Going Medieval update (Hotfix 0.7.15) is now available to download on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest update resolves various issues with the game.
Previously, a major update added various quality of life changes and gameplay improvements.
Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 0.7.15 will address a few changes.
Going Medieval Patch Notes – February 14, 2022
- Addressed a bug that caused settlers to ignore hauling to stockpiles marked as ‘very high priority’.
- Addressed a bug that caused settlers to stop sowing the fields even when Seeds became available.
- Addressed a bug that caused Clothes and Armors to be displayed sideways when stored on armor racks.
- Addressed a bug that caused settlers not to sow fields, even though seeds, as a resource, became present.
- Addressed a bug that caused icons for winter clothes to appear smaller than the rest of the items when hovering over racks and chests.
- Addressed a bug that caused the game not to update counter of the “Until you have” option for the Armourer’s Table once the Buckler Shield has been crafted.
- Addressed a bug that caused the Reroll and Pseudonym buttons for Background on the Settlers screen to appear, even if the Advanced Customization menu is disabled.
- Addressed a bug that caused the “Load” preset feature in the Settlers screen to stay disabled upon using the “Save” preset feature for the first time.
- Addressed a bug where deleting a preset (in a Settlers screen) would corrupt Save menu’s functionality and additional presets would overwrite the remaining preset.
- Addressed a bug that caused the settler’s avatar to not properly update with the settlers’ hair color when changing the body type.
- Addressed a bug that caused short screen freezes when changing settlers’ body type in the Settlers screen.
- Addressed a bug that caused changing settlers’ body type to modify the current Group Creation Points value, even though no other options that use Creation Points were changed.
- Addressed a bug that caused Structure Piles to not be accumulated and properly displayed in the Merchants’ Trading menu.
- Addressed a bug that caused Factions’ Alignment values to be inconsistently displayed in the Info Tab and in the tooltips.
- Addressed a bug that caused the Hair Color/Skin Color menu to have the scroll bar present.
- Addressed a bug that caused sides of voxels situated in the Forbidden Zone to not have red overlay.
- Addressed a bug that caused the disappearance of tooltips for Apparel and Equipment items when hovering over them in the Seal the Deal screen.
- Addressed a bug that caused corruption of settlers’ avatars after modifying their “Height” or “Body Type” value by typing in the text box and clicking on a different settler afterwards, in the Settler Creation screen.
- Addressed a bug that caused Summary Screen to not update properly when going back and forth between menus to select a different Heraldry.
- Addressed a bug where packaged meals (human meat) would not count in the “until you have” production counter.
- Addressed a bug that caused tooltips not to update in real time when using the “Allow/Forbid” order.
- Addressed a bug that caused “Pain” and “Inebriated” stat values not consistent with the ones in the Scenario description.
- Addressed a bug where text boxes from a custom scenario, upon entering 9 or more digits, would corrupt such scenario.
- Addressed a bug that caused the corruption of the custom scenario edit menu if “Override” stats are added.
- Addressed a bug that caused all of the shields to have “Two Handed” description in their Info tab and Almanac entries.
- Map seed number has been added to the pause menu and statistics panel within Historical Records.
- Mail helmets are no longer comically large.
- Metal shields are now properly added to the almanac.
- Wooden Buckler and Wooden Shield from the Research menu now have a proper Almanac link functionality when clicked on.
- Beds can be built now in rooms like the kitchen and workshop.
- Animated equipment like bows and flails will have proper animations after loading a game (previously, only equipped items from that session would be animated properly).
- Facial hair is hidden when mail helmets are equipped.
- NOTE: Due to shield and buckler productions changes within the code, every active production of that equipment from 0.7.11 saves and before these productions will be automatically deleted upon load. Any new production set will work fine.
- Fixed minor text issues.