Changelogs

Going Medieval Update 0.8.22 Patch Notes – June 8, 2022

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A new Going Medieval update (Hotfix 0.8.22) is available on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest hotfix addressed various game crashing bugs.

Previously, a major update added various quality of life changes and gameplay improvements. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 0.8.22 will address a few changes.

Read more details below.

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Going Medieval Patch Notes – June 8, 2022

Bugs and Fixes
  • Fixed the crash that appeared when a lot of animals would start eating at the same time.
  • Fixed the crash that appeared when settlers would return from a caravan.
  • Fixed the issue that caused the multiplication of research books in some cases, after loading.
  • Fixed the issue that caused settlers to bug out and stop doing anything in the late game.
  • Fixed the issue that prevented rooms from properly being detected.
  • Fixed the issues where on load the list of resources would be incomplete, resulting in settlers not wanting to take resources from stockpiles to produce or equip.
  • Fixed the issue where training and harvesting on stairs would result in an infinite loop of chasing the animal (This might appear off visually, but it works).
  • Fixed the issue that prevented animals from aging, upon starting the new game.
  • Fixed the issue where settlers would not deliver resources for building blueprints, because other blueprints had assigned resources that were unreachable.
Quality of life improvements
  • Small optimization for the lag that appeared in the late game.
  • Selecting the flax field (if the flax is on it) should be easier now.
  • Animal’s age now appears in the ‘ yy: dd’ format.
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