Factorio Update 1.1.69 Patch Notes – September 12, 2022

Factorio update 1.1.69 is rolling out on PC(Steam). According to the official Factorio patch notes, the latest patch updated transport belt icons and added various bug fixes.

Previously, a major update was released with various fixes for crashes and more. Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.69 will address a few of these errors.

Read more details below.

Factorio Update Patch Notes – September 12, 2022

Graphics

  • Updated transport belt icons.

Bugfixes

  • Fixed unregistering multiple events at once would not clear event filters.
  • Fixed inactive mining drill playing its working sound for a moment when panning over it.
  • Fixed a crash when pressing Alt+F4 or clicking the X button when in sound settings.
  • Fixed a crash when changing the force of a logistic container marked for deconstruction.
  • Fixed a crash in production score script when a rocket launch product has probabilistic amount.
  • Fixed a crash in production score script when a resource entity is given no mineable products.
  • Fixed collision mask util not ignoring other flags when checking “not-colliding-with-itself” masks.
  • Fixed the player losing contents of the cursor when starting the round in tightspot scenario.
  • Fixed wave defense losing all upgrades after some prototype changes.
  • Fixed inactive entity working sound playing its fade-out when pausing and unpausing the game.
  • Fixed that mod ordering didn’t work correctly when searching in the install mods GUI.
  • Fixed that the ‘starting points’ in MapGenSettings wasn’t loaded when importing a map exchange string.
  • Fixed that event filters for on_pre_ghost_deconstructed and on_pre_ghost_upgraded weren’t filtering correctly.
  • Fixed that changing render threads to 1 while menu simulations were visible would crash the game.
  • Fixed rocket silo would get stuck when rocket_parts was set during launch.
  • Fixed smooth zoom behavior at high game speeds.
  • Fixed a performance issue when many roboports re-activate at the same time.
  • Fixed that the sync-mods-with-save GUI didn’t work correctly when failing to download in some situations.
  • Fixed solar panel equipment was unable to produce full expected power when solar multiplier was larger than 1.
  • Fixed boiler’s energy source buffer size was not updated when prototypes data changed.

Modding

  • Added torso_bob_speed to the spider vehicle prototype.

Scripting

  • Added LuaEntityPrototype::torso_bob_speed read.

Download free Factorio update 1.1.69 for PC(Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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