Fallout 76 update 1.87 is now available to download on PS4, PC, and Xbox One is now available for players. According to Fallout 76 1.87 patch notes, the latest update added bug fixes and some new items to the Atomic Shop. Apart from this, Fallout 76 patch 1.87 also includes a long list of bug fixes and changes.
Previously, a big update added a new Halloween and Bombs Drop event that’s bringing Spooky Scorched and trick-or-treating to the Wasteland.
Unfortunately, since the last patch, players are reporting several issues while playing the game online. Today’s Fallout76 version 1.87 will resolve a few of these issues. Check out more details below.
Fallout 76 1.87 Patch Notes (FO76 1.87) – Official
Fallout 76 Season 16 – Duel with the Devil
What’s New in Season 16: Duel with the Devil
As of March 26, brace yourself for the epic arrival of Fallout 76 Season 16 – Duel with the Devil! Before diving headfirst into the adventure, let’s unpack the thrilling updates awaiting you in this new season.
Introducing Seasons Upgrades
In a monumental shift, Fallout 76 is transitioning from a scoreboard to a Seasons Pass system. Embracing pages and tickets, this upgrade offers enhanced flexibility in claiming rewards.
- Earning Rewards: You’ll continue earning S.C.O.R.E. and leveling up by completing daily and weekly challenges, just as before. Each rank unlocks more Season Pages, revealing a plethora of rewards.
- Ticket Redemption: With each rank-up, you’ll receive 25 tickets, which you can redeem for any unlocked reward on Season Pages. Even beyond rank 100, tickets remain valuable for acquiring player vanity items, C.A.M.P. goodies, and consumables. Remember, tickets expire at the season’s end, so make the most of them!
Premium Rewards with a Season Pass
Fallout 1st members are in for a treat, as they automatically gain access to the Fallout 1st Seasons Pass, brimming with premium rewards. For non-members eyeing these exclusive bonuses, fear not! You can snag the Fallout 1st Seasons Pass for 1500 Atoms in the Atomic Shop.
Gear Up for Epic Battles
This season, prepare to face off against the Jersey Devil alongside the legendary Rip Daring, Nurse Guinevere, and Percival. As a Vault Dweller, you too can don the attire of a cryptid hunter and wield the formidable Cremator – a brand-new weapon that becomes craftable and moddable at Weapon Workbenches upon reaching level 30.
Unlock Exclusive Rewards
Get ready to welcome Adelaide, the illustrious Assaultron actress, to your C.A.M.P. This captivating ally will not only grace your abode but also delight fans with autographs.
- Fixed preview of snare drum, accordion, and guitar.
- Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.
- Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.
- Fixed carry and throw previews in Pip-Boy.
- Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.
- Added new preview when you transform miscellaneous item to ‘Wet Floor Sign.’
- The Mechanical Derby Game inside of the Showman’s Pier Arcade now provides an intelligence buff.
- Aquarium Sign now grants proper amount of plastic when scrapping.
- Fixed an issue where players would see the word “Chain” displaying on screen after using certain weapons.
- Players can navigate the map menu using movement buttons, rather than just the arrow keys.
- Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.
- Fixed an issue causing NPCs to remain invulnerable when not expected to.
- Fixed an issue causing Expedition team members to be removed from an Expedition.
- Various localization fixes in all languages
- Added additional quest intro animations.
- Municipal Auditor Subtitle names are now consistent between enemies.
- “A Better Tomorrow”: Fixed an issue that prevented the quest from resetting properly.
- “The Most Sensational Game”: The quest is no longer blocked when resuming an expedition on the first objective.
- “Wayward Souls”: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.
- Quest targets should now correctly point between Atlantic City and Appalachia locations.
- Continued balance changes and iteration in key quest combat encounters.
- Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.
- Fixed additional “checkpointing” bugs when logging out during certain quest objectives.
- Continued balance changes and iteration in key quest combat encounters.
- Fixed the naming of the “Handmade Rifle Aligned Grip.”
- Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.
- Berry Mentats should work properly with Chem Fiend Level 1 Perk.
- Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.
- The West Virginia slot machine UI now requests the original 10 Cap entry cost & deducts the original 10 cap amount per activation.
- Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.
- Atlantic City vendors will no longer open the trade menu automatically when talked with.
- Fixed a bug where “Protest Sign” melee weapon had the symbol of a Pistol in the Quick Inventory Menu
- Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20/40/60 rather than the displayed 10/20/30 percent speed.
- Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.
- Reduced damage of the Robobrain’s smoke bomb attack.
- Standardized backpack mod names.
- Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.
- Fixed an error in the Mutant’s Ultracite Right Arm description.
- Strikethroughs are now more accurate on large dynamic bundles.
- Fixed a UI issue with Flyouts disappearing after the player opens the map.
- Fixed an issue where the “place a marker button” was incorrectly starting the next expedition when looking at the map.
- Fixed a bug causing the Expedition marker to occasionally appear when making your character.
- Fixed an issue where a legendary item model stayed on screen for longer than expected.
- Various fixes to item textures.
- Various fixes to floating objects.
- Fixed an issue around time-gated Expedition rewards not properly resetting.
- Players now receive a reward for matching 3 “thumb” symbols in the Atlantic City Slot Machine.
- Fixed an issue where NPCs didn’t have collision while sitting.
- Fixed an issue preventing certain Overgrown from being properly decapitated.
- Pollinators should now correctly explode when killed.
- Several adjustments were made to equipped items and apparel on certain NPCs.
- Cleaned up several typos and subtitle/spoken dialogue mismatches.
- Removed some extra plans from Giuseppe’s vendor inventory.
- Adjusted NPC placement and spacing in a few key conversations.
The following changes were added previously.
Mod Description Changes
We have made numerous changes to the mod description text to be more consistent and clearer. Some notable changes to descriptions are;
Legendary Weapon Mods
Old Description | New Description |
---|---|
Damage increases as caps increase | Damage increases for every 1000 caps you have up to 50% |
Lower Damage Resistance increases damage dealt | Lower Damage Resistance increases damage up to 50% |
Damage increases as health decreases | Damage increases up to 95% as health decreases |
Damage increased after each consecutive hit on the same target | +5% Damage after each consecutive hit on the same target, up to +45% |
Damage increases as you fill your hunger and thirst meters | Damage increases up to 24% as you fill your hunger and thirst meters |
Damage increases as health increases | Damage increases up to 25% as health increases |
Damage increases when suffering from addictions | +10% Damage per addiction, up to +50% |
Damage increased by 5% for each mutation | +5% Damage for each mutation, up to +25% |
Damage increases with the night | 50% increased damage at night. |
Gain brief health regeneration when you hit an enemy | Restore 2% health over 2 seconds when you hit an enemy |
V.A.T.S. crits will heal you and your group | V.A.T.S. crits will heal you and your group by 5% health |
Replenish AP with each kill | Replenish 15 Action Points with each kill. |
Bullets explode for area damage | Bullets explode for 20% weapon damage Bullets explode for area damage |
(Shotguns) Bullets explode for area damage | Bullets explode for 3% weapon damage |
Hits have a chance to generate a Stealth Field | Hits have a 10% chance to generate a Stealth Field for 2 seconds |
Faster movement speed while aiming | 100% faster movement speed while aiming |
Legendary Armor Mods
Old Description | New Description |
---|---|
Slowly regen radiation damage while not in combat | +0.25% radiation damage recovery while not in combat |
Slowly regenerate health while not in combat | +0.05% health recovery while not in combat |
Increases Action Point refresh speed | +5% Action Point refresh speed |
Damage and Energy Resistance increase at night | +40 Damage and Energy Resistance increase at night |
Quality of Life Additions
- Crafting: We have added a number input option while crafting multiple items.
Daily Ops
- New rewards!You can now obtain the Alien Backpack Skin and Intergalactic Handmade Rifle Skin from Daily Ops rewards.
BUG FIXES & IMPROVEMENTS
ART
- Atomic Camo:The Atomic Camo paint can now be applied to all pieces of the Forest and Urban armor pieces, not just the mask. Additionally, Scout Masks that have the Atomic Camo paint applied now have the correct texture when seen in the workbench menu.
- Circus Trailer:When destroyed, the Circus Trailer now displays the correct destruction model.
- Cowspots Creamery:Various adjustments to AI pathing for Allies around the Cowspots Creamery Stand Prefab.
- Backpack Flairs:Backpack flairs no longer clip into the Heirloom Basket Backpack.
- Giant Dinosaur:Items placed under the Giant Dinosaur can now be moved individually from the Dinosaur.
- Hats:The Cappy Hat no longer removes part of the hairstyles on male characters.
- Log Cabin Porch Set:Adjusted the budget cost to align with the cost of similar C.A.M.P. items.
- Masks:The Fasnachtler Mask can now be displayed in the Fasnacht Mask Display.
- Nuka-Cola Billboard:Adjusted the build preview for the Nuka-Cola Thermometer Billboard to face the player.
- Radiation Dummy:Added the ability to turn the Radiation Dummy on and off.
- Slocum’s Joe Bar:Fixed an issue causing no textures to appear on Slocum’s Joe Bar Tiled Corner piece.
- Wild Mountain Rifle Range:Various fixes to hanging decor placed inside the Wild Mountain Rifle Range Prefab.
CHALLENGES
- Daily: Enemies with a prefix in their name now count towards Daily Challenges.
- Daily:All Radscorpion food items now count towards the “Consume Radscorpion Meat” Daily challenge.
- Daily:Perfect Mothman Egg now counts towards the “Collect Mothman Eggs” Daily Challenge.
- Daily:Addressed an issue where having an equipped throwable weapon that causes fire damage advances the Daily “Deal Fire Damage to Enemies” Challenge when using a non-fire damage-dealing weapon.
- Daily:Addressed an issue where grenade kills counted towards the challenge “Kill Robots with an Energy Weapon” while wielding but not using an Energy weapon.
- Epic: Missile Launchers now count towards the “Sell Ballistic Weapons” Challenge.
- Epic:Addressed an issue where all cryptids counted towards the “Take a Camera Picture of a Legendary Cryptid” regardless of being Legendary or not.
- Epic: Cranberry Jam now counts towards the Epic Challenge “Eat cooked meals that use cranberries”.
- Possum: Dirty Fedoras and Crumpled Fedoras now count towards the Possum Challenge.
- Re-Roll:Updated the UI for Challenge Re-Rolls to make it easier to see the number of Re-Rollers the player has.
- Re-Roll:Updates to the Re-Rolled Challenges to include new and changed challenges.
- Tadpole:Cooking Sugar now counts towards the Tadpole challenge to “Cook while wearing a Chef’s hat”.
- Weekly:Addressed an issue where grenade kills counted towards the challenge “Kill Creatures with Hammers” while wielding but not using a Hammer.
- Weekly:Addressed an issue where grenade kills counted towards the challenge “Kill Cutists with a Bladed Weapon” while wielding but not using a Bladed Weapon.
DESIGN
- Build Menu:Fixed an issue allowing players who have not learned the Prison Door to build it in their C.A.M.P.
- Crafting: Added a number input option for Crafting Sliders.
- Enemies: Fixed an issue causing Scorched melee animations to break when staggered.
- Perks: Aqua Boy no longer removes rad immunity from drinking Toxic Goo.
- Perks:Fixed an issue causing the Power User Perk to not reflect ammo count accurately and force the user to reload early.
- Perks: The Bloodsucker Perk now properly applies its bonus to Glowing Blood Packs.
- Seasons: Fixed an issue that allowed players to purchase more rank-ups than intended.
- Worlds: Fixed an issue where the Infinite Ammo Custom World setting did not grant infinite ammo.
EVENTS
- Mutated Events:Melee attacks on Resilient mutated enemies which have triggered the Resilient threshold are now always fatal, regardless of any resistances or damage dealt.
- Mutated Packages:Players can now correctly earn known recipes from Mutated Packages and Party Packs when they know all of them.
GAMEPLAY
- Quests: Fixed an issue during “An Ounce of Prevention” where multiple instances of the same quest item may appear.
- Shelters:Fixed an issue where players could become stuck inside a Shelter entrance upon relogging in.
INVENTORY
- Ammo: Spent Fusion Cores and Ultracite Fusion Cores no longer remain in the player’s inventory after draining the fusion ammo in either Laser or Ultracite Gatling Guns.
- Ammo Box:Fixed an issue where the selection would jump to the top of the list when transferring Ammo.
- Drink:Rad Ant Lager now has an accurate description of its effects.
- Food: Carrot Soup now weighs 0.5lbs which is consistent with other soups.
- Junk:Adjustments to the weight of Bulk Aluminum, Lead, Silver, Cork, and Screws to be more consistent.
- Med-X:The Description for Med-X now displays its accurate effects. (25+ Damage Resist)
- Mentats:Addressed an issue where Berry Mentats would not highlight living creatures.
- Mutated Party Pack:Fixed a text bug where the Mutated Party Pack said it is granted with 3 Fallout 1st members instead of 3 or more. (3+).
- Notes & Recipes:Removed weights on Notes that are inconsistent with other Notes throughout the game.
- Stash: Fasnacht Residue Analysis can now be removed from the Stash box.
LOCALIZATION
- All languages:Numerous localization fixes.
- All languages:Fixed the Boomstick and Peace Maker Mutated Event rewards to have consistent naming in all localizations.
- All languages:Fixes across multiple languages for the descriptions of the Daring Adventure Armor Paint.
- Russian: 3 Star Legendary Ranged Weapons sold by Purveyor Murmrgh no longer show debug text in Russian.
POWER ARMOR
- Headlamps: The Union Power Armor Headlamp mods are now buildable. Recipes can be acquired through expedition rewards or Giuseppe’s vendor inventory.
- Jet Packs:The Armor Ace Jet Pack Skin no longer appears as the Union Jet Pack Skin, and all Jet Pack skins can now be applied to any Power Armor that can use Jet Packs.
- Jet Pack Mods:Jetpack Power Armor modifications no longer cause visual issues when inspecting a Power Armor Torso.
STABILITY
- Fast Travel:Addressed a crash when attempting to Fast Travel quickly after Fast Traveling to another player.
WEAPONS
- Attack Speed:The Chainsaw and Auto-Axe now have the same attack speed in first and third-person view.
- Auto-Axes:The Auto-Axe can now roll 2-star Faster Swing Speed Legendary mod again, this can happen with both 2 and 3-star crafting rolls.
- Crossbow Bolts:Crafting Ultracite crossbow bolts now count towards the “Craft Crossbow Bolts” Tadpole: Archer challenge.
- Energy Weapons:Energy weapons with high base damage (Such as Plasma Caster or Tesla weapons) now lose less durability per shot. Other energy weapons with lower base damage will lose slightly less durability per shot. The Plasma Gun also has reduced condition damage.
- Missile Launcher:The Targeting Computer mod for the Missile Launcher no longer target friendly and neutral NPC’s.
- Mods: Weapons with Poison mods now correctly deal base weapon damage to robots again.
- Pipe Wrench:The Pipe Wrench now works with the Legendary Perks Hack and Slash and Collateral Damage.
- Shotguns:Fixed an issue that allowed Shotguns to be shot underwater.
USER INTERFACE
- Help Menu:The “Damage Types” section of the Help Menu now correctly says which icons represent each damage type.
- Seasons: Fixed an issue where users could not see purchased Re-Rolls until relog.
- Seasons: Fixed an issue that caused an infinite loading screen when selecting Bulk Rank Ups.
The following changes were added previously.
ART
- Weapons:The Silver Shroud Tesla Rifle paint now correctly applies to the Charging Shotgun Barrel mod.
C.A.M.P.S & WORKSHOPS
- Exploit:Fixed an issue in which cheaters could place NPCs in the game world.
- Lights:The Diner Wall Light now correctly plays a sound effect when toggling it on and off.
- Structures:Wires can now be attached to the power connector on the Firewatch Tower.
- Structures:The Red Backwoods Bungalow now has an accompanying door, which can be found in the Doors tab in the build menu.
- Structures:Players can now correctly place Blueprints that contain the Charleston Fire Station.
- Walls:Wall Décor items, like Pennants, Frames, Posters, Signs, and etc., no longer clip into Enclave C.A.M.P. Walls.
CHALLENGES
- World:The requirements for the “Complete Different Daily Quests” World Challenge have been reduced from 23 to 22, and it can now be correctly completed.
COMBAT
- VATS:Melee VATS attacks while in third-person view no longer cause the player to encounter a black screen.
ENEMIES
- General:Addressed instances where enemies could sometimes become frozen and unresponsive.
- Wolves:Fixed an issue that could prevent Wolves and other dog-type enemies from attacking the player.
EVENTS & QUESTS
- Public Events:Using the World Activity Tracker to Fast Travel to a Public Event that the player is already participating in no longer causes them to be removed from that event.
- Public Events:Players now correctly join an active Public Event when walking into the event location.
- Lode Baring:The quest tracker no longer persists on-screen after completing Lode Baring.
FALLOUT WORLDS
- Relaxed Building Restrictions:Setting the snapping toggle to “Collide” now correctly allows placement of C.A.M.P. objects without encountering “intersecting object” errors.
ITEMS
- Armor:Fixed an issue that caused Thorn Armor’s bleed effect to stack unintentionally. To help account for this change, the bleed effect now deals five times its previous damage.
- Exploit:Addressed an exploit that could cause a weapon to deal more damage than intended under certain circumstances.
- Exploit:Addressed an exploit in which players could obtain certain magazines repeatedly from the same location.
- Headwear:The Captain Cosmos Helmet now correctly prevents damage and disease from airborne hazards.
- Melee Weapons:VATS attacks using automatic melee weapons, like the Ripper, now correctly progress the critical hit meter.
- Ranged Weapons:Missile Launchers now correctly take condition damage from use, and they are no longer unbreakable.
- Ranged Weapons:Alien Blaster and Alien Disintegrator projectiles now correctly impact objects and terrain.
LOCALIZATION
- Animation:Addressed an issue that could cause water sources to appear to stop flowing when playing Fallout 76 in a language other than English.
NPCS
- Allies:Allies no longer continue to appear as though they have a weapon drawn after leaving combat.
PERFORMANCE & STABILITY
- Client Stability:Fixed a client crash that could occur when using VATS melee attacks in third-person view.
- Client Stability:Fixed a client crash that could occur when rapidly scrapping and storing objects in a C.A.M.P. that had reached the maximum build budget.
SOUND
- Keyring:Added sound effects that play when opening and closing the Keyring in the Pip-Boy.
- Grenades:Excess sound effects no longer play when drawing a weapon with certain types of grenades equipped.
- Sirens:Toggling a Siren on and off repeatedly no longer causes its sound effects to stack.
USER INTERFACE
- Nearby Corpses:Lengthy enemy names are now spaced and sized more appropriately in the Nearby Corpses menu.
- Photomode:Dr. Zorbo themed poses are once again available for use in Photomode for players who earned them during Season 7.
- Photomode:Adjusted the Photomode pose list so that pose titles and animations are back in sync.
- Scoreboard:On consoles, the player’s current Atom balance now updates immediately after purchasing Ranks via the “Rank Up to Here” button on the Scoreboard.
- Scoreboard:Fixed an issue that caused the “Rank Up to Here” button to remain greyed out after purchasing Atoms.
- Settings:Using the “Defaults” button in the Display options menu now correctly reverts Display settings to their default values.
- Added new Atomic Shop items.
- Added various gameplay optimizations.
- Fixed game freezing issues.
- Addressed fps drop issues.
- Added fixes for various game crashing issues.
- Added general stability fixes.
- Addressed some glitches.
- Other minor bug fixes.
Download free Fallout 76 version 1.87 on PlayStation 4, PC, and Xbox One.