Changelogs

Garry’s Mod June Patch Notes – June 8, 2022

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Garry’s Mod June 2022 update patch notes details for PC (Steam) players. According to the official Garry’s Mod patch notes, the latest update added quality of life changes and improvements.

Previously, a minor update was with tweaks and fixes. Unfortunately, since the last patch, players are experiencing issues with the game.

Today’s Garry Mod March patch will fix a few of these issues.

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Garry’s Mod June 8 Update Patch Notes

  • You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
  • Moved potentially conflicting addons detection to Problems menu – potentially conflicting means two addons have the same Lua file with different file sizes

  • Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community Contribution)

  • Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community Contribution)

  • “Unused Addons” problem will now tell you which files it recommends deleting

  • Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community Contribution)

  • Updated server browser recommendation icons (Community Contribution)

  • TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution)

  • Readded missing mapIO outputs to airboat vehicle

  • Implemented CS:GO soundscape features: playlooping.position “random”, playlooping.radius, fadetime

  • Fixed “Steam overlay replacement” window opening links externally

  • Added nullptr safeguards to CMaterialVar::SetTextureValue

  • Unspecified security fixes

  • Fixed crashes when setting null model on players

  • Fixed crash when trying to render world model as entity model

  • Fixed a typo in detail.vbsp

  • Fixed gmod_language resetting to empty string on dedicated servers

  • Fixed in-code documentation comment of table.CollapseKeyValue (Community Contribution)

  • +vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does

  • Force OS Specific binary module load errors to English

  • Sandbox spawning and entity variable editing bypasses IsAdmin checks in singleplayer, so mods cannot accidentally interfere with basic Sandbox functionality

  • Some changes towards fixing/narrowing down the CSoundPatch update crash

  • Deleted Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam

  • Added NPC:GetKnownEnemyCount

  • Added NPC:GetKnownEnemies

  • Added NPC:IgnoreEnemyUntil

  • Added NPC:GetTimeEnemyLastReacquired

  • Added NPC:GetLastTimeTookDamageFromEnemy

  • Added NPC:MarkTookDamageFromEnemy

  • Added Entity:GetAnimCount

  • Added NPC:NavSetGoalPos

  • Changed NPC:NavSetGoalTarget – second argument defaults to 0,0,0, sets correct goal type for the path

  • Added CLuaLocomotion:GetDesiredSpeed

  • Added CLuaLocomotion:GetGroundNormal

  • Added math.SnapTo (Community Contribution)

  • Added icons and select fields for DProperty_Combo (Community Contribution)

  • Added Entity:GetSequenceVelocity

  • Made Entity:GetSequenceMoveDist shared

  • Fixed crashes with certain Vehicle functions when used on unsupported vehicles

  • Fixed PhysObj:SetInertia causing unexpected zero-G behaviour when used on frozen physics objects or with invalid values

  • Fixed cam.End crashing when used without cam.Start first (will throw Lua error)

  • Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)

  • Fixed CNavLadder & CNavArea’s Lua objects not becoming null after removal, causing crashes

  • Fixed Material() not being able to access gamemodes/ folder

  • ServerLog global now obeys sv_logecho convar

  • Save cookies on Lua state shutdown to prevent data loss when disconnecting

  • Render library underflow warnings are now non halting Lua errors

  • Clamped PhysObj:SetMass to safe values (0-50000] to prevent crazy physics

  • CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing

  • Can no longer create concmmands/convars with blocked names

  • Made Player:GetPlayerInfo shared

  • Added snd_buildcache to blocked command list

  • Entity:DropToFloor now checks if the entity is inside world geometry – if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.

Download free Garry’s Mod update February 2022 on PC (Steam).

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