: Bonus increased by 150%.
    • Expert Extraction Pilot: Bonus increased by 100%.
    • Muscle Enhancement: Bonus increased by 40%.
    • Motivational Shock: Bonus increased by 100%.
  • Armor Passives:
    • Peak Physique: Melee damage bonus doubled.

Backpacks

  • LIFT-850 Jump Pack:
    • Allows aiming and stimming while airborne.
    • Improved flight dynamics but requires careful use due to fire hazards.

Balancing Changes

  • Exploding Barrels:
    • Enhanced with incendiary properties, leaving fire trails.
  • Exosuits:
    • Durability and combat effectiveness improved for EXO-49 Emancipator and EXO-45 Patriot.
    • Health and armor values adjusted for cockpit, arms, and legs.
    • Gradual degradation added for more dynamic gameplay.

Fixes

Resolved Top Priority issues:

  • Resolved an issue where, under heavy server load, some players did not immediately receive their Super Credit purchases after payment
  • Players are unable to shoot properly while in the air using a jetpack
  • Fixed an issue where bug breaches would not spawn any bugs when carrying a larva backpack
  • The Automaton Barrager Tank’s turret no longer continues to work despite its body being destroyed
  • Fixed an issue where the Hive Drill terminal was unable to be interacted with
  • Reinforcement may not be available for players who join a game in progress
  • The Reinforced Scout Strider does not telegraph its rocket attacks
  • The spawn rate of Reinforced Scout Striders on higher difficulty levels has been reduced
  • The minimum range for rocket launches by the Reinforced Scout Strider has been increased
  • The Reinforced Scout Strider will now pause before initiating a rocket launch
  • New thruster visual effects improve the anticipation and clarity of rocket launches
  • The side rockets of the Reinforced Scout Strider now explode more reliably when hit by players
  • Excessive ragdolling can cause a feeling of helplessness and frustration
  • The Helldiver will now remain prone after ragdolling instead of automatically standing up.
  • Fire status effects also now wear off faster when ragdolling
  • This will provide better protection and survivability in the prone position by reducing vulnerability to ranged attacks, explosions, fire and additional ragdoll effects. It will also give players control of their avatar sooner, allowing them to decide whether to stand, run, crawl, use a stim, or take other actions without waiting for the avatar to stand automatically.
  • We are continuing to monitor ragdolling issues and exploring potential adjustments. We welcome your feedback on these changes and their impact on gameplay!

Crash Fixes and Soft-locks:

  • General crash fixes
  • Fixed a crash that could occur when returning to ship while a lot of explosions were going off
  • Fixed a crash that occurred when a player hot-joined at the end of an ongoing mission, stayed in the loadout screen until the mission was completed, booted from the menu and then transferred to the host’s ship. If the player then selected new stratagems and deployed them after landing on a new mission, the game would crash
  • Fixed a rare crash that could occur shortly after joining a new game
  • Fixed a crash that could occur during drop-in after hot-joining a game in progress
  • Fixed a crash for clients when joining as a party that occurred at the loadout menu

Social Issues

  • Resolved an issue where players could attempt to join AFK friends that were incorrectly displayed as “in-ship” when they were on the splash screen, causing errors like “Unable to join the lobby, timeout”
  • Fixed an issue that was leading to the social menu and lobby system to not work properly after long periods of being AFK
  • Fixed an issue that prevented the social menu from displaying your friends’ updated nicknames
  • Fixed an issue where Helldivers 2 friend code features were missing when crossplay was disabled
  • Resolved an issue where users with a large number of in-game friends couldn’t see some of their friends’ in-game status properly, preventing them from being able to invite or join their friends
  • Removed the ability for players to use hex codes in usernames, which was exploited to impersonate developers and crash other players’ clients

Weapons and Stratagems

  • Exosuits now instantly ejects Helldivers when they’ve been fully submerged in water
  • Binding Stratagem inputs to other buttons no longer causes terminal interactions to be canceled
  • Fixed an issue with Tesla tower attacks knocking down Helldivers using the Electrical Conduit armor passive
  • Helldivers will no longer take fall damage when the LIFT-850 Jump Pack engages its landing thrusters
  • Fixed an issue where Helldivers mounting the E/MG-101 HMG Emplacement would instantly die when the E/MG-101 HMG Emplacement was destroyed
  • Fixed an issue where Helldivers were able to shoot from their currently equipped weapon during the assisted reload

Missions

  • Fixed an issue where the Stronghold map icon was hidden when Atmospheric Spores or Ion Storms were active during missions
  • Enemies
  • Fixed an issue where enemies wouldn’t detach from the Fabricator on Automaton missions
  • Fixed enemies sometimes bouncing up and down
  • Miscellaneous Fixes
  • Fixed an issue where players were able to move while emoting victory poses
  • Text-to-speech will now stop immediately when the setting is disabled
  • Improved Automaton dropship crash animations
  • Emote input type no longer ignores players settings (hold, tap etc)
  • The HUD now displays the danger vignette when taking environmental damage
  • Solved an issue where the Hellpods created incorrect shadows on the planet during the drop-in sequence
  • Reports have surfaced of some Helldivers sneaking extra stims into their resupply bags—those caught have been tried and sent for re-education
  • This fixes an issue with incorrect amount of stims being granted in resupplies
  • Stims are no longer interrupted after the healing audio is triggered
  • The Democracy Space Station Menu now displays the contribution amounts accurately
  • The minimum currency donation for the Democracy Space Station Tactical Actions has been reduced. The “Insufficient Funds” popup will now only appear if you attempt to donate with a currency balance of 0
  • The Abandon Mission With Squad option is now hidden when playing alone
  • The session invite sound will no longer play when receiving an invite from a blocked player
  • Fixed a rendering issue on bright surfaces where they would sometimes flicker when HDR was enabled
  • Fixed an issue where dispatches font size was too small
  • Minor improvements to the HUD when entering/exiting Exosuits
  • Minor improvements to heat-based weapons UI
  • Resolved an issue that caused a softlock when attempting to exit the PSN link screen while in the loadout selection menu

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

Top Priority:

  • Players are unable to emote when flying through the air
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Improvements to the Democracy Space Station

Medium Priority:

  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks
  • Players can get stuck on Pelican-1’s ramp during extraction
  • High damage weapons will not detonate Hellbombs already present on the map
  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

Download free Helldivers 2 update 1.002.001 on PlayStation 5 and PC.

Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.
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