Factorio update 1.1.70 is rolling out on PC(Steam). According to the official Factorio patch notes, the latest update added quality of life changes and improvements.
Previously, a major update was released with various fixes for crashes and more. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.70 will address a few of these errors.
Read more details below.
Factorio Update Patch Notes – October 27, 2022
Minor Features
- Added mod portal bookmarks to install mods gui
Bugfixes
- Fixed show-player-robots debug option would render lines for characters on other surfaces.
- Fixed using incorrect sound settings when there is no configuration file.
- Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces.
- Fixed that the return value of some lualib noise functions didn’t have the metatable for noise expression arithmetic.
- Fixed simulation widgets showing savefiles trying to apply migrations in multiplayer.
- Fixed upgrading pair of underground belt ghosts that makes them in reach would flip one of them without updating rotation point of nearby belts.
- Fixed that logistic containers didn’t deduplicate filters when importing them from untrusted sources which could crash the game.
- Fixed a hard crash when a mod called deconstruct_area() with mismatched force and the player undid deconstruction of tiles.
- Fixed highlight-box targeting entity not rendering before first update.
- Fixed spider-remote would lose connection when spider changes surface.
- Fixed SpidertronRemotePrototype was silently forcing stack size to 1 and not marking prototype as non stackable.
- Fixed that sounds with fade_out_ticks would synchronize when pausing the game while the sounds are fading out.
- Fixed idle sounds would synchronize when pausing the game.
- Fixed idle sounds for accumulators not starting in certain scenarios.
- Fixed idle sounds playing when they shouldn’t for entities with max_sounds_per_type set.
- Fixed inserters not highlighting the entity they would pick up from if said entity is a ghost while the inserter is not.
- Fixed a save’s suggested save name not being updated when using non blocking saving.
- Fixed a crash when GUI style errors are found during loading.
- Fixed an item duplication when fast replacing underground belts with a damaged item.
- Fixed that loader could get stuck when feeding a burner generator.
- Fixed a crash when opening blueprint book item while tick is paused.
- Fixed a unit group that is building a base could have all its members distracted and still build a base.
Download free Factorio update 1.1.70 for PC(Steam).