Genshin Impact Update 4.1 Patch Notes for PS4 (v4.10)

Genshin Impact update 4.1 (v4.10) details released for PS4, PC, iOS, Android and PS5 players. According to the official Genshin Impact 4.1 patch notes, the latest update adds new areas, characters, weapons, quests, enemies, system improvements, and more. Apart from this, Genshin Impact version 4.1 (v4.10) also includes a long list of bug fixes.

Previously, a Genshin Impact update 1.8 added “Secret Summer Paradise” update for Genshin Impact introduces a limited-time area called Veluriyam Mirage, new outfits, quests, achievements, and namecards. Unfortunately, since the release, players are facing problems when trying to play the game. Today’s Genshin Impact version 4.10 will fix a few of these issues.

Read more details below.

Genshin Impact patch 4.10 notes – September 27, 2023

  • Compensation Details: Players will receive Primogems as compensation for maintenance and issue fixes. The amount of Primogems varies depending on the situation and Adventure Rank.
  • New Areas: Version 4.1 introduces new areas in Fontaine, including the Liffey Region and Fontaine Research Institute of Kinetic Energy Engineering Region. Players can unlock a Teleport Waypoint in the Court of Fontaine Region after completing specific quests.
  • New Characters: Two new 5-star characters, Neuvillette (Hydro) and Wriothesley (Cryo), are introduced. The article provides details about their abilities and characteristics.
  • New Equipment: Several new weapons, including 5-star Catalysts and 4-star weapons, are introduced. Each weapon has unique effects and bonuses.
  • New Main Story and Quests: Version 4.1 brings new Archon Quests and Story Quests, offering players more content to explore as they progress through the game.
  • New System: The update includes the addition of Adventure Encounters, a new system for obtaining commission rewards. Encounter Points can be earned by completing quests, collecting items, opening chests, and participating in events.
  • New Enemies: The update introduces new enemies, including the Millennial Pearl Seahorse, Xenomare Pearl, Frost Operatives, Wind Operatives, and Deepwater Assault Mek. Each enemy has its own unique abilities and challenges.
  • Other Update Details: The web page provides information on various other updates, including new recipes, character specialty dishes, achievements, loading screen prompts, namecards, wildlife, and more.
  • Audio and System Optimization: The update includes improvements to the audio system, system optimizations, and adjustments to various in-game mechanics.
  • Anti-Cheat Mechanisms: Certain anti-cheat mechanisms have been optimized to maintain fair gameplay.

Bug Fixes

Quests

  • Fixes an issue in the Archon Quest “Soloist’s Prologue” whereby the NPC Cowell would appear wrongly in a certain scene.
  • Fixes certain images that were displaying incorrectly in Noelle’s Hangout Memory “A Conundrum Called Love.”
  • Fixes an issue on iOS devices whereby certain audience NPC models were displaying abnormally in the Archon Quest “When All Return to the Waters.”

Enemies

  • Fixes an issue whereby there was a small chance that Armored Crabs and other enemies would turn back abnormally while pursuing the character in certain situations.
  • Fixes an issue whereby there was a small chance that the Cryo Hypostasis would be unable to enter its regenerative state.
  • Fixes an issue that would occur in Co-Op Mode whereby the Electro Hypostasis’s Lightning Burst skill would be abnormal in certain situations.
  • Fixes an issue whereby characters could not attack the Electro Hypostasis in certain situations.
  • Fixes an issue whereby Annihilation Specialist Meks could still inflict DMG on characters with the Ousia: Slashing Pirouette attack even after being frozen or petrified.
  • Fixes an issue whereby during the “Dirge of Coppelia” challenge, the AoE of some of Coppelius’ attacks was inconsistent with the attacks’ actual special effects.
  • Fixes an issue which would occur in certain situations where enemies would be affected by both Hydro and Pyro at the same time, but wouldn’t undergo an Elemental Reaction.
  • Fixes an issue whereby certain attacks of the Aeonblight Drake, Ruin Drake: Skywatch, and Suppression Specialist Mek would go through walls abnormally on Android and PS5 during Version 4.0.
  • Fixes an issue whereby there was a chance that Anemo Hilichurl Rogues would stay suspended in mid-air for extended periods of time after being knocked away in certain situations.
  • Fixes an issue which would occur when challenging the Local Legend: Hunter’s Rays where, after defeating one of the Hunter’s Rays, the other one couldn’t be defeated in certain situations.
  • Fixes an issue whereby the movements of some clockwork meka would be abnormal after they were defeated in certain situations.

Characters

  • Fixes an issue whereby the special effect would appear abnormally high up when holding Lynette’s Elemental Skill to enter a high-speed state on the surface of water.
  • Fixes an issue whereby Freminet’s diving helmet would not disappear as it should after the end of his Elemental Burst in certain situations.
  • Fixes an issue with Venti whereby, after hitting certain enemies with his Elemental Skill, the skill’s special effect would display diagonally.
  • Fixes an issue whereby the Wanderer would react abnormally after being hit by the Hydro Abyss Mage’s Mist Bubble skill in certain situations.
  • Fixes an issue with Lyney’s Elemental Burst icon and the fireworks ignited when the Grin-Malkin Cat generated by the Elemental Burst is canceled actively or its duration ends whereby the position of its eye teardrop is indicated wrongly.
  • Fixes an issue whereby Lyney would abnormally gain Prop Surplus stacks without consuming any of his own HP when unleashing a Charged Attack at Charge Level 2 in certain situations.
  • Fixes an issue on mobile devices where the brightness of certain special effects would be abnormal when Alhaitham unleashed his Elemental Burst.
  • Fixes an issue on PC and PlayStation whereby there was a chance that the screen would go blurry when holding the Elemental Skill button to enter Aiming Mode with Nahida.
  • Fixes an issue whereby pressing the Normal Attack or Elemental Skill buttons would not unleash the corresponding abilities properly when characters were moving underwater in certain situations.
  • Fixes an issue whereby the shape of characters’ bows would be abnormal when they were performing Aimed Shots in certain situations.
  • Fixes an issue whereby characters would fall slowly and experience other abnormal states in certain situations.
  • Fixes an issue whereby characters would start swimming abnormally while they were still on dry land in certain situations.
  • Fixes an issue whereby characters would walk instead of swim at the junction of air between water bodies in certain situations.

Audio

  • Fixes an issue which would occur underwater whereby, when destroying multiple Pufferfruit in a row, only the first one to be destroyed would make a sound.
  • Fixes an issue whereby opening or closing the party setup interface would cause the music to switch abnormally in certain situations.
  • Fixes an issue whereby the volume of the sound effects of certain items could not be controlled by adjusting SFX Volume in Settings.
  • Fixes an issue whereby the sound effects for certain buttons were missing when using a controller during Genius Invokation TCG duels.
  • Fixes an issue whereby the voice-overs of certain characters would be abnormally triggered when characters were moving underwater in certain situations.
  • Fixes an issue whereby certain monologue sound effects would not play during Archon Quests.

Genius Invokation TCG

  • Fixes an issue whereby when the Character Card “Fatui Cryo Cicin Mage” equipped the Talent Card “Cicin’s Cold Glare” and the Cryo Cicins reached their max usage count, if the player then used the Event Card “Quick Knit,” the effect of the Talent Card “Cicin’s Cold Glare” would not be applied properly.
  • Fixes an issue whereby there was a small chance that the HP of Character Cards would overlap abnormally when watching Genius Invokation TCG duels.
  • Fixes an issue in Genius Invokation TCG whereby if you had 0 Elemental Dice before the Action Phase began, you would still be able to abnormally play the Event Card “Covenant of Rock” due to the Omni Element generated by the Equipment Card “Gambler’s Earrings” after the Action Phase began. (Under normal conditions, “Covenant of Rock” should not have been playable as you had more than 0 Elemental Dice at this time.)

System

  • Fixes an issue which would occur in certain situations whereby, when characters were moving underwater, the camera view would go through the character and cause their model to display abnormally.
  • Fixes an issue whereby the diving camera effect would show twice when characters went underwater in certain situations.
  • Fixes an issue whereby the camera would shake abnormally when the water level was rising in certain situations.
  • Fixes an issue in Co-Op Mode where, after using an underwater Teleport Waypoint, Xenochromatic creatures would appear as if their abilities had not yet been gained even after a teammate had already gained them.
  • Fixes an issue whereby jagged light would show up around the edges of Xiao’s character model on the Party Setup screen.
  • Fixes an issue whereby there was a small chance that the Crystalfly Trap wouldn’t appear after being used in certain situations.
  • Fixes an issue whereby Talents would wrongly show as having been leveled up to Lv. 11 in certain situations (but in fact they hadn’t).

Other

  • Fixes an issue whereby after entering Wolvendom, Apep’s Resort, or Bayt Al-Sukr, the corresponding area name would not display properly on the game screen in certain situations.
  • Fixes an issue whereby characters would arrive at the wrong location when teleporting in certain situations.
  • Fixes an issue whereby there was a small chance that the Antoine Roger Aircraft would automatically take off again after returning to its starting point.
  • Fixes an issue whereby, after a character ate an apple to restore HP, skill effects that were supposed to be triggered when the character was healed would not be triggered properly.
  • Fixes an issue whereby the Waverider’s attacks would not automatically lock onto Explosive Barrels in certain situations.
  • Fixes an issue whereby some enemies in the water and some characters in swimming mode were unable to take DMG from Electro-Charged Reactions in certain water bodies.
  • Fixes an issue whereby some gadgets would still produce leftover special effects after the character had gone underwater.
  • Fixes an issue whereby there was a small chance that effects such as Slowing Water from the first half of the challenge would remain into the second half when challenging the Spiral Abyss.
  • Fixes an issue whereby Dehya’s head would display abnormally when taking photos with her in certain situations.
  • Fixes an issue whereby the camera would feel like it was stuck when in Aiming Mode.
  • Fixes an issue whereby there was a chance that the game would get stuck when characters entered a body of water by climbing into it.
  • Fixes an issue whereby the timer in the Spiral Abyss would be abnormal under certain circumstances.
  • Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)

Text-related fixes and optimizations in English include:

◆ Fixes some punctuation and spelling errors in the stories and skill descriptions on the profile pages of certain characters.

◆ Optimizes an issue where the lines and voice-overs were inconsistent on the profile pages of certain characters

Download free Genshin Impact update 4.1 on PlayStation 4, PC and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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