Going Medieval Update 0.10.8 Patch Notes – Nov. 15, 2022

Going Medieval update 0.10.8 is available on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest update brings various bug fixes and changes.

Previously, a major update added various quality-of-life changes and gameplay improvements. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 0.10.8 will address a few changes.

Read more details below.

Going Medieval Patch Notes – November 15, 2022

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue that caused blueprint placed on beams to have 0 stability upon loading the game.
  • Fixed the issue that prevented settlers from hauling to underground stockpiles.
  • Fixed the issue where settlers would not haul resources from areas that had stockpiles on them, but those stockpiles were removed.
  • Fixed the issue where sometimes the blueprint of the dirt wall was installed immediately in the construction phase, even though the dirt construction phase wasn’t finished.
Quality of life improvements
  • Domestic cats, dogs and foxes can now walk through doors. This should prevent situations where these animals would die during the training phase (since they were roaming outside the settlement).
  • Cats and dogs live longer.
  • Wolves can be placed in pens now. This is a temporary solution to avoid situations where domesticated wolves would starve outside the settlement’s walls.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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