Going Medieval update 0.13.4 is available on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest update brings minor tweaks and changes.
Previously, a major update added various quality-of-life changes and gameplay improvements. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 0.13.4 will address a few changes.
Read more details below.
Going Medieval Patch Notes – March 17, 2023
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that prevented statues/paintings/tapestries to have different variations.
- Fixed the issue that prevented sorting by vermin control from working as intended for pets in the Overview menu.
- Fixed the issue where settlers would not relocate piles if those piles were within building foundations.
Quality of life improvements
- The belief conversation system has been redone. The chance for this type of conversation to occur is increased if settlers are praying or if they are zealots. Belief attributes are influenced by speechcraft and intelligence (a more intelligent settler has a greater chance of influencing belief change in the other settler in the conversation, while greater speechcraft has a lesser chance to fail at the conversation (sending an opposite effect to the targeted settler). You still can have a lvl 50 int and lvl 50 speechcraft settler that if he/she is a zealot all settlers will become zealots over time.
- The camera following settlers feature has been improved. Now, the camera follow feature will not “drop” while rotating, tilting, and zooming the camera. Pressing ‘Tab’ on your keyboard while camera follow is active will jump the camera to the next thing and continue following that thing as well. Only WASD, camera pan, and right-clicking will disable the camera follow feature
- Stockpile resources are now counter by pile tracker even if they are unreachable by settlers.