Going Medieval update is available on PC(Steam), Epic Games Store, and GOG. According to the official Going Medieval patch notes, the latest addressed several crashes and other issues.
Previously, a major update added various quality-of-life changes and gameplay improvements. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Going Medieval patch 7 will address a few changes.
Read more details below.
Going Medieval Patch Notes – November 10, 2022
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers would not interact with structures that were marked with the “Remove” button, if the save/load of the game was used before the realization of that order.
- Fixed the issue where if a shrine was used by one settler, a second settler would not pray at that shrine.
- Fixed the issue where a room would not be updated if a hole above it was patched with a dirt voxel.
- Fixed the issue that prevented splitting rooms in halves with the construction of stairs between them.
- Fixed the issue that caused settlers to be stuck on ramps.
- Slaughter, harvest and training on animals will not be started on ramps. This should solve some instances of the animals being stuck on stairs/slopes.
Quality of life improvements
- The cat’s diet changed a bit. They eat milk now (duh!) and will prioritize it. They’ll eat eggs too, but that’s on the lower list of their priorities. Other carnivore animals will also look for milk and eggs, but in their case, those will not have as big of a priority.
- Added tooltips to all animals. Hovering on them with a cursor will show what they haul.