Going Medieval Update 0.12.13 Patch Notes

Going Medieval update 0.12.13 is available on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest update addressed the issue that prevented items from chests & racks to be equipped upon saving & loading the game.

Previously, a major update added various quality-of-life changes and gameplay improvements. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 0.12.13 will address a few changes.

Read more details below.

Going Medieval Patch Notes – February 15, 2023

Bug Fixes

  • Fixed the issue that prevented items from chests & racks to be equipped upon saving & loading the game.
  • Fixed the issue where the animal “assigned to” status would be reset upon saving & loading.

Known Issues:

  • Some players are experiencing significant FPS drops, we are investigating this. If you played the game normally before the last couple of patches, do F10 the issue and write it in the report. One report per player. Thanks.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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