Going Medieval update 0.9.9 is available to download on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest update added various tweaks and gameplay improvements.
Previously, a major update added various quality of life changes and gameplay improvements. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 0.9.9 will address a few changes.
Read more details below.
Going Medieval Patch Notes – October 5, 2022
- Fixed several crash occurrences.
- Fixed the issue that caused perks of new settlers to be displayed as placeholder icons during the new settler event.
- Fixed the issue that caused settlers to ignore crop harvesting.
- Fixed the issue that caused the appearance of the ‘Harvesting’ goal for settlers, even though they are not doing that.
- Fixed the issue where merchant’s domesticated animals would walk over the traps and die in the process.
- Fixed the issue that caused certain animal types to have orders on them that they shouldn’t – eg. pet would have a “Train” order active.
- Fixed the issue that caused animals born during caravan travels to be spawned on the settlement map. Now, they’ll be added to the caravan and will be spawned on the map once that caravan returns.
- Fixed the issue that caused settlers/animals to stand at a stockpile for a while/appear frozen, unable to perform intended hauling functions.
- Fixed the issue that caused the progress duration of construction to stay at 0 in some cases.
- Fixed the issue where settlers would refuse to harvest ripe fields.