Factorio Update 1.1.75 Patch Notes – January 11, 2023

Factorio update 1.1.75 is rolling out on PC(Steam). According to the official Factorio patch notes, the latest update adds autosave slots to “The Rest” settings gui.

Previously, a major update was released with various fixes for crashes and more. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.75 will address a few of these errors.

Read more details below.

Factorio Update Patch Notes – January 11, 2023

Changes

  • Added autosave slots to “The Rest” settings gui.

Bugfixes

  • Fixed a crash with crafting machines using burner energy sources and items that produce burnt results.
  • Fixed that the bonus GUI could show incorrect values for modded inserter bonuses.
  • Fixed that additional layers of multi-layer recipe icons were tinted when building.
  • Fixed that restoring a window minimized to the macOS dock would freeze the graphics.
  • Fixed a crash related to failed audio initialization and switching audio devices.
  • Fixed a crash when creating surfaces during the chunk deleted event.
  • Fixed that projectiles didn’t draw oriented lights at the correct orientation.
  • Fixed that the ‘create_spidertron()’ Lua function didn’t set the correct minable result name.
  • Fixed that ‘item on ground’ didn’t show item amount in the tooltip.
  • Fixed a crash when restarting after syncing mods with save if the mod(s) were disabled and the save had a valid replay.
  • Fixed working sound’s volume or speed not being matched to activity when fading, for example with pipes.
  • Fixed overlaping red and green wires connected to a power switch.
  • Fixed that moving a container with which a loader was interacting would not disconnect the loader.
  • Fixed that vehicle ammo slot filter selection would show ammos that the slot cannot accept.
  • Fixed vehicle ammo slot style when filtered.
  • Fixed train lights in preview would render for trains on surface a player is on, not for the surface being rendered.
  • Fixed that cloning item entities wouldn’t clone the to-be-looted flag.
  • Fixed that boilers wouldn’t consume fuel if fed fluid at maximum temperature.
  • Fixed a desync related to custom blueprints.
  • Fixed transport belts not decompressing overcompressed items in certain cases.
  • Fixed drawing an extra shadow for health bars of items on ground and items on belts.
  • Fixed that connecting circuit or copper wires in map view did not work if the Build and Drag map controls conflicted.
  • Fixed override_sound_type having no effect.

Scripting

  • Added ‘entity’ to LuaPlayer::open_map and LuaPlayer::zoom_to_world, which specifies an entity to follow.
  • Added LuaRailPath::is_front read.
  • Added LuaEntityPrototype::alert_icon_scale read.
  • Added LuaBootstrap::get_prototype_history().
  • Added LuaGameScript::console_command_used read.
  • Added is_split to on_player_fast_transferred.
  • Added LuaPlayer::drag_target read.
  • Added LuaControl::surface_index and force_index read.
  • Added LuaEntity::inserter_target_pickup_count read.

Modding

  • Added LoaderPrototype::allow_rail_interaction and allow_container_interaction.

Download free Factorio update 1.1.75 for PC(Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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