Factorio Update 1.1.70 Patch Notes – October 27, 2022

Factorio update 1.1.70 is rolling out on PC(Steam). According to the official Factorio patch notes, the latest update added quality of life changes and improvements.

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Previously, a major update was released with various fixes for crashes and more. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.70 will address a few of these errors.

Read more details below.

Factorio Update Patch Notes – October 27, 2022

Minor Features

  • Added mod portal bookmarks to install mods gui

Bugfixes

  • Fixed show-player-robots debug option would render lines for characters on other surfaces.
  • Fixed using incorrect sound settings when there is no configuration file.
  • Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces.
  • Fixed that the return value of some lualib noise functions didn’t have the metatable for noise expression arithmetic.
  • Fixed simulation widgets showing savefiles trying to apply migrations in multiplayer.
  • Fixed upgrading pair of underground belt ghosts that makes them in reach would flip one of them without updating rotation point of nearby belts.
  • Fixed that logistic containers didn’t deduplicate filters when importing them from untrusted sources which could crash the game.
  • Fixed a hard crash when a mod called deconstruct_area() with mismatched force and the player undid deconstruction of tiles.
  • Fixed highlight-box targeting entity not rendering before first update.
  • Fixed spider-remote would lose connection when spider changes surface.
  • Fixed SpidertronRemotePrototype was silently forcing stack size to 1 and not marking prototype as non stackable.
  • Fixed that sounds with fade_out_ticks would synchronize when pausing the game while the sounds are fading out.
  • Fixed idle sounds would synchronize when pausing the game.
  • Fixed idle sounds for accumulators not starting in certain scenarios.
  • Fixed idle sounds playing when they shouldn’t for entities with max_sounds_per_type set.
  • Fixed inserters not highlighting the entity they would pick up from if said entity is a ghost while the inserter is not.
  • Fixed a save’s suggested save name not being updated when using non blocking saving.
  • Fixed a crash when GUI style errors are found during loading.
  • Fixed an item duplication when fast replacing underground belts with a damaged item.
  • Fixed that loader could get stuck when feeding a burner generator.
  • Fixed a crash when opening blueprint book item while tick is paused.
  • Fixed a unit group that is building a base could have all its members distracted and still build a base.

Download free Factorio update 1.1.70 for PC(Steam).